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Shirlias.8104

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Posts posted by Shirlias.8104

  1. > @"Nuka Cola.8520" said:

    > If they were removing it tomorrow i'd be more than happy. I don't care about the fact that it cost me money to craft. Balance is more important for the game.

     

    Removing it has "imho" no sense given the game itself ( just because, as said previously, it's to late to remove it, and also some players play not in order to have fun but to farm and incrase their stats even by a little ).

     

    I would just put standard equipment ( like SPvP ) into WvW, leaving the ascendet only something related to PvE.

    This will give players the same equipment for 2 game modes out of 3 ( the "competitive modes" ), leaving the endless farm for those who like endgame PvE ( Agony could be add to raids too for an instance ).

  2. > @"Cat.8621" said:

    > Is it appropriate to report feeders for match manipulation? I've noticed a few times where one or two people on my team will die 7 or 8 times in a <10 minute game. They just go to a point, only use auto attack, never dodge, and just die. This seems to be a form of match manipulation. There's no way people with over 10,000 achievement points don't know how to dodge. I revived one of them 5 times one game and they just stood there doing nothing after they got up.

     

    Looking at player's AP, while they are rewarded mostly for doing easy tasks in PvE mostly, it's imho useless.

    Remember also that there are plenty Afkers/feeders/bots/throwers ( or maybe the target pressed alt + tab because of the XX sec needed for respawn, even if he was downed and not dead. I saw this too sometimes ).

  3. > @"EpicTurtle.8571" said:

    > > @"Shirlias.8104" said:

    > > > @"EpicTurtle.8571" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"Odik.4587" said:

    > > > > > @"EpicTurtle.8571" said:

    > > > > > > @"Odik.4587" said:

    > > > > > > > @"Shirlias.8104" said:

    > > > > > > > Again trying to defend the ret class.

    > > > > > > > Also I forget to mention the free dodge every heal.

    > > > > > > >

    > > > > > > > And again defend attack on dodge.

    > > > > > > > /applause

    > > > > > > >

    > > > > > > > Blurred frenzy is to evade while recovering cds

    > > > > > > > stop acting dumb please.

    > > > > > >

    > > > > > > ahahahahahahahahahahahahaahha?

    > > > > > > What free dodge every heal ?????????????? You complaint about adventurer rune? EVERYONE CAN USE IT , stop acting dumb

    > > > > > > Yes , defend mechanic we get which we get for dropping Chrono/other traitlines.

    > > > > > > Any evade skill let recover cds while evading, stop acting dumb

    > > > > >

    > > > > > I think he's talking about False Oasis lol.

    > > > >

    > > > > Guess you didn't have to explain to him.

    > > > > He was deliberately trolling or does not play mesmer.

    > > > >

    > > > > However turtle, class mechanic is ambush, not mirage cloak.

    > > > > They decided to give the ambush while in mirage cloak, but the mesmer feature is to activate a new skill while dodging ( like thief while in stealth ).

    > > > >

    > > > > The fact that he can cast it while dodging makes him too good.

    > > > > It could simply be changed giving mesmer a choice.

    > > > >

    > > > > I see no reason to give a class a mechanic which can't be countered, and for what he does not have to trade anything ( while i dodge, i dodge. i don't deal dmg nor i am able to cast all the skill is want.

    > > >

    > > > The dodge is a trade off if you use it offensively you can't use it defensively funny how that works. Jfc Mirage Cloak+Ambush are the Mirage main mechanics, both of them are. Stop cherry picking.

    > >

    > > It's not a trade off.

    > > If I put pressure on you you dodge, and while dodging you also deal dmg. Or with your ambush or another skill.

    > > If you put pressure on me and i dodge, i simply dodge.

    > >

    > > It's not that hard to understand where the problem lies.

