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Shaogin.2679

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Everything posted by Shaogin.2679

  1. > @"Leonidrex.5649" said: > > @"Shaogin.2679" said: > > I mean, sure, compared to Mesmer, Soulbeast is easy. If you really want an easy DPS build for Fractal pugs though, then play Power Reaper. The rotation is super simple, and you aren't reliant on receiving buffs from the group. > > slb has more damage while also buffing the team, if I was to recc a dps it would be slb or banner warrior for that exact reason. > The only 2 bad things against slb are weak CC and being forced to stand still from time to time. if you can get past these its the best class by far It has more potential DPS in a fully buffed and organized group, sure. However, OP seemed to be asking for a class/build with a simple DPS rotation (OP stated Soulbeast looked too complicated) that does great DPS and that they are wanting to use it to pug Fractals (non CM). This is exactly the type of environment that Reapers excel in. Reapers have a simple rotation, put out great DPS, and will often out-DPS others due to not being so reliant on buffs from the group. Now if OP was looking to complete T4 dailies and CM with an organized group and wanted the best DPS for the group, then that would be a different story, though you could still play Reaper just fine there as well.
  2. No class in the game has more build diversity than Guardian. You can play something new, but once you get used to playing that new class, you'll just run into the same issue again.
  3. I mean, sure, compared to Mesmer, Soulbeast is easy. If you really want an easy DPS build for Fractal pugs though, then play Power Reaper. The rotation is super simple, and you aren't reliant on receiving buffs from the group.
  4. It's an mmo. Honestly it is insane that we are limited to duo queues. I play online games so that I can play with friends, not solo. People would be in an uproar if you weren't allowed to queue with friends for fractals or raids, but for PvP it is fine? Honestly the whole setup for Ranked and Unranked is backwards as hell. Most of the issues in Ranked PvP stem from the fact that you have no control over who you play with aside from the one friend that you're allowed. This system is what allows the infestation of bots, afk players, toxic players, and trolls to plague Ranked PvP.
  5. > @"Ashantara.8731" said: > This is still happening in Dragon Response Missions and the Home Instance. Just sayin'. So why would we want to bring this back to Fractals and such? If anything it just shows that DR Missions should be fixed.
  6. > @"Sol.6340" said: > I've logged thousands of hours in the game and just spent over $100 in gems, and ANet is just telling me that I'm not a valuable player. There are dozens if not more ways to allow Mac players to continue to play without having to invest in new hardware or switching to the PC world. Especially during the time of the pandemic, this is an extremely poor decision. I'm disappointed, I'm angry, and I'm unable to comprehend why there's almost no notice on ANet's part (they've known for at least 2 years this was going to be an issue) and also just... depressed. WvW was my game mode of choice, I spent countless hours playing, defending, and making friends and in one slash you've taken that all away from me. There are no words to describe how upset I am. > > Poor choice. All the way around. > > - Persistence (Purrsi), Carissa I mean, it is Apple's fault, not Anet's. But of course you already know this by now. And why do people always lead with all the hours and money they wasted on the game, as if that matters in the slightest? No matter how long you've been playing or how much you've spent, you are but a grain of sand amongst the dessert. Maybe you should go to Apple's forums instead and let them know how angry you are.
  7. Despite the game's faults, this is honestly the best mmo currently on the market. Sure, there are mmo games that are better in certain aspects, but Guild Wars 2 is just the best all around mmo.
  8. > @"Stephen.6312" said: > > @"Trevor Boyer.6524" said: > > > @"UNOwen.7132" said: > > > > > > In reality, no power build can maintain 15k dps over 3 seconds. Im not sure any can even reach 30k burst in 2 seconds. > > > > Oh you can on some power builds. But those kinds of skill cycles are complex and difficult to land. In no way are nuclear power bursts nearly as easy to land successfully as nuclear condi bursts and that really defines the problem behind condi builds. It's not that condi builds are stronger than power, it's that they're just too easy to use. > > Good point. Condi DPS doesn't require the same mechanical work rate as power DPS. How so? Both require you to hit a target with a skill. The only difference is one skill is applying all the damage at once, while the other skill is applying that same damage over a set period of time. Just because burn Guard is stupid doesn't mean all condi damage builds are broken, just like an OP power damage build doesn't mean all power damage is broken.
