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Amaranthe.3578

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Posts posted by Amaranthe.3578

  1. > @"Buran.3796" said:

    > The salty armor is effortless, and cost 1/3 of the one from raids. Mine cost ~1700 in gold coins, and when was announced I already had 2/3 of the required PvP tokens. Besides that, is not like the raid legendary armors are that great: plate is ok, but the buttcapped one and the glassy thing are terribad, and some suits and recent armors have better fx/auras...

     

    Like I said, I dont think it should have a complicated skin with heavy effects like the raids ones....just something different from the ascended skins.

  2. > @"Arlette.9684" said:

    > > @"Amaranthe.3578" said:

    > > > @"Felipe.1807" said:

    > > > > @"Arlette.9684" said:

    > > > > > @"NecroSummonsMors.7816" said:

    > > > > > > @"Arlette.9684" said:

    > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > @"Arlette.9684" said:

    > > > > > > > > Raid Armor is Effort gated on top of being time gated.

    > > > > > > > > PvP Armor is JUST time gated.

    > > > > > > > >

    > > > > > > > > Seems fair to me.

    > > > > > > >

    > > > > > > > Thats BS,if you try to get it by mostly losing and being a total bot you are not going to get it.

    > > > > > > > Winning matches takes effort o.o

    > > > > > >

    > > > > > > If you tank low enough, it's next to impossible not to start winning, unless you're a toddler. Fastest way to grind Ranked chests is by tanking to lower ranks and building up. All it takes is a **time investment.** If you think that's BS compared to getting 10 ppl textbook execution of a precise strategy for months, then you need a reality check.

    > > > > >

    > > > > > Why should I tank low rating matches and not have fun, to get a legendary armor? it doesn't make sense. Getting a legendary armor should not be a matter of farming in pvp, but a matter of rewarded skill. Ence since skill requires effort especially at high pvp level, why it should not have a special armor skin? You can farm raids to the point where people don't even have to think and just move automatically, you cannot do the same in pvp.

    > > > >

    > > > > You’re misunderstanding my words. You shouldn’t by all means. But even the worst player can get it if they tank low enough.

    > > >

    > > > this is no argument...its not like people cant get carried on Raids, or even better, just pay for it and have a group carry you...so yeah, even the worst pve player can get a legend armor too(like they get it all the fancy titles)...at very least(not a fan of this idea) give unique(not a cheap glorious armor retex) armor to AT winners and top 10 or something on the cheaterboard...and dont tell me that raids are harder then winning a AT or getting high placed on the leaderboard.

    > >

    > > Totally agree, his argument makes zero sense.

    >

    > I learned it all from you :wink:

     

    Wasnt trolling you this time xD

  3. > @"Felipe.1807" said:

    > > @"Arlette.9684" said:

    > > > @"NecroSummonsMors.7816" said:

    > > > > @"Arlette.9684" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > > @"Arlette.9684" said:

    > > > > > > Raid Armor is Effort gated on top of being time gated.

    > > > > > > PvP Armor is JUST time gated.

    > > > > > >

    > > > > > > Seems fair to me.

    > > > > >

    > > > > > Thats BS,if you try to get it by mostly losing and being a total bot you are not going to get it.

    > > > > > Winning matches takes effort o.o

    > > > >

    > > > > If you tank low enough, it's next to impossible not to start winning, unless you're a toddler. Fastest way to grind Ranked chests is by tanking to lower ranks and building up. All it takes is a **time investment.** If you think that's BS compared to getting 10 ppl textbook execution of a precise strategy for months, then you need a reality check.

    > > >

    > > > Why should I tank low rating matches and not have fun, to get a legendary armor? it doesn't make sense. Getting a legendary armor should not be a matter of farming in pvp, but a matter of rewarded skill. Ence since skill requires effort especially at high pvp level, why it should not have a special armor skin? You can farm raids to the point where people don't even have to think and just move automatically, you cannot do the same in pvp.

    > >

    > > You’re misunderstanding my words. You shouldn’t by all means. But even the worst player can get it if they tank low enough.

