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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"aaron.7850" said:

    > Tried Ventari healer and I loved it, it with druid or firebrand i always felt lost and i never got the "flow" of it, but Ventari clicked with me almost instantly.

    > Whether I was actually helping my team is another question lol, but I love the mechanics and I am exited to continue playing it.

     

    There's the cleric ventari herald for that build or the minstrel renegade for alacrity and heals centaur. It's really fun <3

  2. If your power, the dragon banner will wreck the opposing enemy in chokes. To avoid, one only needs to dodge the 5th skill but, skilled 2 once trigered can be dropped continuously as massive ae bomb.

     

    Tanky healer? Get the turtle banner. Skill 2 is waters every 7 seconds. A commander's wet dream. Push, water blast. Regroup water blast. Skill 3. Invul every 15 seconds. Oh yeah, survive those hard balls deep pushes. And skill 4 anti Condi. Skill 5 is stab cc.

     

    Condi? Use the centaur. 2 is like sword of justice. Three is imob. 5 is the ultimate - i.e. warrior starting story where that centaur just pushed people down and they die. 5 utility block imob etc.

     

    I may be wrong on skills on where it is because it's my setup. But be sure to read them. And use them.

     

    ---

     

    Use it all. These are the lol makes enemies into mmm moments.

     

    It really favors the many.

     

    https://wiki.guildwars2.com/wiki/Dragon_Banner

     

    https://wiki.guildwars2.com/wiki/Turtle_Banner

     

    https://wiki.guildwars2.com/wiki/Centaur_Banner

  3. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > One solution for wvw is by monthly kicking of all players off the server. And then they can, as a guild choose where to play :3

    > >

    > > Guild says I choose nsp. So there they be for the next 2 months. In between maintain the 1 week transfer thru gems rule.

    > >

    > > It's like squad ready. Guild leader chooses nsp members then say yes and they commit there for the next 2 months. Deals with ppl not wvw active or just doing dailies.

    > >

    > > Think about it. Almost like alliances.

    >

    > Except it doesn't have the population sorting of alliances, so you're just giving everyone a free pass to transfers every two months, which would make it even easier for guilds to ally and stack, every two months, for free. Does nothing for daily hunters, because they can have their guild choose nsp too. Does nothing to non active players, they don't even count in the current active play time system either, because, they're not active. Where do booted accounts go to? the other point of the alliance system was to change the server back end for these type of moves. So if they're going to spend time developing systems like this, might as well keep developing alliances, and not half drunk off shoots.

    >

    >

    > > @"enkidu.5937" said:

    > > Why need CCs when the lags do a better job in crippling enemy actions and skills :p

    > >

    > > We may need a "lag break" skill, maybe the next guard spec should spread "server stability" B)

    >

    > Biggest cc in the game right now, immobilize is a close second in how much it's being abused now.

    > Elite Lag break skill - cast aoe silence on everyone, in 1200 range, so they all stop casting skills(except for this one!) for 10s. Silence wars 2020!

    >

    >

     

    The world's only matter for wvw. Since anyone anywhere except eu to na can party.

     

  4. One solution for wvw is by monthly kicking of all players off the server. And then they can, as a guild choose where to play :3

     

    Guild says I choose nsp. So there they be for the next 2 months. In between maintain the 1 week transfer thru gems rule.

     

    It's like squad ready. Guild leader chooses nsp members then say yes and they commit there for the next 2 months. Deals with ppl not wvw active or just doing dailies.

     

    Think about it. Almost like alliances.

  5. A long time ago, I quit wvw and gw2 because of desert because like all fools, I followed the popular opinion.

     

    Thinking for myself now, I ask why I hated it. It was because my friends quit.

     

    Being a bit mature now, although I identify as a 9 yr old gamer at heart, it's actually a great map. Fun to fight in and easy to travel if you know your thing.

     

    Desert is like a diamond in the rough.

