Jump to content
  • Sign Up

Amaranthe.3578

Members
  • Posts

    691
  • Joined

  • Last visited

Posts posted by Amaranthe.3578

  1. We missed an opportunity for a zojja-snuff moment this episode and id like to ask if zojjas ever going to come back and why is she not recovered yet while logan already has.

    Why havent we heard from her? It has something to with the voice actor? A different reason?

  2. > @"Castigator.3470" said:

    > > @"Amaranthe.3578" said:

    > > > @"Jimbru.6014" said:

    > > > What the OP quoted is the last we have heard of Zojja in game. It has also been rumored that Felicia Day and GW2 are not working together anymore. Fortunately, Zojja having been through hell in HoT and recovering off screen gives GW2 a ready made excuse to bring her back with a different actress should they desire to do so; any changes in voice or personality can be blamed on the effects of her time in the blighting pod. I can imagine a quote: "You'd talk differently too if you'd had soul-eating vines wrapped around YOUR throat for weeks!"

    > >

    > > I doubt people will even notice the different voice.

    >

    > I doubt there will even be a difference as far as the german client is concerned. Stephanie Kindermann (Zojja) has done a really good job there.

    > In fact the litmus test for a good synchronization is if it feels more natural to you in your native language and as far as I am concerned, GW2 has passed that.

    > The other client with voiceover is the french client, but I was unable to find the doubleuse for Zojja. To my ears the french synchonisation sounds good, but I'm not a native speaker. And the new Rox voice was considered good, as far as I can tell. I have no info on the german voice for Rox, but as far as I can tell no change occured over here.

    >

    > But I know that people can be very critical of new, or different voice actors. If that's the main reason why we won't see Zojja ever again, the best policy may be to either recast the voice actor, or more drastically, make Zojja a mute, who has to use sign language, or a text to speech device.

     

    They can always just say that she suffered some damage like you said and give her a robotic voice or something.(tech that she cant talk without)

    There are so many ways to work around it.

  3. > @"Jimbru.6014" said:

    > What the OP quoted is the last we have heard of Zojja in game. It has also been rumored that Felicia Day and GW2 are not working together anymore. Fortunately, Zojja having been through hell in HoT and recovering off screen gives GW2 a ready made excuse to bring her back with a different actress should they desire to do so; any changes in voice or personality can be blamed on the effects of her time in the blighting pod. I can imagine a quote: "You'd talk differently too if you'd had soul-eating vines wrapped around YOUR throat for weeks!"

     

    I doubt people will even notice the different voice.

  4. > @"Svennis.3852" said:

    > > @"Amaranthe.3578" said:

    > > > @"Svennis.3852" said:

    > > > Silver lining, given all the cameos this episode, if she's gonna appear it'll likely be soon.

    > >

    > > I dont understand why they keep hiding her.

    > > If the voice actor isnt available just get a new one nobody will care.

    > I believe Felicia Day has said she has the time/desire. My guess is they don’t want to pay her rate which is likely higher than most voice actors.

    >

    > In that case I wish they’d just recast, too, but eh...

    >

     

    How can her rate be high? she isnt really a big name or anything o,o

    If her rate is high for some reason I think that by now they can recast her with anyone since most people forgot her voice since we havent heard from Zojja for a long time.

  5. > @"Yamazuki.6073" said:

    > > @"Amaranthe.3578" said:

    > > What pvp desperately needs is a game mode thats not 5v5 point-domination

    > > Without any variety or new modes spvp will die

    >

    > New maps/modes wouldn't help pvp in the _long term_.

    >

    > > @"Linken.6345" said:

    > > You guys keep saying raiding community is toxic, ever thought you get back what you sling at others?

    >

    > This assumes anyone who acknowledges this fact has been a victim. I have not been one, meanwhile I see it happen to others. it's normal for any "end game" content for any game.

     

    Huh? its the _**only**_ thing that can help spvp in the long term.

    Long-term players are dropping because they are bored to death of the same game mode over and over without any real variey.

  6. > @"Svennis.3852" said:

    > Silver lining, given all the cameos this episode, if she's gonna appear it'll likely be soon.

     

    I dont understand why they keep hiding her.

    If the voice actor isnt available just get a new one nobody will care.

  7. > @"Fenom.9457" said:

    > I guess since most of it can't be proven they're allowed representation? There are also Svanir in Hoelbrak… Think Count Dooku - everyone knows what he's up to, but nobody can prove its him 100% for sure

     

    That makes no sense ;x

  8. > @"cryorion.9532" said:

    > > @"Amaranthe.3578" said:

    > > The simple answer to your infantile question is yes.

    > > People will crunch the numbers and something will always be on top and in a competitive environment where people care more about winning people will flock to whats on top.

    > > You want a game thats 100% skill based? completely balanced without any luck elements? go play chess.

    >

    > If you can't undestand that I want anet to balance things that are overtuned at the moment and you call it infantile then I am sorry.

     

    > @"cryorion.9532" said:

    > > @"Amaranthe.3578" said:

    > > The simple answer to your infantile question is yes.