    >

    > this is no argument...its not like people cant get carried on Raids, or even better, just pay for it and have a group carry you...so yeah, even the worst pve player can get a legend armor too(like they get it all the fancy titles)...at very least(not a fan of this idea) give unique(not a cheap glorious armor retex) armor to AT winners and top 10 or something on the cheaterboard...and dont tell me that raids are harder then winning a AT or getting high placed on the leaderboard.

     

    Totally agree, his argument makes zero sense.

  4. > @"whoknocks.4935" said:

    > > @"tinyreborn.1938" said:

    > > > @"whoknocks.4935" said:

    > > > Clearly you need to go to school and learn how to read.

    > > 'Why condi mirage have 10 times more sustain?" ; 'Because noobs use pistol 4-5 and shatter'...

    > > I dont even know where to send you because I doubt anyone can help you ... R I P

    > >

    >

    > pistol 5 and 4 and shatter is the main combo easy burst, it has sustain due to axe which provides more evades and break target than mirage using power which doesn't have those tools, now please learn to read.

     

    Axe has 1 evade attack(the same attack that breaks your targeting)

    Like sword

  5. > @"Spartacus.3192" said:

    > People forget that many seasons ago Trapper DH was hardly represented at top levels such as ESL games etc and yet it was an amazing noob stomper and the subject of many many nerf threads and guess what? It got nerfed into oblivion. So from "empirical" evidence ANET doesn't balance purely on who plays what class in the top levels.

    > Just saying.....

     

    I think that with all the whining the nerf hammer is undoubtedly coming. I guess we could hope they go for a "change" instead of a straight up nerf.

  6. > @"Ayrilana.1396" said:

    > > @"NecroSummonsMors.7816" said:

    > > > @"Arlette.9684" said:

    > > > Raid Armor is Effort gated on top of being time gated.

    > > > PvP Armor is JUST time gated.

    > > >

    > > > Seems fair to me.

    > >

    > > Yeah because winning a match is not a team effort especially at high level plat, if you add to that you need to do 9 seasons or repeat the last chest (byzantium ) 33 times, which is roughly about 180 pips per chest, 10 pip for win + 2 if platinum (+1 if top stats). If you do the match is winning 594 matches or 495 in platinum. So considering the low population and that the queue is kitten explain please how is not an effort legend pvp armor?

    >

    > You can lose every single match and still make progress. Getting legendary armor through sPvP is essentially a timesink only with winning speeding it up.

     

    Same as getting a legendary weapon...whats your point?

  7. > @"Arlette.9684" said:

    > > @"Amaranthe.3578" said:

    > > > @"Arlette.9684" said:

    > > > Raid Armor is Effort gated on top of being time gated.

    > > > PvP Armor is JUST time gated.

    > > >

    > > > Seems fair to me.

    > >

    > > Thats BS,if you try to get it by mostly losing and being a total bot you are not going to get it.

    > > Winning matches takes effort o.o

    >

    > If you tank low enough, it's next to impossible not to start winning, unless you're a toddler. Fastest way to grind Ranked chests is by tanking to lower ranks and building up. All it takes is a **time investment.** If you think that's BS compared to getting 10 ppl textbook execution of a precise strategy for months, then you need a reality check.

     

    Tanking low raiting and then getting it back? xD

    Thats not the fastest but rather the most idiotic way.

    You dont need "textbook execution" to clear a gw2 raidboss xD, give me a break (Ive raiding in WoW for years and some in gw2 and its much easier here)

     

  8. > @"Arlette.9684" said:

    > Raid Armor is Effort gated on top of being time gated.

    > PvP Armor is JUST time gated.

    >

    > Seems fair to me.

     

    Thats BS,if you try to get it by mostly losing and being a total bot you are not going to get it.

    Winning matches takes effort o.o

  9. > @"Crab Fear.1624" said:

    > > @"Amaranthe.3578" said:

    > > > @"Crab Fear.1624" said:

    > > > > @"Amaranthe.3578" said:

    > > > > Why does the pvp/wvw legendary armor has no unique skin?

