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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Nekromalistik.7045" said:

    > > @"Talindra.4958" said:

    >

    > > It would be such great system to implement in the game in order to allow players to nominate their fav commander each month, such that the commanders that gets the most votes in each server each month receive an in game rewards eg a commander weapon box that contains a special unique skin to pick.

    >

    > lol

    >

    >

     

    Mmm. . pls no. Politics in wvw is bad enough

  2. > @"Randalph.9172" said:

    > I was just wondering what the actual point of sniping an enemy commander _constantly_ is? Is it to kill the content and go back to fighting doors/walls? Or is it just for lol's?

    > I am struggling to think of an actual reason why so many people do this. Please enlighten me!

     

    Com snipping is normal. That's why commanders must run tanky. Because they lead the team. Kill the head, the body follows.

     

    You get used to it. And if you die, don't let it get to you.

     

    ---

     

    For all my commanding for the past few months, everyday was getting sniped day. You figure it out.

  3. I really like the 10 man teams. If there's something a small group can do to get stuff it's separate and focus on one target even if they die. Multiple groups of 10 can achieve it.

     

    10 for bay hills. Towers camps Gary. And group up to take the last remaining structure.

     

    But, ppt isnt re warding. Because we all can get the same rewards. So, as you say, we need a reason to ppt.

  4. Not much has changed, fam. If you use your creativity you can simply chooWe battles that are in your favor. Hence avoiding those otherwise .

     

    I now play in invisible status mode so ppl can't pm me. Focus is everything especially when you facing 2 x or more than yours

  5. > @"Strider Pj.2193" said:

    > > @"TheGrimm.5624" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Sovereign.1093" said:

    > > > > And servers organized hard

    > > >

    > > > Which was why there was significant burnout and permanent reduction of players.

    > >

    > > In T1 the question was asked who was staying up overnight and skip sleep during workdays to handle coverage. That did lead to a lot of burnout.

    >

    > Yes. Unfortunately there are some that refuse, rather irrationally, to actual see that as a problem.

    >

    > Along with the current problem of significant population disparities which make it impossible with the current system to have a ‘fair’ tournament.

    >

    > After alliances have been in place (or if they ever get put in place) for a few months/seasons, then an honest discussion about the viability of tournaments would be something to pursue.

     

    Not irrational. So no.

     

    Anyway, I will stop here. I can't convince ppl here and I give up.

     

    I may play this game every now and then. But im already bored. :) May this seal my last post in gw2 forum. I'll probably just log in every friday. Gl ppl in wvw

  6. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > > @"shiri.4257" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"shiri.4257" said:

    > > > > > > @"jgeezz.7832" said:

    > > > > > > WVW IS really bad I tired of fight servers with 3 times our numbers and cheaters too how about you dev start looking at thing is wvw does see how facing the same servers every weeks is fair or fun. My server has face YB like 6 times in 2 months. They cheat and nothing is being done about and i know people have reported guilds like IE so many times for cheating its not even funny.

    > > > > > >

    > > > > >

    > > > > > What will merging servers accomplish? When so few are willing to do anything for the realm? fairweathers will be fairweathers.

    > > > >

    > > > > Pooling non fair weather's will work I suppose. That is the idea of merging. And why would fairweather's stay? There are no unique rewards that result from winning because everyone can get the same thing even if they lose. There is no incentive (season rewards or tournament rewards)

    > > >

    > > > season or tournament rewards weren't really incentive. when wvw players figured out after the first weekend that the server that bought the most coverage would win. While those that touted server community and lala land would all get the same prize.

    > >

    > > But there were winners. **Separate and distinct from your normal scrub.**..

    >

    > See, that is inaccurate. All someone in a server had to do was meet certain activity levels to be counted in the winning server. They were still ordinary scrubs.

    >

    > > And servers organized hard

    >

    > Which was why there was significant burnout and permanent reduction of players.

     

    no

  7. > @"shiri.4257" said:

    > > @"Sovereign.1093" said:

    > > > @"shiri.4257" said:

    > > > > @"jgeezz.7832" said:

    > > > > WVW IS really bad I tired of fight servers with 3 times our numbers and cheaters too how about you dev start looking at thing is wvw does see how facing the same servers every weeks is fair or fun. My server has face YB like 6 times in 2 months. They cheat and nothing is being done about and i know people have reported guilds like IE so many times for cheating its not even funny.

