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Sovereign.1093

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Posts posted by Sovereign.1093

  1. The amount of people dying can only be those not using refresh. Using your self heals is only in emergency and when fighting where your hp reaches 50%

     

    How

     

    Regroup

     

    Guards emps and casts quickness

    Water is dropped

    Rev pain absorbs then staff 4

    Everyone blasts.

     

    That's insta full hp in 2 seconds.

     

    Guys practice this pls. Variations of these has existed since the very beginning

     

  2. > @"Oogabooga.3812" said:

    > Remember Stare Wars? The pirate ship meta? The sustain now gives the edge to the aggressive melee blobs once again. I rarely joined a pirate ship zerg because of the back-pedaling and refusal for any zerg to be the one to charge into red circles. Now, you back-pedal, you get wiped 90% of the time.

     

    Hehe heralds and their team superspeed push on elite is love <3

  3. > @"kamikharzeeh.8016" said:

    > > @"Sovereign.1093" said:

    > > > @"Lalary.3561" said:

    > > > Please kill the game even more.

    > >

    > > How

    >

    > easy, add flying mount. maybe call it Warscale for the smarts and then panic after one month when u realize that flying is a bit broken and causes insane lags. or ignore that. lags don't really exist, as webhero1337, who personally did kill Zaithan, stated. the ten players he kills on his ranger each week in Wvw are his legit proof of authority.

     

    Mmm but it hasn't happened yet. And maybe like a seed, it will grow into something good. :3

  4. If you have a team of minstrel nomads noodle builds. Have one use turtle banner. Then make your team nothing but minstrel fb/spell breaker/scourge. That's it queue up the map with these 3 and nothing but turtle banners. See them rage.

  5. Lag applies differently to my group. Some of them don't lag while I do. It's because I'm in Philippines and they're in other parts of the world.

     

    But people similarly situated with me feel the same lag because of the geographical location or similar internet isp.

     

    Lag does exist. When it does not, my team runs super paper ensuring each push kills the enemy in 2 seconds. Because we dodge, we don't get hurt. But other than thaT if we lag. Oh we try to be as minstrel as possible so we don't accidentally die for failing to dodge.

     

    It's hard to play this way and I don't want to get used to it.

  6. > @"aaron.7850" said:

    > I tried Renegade healer, but I really missed the facets and draconic echo.

    > I can definitely see myself switching to renegade healer if running with 6 or less players.

     

    Aye, the renegade healer is minstrel since it's alacrity bot. But herald is very strong .

  7. > @"XenesisII.1540" said:

    > > @"Sovereign.1093" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Sovereign.1093" said:

    > > > > One solution for wvw is by monthly kicking of all players off the server. And then they can, as a guild choose where to play :3

    > > > >

    > > > > Guild says I choose nsp. So there they be for the next 2 months. In between maintain the 1 week transfer thru gems rule.

    > > > >

    > > > > It's like squad ready. Guild leader chooses nsp members then say yes and they commit there for the next 2 months. Deals with ppl not wvw active or just doing dailies.

    > > > >

    > > > > Think about it. Almost like alliances.

    > > >

    > > > Except it doesn't have the population sorting of alliances, so you're just giving everyone a free pass to transfers every two months, which would make it even easier for guilds to ally and stack, every two months, for free. Does nothing for daily hunters, because they can have their guild choose nsp too. Does nothing to non active players, they don't even count in the current active play time system either, because, they're not active. Where do booted accounts go to? the other point of the alliance system was to change the server back end for these type of moves. So if they're going to spend time developing systems like this, might as well keep developing alliances, and not half drunk off shoots.

    > > >

    > > >

    > > > > @"enkidu.5937" said:

    > > > > Why need CCs when the lags do a better job in crippling enemy actions and skills :p

    > > > >

    > > > > We may need a "lag break" skill, maybe the next guard spec should spread "server stability" B)

    > > >

    > > > Biggest cc in the game right now, immobilize is a close second in how much it's being abused now.

    > > > Elite Lag break skill - cast aoe silence on everyone, in 1200 range, so they all stop casting skills(except for this one!) for 10s. Silence wars 2020!

    > > >

    > > >

    > >

    > > The world's only matter for wvw. Since anyone anywhere except eu to na can party.

    > >

    >

    > Round and round we go with server talk.

    > You didn't address the first part.

     

    What first part?

  8. > @"CutesySylveon.8290" said:

    > > @"Sovereign.1093" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"CutesySylveon.8290" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"CutesySylveon.8290" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > @"CutesySylveon.8290" said:

    > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > @"Bossun.2046" said:

    > > > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > > > > > >

    > > > > > > > > > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > > > > > > > > > >

    > > > > > > > > > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > > > > > > > > > >

    > > > > > > > > > > What I mean is , it's rare to be beaten in blob fights.

