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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Dawdler.8521" said:

    > > @"Sovereign.1093" said:

    > > Oh a Mesmer is one of the best toon to command in.

    > Backed up by the fact everyone commands on firebrands.

    >

    >

     

    Not everyone. I command using different classes and my current favorite right now is renegade :3

     

    A commander is someone who is not supposed to die. The immortal sponge that pulls players to a focus point.

     

     

  2. > @"doron.9638" said:

    > Hello everyone,

    > I have been playing with my guild "Kiss" for the past 6 years now under the servers of the EU, unfortunately I need to move to the NA servers because I relocated.

    > My playtime hours are 8-11/12 PM

    > Please tell me what server is worth moving too and what guilds are available.

    > I am looking for a casual+ WvW guild

     

    Go to wvwstats.com. Check the server which has players at your timezone so you have something to do.

  3. ⁴> @"Thomas.2564" said:

    > Why dos jade sea get a link when they are full? And piken lost their's ?? Seems really unfair. We can barely get anything to t1 on our home border, before a 60+ group of js runs over the bl. At any time of the day. There seems to be absolutly no logic to anets link system, just some random role of a dice. Instead of doing what it was supose to do, which was make the mu's more balanced, NOT to make overpopulated, who run karma trains 24/7, so the servers that arn't linked dont stand a chance!

     

    Well, if the enemy you cant handle just avoid them until you get numbers. When a blob gets bored, they transfer eventualy

  4. > @"Voltekka.2375" said:

    > > @"Sovereign.1093" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"kshaeko.5647" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > although I'm pro wanderer for armor with dura runes and everything else zerker.

    > > > > > >

    > > > > > In this instance, what does +Concentration from Wanderer's offer that makes it superior to, let's say, Soldier's?

    > > > >

    > > > > Well a little bit of umph for your resistance on f2 or full counter. :). Just a bit of concentration isn't so. Bad.

    > > > >

    > > > > Although my warrior is Pvt zerker. It's limited in those stuff. I know that if I had a bit of boons, I can take advantage of my self boons and team boons. And in the end of the day, we fight many. So a bit of tankiness helps.

    > > > >

    > > > > In the past the ideal was 2k power 3k armor 20k hp 30 crit and rest on ferocity now portion a bit to boon equal 30%

    > > >

    > > > Your concentration doesnt affect boon uptime you receive from others.

    > >

    > > Of course it's self boons and blast boon share from fields :)

    >

    > What boon do you blastshare, apart from might?

     

    Speed :3 but other than that - a bit of fgj longer duration isn't bad. Or your self resistance or that from the traited stances.

  5. > @"Voltekka.2375" said:

    > > @"Sovereign.1093" said:

    > > > @"kshaeko.5647" said:

    > > > > @"Sovereign.1093" said:

    > > > although I'm pro wanderer for armor with dura runes and everything else zerker.

    > > > >

    > > > In this instance, what does +Concentration from Wanderer's offer that makes it superior to, let's say, Soldier's?

    > >

    > > Well a little bit of umph for your resistance on f2 or full counter. :). Just a bit of concentration isn't so. Bad.

    > >

    > > Although my warrior is Pvt zerker. It's limited in those stuff. I know that if I had a bit of boons, I can take advantage of my self boons and team boons. And in the end of the day, we fight many. So a bit of tankiness helps.

    > >

    > > In the past the ideal was 2k power 3k armor 20k hp 30 crit and rest on ferocity now portion a bit to boon equal 30%

    >

    > Your concentration doesnt affect boon uptime you receive from others.

     

    Of course it's self boons and blast boon share from fields :)

  6. > @"kshaeko.5647" said:

    > > @"Sovereign.1093" said:

    > although I'm pro wanderer for armor with dura runes and everything else zerker.

    > >

    > In this instance, what does +Concentration from Wanderer's offer that makes it superior to, let's say, Soldier's?

     

    Well a little bit of umph for your resistance on f2 or full counter. :). Just a bit of concentration isn't so. Bad.

     

    Although my warrior is Pvt zerker. It's limited in those stuff. I know that if I had a bit of boons, I can take advantage of my self boons and team boons. And in the end of the day, we fight many. So a bit of tankiness helps.

     

    In the past the ideal was 2k power 3k armor 20k hp 30 crit and rest on ferocity now portion a bit to boon equal 30%

  7. > @"kshaeko.5647" said:

    > > @"Sovereign.1093" said:

    > > Ah the build you shared is a roaming build. Wvw builds are situation based. So a build for team can change to.

