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Sovereign.1093

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Posts posted by Sovereign.1093

  1. Since we got the dragon banners, which can turn the tide of wvw for condi/power players i.e. cele/dire/zerker/griever.

     

    I promote this strategy so you can use it asap.

     

    Capture and secure and plant your banner asap. So, you can use it in the long run. Keep in mind the protect your banner tower or keep, so you have a goal while preparing your nuke.

     

    This is a quick solution for casuals to kill the guild blob or Zerg and you can focus on mastering the skills and speed.

     

    Of course anti banners will be set up too. Like rangers and warriors or mesmers or thieves with pew pew

     

    So keep note. This is like the myth busters. For pugs , if something is worth doing, it's worth over doing.

     

    The big team and small team will abuse this. So be prepared.

     

    Prepare your small team that focuses on speed and stealth to capture tower/camp/keep. Then defend it. You can camp these unless a Zerg comes of which because you are out numbered out some supply drain x acs x sniping the enemy squishy x com. Best done by unblockable rangers.

     

    Siege x banner will be your way until your fight Zerg is ready. Your fight Zerg must be composed of for every 5 atleast 2 support and 3 boon rip ae damage.

     

    I.e. fb scourge spell rev x. This will allow you to figure what you want.

     

    Many will qq when you got banners but fuck it, it's there. Use it. It's not your fault the enemy isn't organizing their attack.

     

    Enjoy :)

  2. > @"pninak.1069" said:

    > I think a guild will always be better at stacking than a random zerg. and since there are some gvg you have to use combos to maximum degree in order to profit from them. ofc the guilds needs to be big enough to for a zerg. I had a guild zerg against a random zerg once and the guild manaed to make a very big clean line of warding around them forcing the other to go the long way around so the other zerg got a save disengage.

     

    Hehe. This isn't the the topic too.

     

    But if it is like about groups, a knowledgeable team which knows the game mode will beat randoms who don't work together. :)

     

    The topic is good players attract all and what can we do about it?

     

    This attraction is like stacking players in a server which causes population imbalance where A has more numbers than B and C. And if A is filled with good players B and C won't be able to fight

     

    > @"aspirine.6852" said:

    > > @"Sovereign.1093" said:

    > > > @"zinkz.7045" said:

    > > > I think you've confused 'good' with 'tryhard'.

    > > >

    > > >

    > >

    > > No. :)

    > > > @"Dawdler.8521" said:

    > > > > @"Sovereign.1093" said:

    > > > > Consider charisma and ability to organize.

    > > > *"Lol the noobs brought a whole borderzerg cause they cant play otherwise, tag up, we dont care about winning we just want fights"*

    > > >

    > > > *10 minutes later:* **"EvEryOnE StaCK on CoM, if NoT GtFO oF BorDEr!!!!!!!!!1111!!!"**

    > > >

    > > > The charisma is usually overflowing, yes.

    > >

    > > Hey if it works. Some people need to be wipped. Worse case scenario is simply to get wiped or stop facing the enemy :)

    > >

    > > It takes a level of charisma to still be followed after shaming players of reality.

    > >

    > > > @"aspirine.6852" said:

    > > > > @"Sovereign.1093" said:

    > > > > This is like stacking the Supermen versus normals. So bad players like using hot knife thru butter will easily be dealt with.

    > > > >

    > > > > You may not notice this but this is the basis of transferring. Good players attract all.

    > > > >

    > > > > How then do we deal with this?

    > > > >

    > > > > Notice if you can't find a solution that's ok. Because it's like the labors of hercules, anet has yet found a solution since the start of wvw.

    > > >

    > > > How do you deal with this? Well you introduce alliances and make it even worse :D

    > >

    > > Actually it'll be the same. Organized guilds want to be allies with similar types . A strong one will attract those with same interest.

    >

    > I like your optimistic approach. Me, I am more of a pessimist, I see where things might go wrong with alliances and I brelieve it will be made worse than it is right now. IN fact I am pretty sure of it.

     

    Was it optimistic? I meant even with alliances, we'd all still try to make allies with whom we can enjoy having fun with, depending on what we want out of the game.

  3. > @"pninak.1069" said:

    > oh It is not about the autoattack and pvp. Since im pvp I look at my char's condi stacks and wait for spikes instead of avoiding them outright. I mean stuff like skill 3 on axe warrior for example. if you stow it at the right time would the projectile be thrown already but won't do dmg aswell as get reduced cooldown due to midcast cancel?

     

    This is like a random post not related to the topic. Did you miss post?

  4. > @"zinkz.7045" said:

    > I think you've confused 'good' with 'tryhard'.