    > > >

    > > > Because you don't have to be in a team to earn armor with legendary stats, unlike raids (PVE).

    > > >

    > > > **teamwork makes the dream work**

    > >

    > > DURRR

    >

    >

     

    The Durrr is you for making such idiotic arguments ;)

  10. > @"TamX.1870" said:

    > > @"breno.5423" said:

    > > I don't even know why unranked exist, its completely useless.

    >

    > Unranked is good, it is a place for you to try out different classes and builds. It does not usually give you much to team work, but in the other hand, neither does the current ranked. Remove ranked, and replace that part with premade tournaments: make it so that unranked guides you toward premades. For "ranked pvp", make it deathmatch, so that your success is entirely on your hands, not in the hands of randomly chosen teams.

     

    Whatever you said can be also said about ranked.

    People constantly try new things and usually it doesnt offer much team work.

    Most unranked matches go without a single word being said.

    Nobody plays unranked because the only real meaningful rewards come from ranked.

    I can almost guarantee that if there wasnt such a strong reward incentive to go into ranked it would be far less populated.

    As it stands right now ranked is overflowed from both people who actually want to compete and people who just want the rewards.

  11. > @"Crab Fear.1624" said:

    > > @"Amaranthe.3578" said:

    > > Why does the pvp/wvw legendary armor has no unique skin?

    >

    > Because you don't have to be in a team to earn armor with legendary stats, unlike raids (PVE).

    >

    > **teamwork makes the dream work**

     

    Because legendary weapons require no team they dont need to have unique skins.

    DURRR

  12. > @"viquing.8254" said:

    > > @"Amaranthe.3578" said:

    > > bow/rifle could fire "time-space" ripping projectiles or something

    > Something = a slow big pink butterfly who explode in big aoe wuhahahaha.

    >

     

    A slow big butterfly that acts as a mini-blackhole and does crazy aoe :0

  13. > @"Illconceived Was Na.9781" said:

    > > @"Amaranthe.3578" said:

    > > Why does the pvp/wvw legendary armor has no unique skin?

    >

    > The point was always to offer an epic reward for raids. ANet changed their mind about offering the functionality, but not about offering the same type of reward.

    > Besides that it's an enormous amount of work that has mostly gotten ambivalent reaction from the community. Far better for the community overall to get more skins more often than invest so much attention in more complicated designs.

     

    Oh I dont think it should be a ridiculously complicated skin like the pve ones just...something different from the ascended skin.

  14. > @"Kako.1930" said:

    > > @"Amaranthe.3578" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Azure The Heartless.3261" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > Dont you want to push people to forming groups-?

    > > > > > > >

    > > > > > > > Yes but only on the fly.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > What?

    > > > > >

    > > > > > PvP as it stands now rewards the group that is quickest to get its kitten together after being shoved together at random.

    > > > > >

    > > > > > So, yes. But only on the fly.

    > > > > >

    > > > > > Whether that is the best way of doing that is very debatable.

    > > > >

    > > > > Are we playing the same game? Do you actually see any meaningful coordination in solo queue?

    > > > > If youre forming the group at random for them then the people didnt form a group X_X

    > > >

    > > > My sarcasm has been missed apparently.

    > > >

    > > > That's the whole point. There's no meaningful coordination because_ people are not doing or cannot easily do that upon being paired with four other players they may not have ever seen. _

    > > >

    > > > The winner of the match is usually the team that struggles to semi-cohesive before the other one. Your technical skills are not the only thing carrying you in the pvp scene as it is, a large portion is impromptu leadership or impromptu cooperation, both qualities that solo players ironically lack.

    > > >

    > > > Again, whether or not that is the correct way of determining ladder placement is debatable.