    >

    > The problem appears to lie in your fundamental understanding of how Mirage works. e.g. using dodge offensively, _WHEN THERE IS NO IMMINENT DANGER IN ORDER TO DEAL MORE DAMAGE_, is the trade off since _YOU NO LONGER GET TO USE THAT DODGE FOR DEFENSE WITHIN THE NEXT FEW SECONDS_

    >

    > That first point is incorrect, while dodging you only deal damage with ambushes or other skills the dodge itself does not do damage unlike Daredevil. I think you also have deficiency in understanding what a unique class mechanic is. Should other classes start getting toolbelt skills because only Engi has those? Should Weaver not have attunements since other classes can't dual attune? Should Daredevil only have 2 dodges because that's how many everyone else has?

     

    You are definitely trolling.

    All classes don't deal dmg on dodge.

    Mesmer does.

     

    Still, you continue to defend it screaming "IT'S PART OF MIRAGE MECHANICS!", unable to see that while dodging ( whatever if by choice of because of pressure ) you, unlike other classes, are able to deal dmg.

     

    Sincerely I give up on you, whatever you pretend to troll or not to understand the problem.

  4. > @"Odik.4587" said:

    > Its class mechanic ,get over it xd

    > You complaint about most unfair matchup in entire gw ever existed ,thief always on top and a king with this ectos that shut down any counter pressure and boost thief killing potential , learn to play your class seriously .

     

    I play all classes.

    Stop assuming i play only thief and complaining about Pistol Whip which nobody uses.

     

    There are plenty of threads about mirages, because it is both op and low skill high reward.

    Deal with it.

     

    You don't like my suggestion, and trust me I don't really care.

    The most annoying part is that you are not provviding a solution to nerf mirage, so basically talking with you is useless.

     

    It's not even a discussion, because it's only "LOL, XD, DEAL WITH MESMER".

  5. > @"EpicTurtle.8571" said:

    > > @"Shirlias.8104" said:

    > > > @"Odik.4587" said:

    > > > @"EpicTurtle.8571" said:

    > > > > @"Odik.4587" said:

    > > > > > @"Shirlias.8104" said:

    > > > > > Again trying to defend the ret class.

    > > > > > Also I forget to mention the free dodge every heal.

    > > > > >

    > > > > > And again defend attack on dodge.

    > > > > > /applause

    > > > > >

    > > > > > Blurred frenzy is to evade while recovering cds

    > > > > > stop acting dumb please.

    > > > >

    > > > > ahahahahahahahahahahahahaahha?

    > > > > What free dodge every heal ?????????????? You complaint about adventurer rune? EVERYONE CAN USE IT , stop acting dumb

    > > > > Yes , defend mechanic we get which we get for dropping Chrono/other traitlines.

    > > > > Any evade skill let recover cds while evading, stop acting dumb

    > > >

    > > > I think he's talking about False Oasis lol.

    > >

    > > Guess you didn't have to explain to him.

    > > He was deliberately trolling or does not play mesmer.

    > >

    > > However turtle, class mechanic is ambush, not mirage cloak.

    > > They decided to give the ambush while in mirage cloak, but the mesmer feature is to activate a new skill while dodging ( like thief while in stealth ).

    > >

    > > The fact that he can cast it while dodging makes him too good.

    > > It could simply be changed giving mesmer a choice.

    > >

    > > I see no reason to give a class a mechanic which can't be countered, and for what he does not have to trade anything ( while i dodge, i dodge. i don't deal dmg nor i am able to cast all the skill is want.

    >

    > The dodge is a trade off if you use it offensively you can't use it defensively funny how that works. Jfc Mirage Cloak+Ambush are the Mirage main mechanics, both of them are. Stop cherry picking.

     

    It's not a trade off.

    If I put pressure on you you dodge, and while dodging you also deal dmg. Or with your ambush or another skill.

    If you put pressure on me and i dodge, i simply dodge.

     

    It's not that hard to understand where the problem lies.

  6. > @"Ayrilana.1396" said:

    > > @"Shirlias.8104" said:

    > > > @"Ayrilana.1396" said:

    > > > Limiting it to one of each class makes the matches very boring and will of course increase queue times.

