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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Justine.6351" said:

    > Just like the update to CoR requiring Los with your target to land aoe damage, they should make this change to all aoe skills so it's safe to stand on walls during sieges.

    >

    > Solved all the problems in wvw, gimme gold star please.

     

    No. :3 hehe

  2. > @"Lan Deathrider.5910" said:

    > > @"Sovereign.1093" said:

    > > > @"inubasiri.8745" said:

    > > > So I downed 2 people and they BOTH rallied off a dolyak that went on the camp they flipped and died in there they didn't even kill it.

    > > > Maybe this shouldn't happen?

    > >

    > > Downstate is a feature since the beginning. To please no down state, the warclaw pounce was introduced. Tis like no downstate with extra steps.

    > >

    > > It's even harder to rally now.

    >

    > Remove downstate and then remove Pounce. Everyone is happy then.

     

    If ppl hate pounce of warclaw. They will not like no downstate.

     

    Or maybe they might but it's part of the game.

     

    If remove something, should be dragon banner x bloodlust and stat upgrade on. Keeps etc.,

  3. > @"kshaeko.5647" said:

    > Thanks everyone for all the great info.

    >

    > I'm still having a hard time figuring out why I should use Cleric's over Minstrel's? In this build, Power seems unnecessary?

    >

    > Also, I imagine that shout runes are Trooper's? How do those compare with the healing provided by Monk's?

     

    Because you do a bit of damage too as clerics. It may not be popular but you will be loved.

     

     

  4. > @"Justine.6351" said:

    > For a build without stealth and a metric kitten ton of bugs now, hammer rev has to be the ultimate boogie man. Some people probably still check under their beds and in the closet before going to sleep at night.

     

    The hammer 2 3 can be coordinated well like necro wells. Including the dropping of I.r.

  5. > @"SpellOfIniquity.1780" said:

    > > @"Sovereign.1093" said:

    >

    > > In gen, though, isnt hot specs easier?

    >

    > I would probably say yes with the exception of Chrono. Every HoT spec is a little more straight forward than each of their PoF specs but IMO, also more well designed and balanced. Scrapper, Druid and Berserker are the ones that aren't so great design-wise but, I think each of their PoF specs made up for that.

    >

    > I've done a lot of zerging with Herald and Reaper, two of the classes people have said are the easiest in zergs. In my opinion, Reaper is the easiest spec to zerg with. Although it does require you to know your limits better than some other classes/specs, your only real job is to cleave - create downs and eliminate downs. As long as you're good at picking out the weak points you've pretty much got it mastered.

    >

    >

    ( 2 minute large scale Reaper POV clip )

    > Notice how often I'm pushing very deep alone but that I don't often take much pressure. From experience I can tell very easily when a zerg will need to recover/regroup at which point I want to be most aggressive. I also want to focus on cleaving out downs or creating downs from players that are lagging behind. Besides that, there isn't much else to do with Reaper but cleave and cleave some more.

     

    That works.

     

    I'm partial to revs since it's not hard too. Just conscious management of energy

  6. If you outlive your allies, rejoice, atleast you were not a bag.

     

    Have 2 sets

     

    One full cleric and one Pvt zerker or wanderer zerker. You'll be doing 8k 12 k in no time. So judge the situation.

     

    If you have enought fbs and heal tempest/scrappers then, go damage. But if you need heals, go clerics.

     

    I personally play Pvt zerker warrior. And it's my favorite class. Because norn looks cute.

  7. > @"Infusion.7149" said:

    > **Scourge** by far. (Cele/trailblazer) If you put the wells on the location requested on demand and put marks and shades where you need them you're already half way there.

    > **Ranger** is easy but whoever is playing ranger is gimping their server (Greatsword Soulbeast with stance share is likely the most effective variant, but most random rangers are running longbow and autoing)

    > Staff **daredevil** is probably a close second but the survivability is lower if player positioning is poor ; as in PVE a large part of damage is just autoattacking but in WvW you want Vault

    > **Power reaper** has a second health bar so it is more forgiving if you can generate life force

    > **kitless DPS gyros scrapper** is pretty straightforward as well but because utilities are highly dependent on timing and it's most effective at melee range I would say it isn't the easiest

    >

    > **Spellbreaker** you need to deal with positioning more. The heal variant also has to contend with being careful with when they use warhorn skills / Shake it Off so as to not waste cooldowns.

    > **Med kit scrapper** needs to deal with kits unless you camp med kit all day ; timing is of the essence for cleanses and stealth gyro.

    > **Firebrand** you need to deal with tomes and also not waste mantras (due to range limitations and possibly using the 3rd charge)

    > Staff **heal tempest** is only easy if you spam water auto , but to be effective need to time the auras and shouts to remove conditions properly

    > **Staff weaver** is not considered easy , it never was unless you just want to spam fireball : positioning and timing are essential and even more so if you use anything outside of fire attunement

    > **Revenant** you need to deal with energy , upkeep and the buggy CoR pathing. Condi rev has to deal with energy + legend swapping

    > **Mesmer** has never been "easy" in any mode unless you don't make use of shatters whatsoever and don't rely on phantasms/clones for damage

     

    On rev, isn't hammer 2 like hammer 3 now? Is like a purging flames skill.

     

    In gen, though, isnt hot specs easier?

