-
Posts
499 -
Joined
-
Last visited
Content Type
Forums
Events
Articles
Gallery
Posts posted by Sarrs.4831
-
-
I really like the idea of enabling free transfers to select link servers.
-
Don't delete Kneel. It's an important point of balance; you forfeit your mobility in exchange for damage. If you aren't dealing enough damage it's 100% because of low AA damage.
Delete Death's Judgment. Death's Judgment is not a satisfying skill to press. It feels wrong to use the skill before max Malice and even when you use the skill and get a big crit it doesn't feel that great. Most importantly it sits over Death's Retreat; if you want to escape you have to press 5, *then* 4, and it feels awful.
Triple Tap is the golden child of Deadeye imo and it should be the main initiative dump. It feels good to use at all Malice levels. It has clear signaling (you shoot three times) so in PvP you don't need a big red line to tell people to dodge. It has an initiative cost that feels reasonable to spend.
-
Tickets are as they are for a reason
You're better off asking for direct changes to tickets than moving items purchased with tickets to instead be purchased using other currencies
-
>This is a piece of a comprehensive effort to revamp Necromancer into competitive PvE form.
>General core Necromancer (Power) weapon issues:
But nothing here would make Necromancers PvE viable.
The only thing it actually buffs is condi reaper.
-
Why nuke a trait that's functioning perfectly fine as is when you could nuke the trait that really isn't very good (Reaper's Onslaught)?
-
Agree. Honestly I don't like that it's something of a guessing game, what class you're facing, with how different some specs can be in the roles they fill in spvp.
-
Something I wonder
Are you able to place the bag into the bank and use it as a crafting material if it is soulbound to a character other than the one doing the crafting?
-
> @Einlanzer.1627 said:
> Well, no, not if their skills are totally different. Lol. Are guardians just warriors?
If a guardian's not using Monk/Guardian magic, yeah, they're just warriors. Guardians were pretty much sold as monk-warrior dualclass so if you don't have monk you're left with warrior.
> @Einlanzer.1627 said:
>Lol.
No need to be a kitten about it.
-
I like the idea of Revenants getting perhaps Shouts or Signets as part of an elite spec which is not associated with any revenant legend, and you can slot them into whichever of the core legends you like, but a Revenant not channeling a legend is basically just a Warrior.
-
I like Reaper. Reaper doesn't need to corner hump. You just stand on one scout, GS5 the other scout, and you have the entire camp pulled. Takes about two seconds before you can start burning; everything's cleared in 5-6 seconds tops.
-
But we can already stack 25 might 100% uptime as scourge, we just need to invest a little more than Warrior does. :(
-
> @"Drarnor Kunoram.5180" said:
> While I do agree mostly with Lily regarding barrier, I do think that it should be a solid 2 seconds before Barrier starts to decay, and we also need stronger barriers (both base and scaling) in PvE. I would argue in PvP as well, but not WvW.
I worry that raising the base values for Barriers in PvE would just be inviting low damage output. I don't know how well that particular statement has gone over when ANet said it, but I don't disagree when they say you can't have both good support and good damage.
-
What I think Reaper wants to do:
* Bunker/Tank, especially good against pressure from multiple enemies
* Hybrid DPS, using Chill->Bleed conversions for damage
* Power DPS
What I think Reaper needs to be able to do these things:
* Death Magic should be improved
* Chilling Darkness ICD removed or reduced; PvE only, possibly
* Change Decimate Defenses from 2% Crit Chance to 1% Crit Chance/1% Crit Damage
What I'd like to see:
* More chill fields & chill field priority; chill whirling is fun
* Rework how greatsword works; Power Reaper needs a playstyle beyond 'set Gravedigger to AA at 50%'
---
Also RE Relentless Pursuit; change it to "Striking a foe beneath 50% HP causes Crippled and grants you Swiftness. Granting yourself Swiftness cleanses a movement-impairing condition", pick cooldowns and durations you like. Seems to make sense for flavor. Synergizes with Blighter's Boon and Speed of Shadows.