    > So I could try this: https://metabattle.com/wiki/Build:Spellbreaker_-_DPS_Spellbreaker

    > But with GS and Hammer and maybe Durability runes? Full Marauder's or some Berserker's?

     

    Yes. That works although I'm pro wanderer for armor with dura runes and everything else zerker. But thats good.

     

    Because of hammer cc, players don't use it but the amount of boon rip and it makes ppl unble to fight back is great

  8. > @"kshaeko.5647" said:

    > Thank you for helping.

    > Currently using this: https://metabattle.com/wiki/Build:Spellbreaker_-_Magebane_Roamer

    > With Mending instead of Healing signet.

    > I'm using the same build in sPvP and am doing a lot better than in WvW somehow.

    > I guess that I'm mostly struggling to position myself, but I definitely have other issues. I see people bragging about getting tons of bags, while I get very little and generally feel useless in a larger fight. When there are cloud fights, I just run away and do something else because I feel so useless.

     

    Ah the build you shared is a roaming build. Wvw builds are situation based. So a build for team can change to.

     

    I.e. there's the stance warrior hammer gs. Or sword warhorn hammer for team fights with shouts.

     

    So, when your not alone, you got to have a second build that supports others or atleast they support you.

     

    If you like metabatlle then go to wvw on the meta part and scroll the meta to great.

     

    I'm not a fan of their warrior minstrel because it is redundant as we already got firebrands and scrappers and tempests as support classes. But the stance warrior hammer gs is still good as a team. In out bubble or. Banner Lord, which you drop elite skill on downs and pick it up to support your allies.

     

    Etc.

     

    Wvw is a situation based game. So learn the situations where you are strong and try to stick on those. You also observe where your enemy is weak and hurt those. :)

  9. > @"kshaeko.5647" said:

    > > @"Sovereign.1093" said:

    > > Can you specify what sort of melee you want to be?

    > >

    > > Can you give me an example of what you want to do in specific.

    > >

    > Mostly looking for an all-around fighter with decent survivability and dps. Being able to absorb a few hits while dishing out OK damage.

    > Also the ability to engage and disengage reasonably well, since ranged attacks seem to be king right now.

    > I'm currently playing Warrior, but even with Marauder's I don't hit hard enough it seems with GS and dagger/shield. I'm also dying pretty quickly in larger fights, unless I wait and wait and wait until we push hard. Are my expectations too high? I definitely need to "git gud", but I don't want to waste time learning a mediocre class.

     

    Go to Google and search gw2skills. Can you input your build and post here? I will give you feedback.

     

    Imo. Warrior is what you are looking for. Just need mastering and maybe a change of tactics.

     

    P.s. many players are smart and use baiting. Got to use thinking and positioning in fighting especially when you fight good players.

     

    Like Joe Lewis, the boxer, you got to figure out the moment to throw that right hand and know that it will land and knock out the guy

  10. > @"AliamRationem.5172" said:

    > Old thread, but ever a current topic of discussion.

    >

    > You've heard of the Golden Rule, right? Well, in WvW we play by the Red Rule: If it's red, it's dead. This is not necessarily a directive to kill enemy players on sight. It merely sets the expectation. Players in WvW should expect no mercy from enemy players. If you think about it, it saves us a lot of trouble. When a player is killed, it's always fair game. The circumstances of the kill don't matter at all. Simple.

     

    The red law. :3

     

    If it's red, it's dead.

  11. > @"Dawdler.8521" said:

    > > @"Sovereign.1093" said:

    > > I.e. I got my few guild mates loyal to the cause

    > Sounds like you're getting them addicted so they can come back for the entertainment only you can provide?

     

    No. It's mutual. Many come to join me and eventually spread their wings over the years. Some become good enemies and some good allies. I only provide one function which is to lead or to follow. Everything else, they are independent to do.

     

    My rule as a guild is as long as I have 2 players with me, we are complete. And anyone can replace me anytime. I'm an average commander. Many are better. And the young are creative.

     

    > @"Threather.9354" said:

    > These seem more like guidelines for guild strength than server strength. I have most respect for people that can appreciate both rather than transferring off whenever there are 1 or 2 bad months.

    >

    > Choosing your server by timezone is okay maybe once a year, transferring every relinking is nono.

    >

    > Once you have server loyalty, you will realise there are plenty of people around that do their best in WvW even if they don't use voice comms.