    > > > > > > > > > >

    > > > > > > > > > > > @"ArchonWing.9480" said:

    > > > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > > > > > >

    > > > > > > > > > > > Those can also use dragon banners too

    > > > > > > > > > >

    > > > > > > > > > > Of course. And the counter is db too.

    > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

    > > > > > > > >

    > > > > > > > > But that's wvw. Numbers = the more of quality win.

    > > > > > > > >

    > > > > > > > > Quality is experience gear tactics banners siege situational niche, good ping and coms.

    > > > > > > > >

    > > > > > > > > In the end of the day, someone has to lose and there will be only one winner.

    > > > > > > >

    > > > > > > > Numbers are just a matter of population, which no one can really control. Banners being disproportionately busted and allowing for ridiculous snowballing for already winning servers is bad game design. We should be trying to create mechanics that allow for outnumbered groups to stand a chance without handing free win buttons to the already winning side. That just makes people leave and compounds the issue.

    > > > > > >

    > > > > > > Issue is there will be no balance simply because 24/7 not all have the same coverage.

    > > > > > >

    > > > > > > Second issue is banner is there so use it even in those not balanced circumstance.

    > > > > > >

    > > > > > > Third issue is banner kills all if done well whether enemy is many or few.

    > > > > > >

    > > > > > > But it can simply be dodged by a good player. Which not all can have because of the first issue.

    > > > > > >

    > > > > > > This is all game design. And the design is 7 day ppt accomulation.

    > > > > >

    > > > > > 1. Yes, thats why Anet needs to introduce something to help the underpopulated servers.

    > > > > > 2. Again, why does the stacked side get access to such a busted item?

    > > > > > 3. You just stated the biggest problem here. DB is absolutely busted and can be the biggest factor in a group wiping.

    > > > > > 4. If you ever invoke the 'Just dodge' defense, rethink it. Banner has access to what's basically a rev hammer 2 for an auto, superspeed, massive AoE CC and the single biggest AoE carpet skill in the game that does absurd damage. It's not like banner is by itself, it's with a group thats also pushing and bombing you, so just dodge both the blob and the giant carpet skill? What about the other 3 they brought with them?

    > > > > > 5. That's called bad design.

    > > > > >

    > > > > > I get it you like the banner, but it's absolutely busted and needs serious nerfs.

    > > > >

    > > > > The issue I have is because banners exist and enemies use it, so I have little option except to use it too.

    > > > >

    > > > > And if anet realizes it is op, then maybe they will do something. Else, if it's not demonstrated .

    > > >

    > > > Thats the problem, it's busted and the only real counter is more of them. Anet knows it's busted but they're dragging their feet on nerfing it, no way of knowing why. Heck it was busted before the big patch.

    > >

    > > And as long as the other team uses them, I will too. As a commander, I dislike seeing my people die. It's a game, but you got to take care of you squad. Get angry at them for not taking care so they get better. And advise them to do something else if it's not their cup of tea.

    >

    > You're completely missing the point. Dragonbanner is busted and needs serious nerfs. Use them while you can, just don't act like they aren't a problem. People gravitate to what's easiest to use and gets the best results, and dragonbanner is a 'Press 5 to Win' item so of course people are going to abuse them. It's not about it not being people's cup of tea or anything like that, it's that they get tired of a fight being determined by who has more banners.

     

    On the issue of banners are overpowered, db being a banner, hence overpowered. I agree.

     

    On the issue of acting as they are no problem. I don't act this way. All tiers I play, there's always a way we kill the enemy without banners and the moment we die is because of the banner and so, we use them too simply because fighting a queue with fewer isn't easy. Surprising as it may seem fights require a bit of organizing.

     

    On the issue of people getting tired of facing banners. Yes, this is the point I drive to. Anet will act if people play less because of the banners.

     

    So, I don't really miss the point. I pointed it clearly so it can be observed thought about by anet and then decide properly

  9. > @"acidic.4356" said:

    > test and see...adjust if ya like to ur preference... the build i posted is for solo and can solo anythin in wvw,all the towers,keeps, everythin..and will kill 90% of what u meet in wvw, it lacks mad dmg ofc, is purely for sustain, which means u will stalemate some 1v1s etc.. and ofc the top duelists will most likely kill u... but it is what it is... a very good solo build for wvw. im not actually runnin ranger much these days... ive always been one to run every class i can... and its the only thing keeping my interest being able to swap around and try kitten out.... rev or ele is my rotation at the moment..with a touch of burn dh thrown in...

     

    Aye. Will probably do that. I don't enjoy solo roaming but maybe with a buddy, I can partner with someone during early raid.