    >

    >

     

    No. :)

    > @"Dawdler.8521" said:

    > > @"Sovereign.1093" said:

    > > Consider charisma and ability to organize.

    > *"Lol the noobs brought a whole borderzerg cause they cant play otherwise, tag up, we dont care about winning we just want fights"*

    >

    > *10 minutes later:* **"EvEryOnE StaCK on CoM, if NoT GtFO oF BorDEr!!!!!!!!!1111!!!"**

    >

    > The charisma is usually overflowing, yes.

     

    Hey if it works. Some people need to be wipped. Worse case scenario is simply to get wiped or stop facing the enemy :)

     

    It takes a level of charisma to still be followed after shaming players of reality.

     

    > @"aspirine.6852" said:

    > > @"Sovereign.1093" said:

    > > This is like stacking the Supermen versus normals. So bad players like using hot knife thru butter will easily be dealt with.

    > >

    > > You may not notice this but this is the basis of transferring. Good players attract all.

    > >

    > > How then do we deal with this?

    > >

    > > Notice if you can't find a solution that's ok. Because it's like the labors of hercules, anet has yet found a solution since the start of wvw.

    >

    > How do you deal with this? Well you introduce alliances and make it even worse :D

     

    Actually it'll be the same. Organized guilds want to be allies with similar types . A strong one will attract those with same interest.

  5. > @"enkidu.5937" said:

    > > @"Sovereign.1093" said:

    > > > @"enkidu.5937" said:

    > > > > @"Sovereign.1093" said:

    > > > > But right now the top 3 eu is not Deso gandi and piken

    > > > Thats what Im saying. These 3 usually have the highest pops on their server.

    > > > > But bb/Whiteside/Riverside

    > > > not so full usually, but on top -> good ^^

    > > >

    > >

    > > Being populated doesn't mean people will go there. But when there are those who is like a coordinator who makes wvw worth playing.

    > >

    > > The regular guys who are good in wvw and play together. People will join their team and play more.

    > >

    > > Good pugs who know what to do attract like pugs too.

    > >

    > > And for servers which are full but for pve content well, people will go there for that reason.

    > >

    > > ---

    > >

    > > Consider the formula it only takes one skirmish for a player to be considered a server's population.

    > >

    > > That's 2 hours spread within the week

    > >

    > > ---

    > >

    > > Let me ask you. The players you play with are they at least decent bordering good?

    > >

    > > I.e. geared wvw wise. Participate in coms. Scout locations being attacked etc. And regularly talk with you atleast twice a week?

    > >

    > > Unless you roam, but even roamers would have one or two friends who have similar taste

    > So I might've missed your initial point. I quoted "good players attrackt all" and I partly disagree, its activity that draws ppl to specific servers. Open activities ofc, not that elite fight guild running with hidden tag.

    >

     

    Hidden tags dont attract players. Just those who want to be left alone.

     

    > @"EremiteAngel.9765" said:

    > > @"Sovereign.1093" said:

    > > > @"EremiteAngel.9765" said:

    > > > I usually transfer to find good activity levels during the times that I play.

    > > >

    > > > Join good players? No thanks ?

    > > > I would rather fight them.

    > > > More challenging.

    > >

    > > One versus many will always be fun to see :)

    > >

    > > That attitude. It is like mew, rare in this wvw world.

    > >

    > > But, lots of activity is also a sign that it's a server with many good players .

    >

    > Actually my views are from a roaming perspective haha.

    > A few vs a few.

    >

    > Currently my favorite servers to fight against are Mag (always stacked with good roamers) and NSP (XOXO, QQ, ROAM etc.)

    > NSP is the new hyper stacked roaming server.

    > So many scary roamers there now.

    > I feel excited to be fighting them this week.

     

    Hehe yes, good havok on sea ocx and they don't Zerg. So ppl with that view go to nsp

  6. > @"enkidu.5937" said:

    > > @"Sovereign.1093" said:

    > > But right now the top 3 eu is not Deso gandi and piken

    > Thats what Im saying. These 3 usually have the highest pops on their server.

    > > But bb/Whiteside/Riverside

    > not so full usually, but on top -> good ^^

    >

     

    Being populated doesn't mean people will go there. But when there are those who is like a coordinator who makes wvw worth playing.

     

    The regular guys who are good in wvw and play together. People will join their team and play more.

     

    Good pugs who know what to do attract like pugs too.

     

    And for servers which are full but for pve content well, people will go there for that reason.

     

    ---

     

    Consider the formula it only takes one skirmish for a player to be considered a server's population.