    > > > >

    > > >

    > > > What will merging servers accomplish? When so few are willing to do anything for the realm? fairweathers will be fairweathers.

    > >

    > > Pooling non fair weather's will work I suppose. That is the idea of merging. And why would fairweather's stay? There are no unique rewards that result from winning because everyone can get the same thing even if they lose. There is no incentive (season rewards or tournament rewards)

    >

    > season or tournament rewards weren't really incentive. when wvw players figured out after the first weekend that the server that bought the most coverage would win. While those that touted server community and lala land would all get the same prize.

     

    But there were winners. Separate and distinct from your normal scrub. And servers organized hard.

  8. > @"ThomasC.1056" said:

    > > @"Swagger.1459" said:

    > > (...)

    > > In this thread I would like the community to come up with a list of your top 5 “ biggest pain points” and how you would tackle them.

    >

    > Hello,

    >

    > I won't list 5 points, but here are some thoughts. First point is a question :

    >

    > ## What is WvW all about ?

    >

    > I think that's the core question of all this.

    >

    > I read here and there that WvW is all about fights, but if it was the case, we'd only need a big flat empty map with 3 TP. So part of what the WvW is about is provided by the map, and it's objectives to fight for, and playstyles. Back when DBL was launched, there was the shrines who provided advantages, or barricades, and people went all _"Oh noes, I can't go back to my fight as quick as in ABL plz delete"_, but this provided new ways of being part of it. Like 1-2 ppl running the shrines to trigger the fire turrets and help with the fight in the lava keep.

    >

    > There're people who like to zerg, there're people who like to roam, to scout, to escort dollies, to have their beloved tower raise to T3. And I feel like _everyone_ should find a thing to do in WvW, and feel like one belong, and take part of it. And get rewards from it. Reward is not necessarily items or gold, it's also some notion of pride. Right now, material rewards are lame, and most actions aren't rewarding. You take someting ? It'll be taken one hour or less later. You fight and work to your T3 ? It won't prevent it from being flipped soon. You fight intensely a whole evening to protect your T3 keep ? Whatever ! The last one to go to sleep will have it.

    >

    > In a nutshell : **WvW has to provide various playstyles, various roles, that'd be engaging and rewarding.**

    >

    > Right now, it's not. It's only about fights, which leads to...

    >

    > ## Fights are underwhelming.

    >

    > Proof is most people don't want to engage in fights they're not sure to win in a matter of a split second. Gank builds, mounts, zegs, stunlocks. Specific change, but fundamentals stay. It's a matter of balance, and design philosophy.

    >

    > On the design philosophy, TTK is too short, and most fights boil down to : "just toss your rotation, rinse and repeat." No strategy, no choices, no turning tides. It favours lazy gameplay, and jaded players. I remember GW1 with strategies, intricate build choices. _But_ fights were far slower, you had to aim and select, there was a casting bar, interrupts were significant... No such things in GW2 but I still hope it can be better.

    >

    > In a nutshell : **Fights are boring by design, and design allows bored players to avoid them through mere escape, or one-shot builds.**

     

    wvw is a king of the hill battle where only 1 server is the last man standing. that's it basically.

     

     

  9. > @"Sleepwalker.1398" said:

    > > @"L A T I O N.8923" said:

    > > > @"Sleepwalker.1398" said:

    > > > > @"L A T I O N.8923" said:

    > > > > > @"Sleepwalker.1398" said:

    > > > > > I actually like the finisher on kitty.

    > > > > > Raising a downed person is too strong.

    > > > >

    > > > > Fighting something that's to strong with something that's stronger Will not make the game a better place..

    > > >

    > > > Is the nerf requested from organised guilds or havok squads with pocket healers so they can't be killed.

    > >

    > > Im talking about facts, not scenery

    > >

    > > Wait havock squads still a thing?

    > > Were can i sign up?

    > >

    >

    > If that is not the scenario, then do explain where and why exactly is a warclaw stomp too op?

