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Amaranthe.3578

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Posts posted by Amaranthe.3578

  1. > @"MikeL.8260" said:

    > Wait what? If there are no titles now what do we even get out of PvP. I honestly can't find any motivation to improve anymore...

    >

    > kitten I hadn't heard about this till now. Who the kitten came up with the idea of un-rewarding ranked pvp?!

     

    You have your reward track and during the season the ranked reward track....You can get legendary armor from pvp...Are these rewards not enough?

  2. > @"Azure The Heartless.3261" said:

    > > @"Amaranthe.3578" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Amaranthe.3578" said:

    > > > > Dont you want to push people to forming groups-?

    > > >

    > > > Yes but only on the fly.

    > > >

    > > >

    > >

    > > What?

    >

    > PvP as it stands now rewards the group that is quickest to get its kitten together after being shoved together at random.

    >

    > So, yes. But only on the fly.

    >

    > Whether that is the best way of doing that is very debatable.

     

    Are we playing the same game? Do you actually see any meaningful coordination in solo queue?

    If youre forming the group at random for them then the people didnt form a group X_X

  3. > @"Ithilwen.1529" said:

    > > @"Amaranthe.3578" said:

    > > > @"Ithilwen.1529" said:

    > > > The "cooperation and coordination" tends to be on one side only. The teams themselves are to blame for the ban... all that farming of randoms.

    > >

    > > Did something forbid those randoms from forming teams?

    > >

    >

    > No, solo players like myself often don't want to be on teams. I don't want to follow some "leader" nor be ordered around. Beside that, I feel things are more meaningful when I do it solo.

    >

    > Years ago, ANET merged "solo arena" and "team arena." That was not a good choice. The mix caused a situation where teams stomped solos.

    >

    > Now, with the population, I suspect it'd be difficult or impossible to split the modes again. Match wait times would increase. **An all team situation would be even more elite than raids... many would be unable to get a match.** This would cause population to drop still further.

    >

    > The only reasonable choice is solo queue. ANET has offered the compromise of duo queue (which I think is a mistake , though I understand the reasoning. )

     

    I find the term "solo mmorpg player" an oxymoron....youre clearly playing the wrong game.

    If you dont want to pug a few people from map chat and get to know people(god forbid you join a guild) you deserve to be stomped by others who are not hermits.

  4. > @"breno.5423" said:

    > Thing is, none build should have damage, sustain and mobility at the same time.

    > Mesmers have all this, and a lot of CC.

    >

    > If you want mesmer to be balanced, you must kill one of these 3 (four actually) things: damage, sustain, mobility, or CC spam.

     

    A lot of CC?

    This the most played mesmer build currently : https://metabattle.com/wiki/Build:Mirage_-_Carrion_Ineptitude

    Illuminate me on where do you see a lot CC...because besides Diversion,Chaos Storm and Daze of Phantasmal Mage I dont see any more CC.

    Sword/Pistol will offer more CC and the mobility you speak of but at the cost of conditions.

  5. > @"Mathias.9657" said:

    > I feel like short of deleting mes from pvp, ppl will always have major issues with the class. It is not designed for pvp, it's a straight up pve class. 'confusing your opponent' with clones is not an acceptable pvp mechanic. In the odd chance you land a hit on the mes after tabbing through 9000 clones he's invuln then****_ invis because this games pvp is a joke that the devs will never take seriously._**** Regardless how powerful it is, no 1 can deny it is pure cancer to fight against. Unfortunately mes is not the only class with this issue either.. every single class has a build like this in pvp which makes you pull your hair out. What a 'fun' game amirite. It would be nice if devs looked past pve for like 2 seconds to see how ridiculous builds are in pvp.

     

    Then neither should you.

  6. > @"Dharma.9123" said:

    > > @"Dash Rydr.2835" said:

    > > @Dharma.9123 Bro learn to play please or.play some viable build. If u saying mirage is a nightmare then please fight in tournaments. You will see every player a nightmare pvp is not just limited to just press buttons.

    >

    > sPvp in this game is not for tournament players. I dont know statistic, but have feeling - average devision in game is between silver/gold.

    > Answer - become plat 3 and then will dont have any problems with mirage mesmer is not okay man (also use viable build for it please)

    >

    > One build counters another is okay (revenant vs condi mesmer is ike 0.02% for success with same skill). Revenant counter rifle DE thief - is okay.

    > Become good in game/use viable builds/play way better then opponent and then you (maybe) will win this duel - is not okay.

    >

    > Ow.. sorry. Your team done have portal? Then we will always outplay you with rotations. Nothing personal, just mesmer.

     

    Hold on a second there...did you just say its NOT okay to get better?

  7. > @"jportell.2197" said:

    > > @"Toron.4856" said:

    > > > @"Amaranthe.3578" said:

    > > > > @"Megametzler.5729" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > The problem players are having with the Mirage is that when they try to roll their face on the keyboard and just spam their offensives it doesnt work out as well is does for them in a regular mid-fight.