     

    That's 2 hours spread within the week

     

    ---

     

    Let me ask you. The players you play with are they at least decent bordering good?

     

    I.e. geared wvw wise. Participate in coms. Scout locations being attacked etc. And regularly talk with you atleast twice a week?

     

    Unless you roam, but even roamers would have one or two friends who have similar taste

  7. > @"EremiteAngel.9765" said:

    > I usually transfer to find good activity levels during the times that I play.

    >

    > Join good players? No thanks ?

    > I would rather fight them.

    > More challenging.

     

    One versus many will always be fun to see :)

     

    That attitude. It is like mew, rare in this wvw world.

     

    But, lots of activity is also a sign that it's a server with many good players .

  8. > @"enkidu.5937" said:

    > > @"Sovereign.1093" said:

    > > You may not notice this but this is the basis of transferring. Good players attract all.

    > If that would be true, the best EU players would be on Deso, Gandi and Piken? . . . hmmmm

    >

    > What Ive seen is high activity attracts even more players.

    >

    >

     

    Good players does not necessarily mean the best . But right now the top 3 eu is not Deso gandi and piken

     

    But bb/Whiteside/Riverside

     

    Activities in a way can be considered strength .

     

    The idea even if the best player is not in the server but if more 2nd best or the top 10 is in another server, stacking, the best will still lose. Tis the ratio of good players to pugs.

     

    Also it's not skill alone that is something to consider. Consider charisma and ability to organize. Or roughly the pugs are generally knowledgeable on what to do.

  9. This is like stacking the Supermen versus normals. So bad players like using hot knife thru butter will easily be dealt with.

     

    You may not notice this but this is the basis of transferring. Good players attract all.

     

    How then do we deal with this?

     

    Notice if you can't find a solution that's ok. Because it's like the labors of hercules, anet has yet found a solution since the start of wvw.

  10. Removing bad content is fine. On that note each server should strive to rush plant a dragon banner. So it can be used asap as a form of cloud.

     

    To survive, players will be coordinating a warrior x scourge barriers x fb blocks x and jalis dwarf

     

    Like StarCraft, for that Hydra rush. This will be a rush to build as many banners to use. Atleast 2 at a time.

  11. > @"kamikharzeeh.8016" said:

    > > @"Sovereign.1093" said:

    > > Oh I feel so guilty when we fight pve mains. But they are the future and with their numbers, they will kill us all. I hope they stay.

    >

    >

    > yeah, the future of our lootbag history.

     

    If they don't adjust. Then they will get farmed.

     

    If they don't know, they can do a bit of try and err. Make iterations to improve per raid.

     

    Everything starts with the firebrand spell breaker revenant scourge team.

     

    It is like rock paper scissors. If you only play scissors and the enemy plays rock, then losing will be the way. But if you change to paper and the enemy remains rock, then wins <3. Although my example is very simple. That's wvw

     

    The same applies to us who know wvw. The moment we stop innovating, then like scissors vs stone, some will eventually use the stone

  12. It is not possible currently because wvw is like a casual mode. How? Because there is no tournaments and a winner only reward unlike before.

     

    I.e. the wvw skins are available for all. Legendary is available to all.

     

    The reason why servers fought and strategized before was for the purpose.

     

    I've read all the excuses burning out etc., Bunch of myths. There will always be a winner and loser in a game. And the losers voice was just too much. In wvw, everyone can win by participation alone. Meh

     

    It is the most wasted potential in any game I know.

     

    As a start?

     

    Bring back the golden dolyaks. Award the winner of each tier. And on top 1. A special achievement renewable for the t1 server. I tell you many will whine but the gears will start rolling and there will be server pride again.

     

    There must be champions. And the rest must strive to be one. Don't cater all, we already got enough rewards.

     

    If there are tournaments, I'd even organize and transfer. That means a lot of gems for anet. Wasted business potential there.

  13. > @"Threather.9354" said:

    > > @"Sovereign.1093" said:

    > > > @"Threather.9354" said:

    > > > > @"Sovereign.1093" said:

    > > > > It's like you want players to stay put. I want that too. But, people must be allowed to go where they please.

    > > >

    > > > You can make grand words about anything. What about if it would cost 0 gems to transfer? Would that be okay? There is a balance somewhere.

    > >

    > > It's seems you thought I wanted free transfers. I think how it is now is just fine.

    > >

    > Yes but you said players should be allowed to go where they please which counters that statement

     

    It does not. The statement is like the mirror of a player's feelings. A wants to go to Z. Of course there is a price.

     

    It is like going on a journey to figure where you belong.

     

     

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