     

    Well, guilds are bit more specialized. I.e. mine for one focuses solely on wvw. While this is for wvw, I ask players to sort themselves and learn the craft so they are useful.

     

    I lay down basic rules they can try to follow and succeed when faced with overwhelming adversity. Which is to learn to be patient until your time comes.

     

    Of course people can transfer around as they will but I hope they stay where they are.

     

    Check out strength finder. I try to apply it here as I apply it in business or in life. It's a basic and old idea.

  12. > @"Sansar.1302" said:

    > Saying it again some only want to win match and other only want fair fights.

    > The problem is that those that want fair fights usually are the strongest players and win vs even numbers.

    > And then those that lose beef up their numbers to the point its not possible to fight like 1v1-2 escalating to 1v5+ or 5 vs 5+ escalate to 5 vs 10-20 or they leave if they cant get those numbers

     

    There isn't a lot of fair things in wvw. :/ We all strive for some sort of justifiable inequality.

  13. Observing the t4 scenario where few versus many is the situation, the following strategy is advised.

     

    **The key to victory is fighting on your terms. -S**

     

    1. Sort yourself. Why? Because by knowing your profession and role, you can be an effective member of the server/link.

     

    How? Map awareness, scouting, using of siege, and battle skills.

     

    I.e we face sos of rose with 30 plus at sea ocx with out 5 plus. What do we do? We know we can't fight them. And to waste siege on defends will not work because they are organized and tanky. So we let things go and back cap.

     

    We wait until we got 20+ and fight back. Because with that number, were a mini Zerg and can hold our own.

     

    Why some players don't appreciate this tactic?

     

    Because instant gratification. The assumption that you can win and get it done without any leg to stand on. Meaning the delusion of the super player.

     

    But you got to be patient and sort yourself , so you are uselful.

     

    2. Choose a guild to stand by. Why? These guys will stand by your side through thick or thin. And the chances of having fair weather is less. Even if there are some. And others will even use you to get better and move on. But that's life. Always remember to choose your 5 closest wvw buddies. Communication with your core is all.

     

    Sort them into the basic unit of fb/rev/spell breaker/scourge/tempest/Mesmer/scrapper

     

    These 8 is all.

     

    Guilds will refine your build , your skill, will help you accomplish your self interest. So choose wisely.

     

    I.e. I got my few guild mates loyal to the cause

     

    And I can count them within 5 of my fingers.

     

    3. Choose a server which is strong in the timezone you play in. Why? Because it's hard to fill the empty gap because everyone wants to enjoy. You can't enjoy if you struggle hard daily . So the means shouldn't be so overly hectic but should give you the best result.

     

    In nsp that's pst>est>eu. Consider this hehe.

     

    4. Synergize with the basic concept of heal/blast/stealth/speed/aoe. This is the core of fights. Even capturing because sustain is necessary.

     

    5. Master siege. It's there so use it. All the tactivators etc even the hated banners.

     

    6. Use VoIP. This is the equalizer. Those who talk don't need to type and can use the skills. Typing while fighting, i.e. saying commands, is death.

     

    I have not seen for the past since 2013 a team that beats a coordinated VoIP group. None.

     

    7. What to do at down times. If there are have around. Go join taking camps, towers, roaming.

     

    I.e. I started my wvw career by taking enemy camps. That's it. We just roamed and denied supplies while the rest zerged and battled.

     

    8. Lastly, gw2 wvw relies heavily on numbers to ppt kd etc. When your time don't got it, learn not to care.

     

    Wvw is a place where you fight 2 servers. Yes, this is not 1v1v1. It is 1v2. You and your mates versus all.

     

     

    ---

     

    Key note. Dropping aoes together is universal. There is no game where players don't try to kill you and deny you healing. None.

     

    Key note. You will die in wvw. Get used to it quick. Revive, and then get fighting. If you don't got the heart to try again, wvw will wreck your fragile ego.

     

    ---

     

    Why I wrote this?

     

    Been experiencing impatient people who assume we can do everything even kill blobs with 5. Got to sort yourself man. Use brain; then profit.

     

    Much love

     

    The Sovereign

  14. Try hards will always have these. And poor pugs will always step and be killed. Because not all got good comp or connection to see the fire and lag etc. Or sustain

     

    Unless your stapple food and run is - condition duration x melandru or anti toxin or hoelbrak. It will eat you up fast.

     

    Dragon banner is anti casual players.

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