    > > > > > The Mirage is a duelist and is extremely fragile when caught with his pants down without an evade....you suggest to take away his dueling capability and leave him with what....exactly?

    > > > >

    > > > > The problem players are having playing mirage is that when they try to roll their face on the keyboard and just spam their offensives it works out and they do tons of damage.

    > > > > The mirage is a duelist and is not fragile at all when caught without evades - they have plenty of other disengaging tools like teleports, on demand stealth, portal and more. If they kitten up, hardly any class can stop them from disengaging. Core guard for example only has 2 gap closers, Sword 2 usually being used in fight for blind and symbol. That is what makes it high reward, low risk. I think mesmer should have to choose between high sustain and high damage in their traitlines - the split I mentioned above would be my spontaneous idea. Doesn't address the various teleports, but I might be okay with those if they tune other things.

    > > > >

    > > > > And while I usually only play power mesmer from time to time (until the CS nerf lol), I did try condi mirage a bit in Plat. Without any training, any muscle memory - and I did way too good. The same only worked with scourge a couple of months ago - well, I admit, that was even easier. :lol:

    > > > >

    > > > > Because I might be developing some kind of fetish here: Yes, they should tune down holo, spellbreaker and stuff as well. Don't worry, I am not only complaining about mirage. :smile: These classes limit build diversity extremely. When did we have a condi build being strong that was not scourge or mirage...?

    > > >

    > > > To my mind the meaning of fragile is something that takes a lot of damage when you hit it...which is exactly the case with mirage.

    > > > By your meaning thieves are not fragile because they have lots of evade and disengage potential.

    > > >

    > >

    > > The keyword is "when you hit it"

    > >

    > > Dodge while stunned

    > > Jaunt

    > > Blink

    > > Portal

    > > Evade

    > > Stealth

    > > Sword 2

    > > Distortion

    > > Sword Ambush

    > > Breaking target

    > > Etc.

    > >

    > > :-)

    >

    > Sword ambush can't be used while stunned even if the mirage does dodge.

    > Most people don't use blink they use sig of midnight. And if they use blink they aren't using signet of midnight.

    > Stealth is 3s on a 30s CD. Ranger and engineer have better access. (Aside from the aforementioned signet of midnight)

    >

    > Portal is a LOOOOPNG CD.

    >

    > Jaunt won't even teleport you out of most AOEs the distance is so short.

    >

    > As for sword it has been nerfed with a CD increase, had its evade time reduced. Then had its damage reduced. What more do you want here?

    >

    > Distortion is once again a long cooldown.

    > Vigor has been nerfed, conditions application have been nerfed.

    > Condi cleanse has been nerfed.

    >

    > If you want mirage to have less evasion uptime give it the same boon access while maintaining the damage output of holo.

    > Or give it the 1vX sustain of spellbreaker.

    > Or the AOE pressure of a reaper.

    >

    >

    > Right now mirage is mainly a good 1v1 class, still can't really stand on a point against most meta bruiser builds, still forced into portal, and still weaker to condis than most other classes.

    >

    > The inspiration variant just doesn't have the damage to really be relevant at, and its sustain is still not on par with a SB.

     

    Im starting to thing all these whiners are the kind of people that attack mesmer clones and rage

  8. > @"Toron.4856" said:

    > > @"Amaranthe.3578" said:

    > > > @"Megametzler.5729" said:

    > > > > @"Amaranthe.3578" said:

    > > > > The problem players are having with the Mirage is that when they try to roll their face on the keyboard and just spam their offensives it doesnt work out as well is does for them in a regular mid-fight.

    > > > > The Mirage is a duelist and is extremely fragile when caught with his pants down without an evade....you suggest to take away his dueling capability and leave him with what....exactly?

    > > >

    > > > The problem players are having playing mirage is that when they try to roll their face on the keyboard and just spam their offensives it works out and they do tons of damage.

    > > > The mirage is a duelist and is not fragile at all when caught without evades - they have plenty of other disengaging tools like teleports, on demand stealth, portal and more. If they kitten up, hardly any class can stop them from disengaging. Core guard for example only has 2 gap closers, Sword 2 usually being used in fight for blind and symbol. That is what makes it high reward, low risk. I think mesmer should have to choose between high sustain and high damage in their traitlines - the split I mentioned above would be my spontaneous idea. Doesn't address the various teleports, but I might be okay with those if they tune other things.

    > > >

    > > > And while I usually only play power mesmer from time to time (until the CS nerf lol), I did try condi mirage a bit in Plat. Without any training, any muscle memory - and I did way too good. The same only worked with scourge a couple of months ago - well, I admit, that was even easier. :lol:

    > > >

    > > > Because I might be developing some kind of fetish here: Yes, they should tune down holo, spellbreaker and stuff as well. Don't worry, I am not only complaining about mirage. :smile: These classes limit build diversity extremely. When did we have a condi build being strong that was not scourge or mirage...?

    > >

    > > To my mind the meaning of fragile is something that takes a lot of damage when you hit it...which is exactly the case with mirage.