    > >

    > > Even though it is subjective, try to think about

    > >

    > > Would be more boring

    > > * 1x class

    > > or

    > > * 2x + 2x +1x class?

    > >

    > >

    > > I'd say the second.

    > >

    > > Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

    >

    > You’re constantly having matches with 5 out of the 9 classes all the time. The opportunity for variability greatly diminishes. There’s a good possibility that you can go many matches again teams with the exact same classes. This is much different than what we have no when the team composition possibilities are greatly numerous.

    >

    > The queue times would definitely be much much longer. You’re taking a small pool of players, after the existing sorting, and then adding another sort on top of that which greatly limits the team assignments.

     

    I don't think so.

    Currently some games do have 2x, but many games do also have 1x each team.

     

    So it's unfair to say that queue will be way higher than the current ones.

     

    About the fact that we will see 5/6 out of 9 classes i do agree, but it's something which SPvP team will have to fix.

    And because most of the times we don't have balance but simply a change of meta, i think this way will be better ( we will avoid 2x and 3x, which is boring + unskilled ).

     

    tldr: what i think is that even if we will probably have longer queue, those will be lowered by putting soloq each rank. So there wont be so much difference.

     

    I used to like to play pvp instead of waiting for queues, but recently fighting 2/3x mirages/scourges is terrible. I think i will prefer to avoid that game ( even if the scourges/mesmers are on my side ) and to play another one.

  7. > @"Odik.4587" said:

    > @"EpicTurtle.8571" said:

    > > @"Odik.4587" said:

    > > > @"Shirlias.8104" said:

    > > > Again trying to defend the ret class.

    > > > Also I forget to mention the free dodge every heal.

    > > >

    > > > And again defend attack on dodge.

    > > > /applause

    > > >

    > > > Blurred frenzy is to evade while recovering cds

    > > > stop acting dumb please.

    > >

    > > ahahahahahahahahahahahahaahha?

    > > What free dodge every heal ?????????????? You complaint about adventurer rune? EVERYONE CAN USE IT , stop acting dumb

    > > Yes , defend mechanic we get which we get for dropping Chrono/other traitlines.

    > > Any evade skill let recover cds while evading, stop acting dumb

    >

    > I think he's talking about False Oasis lol.

     

    Guess you didn't have to explain to him.

    He was deliberately trolling or does not play mesmer.

     

    However turtle, class mechanic is ambush, not mirage cloak.

    They decided to give the ambush while in mirage cloak, but the mesmer feature is to activate a new skill while dodging ( like thief while in stealth ).

     

    The fact that he can cast it while dodging makes him too good.

    It could simply be changed giving mesmer a choice.

     

    I see no reason to give a class a mechanic which can't be countered, and for what he does not have to trade anything ( while i dodge, i dodge. i don't deal dmg nor i am able to cast all the skill is want.

  8. > @"EpicTurtle.8571" said:

    > > @"Shirlias.8104" said:

    > > > @"EpicTurtle.8571" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"EpicTurtle.8571" said:

    > > > > > And you seem to be missing the point of that being Mirage's unique mechanic.

    > > > >

    > > > > In fact you will be able to chose.

    > > > >

    > > > > You will have

    > > > >

    > > > > * Ambush.

    > > > > * Possibility to end earlier dodge in order to deal dmg.

    > > > > * Possibility to use ambush after your dodge.

    > > > >

    > > > > This is balanced.

    > > > > Because we have a counter.

    > > > >

    > > > > Currently we don't have a counter vs an evading target which blast.

    > > > >

    > > > > And no, sorry, it's not even closer to lacerous strike and to thief difficulty.

    > > > > Currently mesmer is faceroll, and mirage cloak is a big part of the problem.

    > > >

    > > > Or, now this is just a suggestion, be patient and bait the ambush then attack, y'know use some tactics. Also, warriors shield stance isn't an invuln, it's just a block. And you're neglecting to remember that Mirage Cloak can't just be performed infinitely, Ambushes are essentially ammo skills with a 10 second recharge.

