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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"X T D.6458" said:

    > How dare you cut off my face :angry:

     

    I don't want to see you happy.

     

    > We should talk more about this new map. Considering their last 2 maps (EoTM, Dbl) I am not hopeful.

     

    I figure they've tried showering us in glitter and we've hated it, next one: flat and uniform beige.

    It should be awesome!

  2. > @"Israel.7056" said:

    > > @"Grim West.3194" said:

    > > Not necessarily. But GW2's version of RvR was (and still is) a huge disappointment for us. DAoC, Warhammer, Aion, etc. weren't perfect but they engaged us for a much longer time.

    >

    > Lol Aion really?

     

    Ikr

    I consider the year I went hard into Aion a huge waste of my life -_-

  3. > @"SloRules.3560" said:

    > > @"hunkamania.7561" said:

    > > > @"LetoII.3782" said:

    > > > > @"hunkamania.7561" said:

    > > > > > @"Rampage.7145" said:

    > > > > > > @"Hyper Cutter.9376" said:

    > > > > > > Considering how people reacted the last time they added something to WvW (refusing to use it out of spite rather than adapting to it), I wouldn't get my hopes up.

    > > > > >

    > > > > > maybe they should actully listen to the comunity before adding stuff next time!!!!! instead of just adding something they think its cool, even tho they dont play WvW, but they clearly know better right!!!

    > > > >

    > > > > Listening to the community is not a great idea ie those stupid polls. How bout getting people in charge of wvw that are actual experts and play the gamemode

    > > >

    > > > You don't get the impression turnover is kinda high? I mean, Karl seemed like the new kid back in 2015 and now he's in charge of balance... And still seems like the new guy <,<

    > > >

    > > > I kinda think "experts" in RvR are hard to come by.. And the money, recruiting effort and attention, absolutely goes to living story.

    > >

    > > i mean they do have a wvw team but it looks like they don't even play wvw judging by this silly wxp weekend coming up.

    >

    > How do you find it silly?

     

    People in your match spend a lot of time fighting on the bloodlust points?

  4. > @"Blocki.4931" said:

    > Air keep is actually built like a stair case, it makes perfect sense. Look at Minas Tirith if you want another reference. What's your issue with that? Has mountain sides for natural protection, easily defensible fortification. It definitely fits the criteria of a strong defensive position.

     

     

    I must've slept through the part where the Orcs used the side of a hill to bypass all the defenses >,<

     

    Castles are built ON TOP because gravity. Pick nits as you will this is an incontrovertible fact.

  5. > @"SloRules.3560" said:

    > > @"LetoII.3782" said:

    > > Look, DBL needed more than tweaks. They've tried to fix it up, but it's like trying to get the siding straight on a house with a sinking foundation . Not gonna happen. The entire node cap system (keeps. Towers and Camps) was pushed to the edges of the map to make room for the center event. The center event WAS the map and it never worked, not once. Rather than fix it, it was removed leaving most of the map a pretty wasteland with the afterthought capture circuit around the edges the only thing it had to offer. They later added bloodlust, but the keeps and towers will stay badly placed. And the keeps in the bottom of holes? *facepalm* show me one real castle in a hole, you can't, because it's dumb.

    > >

    > > Ever watch Gordon Ramsey at work? He fixes expensive restaurants that think being expensive makes their food desirable. And they all seem surprised that the slop they dish out isn't drawing customers . Well, I watched the Livestream reveal and the devs that made DBL had the same look as Ramsey's guests. Anet dished out some slop with DBL and blaming the customers for not lining up to buy it is pure BS.

    > >

    > >

    >

    > Well actually: https://www.google.com/search?q=predjama+castle&client=firefox-b&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiykaLZ4sfdAhUHTsAKHZ9MCBUQ_AUIDigB&biw=1920&bih=938

    >

    > It's built into the cave.

     

    Built into a cave in the side of a vertical cliff.....

    Is that the bottom of a hole like Fire keep or a valley like Air in your honest opinion?

     

  6. > @"Strider Pj.2193" said:

    > > @"RedShark.9548" said:

    > > > @"Djamonja.6453" said:

    > > > > @"RedShark.9548" said:

    > > > > > @"Dawdler.8521" said:

    > > > > > I think the normal waypoint instead should open every 4 minutes or so just for a couple of seconds between contests to allow for a wave style defense.

    > > > > >

    > > > > > Its totally unheard of and such a far out idea I know but that'd be nice.

    > > > >

    > > > > hell no, sometimes it was fun and made for epic comebacks, i give you that, but most of the time it just drags out fights waaay too long, i remember fights where we stood in the lordroom for more than 30minutes until we finally took it or got wiped out of it because ppl got bored

    > > > >

    > > > > oh but while we are at it, why not do a complete rollback and let warrior banner rezz lords, its completely unplayed now because everyone is just using winds of disenchantment

    > > > >

    > > > > especially on the red border that change could greatly increase the pve experience in wvw and make it more of a raid if those terrible cc spamming monstrosities get revived everytime they die

    > > >

    > > > That mainly happened because warriors could banner res the lord.

