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Mungo Zen.9364

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Everything posted by Mungo Zen.9364

  1. You don't ever _need_ a guild but, they are great in many ways. As you can join up to 5 guilds what I had done in the past is asked to join guilds that were advertising in /m to get a sense of what they were about. Some guilds are focused on specific stuff like PvP, Raiding or the like, while others are general big fun groups of players helping each other out. I would suggest joining a couple guilds and see if they fit who you are and what you want from the game. If you join a guild and never connect then that's okay, there are many out there to choose from. As for joining a guild while leveling, go for it. There will be many questions they can help answer in real time while you learn the game and most guilds have players who are happy to come help you overcome content you may be having issues with. You will likely make some new friends along the way to help guide you to the best choices for you!
  2. > @"Arheundel.6451" said: > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > 2)Hint for new features....alliances? legendary armor? > > 3)Location of the new expansion like possible locations? > > 4)Monsterpedia? > > After one whole year not even a single new info.... How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s.
  3. > @"judeobscure.2537" said: > mungo zen.9364, thank you so much for your comment. > > that's helpful insight. i like your suggestion about also evaluating at lvl 80 across classes. > > do you play with any self-imposed limitations or other rules variants similar to what danikat.8537 and i were discussing? > > as danikat had asked, i think my main motivations here are: > > a. making combat challenging throughout > > b. experiencing combat in way that allows me to experience and learn the enemy movesets and abilities as well as those of my own character/class. > > c. add quality and value back into the combat so as to make it more enjoyable, thereby making the overall experience of the game more enjoyable. i'm finally starting to understand and appreciate the lore aspect of the game, but the enemies not offering much challenge contradicts the importance they have in the lore/story/world-building. that disconnect between what enemies represent from within the story and the challenge they represent in combat leaves me unsatisfied. > > i consume games and stories at an excruciatingly slow pace and know i won't have the time and stamina to blast through lvls 1-80 and the story repeatedly which is why i'm considering this type of playthrough. i'm hoping to increase the quality of the experience as per my preferences. but i'm very ignorant of the combat mechanics and game systems so i'm trying to educate myself a bit more first, although i'm sure i'm gonna run into some things i don't count on. > > permadeath sounds appealing too, but i'm afraid like pacificterror.7805 was remarking, i'm just not skilled enough, nor do i imagine i would have enough time and stamina to play through again if i died near the end of my story. > > mungo zen, how would you describe your motivations when you play? > > i think that's another aspect i'm interested in exploring during this playthrough - to better understand the structure, ambitions, and limitations of the rpg experience in mmos. i've really only started to learn about the different ways rpgs work across different mediums (tabletop, boardgames, solo crpgs, mmos), and i think i'm trying to determine the rpg experience that works best for me going forward. > > please feel free to also share other thoughts on the broader topic of different strategies/approaches you use and recommend to best enjoy gw2. > > thanks all :smile: I found that at level 80 in Zergs I wanted to do less DPS to allow more players to get involved in events. Sometimes events end very quickly as players are maxing their DPS which has led to community Mentors and Commanders during these events to call out for "Auto Attack Only" to extend the time an event or champion is available for players to tag. By creating 'Zerg' builds focused around providing more utility and less DPS I found a nice balance between enjoying the combat mechanics for my profession and overpowering the mobs. Having observed how combat is developed for games, one consideration is Time To Kill (TTK). This can be measured in seconds, in button presses, in actions taken or others. I have found that in GW2 solo combat that feels 'good' for me lasts a 3-5 seconds or about 1-2 rotations through my main offensive skills (perhaps up to 10 actions/keystrokes). I don't really care about shorter combat, swatting flies is an annoyance more than an enjoyment. On the other end, soloing Champs for a couple minutes where I get to run through all my tools and rotations multiple times can be very enjoyable. Over time I learned that it is harder on yourself to avoid self-sustain abilities, traits, skills and gear if you want to take on greater challenges solo or in small groups. The relevance here is that at level 80, there is no gear grind or escalator, rather this game offers horizontal progression. You won't be looking for the next most powerful piece of gear every new Release to upgrade to, but rather, alternate stat combos to augment how you play your chosen profession. So I think, after that, I am answering some of your questions. I enjoy feeling the combat in this game, I expanded my understanding of Utility and Support skills to increase my sustain, which in turn reduces my DPS and allows me to experience the flow of combat in a manner I enjoy. And I apologize since I am looking at this primarily from a level 80 standpoint. After getting all 9 Professions to 80 I didn't see the need to invest into the 1-80 again. Now that said, what I have told friends or guildies that are new to the game is to try out all the weapons and utility skills your class offers. You can go to the PvP lobby and try out all the skills and utilities to get a feel for how they work in game on a target dummy (Caution, PvP and WvW have slightly different takes on about 800 skills in this game, some have different CD which will be the most notable effect when testing, most are damage or coefficient related however). Don't just look at what the skills do but feel them. Some skills you can be cast while moving, some force you to stop, some stop casting when you move. Some skills can be cast while another skill is being cast even. As well there is the pre-cast and after-cast animations, and travel time for ranged skills. My favorite MMO have been SWtoR and GW2 as I enjoy flowing combat, similar to a dance. The pacing of CD's on some professions and builds in GW2 creates a very dance like rotation. Referring to myself above, 3-5 seconds of dancing, or chain pulling mobs into the dance to keep the fun rolling is really enjoyable for me.