  6. > @"SWI.4127" said:

    > > @"CutesySylveon.8290" said:

    > > > @"Sovereign.1093" said:

    > > > > @"CutesySylveon.8290" said:

    > > > > > @"Sovereign.1093" said:

    > > > > > > @"Bossun.2046" said:

    > > > > > > > @"Sovereign.1093" said:

    > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > >

    > > > > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > > > > >

    > > > > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > > > > >

    > > > > > What I mean is , it's rare to be beaten in blob fights.

    > > > > >

    > > > > > > @"ArchonWing.9480" said:

    > > > > > > > @"Sovereign.1093" said:

    > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > >

    > > > > > > Those can also use dragon banners too

    > > > > >

    > > > > > Of course. And the counter is db too.

    > > > > >

    > > > > >

    > > > >

    > > > > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

    > > >

    > > > But that's wvw. Numbers = the more of quality win.

    > > >

    > > > Quality is experience gear tactics banners siege situational niche, good ping and coms.

    > > >

    > > > In the end of the day, someone has to lose and there will be only one winner.

    > >

    > > Numbers are just a matter of population, which no one can really control. Banners being disproportionately busted and allowing for ridiculous snowballing for already winning servers is bad game design. We should be trying to create mechanics that allow for outnumbered groups to stand a chance without handing free win buttons to the already winning side. That just makes people leave and compounds the issue.

    >

    > +1. Don't forget you need decent map control to even have banners, so it can definitely favor the winning side more than the losing one.

     

    The issue is any shareable stuff that helps the team like bloodlust food keep buff guild buffs etc., Is pro numbers.

     

    How do you compete with people who want to try hard?

     

  7. > @"CutesySylveon.8290" said:

    > > @"Sovereign.1093" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"Bossun.2046" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > >

    > > > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > > > >

    > > > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > > > >

    > > > > What I mean is , it's rare to be beaten in blob fights.

    > > > >

    > > > > > @"ArchonWing.9480" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > >

    > > > > > Those can also use dragon banners too

    > > > >

    > > > > Of course. And the counter is db too.

    > > > >

    > > > >

    > > >

    > > > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

    > >

    > > But that's wvw. Numbers = the more of quality win.

    > >

    > > Quality is experience gear tactics banners siege situational niche, good ping and coms.

    > >

    > > In the end of the day, someone has to lose and there will be only one winner.

    >

    > Numbers are just a matter of population, which no one can really control. Banners being disproportionately busted and allowing for ridiculous snowballing for already winning servers is bad game design. We should be trying to create mechanics that allow for outnumbered groups to stand a chance without handing free win buttons to the already winning side. That just makes people leave and compounds the issue.

     

    Issue is there will be no balance simply because 24/7 not all have the same coverage.

     

    Second issue is banner is there so use it even in those not balanced circumstance.

     

    Third issue is banner kills all if done well whether enemy is many or few.

     

    But it can simply be dodged by a good player. Which not all can have because of the first issue.

     

    This is all game design. And the design is 7 day ppt accomulation.

  8. > @"CutesySylveon.8290" said:

    > > @"Sovereign.1093" said:

    > > > @"Bossun.2046" said:

    > > > > @"Sovereign.1093" said:

    > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > >

    > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > >

    > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > >

    > > What I mean is , it's rare to be beaten in blob fights.

    > >

    > > > @"ArchonWing.9480" said:

    > > > > @"Sovereign.1093" said:

    > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > >

    > > > Those can also use dragon banners too

    > >

    > > Of course. And the counter is db too.

    > >

    > >

    >

    > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

     

    But that's wvw. Numbers = the more of quality win.

     

    Quality is experience gear tactics banners siege situational niche, good ping and coms.

     

    In the end of the day, someone has to lose and there will be only one winner.

  9. > @"Twilight Tempest.7584" said:

    > > @"Besetment.9187" said:

    > > A significant number of people in WvW also don't want anything to do with WvW and are just there for dailies and free mystic clovers to finish their legendary. What can you do? You can pick on them if you want and plenty of people do, but 2v1ing a PvE ranger trying to get his camp capture daily is just sad. You can do better than that.

