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Shirlias.8104

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Posts posted by Shirlias.8104

  1. > @"omgdracula.6345" said:

    > > @"Shirlias.8104" said:

    > > > @"omgdracula.6345" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"omgdracula.6345" said:

    > > > > > > @"Shirlias.8104" said:

    > > > > > > > @"omgdracula.6345" said:

    > > > > > > > > @"OriOri.8724" said:

    > > > > > > > > > @"Kageseigi.2150" said:

    > > > > > > > > > > @"OriOri.8724" said:

    > > > > > > > > > > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    > > > > > > > > >

    > > > > > > > > > Please just leave Thief out of the entire next patch. Thank you :-)

    > > > > > > > >

    > > > > > > > > Thief definitely has some things that still need nerfing. But I do agree that they need many fewer nerfs/redesigns than other classes right now.

    > > > > > > >

    > > > > > > > Im curious what you think needs nerfed since our issue builds were addressed last patch. S/D Lacernous Strike got hit and D/P for no real reason at all. We have very little access to stealth unless we combo with black powder. If you are referencing the cheese build of Deadeye with rifle or P/P then yes I will admit I can see how that build is annoying as hell to play against.

    > > > > > >

    > > > > > > teleports could be nerfed because there's no way to counter them, and stealth could be removed from ranked ( nobody will miss it ).

    > > > > >

    > > > > > getting rid of stealth breaks so much kitten on thief if it got removed lol.

    > > > >

    > > > > Yeah, but think about other classes like druid, mesmer and engineer.

    > > > > They won't be able any longer to run away and return the way they like.

    > > > >

    > > > > Also, remember that with the current thief it could be broken, but a revised thief would be performant ( I am not saying to remove stealth and leave thief as it is now ).

    > > >

    > > > I don't think Anet would ptu in the effort. Not only would you have to change how multiple skills function, you would have to redo the DE elite skill as well as literally a whole spec line built around stealth. Not to mention skills that would combo with shadow fields to grant stealth.

    > >

    > > Smoke field.

    > > However, yeah, smoke field would be the only problem there.

    > >

    > > A game without stealth would imho be more appreciated, but I also suppose that they won't go that far in order to bring balance ( even if it would be the right path to follow ).

    >

    > If people can't handle stealth, that is a learn to play issue honestly lol. It isn't like other MMO infinite stealth with the click of a button. That would be WAY worse.

     

    In other mmos you have macros such a targetlasttarget, and you don't have a spam of effects ( scourges anyone? ) and characters ( mesmer anyone? ) to deal with.

     

    So yeah, in other mmos is simplier ( and here's the problem is not in a 1v1 scenario, which is easy even if the current mesmer spawns too copies, but during a point fight team v team ).

     

    Also here in gw2 there's lack of skills which put reveal on target, so there's no real counter to stealth ( but scrapper provvides a great aoe low cd ).

  2. > @"omgdracula.6345" said:

    > > @"Shirlias.8104" said:

    > > > @"omgdracula.6345" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"omgdracula.6345" said:

    > > > > > > @"OriOri.8724" said:

    > > > > > > > @"Kageseigi.2150" said:

    > > > > > > > > @"OriOri.8724" said:

    > > > > > > > > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    > > > > > > >

    > > > > > > > Please just leave Thief out of the entire next patch. Thank you :-)

    > > > > > >

    > > > > > > Thief definitely has some things that still need nerfing. But I do agree that they need many fewer nerfs/redesigns than other classes right now.

    > > > > >

    > > > > > Im curious what you think needs nerfed since our issue builds were addressed last patch. S/D Lacernous Strike got hit and D/P for no real reason at all. We have very little access to stealth unless we combo with black powder. If you are referencing the cheese build of Deadeye with rifle or P/P then yes I will admit I can see how that build is annoying as hell to play against.

    > > > >

    > > > > teleports could be nerfed because there's no way to counter them, and stealth could be removed from ranked ( nobody will miss it ).