  4. An in-depth storyline for Choya and the Commander. I’d play that. Replace Choya with anything else tho and the idea is terribad. Jokes aside, Choya or nothing.
  5. > @"Sindrela.1846" said: > atm i got access to chrono, going to run arround finding pof hero challenges, im rotating between the mesmer and engineer. > > can see i need to get so much stuff, got 500 tailor, but looked at what i need to make my first piece of pink (kitten) armour and wow... but now i know why some folk are simply swatting mobs that take me a good fight. The difference between Exotic and Ascended gear should be about 3-5% overall, while upgrading the weapons will provide more of a boost than armor. My Mesmer in full Ascended is very strong but, not as strong as my Necro in Exotics with Ascended weapons.
  6. An interesting topic. I wonder if your study might be better done at level 80 and across all classes rather than through the leveling process. I suggest this as player characters get different upgrades while leveling such as unlocking traits and skills that are not equal across all professions. Some professions just flat out struggle at levels where others are speeding along even in similar gear. It should be a fairly easy study to get a full set of each tier of gear (white, blue, green), exclude runes and sigils, and go bash a few events or mobs at level 80.
  7. Maybe start here? https://wiki.guildwars2.com/wiki/Profession This is a decent starting point, but it is hard to define or explain the professions in GW2 as they are not like other games for the most part. While Thief is what you expect (stealth, stealing, ambushes) Necro is not what you expect (doesn't raise undead really). I will try my hand at giving each a sentence based upon my experience that is accurate tho, it may be a fun exercise. Warrior - Weapons Master, prefers melee with heavy armor Thief - Subtlety and Stealth, deadly 1v1 Elementalist - Powerful offensive and defensive spells combined with low health Guardian - Plate support class that can do a bit of everything pretty well Ranger - Pet class focused on nature, can switch from melee to kiting and back in combat Mesmer - Caster Class that uses Illusions to confuse enemies, uses time warping effects Revenant - An alternate look at plate/melee to Guardian and Warrior (requires HoT) Engineer - Uses 'Kits' to provide unique weapons like bombs, turrets, flamethrower Necromancer - Melee caster class that can 'change form' to become more powerful, summons minions
  8. I voted 'Between' as I think the challenges presented in HoT and PoF are different. I do not think PoF is technically easier than HoT, just differently difficult.
  9. > @"Veprovina.4876" said: > > @"Mungo Zen.9364" said: > > > @"Veprovina.4876" said: > > > I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead. > > > > > > One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while. > > > > > > Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance. > > > > > > So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem. > > > > > > EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it. > > > > Knockdown can be canceled with any Stun Break > > > > https://wiki.guildwars2.com/wiki/Stun_break > > > > This game tries to balance offensive and defensive skills and traits among the classes in various ways. You can avoid all defensive traits but, it is to your advantage to use the tools you have available to you to overcome the areas your profession and player skills fall short. > > > > > > Doesn't work for me for some reason... All my skills go on cooldown, including utility and elites. I don't see how i can "stunbreak" out of that one... > > The second part was i assume not directed at me? The second part is an open comment on the game mechanics in place. Each profession has weaknesses which can be adapted for in build and gameplay. As well, each player has variable skill and can adapt their builds to suit their skill level. I have no shame in using Marauders over Berserker as the extra Vitality helps me with my own deficiencies in being successful playing this game, as an example. BTW, with the "all skills on cooldown" after being stunned or knocked, try using Mirror Images or Blink on your skill bar and see if they go on CD. Mirror Images is often on my Utility bar and half the reason is the Stun Break. Another option is to go Restorative Illusions in the Inspiration trait line, which gives your Shatters a condi cleanse that can remove a Stun type effect from you. Shatters should not be affected by Stun effects, you should always be able to pop one off.