    > >

    > > I am glad to see that you recognize mirage cloak is overpower, even if you try to troll with stuff like

    > >

    > > * It's not infinite ( permavigor = 1 invul every 5 sec )

    > > * Just bait/wait ( LOL, uncommentable ). "Eh... you just have to learn how to deal with it... ez..."

    > > * Also you can trade with also Blurred frenzy ( 2.5 sec evade every 12 sec ) and 4 sec invul every 50 sec.

    > >

    > > Stop trolling please.

    >

    > Vigor reduces dodges to 6.66 seconds with perma uptime, not 5 seconds.

    > Yeah you have to learn how to deal with it, you're just asking devs if they'll hold your hand so you don't have to actually l2p against Mirage

    > Blurred Frenzy roots you in place, 4 second invuln every 50 second is par for the course, Ele invuln is a 50 second recharge as well.

    >

    > Pointing out bad ideas as bad ideas isn't trolling, no matter how offended you get about it.

     

    Again trying to defend the ret class.

    Also I forget to mention the free dodge every heal.

     

    And again defend attack on dodge.

    /applause

     

    Blurred frenzy is to evade while recovering cds

    stop acting dumb please.

  9. > @"Ayrilana.1396" said:

    > Limiting it to one of each class makes the matches very boring and will of course increase queue times.

     

    Even though it is subjective, try to think about

     

    Would be more boring

    * 1x class

    or

    * 2x + 2x +1x class?

     

     

    I'd say the second.

     

    Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

  10. > @"Shocky.7356" said:

    > Class stacking: Yes max 2 of the same class in a team BUT NO Elite specializations STACKING and YES make it unable to swap once you Q

     

    1 per elite would be great too but I am not sure it would be possible.

    Even though i do prefer 1x elite, I thought that it would have been easier for the team to develop a "class" check instead than "Elite check".

     

    > @"Eddbopkins.2630" said:

    > The only complaints about having 2 of the same classes is when u get 2 mesmers and or 2 scourges......to many clones and visual spam from the mesmer, makes the match quality trash.

     

    Currently yes, but even if you don't think about the current broken classes, to forcedly promote diversity could give us better games.

    About scourges, imho the real problem is always the sand savant ( remove it, and everything will be allright, because scourges will have to play instead spam ).

    About clones... I hate it mostly because of a last target function ( which should be needed due to the number of clones, pets, savants... ).

     

  11. Just play and Have fun.

     

    Try also to drop any wowlike approach ( more equipment, farm, lvling, etc... ).

    Gw2 is meant for exotic equipment, and some consumables could easy fill the gap between ascended and exotics, so if you get killed inside wvw or find hard to play, it's probably not because equipment.

     

    Indeed you could also work toward ascended equipment, but I suggest you to try to do this as "passive stuff".

    Your top priority should be to log in in order to have fun, or else you will find yourself farming for nothing, which is skin, meaningless better stats and so on.

     

     

  12. > @"Odik.4587" said:

    > > @"Shirlias.8104" said:

    > > > @"EpicTurtle.8571" said:

    > > > And you seem to be missing the point of that being Mirage's unique mechanic.

    > >

    > > In fact you will be able to chose.

    > >

    > > You will have

    > >

    > > * Ambush.

    > > * Possibility to end earlier dodge in order to deal dmg.

    > > * Possibility to use ambush after your dodge.

    > >

    > > This is balanced.

    > > Because we have a counter.

    > >

    > > Currently we don't have a counter vs an evading target which blast.

    > >

    > > And no, sorry, it's not even closer to lacerous strike and to thief difficulty.

    > > Currently mesmer is faceroll, and mirage cloak is a big part of the problem.

    >

    > God bless Anet to never listen you ever , mesmer forum would start riot against anet and burn their office if they do xd

     

    Explain instead of flaming.

    My modifies are legit and will bring the class balanced like others.

     

    Currently you are not

     

    * Negating the fact that mesmer is the only class which can attack while dodging

    * Suggesting a fix for the current situation

     

    I'd say 10/10.

