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Posts posted by Sovereign.1093
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Sword warhorn staff druid. Always wondered how it works. Or axe warhorn staff. Or staff gs
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> @"aspirine.6852" said:
> Perhaps the sustain nerf will kill some of the blobbing.. I doubt it though.
It is more likely to cause people to blob in order to herd protect.
In the least , for purposes of being revived faster.
There's always the 2 vs 1 blob style. Where one team Bates the blob and the other goes for the backline.
Very efficient.
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:/ well, rip them boons with your spell breaker and necro and burn guard and condi rev, then boom. Dead in 3 seconds.
Coordinate your bombs. Things didn't change that much.
Also minstrel ppl can't hurt you even in mass if you've got a team synergy.
Hell even Pvt does 7 to 8k if it's Pvt zerker on hoelbrak with energy and force. Add power food and bloodlust . Then you got og damage
Hell people die from acs now and my team loves to bail and mount and pounce. Also you got your dragon barney
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> @"Taobella.6597" said:
>
this might be nomad meta. it is 3 years ago xDHey thanks :) I can see the noodle damage.
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> @"Slothy.8176" said:
> I've been waiting for Blackgate world to be open so i can transfer to this world to play WvW with friends. I would check every hour, Late nights, Super early morning, a week, a month, 2 month or more still never move down from full to just very high. Like When does it even open up for us to come in????
It only opens when bg becomes last in t4.
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Hehe
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I used to have a vid where the cats fired sideways let me find it
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> @"Lalary.3561" said:
> Please kill the game even more.
How
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Everyone wants to fit in with their own specialty. Explain how you can be an asset and any rational com will welcome you.
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> @"Taobella.6597" said:
> i think it was before minstrel existed ?
It was.
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here's more. Haha
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Do eotm to increase rank once a week. That map needs love
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So good
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> @"kamikharzeeh.8016" said:
> dawdler has kinda the point... since ~~balance~~ , bigger numbers mean more heals, evtl stab, cleanses and dps.
>
> before u could easier burst single targets down with every damageclass, now only weirdostuff like rangers and thiefs can kill very fast, rest only does on 1v1 setups and even then only if 2v1 at least, while that usually leads to cooldowns gone so barely useable for openfield + bigger numbers.
Mmm so ever tried a group of nomads?> @"Taobella.6597" said:
> nomad was a meta when boon sharing mesmer was around
:astonished: Man I'd like to see vids of people running pure nomads.
Not minstrels. Hehe
It is probably going to be rare. So ok go full minstrel group also. Want to see if there's a vid in existence.
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Seeing the queues, I can believe it. Makes me giddy sometimes. I hope they use my builds. >∆< and kill
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> @"Whiteout.1975" said:
> > @"Sovereign.1093" said:
> > Trying different builds against others.
> >
> > Coming up with weird ways to win in fights.
> >
> > Learning the game more.
> >
> > It's still fun To play with friends. Getting updated with our guys like how are they etc.
> >
> > It's like mirc or chat. Hang out together.
> >
> >~~ If you are drained and tired and find no reason to play, take a break. :)~~
> >
> > ~~I also hate the game sometimes but after a break, I come back and continue to feed the game~~
>
> Everything you have listed is what I used to love in this game mode. The problem I ran into, eventually, over the years, is what might be described as a sense of worthlessness. I feel like just another number with no real value to the game. When people/friends appreciate my efforts is one thing. Yet, I don't feel that from GW2. When I am in WvW I don't feel like I'm truly achieving anything worthwhile in-game. Let me describe it in another sense . . .
>
> - I/we could maybe go play a game of hide and go seek, let's say. We might both have fun for some time perhaps . . . But that doesn't lead anywhere further. Then I/we naturally would get bored and just stop playing for a while.
> - This is my issue with WvW. Yet, I still enjoy what you've listed; honestly, I think it's great you still feel that way.
>
> However, let me dig deeper into the issue. For me, I could, and I would have fun with friends in other games too. I still chat with friends from GW2 these days, but elsewhere (like Discord or another platform). These two situations I happen not to need WvW (or Gw2) for; this has been going on for years now personally. So what do we got left? "Trying different builds against others" and "Coming up with weird ways to win in fights." I used to love these things very much, so I can relate. The problem I have is that the fights feel like they do not matter. I believe why I have this "worthless" feeling in WvW.
>
> For me, I need a real sense of progression via competition. WvW carries this sort of "for kitten and giggles" way about it; not exactly "competitive." This general carelessness ultimately conflicts with my desire for real competition. I was hoping Alliances (if they ever come) would create this real sense of honest competition. Yet, because fights, win or lose, don't matter ultimately, I lost my incentive to play. I hope that makes sense, and I respect where you're coming from @"Sovereign.1093".
It does not matter is indeed the issue. The question therefore is how to make it matter. And that's the Dev problem. What is the plan?
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> @"ArlAlt.1630" said:
> > @"Sovereign.1093" said:
> > > @"ArlAlt.1630" said:
> > > > @"Sovereign.1093" said:
> > > > > @"NovaSpiral.7186" said:
> > > > > I only just recently started playing it. It's fun but leveling up can be a pain, especially since I don't get many pips at my low level. One thing I do like about it is the siege warfare, its more unique than what you get in pvp or pve. Its pretty fun to test out new weapons and different abilities that aren't often used in the other game modes.