     

    Warclaw is no downstate with extra steps. I thought ppl wanted that

  10. > @"Swagger.1459" said:

    > > @"Sovereign.1093" said:

    > > > @"Swagger.1459" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"Swagger.1459" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > @"Swagger.1459" said:

    > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > @"Swagger.1459" said:

    > > > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > > > @"Swagger.1459" said:

    > > > > > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > > > > Tournaments. It is the way

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Please read bc you are apparently unaware about the problems we had with tournaments and what the devs actually post on the forums...

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > "Q. Will there be another WvW Tournament?

    > > > > > > > > > > > > > A:The old tournament format encouraged extensive play that resulted in a lot of burnout across the player base and a permanent drop off in WvW players. This had a negative impact on the format, and in order to keep WvW healthy, we currently do not have plans to bring back WvW tournaments."

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > "Rewards/Tournaments/Leaderboards

    > > > > > > > > > > > > > If—and that is a big if—we do add/change rewards to be tied more directly to World success in matches, those changes would come later. The plan is to ship the core system and get all the kinks worked out and the teams balanced before we start trying to find new ways to give rewards or do tournaments or anything of that kind."

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > For emphasis...

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > "The old tournament format encouraged extensive play that resulted in a lot of burnout across the player base and a permanent drop off in WvW players."

    > > > > > > > > > > > >

    > > > > > > > > > > > > I don't care their reasons. Tournaments. It is the way

    > > > > > > > > > > >

    > > > > > > > > > > > Those are the facts.

    > > > > > > > > > > >

    > > > > > > > > > > > What, you don't care about the mode? You want more players to permanently quit? Especially now that servers are worse off than they were years ago?

    > > > > > > > > > > >

    > > > > > > > > > > > Look at your sig... "Not Even Coverage is the Only broken thing in WVW.", but you want tournaments when tons of things are broken...

    > > > > > > > > > >

    > > > > > > > > > > It's a feature. It's 24 hours 7 days a week. No one should stay awake for that long.

    > > > > > > > > > >

    > > > > > > > > > > And like my sig. It's the only Only broken thing.

    > > > > > > > > > >

    > > > > > > > > > > You want equal nos. Apply spvp queue on 2 hour matches.

    > > > > > > > > >

    > > > > > > > > > It's a feature that created a "permanent drop off in WvW players".

    > > > > > > > >

    > > > > > > > > No. The lack of it caused more drop off.

    > > > > > > > >

    > > > > > > > > Wvw has no purpose except to relive our former wvw tournaments.

    > > > > > > > >

    > > > > > > > > All old coms can feel this. Now it is karma train. The new eotm.

    > > > > > > > >

    > > > > > > > > Back then each map had a cap of 100. Heck you can push it to break at 105 or more. Now... I'd be surprised to see 80 players.

    > > > > > > > >

    > > > > > > > > Wvw is dying because not tournaments. It is the way.

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > Are you calling the devs liars about tournaments? You have better population stats than the team?

    > > > > > >

    > > > > > > The evidence of 6 year bleeding? :) I'm saying they made a mistake by stopping the tournaments.

    > > > > >

    > > > > > Do you have facts to back that up? Because the devs provided this info... "The old tournament format encouraged extensive play that resulted in a lot of burnout across the player base and a permanent drop off in WvW players.". What do you got? Should we ask a dev to help you understand?

    > > > >

    > > > > Sure. If those devs are still around from 2014.

    > > > >

    > > > > Tournaments is the way.

    > > >

    > > > Those devs are still around and they said no tournaments bc they were unhealthy for the mode. Hence those quotes. So you are wrong and the devs make that clear.

    > >

    > > Devs are wrong.

    >

    > No, you just didn't bother to read...

    >

    > https://en-forum.guildwars2.com/discussion/19921/wvw-frequently-asked-questions

    >

    > https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1

    >

    >

    >

     

    Tournaments is the way.

     

    > @"XenesisII.1540" said:

    > Tournaments ain't gonna save wvw in it's current state, not when populations and balance are out of whack. It might get a temporary population boost from pve chieve hunters, but it ain't going to save it at this point. It would work after alliances though, if the game ever gets to that point.

     

    Alliances may never come. :/

     

    But wvw has no carrot on a stick right now.

     

    It needs unique rewards that not everyone can get. Even if only cosmetic.

     

    Tournaments. It is the way.

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