  10. > @"Veprovina.4876" said: > I kinda agree, there's too much CC being applied to the player, and your CC often does nothing to even some trash mobs (because they have that locked stun bar all the time). Another annoying thing is that if you get knocked down, it usually lasts for 5-10 seconds. I've never seen this kind of "effect" in simmilar games, at least not for so long. This is either an oversight or a bad idea because it only takes 5 seconds for mobs to kill you when you're not dodging so idk what that's about. What's worse, most of the enemy CC is instant and can't be defended against. You can only stunbreak when you're stunned but there's nothing against being knocked on the ground as far as i know. So once you're insta kncocked down, you're dead. > > One example of bad design is 2 parts of the Skyscale collection for example. One has you fighting an obscure Champion event that is extremely hard to get to due to it being in the edge of the map with all the branded enemies, weird terrain and a labyrinthine layout - which is why people don't do the event, that event is dead. Yet you have to do it for your skyscale. The problem? I waited there for about 30 minutes with a mentor tag for someone to show up, only for someone to actually show up, start the boss and log off. So i thought, fine i'll try to solo it. The other problem? It's dirt easy, you just strafe around the 3 hour telegraphed attacks and wittle down his health. Was fighting him alone for 30 minutes and got around 30% of his health down. Do you see the problem about having to do a required event with a meatshield boring bossfight for two hours? And my damage isn't that bad at all, the boss is just that tanky and doesn't scale. Thankfully some people showed up and helped after a while. > > Another one, I was doing the Skyscale collection "Skyscale flight" and one of the rifts is in the middle of a harpy grounds thingy near the Skimmer ranch. I thought, i'll just fly in there and hover near the rift. Yeah right... Was instantly shot down by 5 harpies and killed because of perma CC and i couldn't get up. That's not really supposed to happen, i think that's some bad design getting permanently CCd without being able to do anything. That's not fun, nor is it skillful. I finally managed to kill them one by one, then went to the Skyscale spot and got the rift. So it is on ohe hand - tactful. You need tactics in that case, you can't rely on your skills because of the CC so you need to think ahead in that particular instance. > > So you do get the tools to fight the mobs and you get mobs to even bypass most fights. But some fights are so hilariously badly done that i can't help but think they're oversights. And it's true, a lot of high level content relies on CC spam you can't be ready for, nor can you mitigate all of it. Level 80 maps are supposed to be hard to deal with. That's why you have mounts so you can skip the CC mobs, Crystal Champion masteries to avoid being dismounted etc. But i do agree they should tone down the CC a bit. I hate harpies with a passion now. But those CC heavy areas are kind of rare in the grand scheme of things so i don't really think it's THAT much of a problem. > > EDIT: I just want to point out that i'm an Assassin's build Mesmer and even i can tank most of the hits in high level maps. And the amount of times that i actually can't and get perma CCd is very few and far between. So far i know which mobs do that and i approach them differently so that problem kinda fixes itself. I still think it's an oversight that shouldn't happen, but you CAN deal with it. Knockdown can be canceled with any Stun Break https://wiki.guildwars2.com/wiki/Stun_break This game tries to balance offensive and defensive skills and traits among the classes in various ways. You can avoid all defensive traits but, it is to your advantage to use the tools you have available to you to overcome the areas your profession and player skills fall short.
  11. > @"Sindrela.1846" said: > atm im struggling between my scrapper (just got barrier) and my mesmer, with can i be kitten to do the storry again, grab the hero points. mesmer is struggling more than engi, with all the mobs determined to be right in my face every fight. I keep Phantasmal Defender in my Utility Skills for most Chrono builds to reduce pressure on myself. Opening with any clone or phantasm can cause mobs to target the illusion first, and Phantasmal Defender’s taunt adds another layer to that. I do primarily play Chrono as I enjoy Continuum Split as a Prof mechanic over anything Mirage offers. Learning how to use it effectively to double up on defensive or offensive plays or leaning into the health and position reset it offers can give you a great many options to work with in any scenario. PS: Mesmer isn’t bad, it can be challenging to maximize its potential, but in a vacuum it is a good profession. It would benefit from some attention to bring it to the level of say Necro or Guardian.