    > >

    > > yea and where did those warrior all come from? yea they ported in, and where did those ppl come from to hold the cap open while the warrior ran in to throw his banner? right, through the wp

    >

    > They really didn't... usually there was a group fighting in the lords room and if the lord went down, they would be bannered along with other players.

    >

    > Yes, every 3-4 minutes SOME players could re-enter via WP when the defense event ticked out, and the WP opened for 10 seconds.

    >

    > And sure, some came through the WP, but if that was the only way, you were going to lose it.

    >

    > I miss the 30-60 minute Lords room fights on reset especially. Normally that was a Garry thing.

     

    Odd, I was on the other side and found those fights to be endless 1fests where the keep actually flipping was a matter of luck as much as endurance.

  7. > @"Dawdler.8521" said:

    > > @"starlinvf.1358" said:

    > > Thats why most servers zerg, and only leave a few scouts scattered near key areas. Because its too hard to respond to an enemy that has the element of surprise, and gets to pick the engagements.

    >

    > Responding to threats is part of the game - maybe you wont save that sentry, or that camp, or that tower or even that keep. But if you see a zerg starting at the sentry... Yeah. That the entire point and it has nothing to do with siege golems being used to contest camps just because its easier than map awareness and heaven forbid, trying to fight.

     

    No point should ever change hands, ever.

    5 people with an arrowcart should bring the game to a halt all week.

    Nobody should need guilds or a commander or good forbid, the tiniest amount of orginazation to win

  8. > @"hunkamania.7561" said:

    > > @"Rampage.7145" said:

    > > > @"Hyper Cutter.9376" said:

    > > > Considering how people reacted the last time they added something to WvW (refusing to use it out of spite rather than adapting to it), I wouldn't get my hopes up.

    > >

    > > maybe they should actully listen to the comunity before adding stuff next time!!!!! instead of just adding something they think its cool, even tho they dont play WvW, but they clearly know better right!!!

    >

    > Listening to the community is not a great idea ie those stupid polls. How bout getting people in charge of wvw that are actual experts and play the gamemode

     

    You don't get the impression turnover is kinda high? I mean, Karl seemed like the new kid back in 2015 and now he's in charge of balance... And still seems like the new guy <,<

     

    I kinda think "experts" in RvR are hard to come by.. And the money, recruiting effort and attention, absolutely goes to living story.

  9. > @"Victory.2879" said:

    > > @"kmfart.7480" said:

    > > I also noticed that 2vs5 have a high change of being unsuccessfull these days (prolly due to the number of healing/support builds players run). You can generate downs repeatedly, but you will never kill them before they get up again (and healed to full in a few seconds). If I see 2-5 enemy players in a camp, I just run to the next camp, no point trying anymore, as combat mode doesnt actually yield participation either. Its a total waste of time.

    > >

    >

    > I read this as 'you can instanta gib players repeatedly using cheesy builds', but you can't kill them off because you're waiting on all your insta-gib spike set up to come off cool down. 'It's not fair that people run healing/support builds or have worked out how to get players up'.

    >

    > Maybe it's just that people have got more used to insta-gib cheese builds and now both build better and react better to it?

     

    Slot mercy runes press F

    Beastly combo, years to master

  10. Flat and bland are good things.

     

    Flat is good because faux-3D games don't handle vertical difference well.

     

    Bland is good because loading your antique engine with lots of effects and artifacts causes lag.

     

    The original maps were designed by people that knew PvP and it shows. DBL was made by a (capital A) Artist who made a pretty thing that isn't especially functional.

  11. > @"GDchiaScrub.3241" said:

    > > @"LetoII.3782" said:

    > > Catapult 6 Asuraplut launch a single teammate over forticications. Destroys catapult, infiltrator takes HP debuff (oww!- 5minutes)

    >

    > This was already suggested and ignored. How dare they reject the idea of launching Asura!

    >

    > D:

     

    Once upon a time a young goblin shaman named Leto was forced by the big'uns to assualt a stunty fort with an Orcapult. Bruised but fascinated, that gobbo kept leveling and dreamed of all the Orcapult assualts he'd find in the RvR lakes.

     

    But it was not to be

     

    For the evil Jacobs had only teased him with the glory of Orcapult in PvE.. But that shaman, he still dreams. And one should never give up on their dreams.

  12. Look, DBL needed more than tweaks. They've tried to fix it up, but it's like trying to get the siding straight on a house with a sinking foundation . Not gonna happen. The entire node cap system (keeps. Towers and Camps) was pushed to the edges of the map to make room for the center event. The center event WAS the map and it never worked, not once. Rather than fix it, it was removed leaving most of the map a pretty wasteland with the afterthought capture circuit around the edges the only thing it had to offer. They later added bloodlust, but the keeps and towers will stay badly placed. And the keeps in the bottom of holes? *facepalm* show me one real castle in a hole, you can't, because it's dumb.

     

    Ever watch Gordon Ramsey at work? He fixes expensive restaurants that think being expensive makes their food desirable. And they all seem surprised that the slop they dish out isn't drawing customers . Well, I watched the Livestream reveal and the devs that made DBL had the same look as Ramsey's guests. Anet dished out some slop with DBL and blaming the customers for not lining up to buy it is pure BS.

     

     

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