    > > >

    > > > getting rid of stealth breaks so much kitten on thief if it got removed lol.

    > >

    > > Yeah, but think about other classes like druid, mesmer and engineer.

    > > They won't be able any longer to run away and return the way they like.

    > >

    > > Also, remember that with the current thief it could be broken, but a revised thief would be performant ( I am not saying to remove stealth and leave thief as it is now ).

    >

    > I don't think Anet would ptu in the effort. Not only would you have to change how multiple skills function, you would have to redo the DE elite skill as well as literally a whole spec line built around stealth. Not to mention skills that would combo with shadow fields to grant stealth.

     

    Smoke field.

    However, yeah, smoke field would be the only problem there.

     

    A game without stealth would imho be more appreciated, but I also suppose that they won't go that far in order to bring balance ( even if it would be the right path to follow ).

  3. > @"omgdracula.6345" said:

    > > @"Shirlias.8104" said:

    > > > @"omgdracula.6345" said:

    > > > > @"OriOri.8724" said:

    > > > > > @"Kageseigi.2150" said:

    > > > > > > @"OriOri.8724" said:

    > > > > > > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    > > > > >

    > > > > > Please just leave Thief out of the entire next patch. Thank you :-)

    > > > >

    > > > > Thief definitely has some things that still need nerfing. But I do agree that they need many fewer nerfs/redesigns than other classes right now.

    > > >

    > > > Im curious what you think needs nerfed since our issue builds were addressed last patch. S/D Lacernous Strike got hit and D/P for no real reason at all. We have very little access to stealth unless we combo with black powder. If you are referencing the cheese build of Deadeye with rifle or P/P then yes I will admit I can see how that build is annoying as hell to play against.

    > >

    > > teleports could be nerfed because there's no way to counter them, and stealth could be removed from ranked ( nobody will miss it ).

    >

    > getting rid of stealth breaks so much kitten on thief if it got removed lol.

     

    Yeah, but think about other classes like druid, mesmer and engineer.

    They won't be able any longer to run away and return the way they like.

     

    Also, remember that with the current thief it could be broken, but a revised thief would be performant ( I am not saying to remove stealth and leave thief as it is now ).

  4. > @"omgdracula.6345" said:

    > > @"OriOri.8724" said:

    > > > @"Kageseigi.2150" said:

    > > > > @"OriOri.8724" said:

    > > > > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    > > >

    > > > Please just leave Thief out of the entire next patch. Thank you :-)

    > >

    > > Thief definitely has some things that still need nerfing. But I do agree that they need many fewer nerfs/redesigns than other classes right now.

    >

    > Im curious what you think needs nerfed since our issue builds were addressed last patch. S/D Lacernous Strike got hit and D/P for no real reason at all. We have very little access to stealth unless we combo with black powder. If you are referencing the cheese build of Deadeye with rifle or P/P then yes I will admit I can see how that build is annoying as hell to play against.

     

    teleports could be nerfed because there's no way to counter them, and stealth could be removed from ranked ( nobody will miss it ).

  5. > @"Felipe.1807" said:

    > Is FB a good spec to carry games? As a support build I think its performance depends heavely on your own teams, if they are good, than will become great, but if they bad you probably wont make to much diference...and why wouldnt you want to play as a Thief? Last season I played(Season 9) core thief S/D was pretty solid, does the nerfs were enough to make it unviable?

     

    It's definitely worse than before, mostly due to the fact magi neck has gone.

    But with blood scourge close to him he could manage to survive and support the team.

     

    As always depends the team and your skill, but you definitely have a point.