> > > > >
> > > > > I do have a couple complaints:
> > > > > I wish the mist map was used more often. It looks really nice but as it is it feels like an afterthought. Anet should try and make it more relevant to the game.
> > > > > The pip reward chest compared to the pvp ones feel very lacking.
> > > > > I wish there was actually four unique maps instead of 3 maps one of which is just mirrored.
> > > > >
> > > > > Fixing this would go a long way to improve the game.
> > > >
> > > > Eotm used to be more popular than the borderlands because it was intetworlds. It was like the casual hub. But anet nerfed it. :/
> > > >
> > > > Made wvw maps more profitable which was great. But eotm was beautifully designed . It needs more love
> > >
> > > EotM should've never existed, while the map design is cool, it promoted toxic behavior and unhealthy Ktraining. It was intended as the kids playground, however it failed in that, it never provided a motivation for the kids to grow out of it.
> >
> > How is that different from wvw now?
>
> The difference is that outside of T1 you can actually HOPE, capital H, to get some semi-balanced WvW group fights.
>
Semi balanced wvw fights?
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> @"Dayra.7405" said:
> A war-beetle and a wvw-beetle race through all keeps :) then we can play Ben Hur B)
In gw1 there was the war turtle. I'd like to see it here too. It would be fun
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> @"ArlAlt.1630" said:
> > @"Sovereign.1093" said:
> > > @"NovaSpiral.7186" said:
> > > I only just recently started playing it. It's fun but leveling up can be a pain, especially since I don't get many pips at my low level. One thing I do like about it is the siege warfare, its more unique than what you get in pvp or pve. Its pretty fun to test out new weapons and different abilities that aren't often used in the other game modes.
> > >
> > > I do have a couple complaints:
> > > I wish the mist map was used more often. It looks really nice but as it is it feels like an afterthought. Anet should try and make it more relevant to the game.
> > > The pip reward chest compared to the pvp ones feel very lacking.
> > > I wish there was actually four unique maps instead of 3 maps one of which is just mirrored.
> > >
> > > Fixing this would go a long way to improve the game.
> >
> > Eotm used to be more popular than the borderlands because it was intetworlds. It was like the casual hub. But anet nerfed it. :/
> >
> > Made wvw maps more profitable which was great. But eotm was beautifully designed . It needs more love
>
> EotM should've never existed, while the map design is cool, it promoted toxic behavior and unhealthy Ktraining. It was intended as the kids playground, however it failed in that, it never provided a motivation for the kids to grow out of it.
How is that different from wvw now?
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We need to be able to get pve mounts in wvw. :3 I'd like my sky scale
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> @"EremiteAngel.9765" said:
> I was actually spending more time in PvE than WvW this year.
> But the legendary rings brought me back into WvW again.
> And the huge Armageddon patch made Necros stupidly strong in 1 vs 1.
> I'm just waiting for them to nerf Necros now.
Got to say I do fear minion mancers
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> @"L A T I O N.8923" said:
> > @"Dawdler.8521" said:
> > Anything works in sufficient amount of numerical superiority.
>
> So size does matter??
Like how big your char is? Hehe
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> @"Dawdler.8521" said:
> Anything works in sufficient amount of numerical superiority.
Numerical superiority?
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> @"Svarty.8019" said:
> > @"mikdepadua.8376" said:
> > > @"Svarty.8019" said:
> > > > @"CrimsonNeonite.1048" said:
> > > > Not everyone has an optimal roaming build or they just want to avoid small scale fights, due to gankers or the meta in general.
> > >
> > > A lot of us are just playing to be social on voice comms. We're not twitchy teenagers anymore, so we can't compete in the fights, Arenanet, in their wisdom, made the game about being responsive, knowledgeable and reactive. Normal people don't want to bother learning every skill on every class and most of us can't react even if we know what's coming. So it's pointless to try. That's why, if we see enemies, we run to the relative safety of our friends.
> > >
> > > I hope that clears this topic up forever and we never see it on the forums again. Lol.
> >
> > I'd love to see a poll of the age of the playerbase in this game now that I think about it
>
> Good luck getting a reliable result. In the UK, for one, there is a social stigma against old people playing video games.
What? That's so prehistoric view
Sustain is a monster
in World vs. World
Posted
Maybe some new blood are just that. New to wvw and don't know how to play yet.
I mean I would recommend start with core guard on shout runes with staff gs. Learn to play the game with the pugs and coms or groups then learn to fb.
Core guard is pretty good starting class
If you've gone to ore, you can trade on melandrus temple for Pvt melandru gear.
For warriors core war is a good place to start the shout warn and then transition to shout breaker.
Dd base ele to dh tempest or dd Weaver.
There are somethings you shouldn't by pass. Even the necro. Play the core Wells then go to scourge or reaper.
Reminds me I should do that stack roll again and bomb as one every raid. Make it mechanical.
Also most players look at the enemy instead of the floor. Floor watching us more critical so you avoid bombs.
Also keep an eye on your boon condi bar on top or right of your utilities. You can use basic skills to counter them.
Tldr.
We assume ppl know how play but they normally do not. Even if they are vets. Coordination is learned.