  10. > @"CutesySylveon.8290" said:

    > > @"Sovereign.1093" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"CutesySylveon.8290" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"CutesySylveon.8290" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > @"Bossun.2046" said:

    > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > > > >

    > > > > > > > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > > > > > > > >

    > > > > > > > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > > > > > > > >

    > > > > > > > > What I mean is , it's rare to be beaten in blob fights.

    > > > > > > > >

    > > > > > > > > > @"ArchonWing.9480" said:

    > > > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > > > >

    > > > > > > > > > Those can also use dragon banners too

    > > > > > > > >

    > > > > > > > > Of course. And the counter is db too.

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

    > > > > > >

    > > > > > > But that's wvw. Numbers = the more of quality win.

    > > > > > >

    > > > > > > Quality is experience gear tactics banners siege situational niche, good ping and coms.

    > > > > > >

    > > > > > > In the end of the day, someone has to lose and there will be only one winner.

    > > > > >

    > > > > > Numbers are just a matter of population, which no one can really control. Banners being disproportionately busted and allowing for ridiculous snowballing for already winning servers is bad game design. We should be trying to create mechanics that allow for outnumbered groups to stand a chance without handing free win buttons to the already winning side. That just makes people leave and compounds the issue.

    > > > >

    > > > > Issue is there will be no balance simply because 24/7 not all have the same coverage.

    > > > >

    > > > > Second issue is banner is there so use it even in those not balanced circumstance.

    > > > >

    > > > > Third issue is banner kills all if done well whether enemy is many or few.

    > > > >

    > > > > But it can simply be dodged by a good player. Which not all can have because of the first issue.

    > > > >

    > > > > This is all game design. And the design is 7 day ppt accomulation.

    > > >

    > > > 1. Yes, thats why Anet needs to introduce something to help the underpopulated servers.

    > > > 2. Again, why does the stacked side get access to such a busted item?

    > > > 3. You just stated the biggest problem here. DB is absolutely busted and can be the biggest factor in a group wiping.

    > > > 4. If you ever invoke the 'Just dodge' defense, rethink it. Banner has access to what's basically a rev hammer 2 for an auto, superspeed, massive AoE CC and the single biggest AoE carpet skill in the game that does absurd damage. It's not like banner is by itself, it's with a group thats also pushing and bombing you, so just dodge both the blob and the giant carpet skill? What about the other 3 they brought with them?

    > > > 5. That's called bad design.

    > > >

    > > > I get it you like the banner, but it's absolutely busted and needs serious nerfs.

    > >

    > > The issue I have is because banners exist and enemies use it, so I have little option except to use it too.

    > >

    > > And if anet realizes it is op, then maybe they will do something. Else, if it's not demonstrated .

    >

    > Thats the problem, it's busted and the only real counter is more of them. Anet knows it's busted but they're dragging their feet on nerfing it, no way of knowing why. Heck it was busted before the big patch.

     

    And as long as the other team uses them, I will too. As a commander, I dislike seeing my people die. It's a game, but you got to take care of you squad. Get angry at them for not taking care so they get better. And advise them to do something else if it's not their cup of tea.

  11. > @"CutesySylveon.8290" said:

    > > @"Sovereign.1093" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Sovereign.1093" said:

    > > > > > @"CutesySylveon.8290" said:

    > > > > > > @"Sovereign.1093" said:

    > > > > > > > @"Bossun.2046" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > >

    > > > > > > > Not true. Everything is killable with a group who places the overall group first and plays meta specs and joins voice comms.

    > > > > > >

    > > > > > > Well, when we reach blob size, none can kill us except when they get db or when we lag.

    > > > > > >

    > > > > > > What I mean is , it's rare to be beaten in blob fights.

    > > > > > >

    > > > > > > > @"ArchonWing.9480" said:

    > > > > > > > > @"Sovereign.1093" said:

    > > > > > > > > There will be unkillable blobs if you get rid of the banner. Especially those blobs with power scourges.

    > > > > > > >

    > > > > > > > Those can also use dragon banners too

    > > > > > >

    > > > > > > Of course. And the counter is db too.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > When the counter to a busted thing is to bring more of them, then it's a problem. Then it just becomes banner wars which still favors the bigger blobs or ones that control more territory. Congrats! You solved nothing!

    > > > >

    > > > > But that's wvw. Numbers = the more of quality win.

    > > > >

    > > > > Quality is experience gear tactics banners siege situational niche, good ping and coms.

    > > > >

    > > > > In the end of the day, someone has to lose and there will be only one winner.

    > > >

    > > > Numbers are just a matter of population, which no one can really control. Banners being disproportionately busted and allowing for ridiculous snowballing for already winning servers is bad game design. We should be trying to create mechanics that allow for outnumbered groups to stand a chance without handing free win buttons to the already winning side. That just makes people leave and compounds the issue.