  8. > @"Stand The Wall.6987" said:

    > > @"Sovereign.1093" said:

    > > > @"Stand The Wall.6987" said:

    > > > for zerging probably rev. necro is easy but to be good at it requires more skill then rev cuz knowing when and where to drop your bombs requires experience. plus which you're slower so positioning is more important. rev has less buttons to press then warrior lol, its seriously a monkey class.

    > >

    > > Which rev spec?

    > >

    > > Timing and positioning, like all things can be learned i suppose.

    >

    > any one.

     

    Mmm, makes it easy if true. I miss the old jalis malyx build . If renegade can add alacrity

  9. > @"Stand The Wall.6987" said:

    > for zerging probably rev. necro is easy but to be good at it requires more skill then rev cuz knowing when and where to drop your bombs requires experience. plus which you're slower so positioning is more important. rev has less buttons to press then warrior lol, its seriously a monkey class.

     

    Which rev spec?

     

    Timing and positioning, like all things can be learned i suppose.

  10. > @"DanAlcedo.3281" said:

    > > @"Sovereign.1093" said:

    > > > @"DanAlcedo.3281" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"DanAlcedo.3281" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"Virdo.1540" said:

    > > > > > > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > > > > > > >

    > > > > > > > Builds could be found under www.metabattle.com (wvw section)

    > > > > > >

    > > > > > > If this is true, then most players play necros?

    > > > > >

    > > > > > Well yes but not as much as they used too.

    > > > > >

    > > > > > Its not only easy to play but hits the most enemies, which means lots of lootbags.

    > > > >

    > > > > Why the change in your opinion? I see in metable like 3 out of 5 in meta is necro

    > > >

    > > > Because before the last balance patch, scourge was not only the easiest but also the most effectiv.

    > > >

    > > > Now alot of other option deal more raw dmg.

    > > >

    > > > So, the people who want to farm loot or just want no complicated gameplay still play necro.

    > > >

    > > > The people that want effectivness switched to other options.

    > >

    > > So necro still most easy. Just not as effective?

    > >

    > > How was the change made?

    >

    > Most easy, yes. Its still good and has alot in its kit thats usefull in wvw but if you look at dmg alone its not that good anymore.

    >

    > All power dmg was reduced by 33%.

    >

    > Simply, stacking 20-30 necros isnt as good anymore as is used to be and thats a good thing.

    >

    >

     

    Mmm that's a good thing if so. I can imagine if they were overly powerful.> @"Turk.5460" said:

    > If we're talking zerging, necro.

    >

    > For "Roaming" (you won't be solo/small roaming as a new player probably) - then Longbow glass cannon soulbeast.

     

    Sentiments here is necro. Guess that's why necro is favored by most.

     

    ---

     

    Power/condi/cele necro?

  11. > @"inubasiri.8745" said:

    > So I downed 2 people and they BOTH rallied off a dolyak that went on the camp they flipped and died in there they didn't even kill it.

    > Maybe this shouldn't happen?

     

    Downstate is a feature since the beginning. To please no down state, the warclaw pounce was introduced. Tis like no downstate with extra steps.

     

    It's even harder to rally now.

  12. > @"DanAlcedo.3281" said:

    > > @"Sovereign.1093" said:

    > > > @"DanAlcedo.3281" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Virdo.1540" said:

    > > > > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > > > > >

    > > > > > Builds could be found under www.metabattle.com (wvw section)

    > > > >

    > > > > If this is true, then most players play necros?

    > > >

    > > > Well yes but not as much as they used too.

    > > >

    > > > Its not only easy to play but hits the most enemies, which means lots of lootbags.

    > >

    > > Why the change in your opinion? I see in metable like 3 out of 5 in meta is necro

    >

    > Because before the last balance patch, scourge was not only the easiest but also the most effectiv.

    >

    > Now alot of other option deal more raw dmg.

    >

    > So, the people who want to farm loot or just want no complicated gameplay still play necro.

    >

    > The people that want effectivness switched to other options.

     

    So necro still most easy. Just not as effective?

     

    How was the change made?

  13. > @"DanAlcedo.3281" said:

    > > @"Sovereign.1093" said:

    > > > @"Virdo.1540" said:

    > > > Yeah necro. You just place all your AoEs and in the most cases ppl die. Together with that, Necros are stupidly tanky.

    > > >

    > > > Builds could be found under www.metabattle.com (wvw section)

    > >

    > > If this is true, then most players play necros?

    >

    > Well yes but not as much as they used too.

    >

    > Its not only easy to play but hits the most enemies, which means lots of lootbags.

     

    Why the change in your opinion? I see in metable like 3 out of 5 in meta is necro

  14. > @"lovemghool.7613" said:

    > Assuming you are willing to go voice for blobs

    > heal scrapper and shout support sw/wh hammer spellbreaker

    > downside is the loot

    > you are tanky got block and stab

    > spam away

    >

    > necro can die and you need coordination for well bomb to matter and squad

     

    How are they different? Supposing both are in normal out zerg.

  15. If you ever play early eu or 4pm server time, I'm available in na nsp. :)

     

    Many have passed by my care to hold their own in their own timezone and servers.

     

    Else, you can mail me and we can discord sometime, and give you the basics that I know. And maybe I can answer some of your questions

     

    -sovereign

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