  9. > @"Mike Ditka.2531" said: > I was a player on day 1 and played daily for 18 months or so before i joined the reserves. I've been home now for 8 months and an old friend brought up GW2. So i decided to buy the PoF expansion, which gives HOT free and supposedly the Icebrood Saga. I've spent the last week or so going through the story and honestly I've been enjoying every minute of it. The problem is, Living world episodes and all but 1 Icebrood Saga episode is locked. It says i need to pay 200 gems each, so that's 4,800 gems, kitten? At the current gold prices i could exchange a little over 1,743 gold for those gems (i have 61), or pay another $60 cash. I've read that if you logged on during the release of those Living world seasons you get them for free, but am i the only one who thinks this is really bad for returning AND new players? Worst part about this is i found a really nice and helpful guild that do different things nightly and 3 times this week i was unable to join them because i don't have access to those zones. Am i the only one who thinks this absolutely sucks? You could of logged in during that time and gotten those episodes for free. You chose not to, so now you have to pay for them. None of the people I know that have joined this game have been confused by this concept or felt duped. It is the same with any game that has DLC really, unless it is explicitly stated, you don't buy the game and just expect to get all the DLC for free.
  10. So I'm actually in the same boat as you. I always go for the Warlock archetype in games, and I prefer to stick to a single character and do everything on that character. The downside in Guild Wars 2 is there is no Warlock archetype in this game. The closest that you'll get to it though is going to be the Necromancer. Also, don't worry about what others say about the Necromancer not being that good for condition damage or support. While a Scourge may not be optimal for support or condition damage, it stills performs well in those roles. The condi Scourge has a super easy rotation, making it easier to hit benchmarks than other classes, plus it brings some utility. The support Scourge is a pug-carrying machine that can put out a constant supply of barrier and condi removal, and is king at reviving downed allies. Oh and never compare a class to Guardian, they're like the pampered rich kids around here. And don't focus so hard on what is and isn't meta, especially with an expansion coming up. Balance patches can dramatically change the meta up, so it is best to focus on what you actually enjoy playing. Anyways, if Warlock is what you are going for, the Necromancer will suite you just fine. You will have Power DPS with Reaper, Condi DPS and Support with Scourge, and you will be able to solo just about all open world content. Also want to point out that the Necromancer is a very self reliant class, meaning that it will shine the most when you are in disorganized pug groups.
  11. It is actually quite hysterical that anyone with a shred of intelligence would consider this a proper way to approach balance. They have just been hammering Core Engineer into the ground patch after patch to try and fix Holosmith. It's like some crazy knee jerk reaction from someone who doesn't know how to do their job. Like they just picked a random guy in the office and told him to fix it or he's fired and he just panicked. You know what would be interesting, a behind the scenes tv show of what goes on at Anet, done in the style of The Office.
  12. > @"snoow.1694" said: > > @"Shaogin.2679" said: > > > @"snoow.1694" said: > > > > @"Shaogin.2679" said: > > > > > @"snoow.1694" said: > > > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > > > > > > > > > Or > > > > > > > > > > Giving Retaliation something like Life Siphon every 5th trigger? > > > > > > > > > > Or > > > > > > > > > > 25% incrased damage after a certain amount of triggers? > > > > > > > > I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns. > > > > > > The fact that the Skills Team of ArenaNet announced they want to rework Retaliation and make it "feel more rewarding", so it is not as delusional as you make it up to be. Also you basically offered no argument of what exactly would be broken and why as well as offering no solution to the AoE spam topic. Retaliation simply isn't broken - this is why people don't respect it at all as a boon when casting their AoE's - hardly anyone checks > > > > Just because they want to rework something doesn't mean they want to completely break it. Also, no explanation is needed for why it would be broken. If I say I want an auto attack to one-shot players, I don't expect them to explain to me why that is a horrible idea. You are basically asking for retaliation to be so strong that players can no longer safely use an AoE skill. This is completely ridiculous considering how passive retaliation is to start with. Also, retaliation already works great for it's intended purpose. It punishes rapid hitting attacks. That's why you never see Engineers running around in large zerg fights in WvW with nades or the flamethrower. As for the AoE spam, that is a completely separate topic that would technically be derailing this thread. Your topic was about reworking retaliation in the most ridiculous way possible, so my response was of course directed at that. > > You have either not a single idea of what you talking about or simply don‘t have an explaination of what exatly would be broken > > Stun every 20th hit on reta that lasts 5-8 seconds on most classes? That would be 100 hits you would need to take in 5-8 seconds uptime to stun 5 opponents, at that point you would be dead before doing so. > > Or > > Life siphon on every 5th hit? Would make it more rewarding and wouldn‘t