    > >

    > > I see

    > > Like I already said before the experience you describe seem to fit an UNranked/casual PvP environment

    >

    > Unranked would be more appropriate for people trying new builds or professions they're inexperienced at playing, or just trying out pvp for the first time. Some people play solo and would like to be put with and against other solo players who are confident enough in their profession/build and skill to go ranked. I don't think there's a problem with that. There is a problem with all the generalizing statements like "Solo players are just noobs who don't know how to play," though. Just because you have a bias against solo players doesn't make it true. If there was a separate queue for solo players, you could play in your own team queue with all your premade buddies and not ever have to see the solo players. The only possible downside is that you might experience longer queue times, but you wouldn't be able to complain about all of the things that have been listed as supposedly solo-only flaws. You could scoff all you want at the solo leaderboard, calling it illegitimate and whatever other opinions you might have, but I don't think a person's ability to choose their teammates ahead of time or use voice chat makes them any more skilled than someone playing without those things.

     

    I really dont think thats the purpose on unranked...as it stands right now it almost has no purpose because all the good rewards are from ranked.

    I havent made those silly statements you mentioned, I do however say that you can never have the same level of teamwork in a solo queue as you will with a team.

    Theres a reason that in team-based competetive game people form teams, you dont see people playing high level soccer or basketball with random strangers do you?

    Thank god that at least we dont have a solo queue for fractals yet(why not?).

  15. > @"Arlette.9684" said:

    > > @"OriOri.8724" said:

    > > Shortbow! Tied for least used weapon in the game (which means it should be used in more elite specs imo), we need a solid mid-range 2h weapon (gs and staff are both long range), we need a solid midrange weapon that doesn't have to be all condi focused like scepter

    >

    > My only concern with bows and rifles, how do you fit them in the class/e-spec theme?

     

    You could fit any weapon for any theme

    bow/rifle could fire "time-space" ripping projectiles or something

  16. > @"Azure The Heartless.3261" said:

    > > @"Amaranthe.3578" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Azure The Heartless.3261" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > Dont you want to push people to forming groups-?

    > > > > >

    > > > > > Yes but only on the fly.

    > > > > >

    > > > > >

    > > > >

    > > > > What?

    > > >

    > > > PvP as it stands now rewards the group that is quickest to get its kitten together after being shoved together at random.

    > > >

    > > > So, yes. But only on the fly.

    > > >

    > > > Whether that is the best way of doing that is very debatable.

    > >

    > > Are we playing the same game? Do you actually see any meaningful coordination in solo queue?

    > > If youre forming the group at random for them then the people didnt form a group X_X

    >

    > My sarcasm has been missed apparently.

    >

    > That's the whole point. There's no meaningful coordination because_ people are not doing or cannot easily do that upon being paired with four other players they may not have ever seen. _

    >

    > The winner of the match is usually the team that struggles to semi-cohesive before the other one. Your technical skills are not the only thing carrying you in the pvp scene as it is, a large portion is impromptu leadership or impromptu cooperation, both qualities that solo players ironically lack.

    >

    > Again, whether or not that is the correct way of determining ladder placement is debatable.

     

    I see

    Like I already said before the experience you describe seem to fit an UNranked/casual PvP environment

  17. > @"Kako.1930" said:

    > > @"Amaranthe.3578" said:

    > > > @"Megametzler.5729" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Megametzler.5729" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > > @"Megametzler.5729" said:

    > > > > > > > Seperate the leaderboards if you want to make it fair. No point in discussing "lol just form teams" or "lol u just wanna get carried". Not for the millionth time.

    > > > > > >

    > > > > > > I dont mind that at all.

    > > > > > > But if the population isnt large enough to support both then just form teams.

    > > > > >

    > > > > > But if the population isnt large enough to support both then just make soloQ.

    > > > > >

    > > > > > You see where this ends? We need some new idea. Some form of matchmaking with seperate leaderboards, but a fair matchmaking to _keep all people play together_. Rework the teamQ-access to matches - only duos of about the same rank on each side for example, not one high duo on one side, and two lower ones on the other. That is what they _should_ do.