-
We already have a specialization for minions. It's called Death Magic.
I wouldn't mind having new elite specializations open up new classes of AI minions. For example I think Spirits make a lot of sense for a Necromancer. But I really think that *any* necromancer should be able to say "I want to play MM" and see some degree of success by just taking Death Magic and the associated Minion traits and having some minions on the bar.
-
For what it's worth I think it should work like this
user input (f2-f5)
draw an array of targets for each shade (and the player)
draw a new array which draws all elements from the first arrays, adds a value to each array element (is this from the player, shade 1, shade 2, shade 3), and removes all duplicate targets
output effects to targets in the array cycling through shade value count
does this make sense
i worry that it may be a backend nightmare
-
> @Lalainnia.3598 said:
> Plus it was already confirmed that they're going to increase its damage from whatever it sits at after the nerfs.
Honestly, I'd be expecting to see more details before thinking the class is saved. They also said that they wanted to bring up Reaper's power DPS, and we got the Cold Shoulder change and Reaper's Onslaught change.
-
> @Zenith.7301 said:
>power reaper has no boon hate whatsoever outside focus 5 unlike condi necro.
If we're directly comparing greatsword this is just plain wrong; greatsword has four boonflips. Axe has one of the best AoE boonflips and Dagger MH has a boonflip too. You'll also have Spiteful Spirit, you might have Weakening Shroud, you might have Well of Corruption (yes, wells are actually good) or Corrupt Boon (yes, corruptions & MoC are actually good for reaper), you can take the boonstrip sigil... You have many good options for boonhate.
-
> @Wintermute.5408 said:
> More importantly, why isn't Dhuumfire supposed to pulse on DS? Those on-hit traits worked previously because they were attached to AA. They simply doesn't work for Scourge, as, well, it has no AA. For me it made perfect sense when it was pulsing on DS - compensating for our inability to simply spam it like before.
Presumably you are intended to use many of your f-row skills to send your Dhuumfire, rather than just using Desert Shroud with the occasional Nefarious Favor. How precisely this is intended to happen when you have such little LF generation with Scepter, though, I'm not sure.
-
I really like the breakdown between Scourge and other classes.
To be entirely honest I don't think the issue is the Scourge (though the clunky mightgranting between Torch 5 and BiP is an issue). I think it hurts much more that the Warrior support package does so much, and the Druid package is great as well.
EA+Banners? Nobody can compete with that. 320 Power for the party that can't be given in any other way.
Spotters+GotL? Same deal.
How are Scourge or any other healer or any other mightstacker supposed to compete? Actually useful classbuffs & proven effectiveness v Vampiric Aura and unproven effectiveness?
-
Would be amazing if we could see some kind of balance roadmap to know what changes we can expect, what the goals of those changes are and when we can expect them. SWTOR devs do this and it's actually pretty helpful.
-
I don't think ascended gear provides so much of a change in stats as to be meaningful in the grand scheme of things. If anything, it'd provide the most disproportional lean in favor of Power classes, but we all know Power is far from king.
-
Maybe I've just played too much WvW but I have more mystic clovers than I can use by far.
Also yeah hopefully they'll add a channel for directly dying the glow.
-
The devs place a lot of value on Chill.
Honestly I can't disagree with them, if you can't cleanse Chill you're in real trouble.
Or is this just a PvE post?
-
> @Swagg.9236 said:
> Sounds like you have no rebuttal about my points on spectral walk, then.
Your opinion is so malformed that to rebutt your points would not be constructive. You wouldn't understand why you're wrong.
I Hate Scourge but I got Idea for it
in Necromancer
Posted
Personally I think I'd rather it if shade skills didn't fire from yourself, and if standing in your own sandshade gave you benefits (and this was the primary tuning mechanism for the spec). A bit like the Arcane Rune mechanism for Arcane Mages in WoW.