Jump to content
  • Sign Up

akenoyuki.8210

Members
  • Posts

    148
  • Joined

  • Last visited

Posts posted by akenoyuki.8210

  1. If you noticed, when you go underwater mode, you can still see mounts icon (but unusable, since we don't have underwater mounts)

    This means we will definitely have an underwater mounts which will bring us to underwater map

     

    When? (warning, a spoiler is inside this spoiler tag)

    >! Well.. only ANet will know.

    >! Next living world?

    >! I doubt it, since we have the Kralkatorrik and Aurene issue on the last part of the PoF story which means we have to go to branded-ish map instead of underwater

    >! Or maybe... underwater expansion "Guild Wars 2 : Children of The Sea"? (Random title passes through my head)

  2. Just got it recently.

    In my case, after talking to the received attendant npc, the escort event started here

    ![](https://i.imgur.com/yvfaWjN.jpg "")

     

    Fortunately I manage to get there before the cascet's HP reach 0%, and some people came by healing the cascet HP up to 20-30% (yes, you can heal the cascet)

     

    My suggestion is to have one person start the event by talking to the receiving attendant, and other person standby at the escort starting point

  3. I agree with mount is dismounted when clicking on NPC in public area / towns

     

    What I disagree is, if I got dismounted while:

    - Opening Chest (Such as noxious pods)

    - Taking buff from Heroes Banner / Food Tray

    - Talking to NPC on a personal story mode, my home instance, etc. (you get what I mean)

  4. I NEED MORE!

    More challenging, organized, whole-map class meta that needs at least 100-150 organized people to finish

    To be honest, PoF at the moment is really boring for me after I finish my story, get my griffon, max all mount masteries, and complete all bounty-related achievement.

    PoF excitement for me only last about two weeks, and I believe that most people feel the same way

    I need Something Exciting, Something to Trigger the Hype Flame!

     

    Now the good part.

    - Map Graphic is AMAZING

    - Good job on the story, I really like it, "The Departing" is my favorite

    - Mounts also make life so much easier

    - Thank you for change in the unidentified gear, so now doesn't need to do heart everytime I want to open

  5. I want press "S"(Backward movement key) while doing Griffon Swoop skill trying to do "Aerial Prowess" masteries upward

    But my finger miss-click and instead of pressing "S", I press "X". Making my finger to push "W" and "X" (and maybe space) at the same time

    Dismounting animation happen, but the griffon isn't disappearing

    Instead my character now is look like a 3D Static Model

     

    Pic: ![](https://i.imgur.com/Qfpn6jy.jpg "")

     

    I can move, jump, using skill.

    To getting out from this 3D Static Model thing, what I do is mounting the Griffon again and using Swoop skill.

    Trying to reproduce the issue again, but this seems rarely happen. (Or I didn't know what is the correct trigger)

     

    Edit:

    This also happen sometimes when:

    - Teleporting to WP that doesn't require loading screen

    - When Griffon automatically dismounting itself

     

    It looks like this 3D Static Model bug only happen at my screen but not others, asking my friend if they see the same thing on me on their screen, they say no

  6. > @Veprovina.4876 said:

    > You can get 5-10 G a day from fractals... 20g isn't really that much... And i'ts something you'll have forever, you pay for it once.

    >

    > On that topic, how much is the Griffin?

     

    Griffin / Griffon will cost you 250g :s (Also need to finish PoF Story and do Collection)

  7. > @Ara.4569 said:

    > All right, I will give it a go.

    > I didn't expect ANET to screw necro again but **THEY DID IT**, they listened to the voices in their head and acted upon. Very proactive. It wasn't asked nor required, but they took on themselves to go "beyond expectations". Thank you for your hard work! Take a well earned rest! <3

     

    That voices in their head... I know it!

    Mordremoth, you kitten!

     

    > *struggles not to nerf necro\*

    >

    > Mordremoth: "Who dares defy my eternal will? I am beyond your ability to comprehend."

    >

    > "No! we already nerf necro so bad this past 5 years!!"

    >

    > Mordremoth: "You are nothing. Submit to me, and serve!" \*Sending Scourge WvW zerg picture directly to their mind\*

    >

    > "But- But..."

    >

    > Mordremoth: "This world shall suffer for your insolence." \*Sending moar picture\*

    >

    > "Maybe- Maybe he was right, but this is only on WvW right? Maybe we should split the-"

    >

    > Mordremoth: "Insects! You flail and squirm before the infinite. Enough! Nerf both PvE and WvW!"

     

    Joke aside,

    Seriously.. Please Split the WvW and PvE, they are different and should be treated different too.

  8. Seriously, They need to split WvW and PvE :'(

    Now that scourge is going to be like this... I see some people changing their main from necro to other classes

    Their purpose is now only as a character bank for them.

     

    And then this happen:

    Necromancer inventory is going to be nerfed by reducing it's capacity by 20% because some complain that they can carry more than 10 items is way too OP and game-breaking

  9. > @maelstrom.6492 said:

    > > @Shadowresli.3782 said:

    > > > @UnDeadFun.5824 said:

    > > > Please stop nerfing Necro in pve for pvp and wvw "balance". Please.

    > >

    > > yeah, continue to ruin wvw for pve and pvp balance issues, like you do since 2012

    >

    > Or they could skill split and not ruin any modes...?

     

    I hope it's possible for ANet to do this, we need this fast

    This way no one get hurt (okay, maybe still get hurt, but less)

  10. > @Lucifirius.3196 said:

    > > @serenity.4712 said:

    > > Satisfied with the changes tbh, Scourge were redicilously overpowered in sPvP and WvW. We'll see how it goes now, but remember - this isn't the final state. There are going to be more buffs/nerfs in the upcoming months, this is just the launch.

    >

    > These changes affect open world stuff, not just WvW. It's totally crippling Scourge in PvE for WvW balance reasons, which is incredibly stupid.

     

    I agree, why should those who doesn't play WvW get this nerf hammer as well

    Solution? They should split WvW and PvE trait

     

    \#GiveBackOurSand

  11. > @Doodledibob.2456 said:

    > They just gutted Scourge for PvP and WvW , reducing its spike damage output.

    >

    > Which is fine.

    >

    > The problem?

    >

    > It didn't get anything to compensate.

    >

    > Specifically, scourge now has **both** terrible spike damage _and_ terrible sustain (for both damage and support).

    > Necromancer is now for 0 out of 2 PvE desirable elite specializations for 2 expansions.

    > Disappointed doesn't begin to cover how I feel about ANET's decision regarding necromancer. I have been really hoping to have a spec that would serve as a viable alternative to cPS in raids. No such luck.

     

    They stole our sand from us!!

     

    \#GiveBackOurSand

  12. > @"Irenio CalmonHuang.2048" said:

    > * Manifest Sand Shade: Reduced duration of shade from 25s to 20s. Reduced target cap from 5 to 3.

    > * Sand Savant: Reduced the increased number of targets on Manifest Sand Shade from 5 to 2. (So it now increases it to 5)

     

    Really? But.. But why...

    Here I am FORCING myself to think positively about scourge since I love main necro

    Then.. this happen.. "Why?! Isn't that skill our main attraction as a scourge?! RIP, give my sand back!!!"

    \*Sad\* :'(

     

    \#GiveBackOurSand

×
×
  • Create New...