    > > > > >

    > > > > > Simply bringing titles back is extremely cheap and makes the titles less and less worthy. Even new titles - what the heck, how much time can that consume? Most of the legendary titles sound like a mixture from metal bands anyway. And I can't hear "swiss will come soon" or "2on2 tourneys are high priority" anymore. Instead of some real rework of the system, some real improvement of the matchmaking _with teams_, they just try to keep as many people playing with the fewest effort possible.

    > > > > >

    > > > > > But I am an ele main in PvP, I know what it feels like to get the runaround.

    > > > > >

    > > > > > €: Oh I forgot. If they would finally finish swiss tournaments, will they revert the duoQ again? Because that will be the on-demand place for competitive teamQ, right? I start thinking we are being fooled.

    > > > >

    > > > > But this is a team-based game...and ranked is where people are supposed to play competetively...thats like throwing random soccer players together and saying its competetive.

    > > >

    > > > Apart from that being a very poor example*, did you read anything I wrote?

    > > >

    > > > *Of course you can. Every player has the same opportunity. Now throw in some duos - Messi and Ronaldo carrying teams and Neymar crying alone - or full teams - lol - and you have a great situation like we have now. Unbalanced leaderboards.

    > >

    > > Solo queue is for UNranked

    > > Ranked should be for teams X_X

    >

    > I disagree, they should both be ranked. Maybe with separate leaderboards/queues, but both still ranked with unranked on the side, like how hotjoin used to be.

     

    You disagree?

    Playing with random people without any comms is super casual...why rank it?

     

  18. > @"Megametzler.5729" said:

    > > @"Amaranthe.3578" said:

    > > > @"Megametzler.5729" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Megametzler.5729" said:

    > > > > > Seperate the leaderboards if you want to make it fair. No point in discussing "lol just form teams" or "lol u just wanna get carried". Not for the millionth time.

    > > > >

    > > > > I dont mind that at all.

    > > > > But if the population isnt large enough to support both then just form teams.

    > > >

    > > > But if the population isnt large enough to support both then just make soloQ.

    > > >

    > > > You see where this ends? We need some new idea. Some form of matchmaking with seperate leaderboards, but a fair matchmaking to _keep all people play together_. Rework the teamQ-access to matches - only duos of about the same rank on each side for example, not one high duo on one side, and two lower ones on the other. That is what they _should_ do.

    > > >

    > > > Simply bringing titles back is extremely cheap and makes the titles less and less worthy. Even new titles - what the heck, how much time can that consume? Most of the legendary titles sound like a mixture from metal bands anyway. And I can't hear "swiss will come soon" or "2on2 tourneys are high priority" anymore. Instead of some real rework of the system, some real improvement of the matchmaking _with teams_, they just try to keep as many people playing with the fewest effort possible.

    > > >

    > > > But I am an ele main in PvP, I know what it feels like to get the runaround.

    > > >

    > > > €: Oh I forgot. If they would finally finish swiss tournaments, will they revert the duoQ again? Because that will be the on-demand place for competitive teamQ, right? I start thinking we are being fooled.

    > >

    > > But this is a team-based game...and ranked is where people are supposed to play competetively...thats like throwing random soccer players together and saying its competetive.

    >

    > Apart from that being a very poor example*, did you read anything I wrote?

    >

    > *Of course you can. Every player has the same opportunity. Now throw in some duos - Messi and Ronaldo carrying teams and Neymar crying alone - or full teams - lol - and you have a great situation like we have now. Unbalanced leaderboards.

     

    Solo queue is for UNranked

    Ranked should be for teams X_X

  19. > @"Kako.1930" said:

    > I still think they should bring back "Solo" and "Team" queues. Give them the same rewards, separate leaderboards, and call it a day.

    >

    > All the back and forth insults of "You're not a good player and don't deserve rewards if you queue solo" or "You just need an organized team to carry you to stomp people that aren't in voice chat" is just stupid. There shouldn't be discrimination between people who would rather queue solo or with a premade.

    >

    > Personally, I've queued both solo and with premades and I think the people who queue solo and can adjust their profession and build on a whim depending on what their group needs without any communication before entering the match are just as skilled as the ones who plan ahead with 4 other people in coms and practice over and over together. They also have the higher risk of having someone afk or drop out of their match, so why punish them further for wanting to queue solo?