    >

    > That ranger is totally me lol. Even with my lack of WvW experience, I can usually tell which players are "just there for dailies" and which are "looking for fights." Unfortunately, the latter aren't necessarily looking for fair fights, as demonstrated by their tendency to deliberately outnumber and/or chase down obvious solos, low ranks, zerg-builds, and PvEers. That's fine and all if that makes them feel good. But then they jump on bodies, drop siege, or do rude emotes on top of that and wonder why the player base is dwindling.

    >

    > I'm still waiting for someone to kick me to the curb, bow, and let me revive and be on my way, once they've proven their superiority over a lowbie who wasn't looking for a fight. Guess that's hoping for too much.

     

    ./rockout is the new bow. :3

  10. > @"Bossun.2046" said:

    > > @"Sovereign.1093" said:

    > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    >

    > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

     

    Well, when we reach blob size, none can kill us except when they get db or when we lag.

     

    What I mean is , it's rare to be beaten in blob fights.

     

    > @"ArchonWing.9480" said:

    > > @"Sovereign.1093" said:

    > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    >

    > Those can also use dragon banners too

     

    Of course. And the counter is db too.

     

     

  11. Hi friend.

     

    This is how I'd go about your guardian issue.

     

    1. Play Pvt for now. Have hoelbrak runes. Energy sigil and force. Just base guard. If you got karma you can but the melandru armor on melandru temple

     

    Staff gs.

     

    https://wiki.guildwars2.com/wiki/Temple_of_Melandru

     

    2. From this. Do reward tracks that give you trinkets rings and backpiece and amulet.

     

    https://wiki.guildwars2.com/wiki/Ascended_trinket

     

    This will take a while but once you get this, you can go for minstrel stats.

     

    3. Once done with trinkets go for armor tracks. Because armor = allows you to get minstrel stats. Then weapon.

     

    4. Go for ascended weapon first. So you get your minstrel staff gs.

     

    https://wiki.guildwars2.com/wiki/Ascended_weapon

     

    6. Then finally go for your ascended armor.

    7.

    https://wiki.guildwars2.com/wiki/Ascended_armor

     

     

    Start with this but exotic

     

    http://gw2skills.net/editor/?PWgAYFlFw8YYsO2IecT6rdA-zVIYSU9XGZWVVkqeNA-w

     

    Then go work on trinkets - ascended

     

    Blood stone fen for ring amulet backpiece and eating I think

     

    Easier source simply /wiki ascended

     

    Firebrand

     

    http://gw2skills.net/editor/?PWgAYFlRwwYSsOmJm0XrvdA-zVJYjR1fZkZVVdq67A-w

     

  12. > @"Ghostof Luzifer.6159" said:

    > > @"Deniara Devious.3948" said:

    > > I teach game programming and design and I am almost certain that it is server capacity issue.

    > >

    > > Everytime when there is blob vs blob fight the server needs to do enormous amount of computation. The amount of calculations done increases if it is a 3-way fight.

    > >

    > > Especially problematic are skills which affect 5-10 allies/enemies at same time. Basically I am talking about AoE boon application, AoE attacks. Conditions require much more computations vs direct attacks. If conditions are cleansed quickly, there is less to compute. Huge boon and condition stacks is basically what brings the servers to a halt. Clients start dropping out and the lag becomes unbearable.

    > >

    > > **This is not just a programmer issue, but partly because of failed game design. Mass boon application (boons applied to not just yourself, but also your allies) and AoE conditions should be toned down. Many players will cry, because over the years they are used to this kind of meta, but maybe shifting the meta would do healthy things to a game? I don't think it is healthy to see enemy players in a blob and have almost every boon in the game on them. Then everybody is just spamming 1111, because besides auto attack almost no other skills work reliably. This just promotes bad player and let the bigger blobs have advantage to win.**

    > >

    > > Now the standard setup what most squads use is at least 1 guardian and 1 necro per 5 man group, but seeing even more guardians and necros in blobs is not unusual. In some cases these two professions alone make half of the zerg! The amount of boon spam and condition spam is just ridiculous. Arenanet has for years refused to properly nerf the overused builds and the WvWvW skill "balance" is still mostly centered around spvp.

    > >

    >

    > Removing scourge and toning down FB is the way to go. Fix the power creep. I am all for it.

     

    O.o;; nuu my children. Fb scourge

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