  6. > @"Razor.6392" said:

    > > @"OriOri.8724" said:

    > > Now that passive defensive traits were nerfed in PvP, the next things that the balance team needs to tackle are roughly:

    > >

    > > * Reduce bonus damage from traits across the board

    > > * Reduce stealth access across the board

    > > * Reduce the amount of unblockable attacks across the board. Chief targets should be skills that make your next couple attacks unblockable. These should be extremely limited skills, and each one should have a very limited number of uses (think 2, 3 skills affected maximum). All traits that proc lesser versions of these skills should be removed. Ideally, 95% of the unblockable things in the game should just be non damaging: applying a condition, stripping/converting/stealing a boon.

    > > * Reduce the amount of blocks in the game, but not too much. Will just be necessary after reducing the amount of unblockable kitten that exists

    > > * Massive rebalancing of skills, making sure that skills aren't doing too much crap at once

    >

    > So basically redesign the entire game.

    >

    > At that point we might as well wait for gw3. Pvp is beyond help.

     

    I'd say instead that the fact they realized that splitting skills between game modes is a good thing, we could consider this as a new start.

     

    Among the ranked system i will do some changes:

     

    * Removing duoq from the whole system

    * Removing class swap

    * Only 1x class every single match ( or eventually, 1x Elite, but given the fact that every class has its own best build, i would prefer 1x class ).

     

    About the game

     

    * Remove all passive traits ( and redesign them into something else ). you will have to use all your skills yourself. No automatic help from traits.

    * Remove all stealth mechanics ( no more stealth, and an easier target call/target assist ) and redesign skills which allow stealth into something else ( or simply disable them ).

    * Limit the skills which gives you evade.

    * Instead of giving XX necks, rework them entirely into something class related. this will provvide a better balance ( if a marauder neck is fine on a class but op on another, why nerf it instead of give them different stats? )

    * Remove all runes and add some new SPvP runes, depends the role you want to play ( as for necks, consider to balance them depends the class ).

     

    Etc...

     

    This, however, before any modify to classes.

    So ofc there will be a time when classes would be unbalanced, but after that more balance could be brought.

     

    But if you consider how meaningless is to balance in the current way, some months won't be a big deal.

     

    ps: these are just suggestion, but the sooner they start to consider SPvP something totally apart from the other game modes and stop caring about "players should learn different skills..." because i guess i can say that we don't care if the goal is to bring balance, the better.

  7. > @"Omnicron.2467" said:

    > > @"Shirlias.8104" said:

    > > > @"Omnicron.2467" said:

    > > > I have not seen Spirit Watch as an option in PvP matches for wells now. I only play 1-3 matches a day in ranked so there is a chance it is just RNG, but just wondering if there is another reason I am not seeing it?

    > >

    > > It simply sucks and they decided to remove it from ranked.

    >

    > not sure if serious or trolling >_>

     

    Players didn't like the orb mechanic and asked to remove it from ranked ( as for skyhammer before the modifies if i recall correctly ).

    As said in the next post, i really like the map but i hate the mechanics.

  8. > @"Opopanax.1803" said:

    > Thanks all for the helpful info.

    >

    > Bloodbound weapons and ineffable equipment are close to what I am looking for, but not quite.

    >

    > I would really like something with stats adjustable on the fly like legendary equipment. I want it scaling so that I can plug them on at level one and play with builds on the fly without getting reagents for a reset. I don't want it exotic at level because it will make leveling too easy. I'm looking to enjoy leveling slowly while playing with build types

    >

    > Bloodhound weapons would be the next closest thing to what I am looking for if they made armor, but sadly it doesn't look like they do.

    >

    >

     

    If lvling is the problem, just buy a new set every 10 lvl.

    It will cost you not that much ( green rarity ).

     

    I know what are you aiming at, but given the game trust me, you are simply trying to complicate things which are just simple right now.

  9. > @"Alatar.7364" said:

    > > @"Shirlias.8104" said:

    > > > @"Omnicron.2467" said:

    > > > I have not seen Spirit Watch as an option in PvP matches for wells now. I only play 1-3 matches a day in ranked so there is a chance it is just RNG, but just wondering if there is another reason I am not seeing it?