    >

    > People are at each other's throats trying to get only one mode or the other (solo or team) when both should be valid options and equally rewarding. The tournaments can be the extra reward for the premades if it's really necessary that they get an extra pat on the back simply for forming a premade.

    >

    > I know it will probably never happen and the idea might enraged some people, but that's my two cents.

    >

     

    I dont see why we shouldnt just use the LFG system like people do for fractals....

  20. > @"breno.5423" said:

    > > @"jportell.2197" said:

    > > > @"breno.5423" said:

    > > > > @"jportell.2197" said:

    > > > > > @"breno.5423" said:

    > > > > > Its ok to have lot of CC, but you can't have lots of CC, and mobility, and damage, and sustain, all at the same time.

    > > > > >

    > > > > > And yes, mesmer isnt the only one who deserve nerfs.

    > > > >

    > > > > People keep talking about this mirage sustain. And I'm just not seeing. Mirage has ONE stunbreak in the meta build, jaunt is a joke as it won't even teleport you out of most cleave, it could not teleport at all and it would still be taken for the condi clear.

    > > > >

    > > > > Mirage cannot sustain through damage, its heal is very poor, and jaunt has already been nerfed, then nerfed again.

    > > > >

    > > > > They could remove the daze from sword ambush skill and it would still be taken as well.

    > > >

    > > > Mesmer sustain:

    > > >

    > > > Mechanics = **>blur<, >distortion<, mirror**, target break (mirage), clones and ilusions through the way serving as **obstacles**, **>stealths<**, **>portal<**, **>teleports<** (staff 2, sword 3, jaunt - mirage, illusionary ambush - mirage, blink)

    > > > Crowd Controls = **>Dazes<**, stuns (sword ambush = mirage, mantra of distracting = zerker, shield skill 5 = chrono), etc (gravity wall, GS skill 5...)

    > > > Crowd Control Conditions = **>Blinds<**, weakness, cripple, imobilize, chill (staff), slow (chrono), etc

    > > > Boons = Protection, aegis (staff/F4), vigor,

    > > > Escape = portal, blink, stealths

    > >

    > > Please show me a build that has all of that.

    >

    > https://metabattle.com/wiki/Build:Mirage_-_Carrion_Ineptitude

     

    Are you sniffing glue?

    That build has barely any CC

  21. > @"Megametzler.5729" said:

    > > @"Amaranthe.3578" said:

    > > > @"Megametzler.5729" said:

    > > > Seperate the leaderboards if you want to make it fair. No point in discussing "lol just form teams" or "lol u just wanna get carried". Not for the millionth time.

    > >

    > > I dont mind that at all.

    > > But if the population isnt large enough to support both then just form teams.

    >

    > But if the population isnt large enough to support both then just make soloQ.

    >

    > You see where this ends? We need some new idea. Some form of matchmaking with seperate leaderboards, but a fair matchmaking to _keep all people play together_. Rework the teamQ-access to matches - only duos of about the same rank on each side for example, not one high duo on one side, and two lower ones on the other. That is what they _should_ do.

    >

    > Simply bringing titles back is extremely cheap and makes the titles less and less worthy. Even new titles - what the heck, how much time can that consume? Most of the legendary titles sound like a mixture from metal bands anyway. And I can't hear "swiss will come soon" or "2on2 tourneys are high priority" anymore. Instead of some real rework of the system, some real improvement of the matchmaking _with teams_, they just try to keep as many people playing with the fewest effort possible.

    >

    > But I am an ele main in PvP, I know what it feels like to get the runaround.

    >

    > €: Oh I forgot. If they would finally finish swiss tournaments, will they revert the duoQ again? Because that will be the on-demand place for competitive teamQ, right? I start thinking we are being fooled.

     

    But this is a team-based game...and ranked is where people are supposed to play competetively...thats like throwing random soccer players together and saying its competetive.

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