    > > People will crunch the numbers and something will always be on top and in a competitive environment where people care more about winning people will flock to whats on top.

    > > You want a game thats 100% skill based? completely balanced without any luck elements? go play chess.

    >

    > If you can't undestand that I want anet to balance things that are overtuned at the moment and you call it infantile then I am sorry.

     

    What you almost insanely fail to understand is that there is inherit imbalance in the mechanics themselves and no number-tuning will ever be perfect or even close.

    You can clearly see them tuning and tweaking numbers constantly, are they just retarded? Maybe you should go join a-net and fix everything with a little bit of number tuning eh?

  9. > @"cryorion.9532" said:

    > > @"Obtena.7952" said:

    > > > @"cryorion.9532" said:

    > > > > @"Obtena.7952" said:

    > > > > > @"Amaranthe.3578" said:

    > > > > > If you make the classes unique - it becomes harder to balance them and the other way around.(more balance - more homogeneous claases)

    > > > > > This game is very casual in nature and they decided to make the classes very unique - just play what you want because balance is impossible.

    > > > >

    > > > > Yup ... we get different styles of play and there is some compromises to that. Some people just don't want to acknowledge balance is harder to achieve; I guess faith is a strong virtue. We will see; we are _only_ 6 years in.

    > > >

    > > > It must be super hard to lower certain damage modifiers and/or base damages to equalize damages... hmm...

    > > > Anet even split PvE, WvW and PvP so they can put different values in each game mode, yet it still seems super hard to balance and equalize.

    > >

    > > Except balance isn't JUST about DPS ... hum ...

    > > especially in PVP .... hum ...

    >

    > So it is that hard to reduce heal numbers on skills? Reduce boon uptimes on skills? Reduce boon application/removal/corrupt on skills? Increase cooldowns on skills that are used way too often, reduce mobility skill ranges so people stop escaping so easily and so on... just open your mind to possibilities :)

    > Maybe it's just about what anet wants to be overpowered for certain amount of time, rather than what they accidentally made op.

     

    The simple answer to your infantile question is yes.

    People will crunch the numbers and something will always be on top and in a competitive environment where people care more about winning people will flock to whats on top.

    You want a game thats 100% skill based? completely balanced without any luck elements? go play chess.

  10. > @"Axl.8924" said:

    > > @"Amaranthe.3578" said:

    > > > @"MikeL.8260" said:

    > > > You really think that GW2 lacks balance? Try other MMORPGs with PvP and then return here, you will change your mind.

    > > >

    > > > Even MOBAs lack balance and they literally have no PvE content to spend resources to. I returned to LoL a couple of days back after a 3 year break, played a couple of games against AI just to refresh my muscle memory and immediately jumped into an actual game, obviously rusty I didnt expect much but I got lucky in the early game got a double kill and then I was so far ahead the opponents that I actually carried my team.

    > > > #balance

    > >

    > > I actually think that considering how unique the classes are the balance is very good.

    > > The popular whine in this forum is that a-net simply doesn't "do enough" to balance their competitive pvp and that if only they "did more" - classes would be unique and perfectly balanced.(which ofc is impossible)

    > > As you can see by the first few nonsensical borderline moronic comments people just dont understand

    >

    > Shoehorning necros as boon corruptors isn't balanced though.Its very broken in spvp and nearly useless in pve, and necros aren't the only ones having issues, dare i mention lets say elementalists?

    >

    > Elementalists have problems of survivability and tempest is still underpowered for pve.

    > Anet needs to give a role for all the older stuff, like they did for scrapper in pve and warrior still being good with banners and stuff.

    >

     

    Dude, obviously there are still some issues and theres always gonna be work to do but its not nearly as bad as people on the forum claim it is.

    And when compared to other MMOs Ive known its very good.

  11. > @"MikeL.8260" said:

    > You really think that GW2 lacks balance? Try other MMORPGs with PvP and then return here, you will change your mind.

    >

    > Even MOBAs lack balance and they literally have no PvE content to spend resources to. I returned to LoL a couple of days back after a 3 year break, played a couple of games against AI just to refresh my muscle memory and immediately jumped into an actual game, obviously rusty I didnt expect much but I got lucky in the early game got a double kill and then I was so far ahead the opponents that I actually carried my team.

    > #balance

     

    I actually think that considering how unique the classes are the balance is very good.

    The popular whine in this forum is that a-net simply doesn't "do enough" to balance their competitive pvp and that if only they "did more" - classes would be unique and perfectly balanced.(which ofc is impossible)

    As you can see by the first few nonsensical borderline moronic comments people just dont understand

  12. > @"Ithilwen.1529" said:

    > I don't find the classes very unique. They have become less so over the years with skills distributed among various classes ( confusion, moa and alacrity were all once unique skills of Mesmer and no longer are .)

    >

    > So I don't find the point valid. **ANET has attempted to balance by distributing skills. It has been ineffective and reduced class uniqueness in the bargain.**

     

    You dont find the classes unique?

    All the classes have very unique mechanics that make each class play very differently, take a look at the clothies : mesmer ele necro

    clones/attubemnts/shroud are very distinct mechanics

×
×
  • Create New...