    > >

    > > It simply sucks and they decided to remove it from ranked.

    >

    > Am I the only one who loves that map more than any other Map? =D

     

    I like the map itself but not the orb mechanics.

  10. > @"Omnicron.2467" said:

    > I have not seen Spirit Watch as an option in PvP matches for wells now. I only play 1-3 matches a day in ranked so there is a chance it is just RNG, but just wondering if there is another reason I am not seeing it?

     

    It simply sucks and they decided to remove it from ranked.

  11. Heya

     

    1. Queue as thief/rev and then swap Scourge/FB/Mesmer ( depends which one you master better or depends, and the other members of the team ).

    2. If you do solo Q it's better not to take the same class before start the queue ( i happened to see 2x on my team with 2 different classes, but maybe it was just random ).

     

    Tips

    * I suggest you to learn all 3 classes ( metabattle provvides nice tips from each guide ) before starting doing games. It's better to know their mechanics and invest XX minutes to read and try each guide instead of random playing 3/4 games.

    * Remember that a firebrand can make the difference, so even if 3/4 scourges could be faceroll, consider to chose FB if there aren't.

    * Blood Scourge provvides also a nice support through Shroud Skill 4 and well on rezz.

    * Stick with at least 1 other character, in order to share healings/barriers.

    * As mesmer remember that you will be probably the roamer. Make a good use of portal and movement skills.

     

    Also, if you duoq, remember not to hit platinum 2, or you won't be able to play together.

    > In Season 9, players ranked Platinum 2 (1,600) and above can no longer duo-queue in Ranked matches while seasons are active.

     

    This will provvide you better rewards.

    As for me, this will, probably, help ANET to wake up and remove both swap and dualQ from ranked ( I think the more the community abuse of something, the sooner we will see a fix. )

     

    Enjoy.

     

    In before "anet removes class swap but not 1x class".

  12. > @"brannigan.9831" said:

    > You can't compare yourself to problem classes. Everyone knows Mesmers are not right at the moment. Compared to everything else Druid is very viable. Nobody likes to be nerfed I understand that.

     

    It's more than viable imho ( since with a mender amulet is able to deal with and kill assassins ).

  13. > @"Aza.2105" said:

    > It won't do much. Renegade trait line has a -33% condi damage reduction trait. You know what it does? Pretty much nothing, instead of dying in 1 second you die in 1.33 secs lol.

     

    If you suffer from 20k dmg you'll only take 16k instead, which is better than 20% duration reduction.

     

    Ofc they are not meant to save you but give you more surv against conditions ( I know what are you talking since i tried it out, but even so it would be better than now ), but since we don't have any option do deal vs conditions if not a removal ( while physical dmg is affected by everything, like thoughness, protection, physical invul, weakness, etc... ).

     

    Or maybe always talking about spvp, just remove the condi extra dmg from vulnerability, leaving it only a physical effect ( as weakness is. Because while it could still affect procs from condi user, it's nothing if compared to all physical ad dmg ).

  14. They did 2 good changes

     

    > Magi Amulet Removed and Druid dmg ( with MENDER NECK ) drastically reduced, even if a good druid can still solo with that amulet.

     

    But failed in

     

    * Removing Sand Savant from SPvP ( or entirely rework the whole trait in something else )

    * Lower the damage/survival/movement of Mirage ( both condi and power ).

     

    This patch, however, was definitely better than the average patch.

  15. Since the duration is now meaningless ( a -20% duration won't do anything because of expertise, traits, sigils, runes and an overall condition spam ).

    What about to convert ( maybe just for SPvP at first ) runes like "[runes of the hoelbrak](https://wiki.guildwars2.com/wiki/Superior_Rune_of_Hoelbrak "runes of the hoelbrak")" into -20% dmg reduction?

     

    This could ( and i say "could" ) help with the current condition spam/pressure more than a -20% duration.

     

    What do you think?

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