    > >

    > > Issue is there will be no balance simply because 24/7 not all have the same coverage.

    > >

    > > Second issue is banner is there so use it even in those not balanced circumstance.

    > >

    > > Third issue is banner kills all if done well whether enemy is many or few.

    > >

    > > But it can simply be dodged by a good player. Which not all can have because of the first issue.

    > >

    > > This is all game design. And the design is 7 day ppt accomulation.

    >

    > 1. Yes, thats why Anet needs to introduce something to help the underpopulated servers.

    > 2. Again, why does the stacked side get access to such a busted item?

    > 3. You just stated the biggest problem here. DB is absolutely busted and can be the biggest factor in a group wiping.

    > 4. If you ever invoke the 'Just dodge' defense, rethink it. Banner has access to what's basically a rev hammer 2 for an auto, superspeed, massive AoE CC and the single biggest AoE carpet skill in the game that does absurd damage. It's not like banner is by itself, it's with a group thats also pushing and bombing you, so just dodge both the blob and the giant carpet skill? What about the other 3 they brought with them?

    > 5. That's called bad design.

    >

    > I get it you like the banner, but it's absolutely busted and needs serious nerfs.

     

    The issue I have is because banners exist and enemies use it, so I have little option except to use it too.

     

    And if anet realizes it is op, then maybe they will do something. Else, if it's not demonstrated .

  12. > @"acidic.4356" said:

    > > @"Sovereign.1093" said:

    > > What's that stat power toughness fero and healing? Any roamers use this? Feels has potential.

    >

    > its crusader stats sov... and i use an almost full crusader ranger sometimes, thats for solo roaming and is pretty kitten good even after ranger nerfs. was using it before nerfs too.. aslong as u hit 30% base crit.. u have perma fury so ur always 50%. something like this http://gw2skills.net/editor/?POwEwE2osAmH7h1xMxTay9VWi0PA-zRZYBRHEGyLPxQhFeGBqE6VGoxDQA7h3yvzAA-e

    >

    > and im sure ele can make good use of the stat too cele/crusader mix maybe

     

    Nice. I don't know how to play ranger but will test that out. 1649 is the full cele toughness. 1.8k isn't that a lot?

  13. > @"Baine.9650" said:

    > I think I speak for many groupless/guildless players when it's become clear that there are obvious consumable optimisations for WvW that turn any player into a elite-class monster. The past 14 days of my return to GW2 WvW was marred once again by organized groups with more or less raid-level optimisations. To be clear, I play and Elementalist, have full Berserker exotics and a set of scholar runes and damage sigils, so that means my damage should be expected to be slightly above the average player. I eat every consumable accessible to a casual player which can be purchased through the Black Lion Trading Post.

    >

    > I have 2 suggestions: Either make these optimisations part of WvW gameplay, meaning every player will eventually be on equal footing when they play WvW (barring Borderlands bloodlust, which is an objective) or entirely remove them from the equation. I'm okay with people having 25 stacks of might one-shotting light armor classes if you do not dodge. I'm okay when an entire group has every single boon on them imaginable struts around invincible in a WvW setting and I have no boon-stripping counterplay like Raid bosses have. What I'm entirely floored by, and constantly wonder how ANet could have thought this was fine, is that I can't even deal 5% of their health in damage even though I got 4 spells off without dying first, because of the amount of buffs and consumables they have. Ascended food isn't accessible to everyone at all times, either, but is of course no issues to these raiders.

    >

    > If you're doing to make these optimisations part and parcel of WvW gameplay, start giving these consumables (account-bound version) to players through the WvW reward track. This is a knowledge gap the average player is never going to bother breaching. Hell, I spent a good part of my PLAYING TIME researching damage optimizations to solve my 600-damage meteor showers on these raid groups.

    >

    > WvW is, in it's current form, very accessible to players at first glance, but the moment they run into the brick walls of wannabe raid guilds having their time in the WvW sun you can be 100% sure that they're going to drop off the game. It's just not fun or fair when it's a organization/teamplay gap when it seems that WvW is drop in/drop out anytime gameplay. ANY casual raid guild can just hop into WvW and start farming people, that's how it is right now.

    >

    > If any fully booned raid team walks through a bunch of fields unscathed just because of their gear and consumables against an equal size group AND CAN START FARMING PEOPLE for lootbags (Guilds especially love to do this), you'll find that soon WvW is going to be abandoned again after all the effort you've spent in user acquisition.

     

    Hi fam, it may seem some groups walk on damage but they actually dodge. Some even are smart enough to coordinate a scourge portal push.

     

    Also being at the side of the bomb limits that chance of you getting hit.

     

    But pure damage ele even if exotic is good. Maybe the food heal on kills is a good choice for you or vampiric rune.

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