  13. > @"EpicTurtle.8571" said:

    > > @"Shirlias.8104" said:

    > > > @"EpicTurtle.8571" said:

    > > > And you seem to be missing the point of that being Mirage's unique mechanic.

    > >

    > > In fact you will be able to chose.

    > >

    > > You will have

    > >

    > > * Ambush.

    > > * Possibility to end earlier dodge in order to deal dmg.

    > > * Possibility to use ambush after your dodge.

    > >

    > > This is balanced.

    > > Because we have a counter.

    > >

    > > Currently we don't have a counter vs an evading target which blast.

    > >

    > > And no, sorry, it's not even closer to lacerous strike and to thief difficulty.

    > > Currently mesmer is faceroll, and mirage cloak is a big part of the problem.

    >

    > Or, now this is just a suggestion, be patient and bait the ambush then attack, y'know use some tactics. Also, warriors shield stance isn't an invuln, it's just a block. And you're neglecting to remember that Mirage Cloak can't just be performed infinitely, Ambushes are essentially ammo skills with a 10 second recharge.

     

    I am glad to see that you recognize mirage cloak is overpower, even if you try to troll with stuff like

     

    * It's not infinite ( permavigor = 1 invul every 5 sec )

    * Just bait/wait ( LOL, uncommentable ). "Eh... you just have to learn how to deal with it... ez..."

    * Also you can trade with also Blurred frenzy ( 2.5 sec evade every 12 sec ) and 4 sec invul every 50 sec.

     

    Stop trolling please.

  14. Mesmer is still op, ok.

    Sand Savant is still broken as hell, ok.

    ...

     

    Balancing the game seems hard for SPvP team, so let's instead work towards modifies which will bring balance, even if the classes will remain unbalanced.

     

    **1x Class and no class Swap would definitely be a start**

     

    This will have 2 advantages

     

    * Overpowered classes ( or classes which are overpowered stacking ) won't be able to be played by more than 1 player per team.

    * Team will be definitely more different.

     

    Ps: next thing would be to remove duoq from all ranks, in order to avoid facerolling and making ranked a soloq escalation.

     

  15. > @"EpicTurtle.8571" said:

    > And you seem to be missing the point of that being Mirage's unique mechanic.

     

    In fact you will be able to chose.

     

    You will have

     

    * Ambush.

    * Possibility to end earlier dodge in order to deal dmg.

    * Possibility to use ambush after your dodge.

     

    This is balanced.

    Because we have a counter.

     

    Currently we don't have a counter vs an evading target which blast.

     

    And no, sorry, it's not even closer to lacerous strike and to thief difficulty.

    Currently mesmer is faceroll, and mirage cloak is a big part of the problem.

  16. > @"Lincolnbeard.1735" said:

    > > @"Shirlias.8104" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"Lincolnbeard.1735" said:

    > > > > > > @"Shirlias.8104" said:

    > > > > > > Please make that attacking while dodging remove the evade effect ( incrase ofc ambush duration by 1 sec. Give them a choice. )

    > > > > > > It's currently the only class which can attack while invul every 5 sec ( permavigor because f1-f4, heal and crit )

    > > > > >

    > > > > > I like it.

    > > > > > Since we're unto it, after you connect lacernous, pistol whip, bound, lotus training, vault you can't evade for 1 sec.

    > > > > > - ^

    > > > > >

    > > > > >

    > > > >

    > > > > What you ask is senseless because different reasons:

    > > > >

    > > > > * Flanking strike is a skill with evade, like warrior's wirlwind. If you connect, the lacerous strike does not have evade on its own.

    > > > > * Pistol whip does not have evade does not follow the target.

    > > > >

    > > > > > The broken one is blurred frenzy, which should be changed too ( same damage, but faster hits in order to lower the evade to 1/2 sec. No more following the target. This will prevent mesmers from using it as a constant spam in order to recover meanwhile endurance, cds and so on.