    > > By your meaning thieves are not fragile because they have lots of evade and disengage potential.

    > >

    >

    > The keyword is "when you hit it"

    >

    > Dodge while stunned

    > Jaunt

    > Blink

    > Portal

    > Evade

    > Stealth

    > Sword 2

    > Distortion

    > Sword Ambush

    > Breaking target

    > Etc.

    >

    > :-)

     

    I think if you list all the evade thief has it will be even more impressive?

    Whats your point though? Mirage needs these evades to survive

  9. > @"Megametzler.5729" said:

    > > @"Amaranthe.3578" said:

    > > The problem players are having with the Mirage is that when they try to roll their face on the keyboard and just spam their offensives it doesnt work out as well is does for them in a regular mid-fight.

    > > The Mirage is a duelist and is extremely fragile when caught with his pants down without an evade....you suggest to take away his dueling capability and leave him with what....exactly?

    >

    > The problem players are having playing mirage is that when they try to roll their face on the keyboard and just spam their offensives it works out and they do tons of damage.

    > The mirage is a duelist and is not fragile at all when caught without evades - they have plenty of other disengaging tools like teleports, on demand stealth, portal and more. If they kitten up, hardly any class can stop them from disengaging. Core guard for example only has 2 gap closers, Sword 2 usually being used in fight for blind and symbol. That is what makes it high reward, low risk. I think mesmer should have to choose between high sustain and high damage in their traitlines - the split I mentioned above would be my spontaneous idea. Doesn't address the various teleports, but I might be okay with those if they tune other things.

    >

    > And while I usually only play power mesmer from time to time (until the CS nerf lol), I did try condi mirage a bit in Plat. Without any training, any muscle memory - and I did way too good. The same only worked with scourge a couple of months ago - well, I admit, that was even easier. :lol:

    >

    > Because I might be developing some kind of fetish here: Yes, they should tune down holo, spellbreaker and stuff as well. Don't worry, I am not only complaining about mirage. :smile: These classes limit build diversity extremely. When did we have a condi build being strong that was not scourge or mirage...?

     

    To my mind the meaning of fragile is something that takes a lot of damage when you hit it...which is exactly the case with mirage.

    By your meaning thieves are not fragile because they have lots of evade and disengage potential.

     

  10. > @"Aza.2105" said:

    > > @"Amaranthe.3578" said:

    > > The problem players are having with Mirage is that when they try to roll their face on the keyboard and just spam their offensives it doesnt work out quite so fantastic is does for them in a regular mid-fight.

    > > The Mirage is a duelist and is extremely fragile when caught with his pants down....you suggest to take away his dueling capability and leave him with what....exactly?

    >

    > They are not fragile. The best form of tanking is not getting hit at all. And mesmer is master of not taking direct damage. Don't pretend like you don't know why they don't. With that said, even when the tankiest class specs for max toughness or health and purposely takes every defensive type skill and trait. They will melt in seconds. Ultimately, Condi Mesmers problem is just a reflection of bigger problems going on with the game itself. Damage is too high overall in pvp, boons are too abundant.

     

    I still stay behind what I said. They have evades but are fragile....similar to thieves.

    Im not going to claim to know much since I only play at gold 1-2 but I am not seeing an over representation of mirages...if anything the most popular class I see is necro by far.

    I can also say that as a mirage I saw a huge difference from unranked to silver to gold like I didnt with other classes, in silver especially people constantly attack my clones and cuss and me - this doenst happen at gold at all.

  11. The problem players are having with the Mirage is that when they try to roll their face on the keyboard and just spam their offensives it doesnt work out as well is does for them in a regular mid-fight.

    The Mirage is a duelist and is extremely fragile when caught with his pants down without an evade....you suggest to take away his dueling capability and leave him with what....exactly?

  12. > @"gw niko.1049" said:

    > > @"Amaranthe.3578" said:

    > > The fundamental problem is that you're looking for a fair/balanced competitive experience instead of playing the game just for the lolz like its meant to be.

    >

    > The game was suppost to be like that and kind of was it at the start. It could be. Anet just didn´t make the right decisions.

    > Also the pvp in this game was promoted to be "competetiv". That´s why it was seperat from other game modes, everyone has the same lvl and gear.

    > I don´t expect too much to change tho. I watched this some years now and how the game was going it´s way.

    > But this post doesn´t hurt and I have the time.

     

    I am sorry but I just cant understand what your are trying to say.

  13. > @"ReaverKane.7598" said:

    > Why are you standing up against the wall?

    > Anyway, that's unusual, i seem to remeber not using it because it's sunk deep within the asura skull and looks weird from the sides, but i don't remember it not being shown at all.. Maybe your character head is so big it actually creates that effect?

    >

    > Side-note: I wouldn't call a studio owned by one of the largest MMORPG producer and distributor "Indie".

    The bug happens on all asura characters.

    The video wast made by me.

    I know they are not an indie company. They just conduct themselves like one.

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