change the damage output. > > Or > > 25% more damage after a certain amount of hits, constant neglegence and disrespect of the boon? I feel like damage you can prevent by opening your eyes and looking at what boon your opponent has is not broken - it is a lack of skill, which should be punished more severely. Taking the same damage for retaliation until a certain point because you simply didn’t give a kitten isn’t broken the same way pain & confusion as conditions aren‘t broken, since you can react by not moving/not attacking. > > Fact is a Renegade would think twice before casting their huge AoE‘s on a group that has retaliation (as it should be) because as it is right now they get hardly punished by the boon or they would stop showcasing this degenerate playstyle in the first place. > As to people who already say retaliation is broken - I assume it is the same people who don‘t watch for reta before casting multi-hit moves and live of this AoE meta > > A rework of reta, which makes it more rewarding (=buff), is coming, because using it right now simply isn‘t. And I know for a fact that what Anet is planning will be more severe than my suggestions, which sound „broken“ to multihit spammers that already feel pressured by reta right now, because they can‘t open their eyes, but they really aren‘t I actually answered all of your questions, you just ignore that and continue to push your agenda. Retaliation already works great in role it was designed for. Retaliation is already extremely passive and does not require buffs. Retaliation is not and never will be the answer to AoE spam. Also, you and everyone in this game knows that you can pop retaliation and then purposefully put yourself in harm's way to proc retaliation damage, so let's not pretend like this would encourage "smart" placement/use of AoE attacks. But you're not here to listen to any of that. You don't want to hear out anyone with a difference of opinion. The only reason you're here is to either troll or pray that there are others that understand nothing of balance that will agree with you. So say what you want, but I've laid out the facts and any more time spent here would be a waste. Do with it what you will.
  13. > @"snoow.1694" said: > > @"Shaogin.2679" said: > > > @"snoow.1694" said: > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > > > > > Or > > > > > > Giving Retaliation something like Life Siphon every 5th trigger? > > > > > > Or > > > > > > 25% incrased damage after a certain amount of triggers? > > > > I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns. > > The fact that the Skills Team of ArenaNet announced they want to rework Retaliation and make it "feel more rewarding", so it is not as delusional as you make it up to be. Also you basically offered no argument of what exactly would be broken and why as well as offering no solution to the AoE spam topic. Retaliation simply isn't broken - this is why people don't respect it at all as a boon when casting their AoE's - hardly anyone checks Just because they want to rework something doesn't mean they want to completely break it. Also, no explanation is needed for why it would be broken. If I say I want an auto attack to one-shot players, I don't expect them to explain to me why that is a horrible idea. You are basically asking for retaliation to be so strong that players can no longer safely use an AoE skill. This is completely ridiculous considering how passive retaliation is to start with. Also, retaliation already works great for it's intended purpose. It punishes rapid hitting attacks. That's why you never see Engineers running around in large zerg fights in WvW with nades or the flamethrower. As for the AoE spam, that is a completely separate topic that would technically be derailing this thread. Your topic was about reworking retaliation in the most ridiculous way possible, so my response was of course directed at that.
  14. > @"snoow.1694" said: > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > Or > > Giving Retaliation something like Life Siphon every 5th trigger? > > Or > > 25% incrased damage after a certain amount of triggers? I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns.
  15. > @"Marko Welder.3547" said: > There should be a tree dedicated to them. That would suck unless it was an elite spec tree. Anet has done a lot to remove skills and weapons being dependent on a talent tree to be effective. If you limit it like that, it limits build diversity.
  16. It just feels pointless. I haven't looked at it in a while, but last I checked you get more barrier uptime by taking Dessert Empowerment. I guess you get more damage since instead of applying 1 stack of torment every pulse for 7 pulses, you get a burst of 6 stacks of torment. Outside of that though, I just don't see the point. I mean sure, it also reduces the LF cost of your F5, but LF has never been an issue for me. And it is too easy to avoid in PvP.
  17. Personally I like how ESO handled Necromancer minions. Instead of just being passive pets that stick around forever, they are active skills that provide damage or buffs and then die, leaving a corpse behind that can be used to dual other spells. It's actually pretty cool. If anything, I would like to see minions completely reworked to provide more active gameplay.
  18. If you're not getting all your raid boss kills in every single week, then sPvP is the fastest way to get your legendary armor. It's also cheaper since you need fewer mats, you just miss out on the unique skins.
  19. So I run the Marshal/Shaman variant, and I just don't see the purpose in running Plague Doctor. It seems you are sacrificing damage just to provide some boons that will already be covered in a raid.
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