    > > > >

    > > > > * Vault and lotus training are dodge on are with damage effect, and both are useless in a spvp scenario ( even if you could find some condi thieves at 900-1600 rank ).

    > > > >

    > > > > Classes shouln't be able to perform skills while evading, but a skill with an average cd could have an evade too.

    > > > >

    > > > > Mesmer invulnerability ( as warrior endure pain ) should become a channeling like guardian or warrior ( and so should be the engineer elixir and mist form ).

    > > > >

    > > > > First they should remove those kind of invul, then they can balance the game.

    > > >

    > > > I know it's senseless, it was on purpose to show you that your suggestion is bad.

    > > > Wait, so BF should be a 1/2 evade but PW could remain 1.25sec

    > > >

    > > > There's no difference between attack and defense at once and attack and defense at once.

    > > >

    > >

    > >

    > > BF should be reworked into a 1/2 duration skill.

    > > Probably a flurry attack won't do the deal, but something like a single hit ( good dmg ) 1/2 sec evade on 10/12 sec cd would be fine.

    > >

    > > Mine suggestions are good, unless you don't know what "trade" means in terms of attack and defense ( but reading that you compare the mirage cloak with vault and lotus which nobody uses says everything ).,

    > > Invul should prevent ANY action, unless we are talking about single skill with part of the animation which gives evade.

    >

    > Meanwhile PW remains a spammable 1.25 evade and Flanking Strike a spammable 3/4 evade.

    > Blurred Frenzy doesn't follow the target either, it's the exact same as PW except the longer evade and no stun.

    > Thief, War, Necro, Ele, Engi on top of my head, all those have options to deal damage on evade.

    >

    > I read that as a invuln should prevent any action as longer as it's not my profession.

    >

     

    Classes should be allowed to have 1 skill which gives evade on cd.

    Thief, because it does not have cds on weapons but also due to his low surv which is mostly composed by dodges, stealth and blind, should be managed somehow.

     

    My point is that there are 3 kind of skills

     

    * **invul skills which prevent nothing but instant skill uses** ( like warrior shield stance or guardian renewed focus ). These are almost fine, because you trade your dmg for invul, and you can't do nothing unless you want to end them earlier ( nothing but instant skills ).

     

     

    * **Invul which allow you to terminate your target** ( mistform and elixir S ). Those should be simply fixed in order to make em like the previous tier.

     

     

    * **On evade skills**. These are fine, but some are too much ( like blurred frenzy, which lasts 2.5 sec, and it's probably the most convenient filler skill ). Also S/D thief has, eventually if needed, a dodge spam because of flanking strike ( when it does not hit ), but mostly is used as a trade, because the dmg from that build comes from lacerous strike. Eventually, however, it could be toned down.

     

     

    * **Skill which allow you to attack while dodging** > Mirage cloak ( which allow you to use ANY skill while dodging ). Ambush should last 2 seconds and mirage cloak should break if the player decides to attack before its expiration ( like any other class ). Ofc there are DMG on dodge, but i prefer to leave the ambush to mesmers instead to make an extra dmg/effect on dodge and preventing ANY skill like other classes.

     

    Tier 2 and 4 should be removed from the game, in order to have 3 possibilities:

     

    - Trade dmg for invul

    - A skill which has part of the animation with Evade

    - Any other skill which deal dmg, but don't allow you to defend while doing dmg.

     

     

    ps: obviously pistol whip would be nerfed too, even if ( except kamikaze thieves ) i don't see S/P played. But ofc it should be toned down because it's different from flanking + lacerous.

  17. > @"Lincolnbeard.1735" said:

    > > @"Shirlias.8104" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"Shirlias.8104" said:

    > > > > Please make that attacking while dodging remove the evade effect ( incrase ofc ambush duration by 1 sec. Give them a choice. )

    > > > > It's currently the only class which can attack while invul every 5 sec ( permavigor because f1-f4, heal and crit )

    > > >

    > > > I like it.

    > > > Since we're unto it, after you connect lacernous, pistol whip, bound, lotus training, vault you can't evade for 1 sec.

    > > > - ^

    > > >

    > > >

    > >

    > > What you ask is senseless because different reasons:

    > >

    > > * Flanking strike is a skill with evade, like warrior's wirlwind. If you connect, the lacerous strike does not have evade on its own.

    > > * Pistol whip does not have evade does not follow the target.

    > >

    > > > The broken one is blurred frenzy, which should be changed too ( same damage, but faster hits in order to lower the evade to 1/2 sec. No more following the target. This will prevent mesmers from using it as a constant spam in order to recover meanwhile endurance, cds and so on.

    > >

    > > * Vault and lotus training are dodge on are with damage effect, and both are useless in a spvp scenario ( even if you could find some condi thieves at 900-1600 rank ).

    > >

    > > Classes shouln't be able to perform skills while evading, but a skill with an average cd could have an evade too.

    > >

    > > Mesmer invulnerability ( as warrior endure pain ) should become a channeling like guardian or warrior ( and so should be the engineer elixir and mist form ).

    > >

    > > First they should remove those kind of invul, then they can balance the game.

    >

    > I know it's senseless, it was on purpose to show you that your suggestion is bad.

    > Wait, so BF should be a 1/2 evade but PW could remain 1.25sec

    >

    > There's no difference between attack and defense at once and attack and defense at once.

    >

     

     

    BF should be reworked into a 1/2 duration skill.

    Probably a flurry attack won't do the deal, but something like a single hit ( good dmg ) 1/2 sec evade on 10/12 sec cd would be fine.

     

    Mine suggestions are good, unless you don't know what "trade" means in terms of attack and defense ( but reading that you compare the mirage cloak with vault and lotus which nobody uses says everything ).,

    Invul should prevent ANY action, unless we are talking about single skill with part of the animation which gives evade.

     

    @"EpicTurtle.8571" : mesmer will have everything if you read my post. It will be just able to make a choice. To cast interrupting his dodge or to wait the end of the dodge, in order to use his dodge to avoid attacks.

     

    It won't change anything, but the mesmer will be able to get hit while using kills.

    Like any other class.

  18. > @"Exedore.6320" said:

    > Or... you could fix the actual problem and nerf the specs which are too strong. Profession stacking is only ever a problem when one profession is significantly stronger than another at a given skill level.

     

    It's impossible.

    We have to face reality and accept the fact that in order to provvide balance we have to play in a specific way.

     

    1x class won't solve the balance problems, but ineed will bring more balance.

    Same goes for soloq from wood league to wintrader league.

  19. > @"Lincolnbeard.1735" said:

    > > @"Shirlias.8104" said:

    > > Please make that attacking while dodging remove the evade effect ( incrase ofc ambush duration by 1 sec. Give them a choice. )

    > > It's currently the only class which can attack while invul every 5 sec ( permavigor because f1-f4, heal and crit )

    >

    > I like it.

    > Since we're unto it, after you connect lacernous, pistol whip, bound, lotus training, vault you can't evade for 1 sec.

    > - ^

    >

    >

     

    What you ask is senseless because different reasons:

     

    * Flanking strike is a skill with evade, like warrior's wirlwind. If you connect, the lacerous strike does not have evade on its own.

    * Pistol whip does not have evade does not follow the target.

     

    > The broken one is blurred frenzy, which should be changed too ( same damage, but faster hits in order to lower the evade to 1/2 sec. No more following the target. This will prevent mesmers from using it as a constant spam in order to recover meanwhile endurance, cds and so on.

     

    * Vault and lotus training are dodge on are with damage effect, and both are useless in a spvp scenario ( even if you could find some condi thieves at 900-1600 rank ).

     

    Classes shouln't be able to perform skills while evading, but a skill with an average cd could have an evade too.

     

    Mesmer invulnerability ( as warrior endure pain ) should become a channeling like guardian or warrior ( and so should be the engineer elixir and mist form ).

     

    First they should remove those kind of invul, then they can balance the game.

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