  12. Currently we have 30 combinations of Specializations per Profession with the 3 spec system. That is 10 with Core only, plus 10 per Elite Spec. Another way of considering it is 30 combinations of Minor Traits to select from. Each individual Specialization offers 27 different combinations of Traits. This gives you 81 possible Trait combinations within the 3 chosen Specializations for a given build. 81 combinations of Traits for each of the 30 combinations of Specializations. Overall, 2430 different combinations per Profession. While individually there are only 21 Minor and 63 Major traits for any given profession, its the number of combinations available that I think are worth noting. While adding more Traits or Specs to this system would provide more options, we already have a lot of options. While I am neutral on whether a change like this would be 'good or bad' I am very aware that currently this is one of the more complex/option filled systems for building a character in an MMO, and we haven't included armor types, weapon choices or runes and sigils. Do players think we need more options than we currently have, or do we need better options (or even less) to help tighten up what we already have?
  13. There are a lot of movies with the word End in the title......a lot of books, a lot of songs and poems..... Cultural reference is only valid if you are cultured.....pun intended
  14. You can mitigate some damage by choosing armor that has vitality or toughness to bulk your character up a bit. I run Marauders (power, precision, ferocity and vitality stats) gear with about 24k health on my Mesmer that allows me some sloppy lazy play where I can take a few extra hits and live (or live through that one big hit). You don’t need to go overboard with defensive stats but a few choice pieces will help with that part of getting hit and taking damage. There are also several professions that have teleports or leaps that can act like a dodge that might be useful as well. As well, although perhaps not as powerful as melee combat, there are a number of viable range builds on different professions that allow you to stay back and avoid some of the stuff you might need to dodge. Overall though, this game can be very forgiving once you get the flow of encounters and can pre-position yourself in the right places.
  15. > @"castlemanic.3198" said: > Figured this might be a fun topic, what kinds of things that would probably cost more development time and money than they're worth would you want in the game? > A new playable race with 1-80 staged exactly the same as the core races. Unnecessary and a waste of resources but it would be really well received. I also agree with the portable race track concept but would want to see options for mount specific course sets (land, air and sea). Something where players can build their own course and offer it to other players to play for everything up to competitive races and rewards. A UI overhaul with extensive user settings for all screens. It isn’t necessary but a QoL upgrade on the whole UI would be a huge help. I imagine we don’t have this yet because it is problematic to implement (cost and resources).
  16. It would be interesting to have a zone that is in/on a giant monster/creation. A giant turtle might be a good example. Large and ancient and mildly aware that an ecology has developed on itself. The other I think would be interesting would be an extended zepherite (sp?) zone where everything is on flying ships no actual land or water. Maybe some floating islands?
  17. I really enjoy the Mesmer gameplay in a vacuum. Far prefer the illusions to pets/minions/elementals overall, and think shatter is a pretty good tool. Mesmer has taken a beating in public opinion as there have been some heavy ‘tweaks’ over the past few years and many will bemoan the state of Mesmer (more so Mirage) in PvP/WvW. However in any game mode Mesmer can be fun and competitive in the right hands, it may not be as easy as say a Guardian, but it can be fun and have fair success.
  18. I like Aurene's story and how it has worked into the overall plot. I am not convinced that "End of Dragon's" means Aurene and other Elder Dragons will be dead, but rather the power they hold over Tyria will be diminished or removed in some capacity. It could be some form of prison (I could see Aurene using her magic to bind the other dragons in some form of irreversible stasis that also traps her for example), or perhaps some form of spiritual elevation to another plane of power (perhaps just leaving Tyria to explore, or transcending to become similar to Norn Spirits or the like). I would be disappointed if we get through the end of End of Dragons and we still have the same Elder Dragons kicking around. After the Gods and Dragons, who's going to be next?
  19. Given the vitriol you have towards so many aspects of this game, are you sure you are playing the right game? What keeps you logging in to play this game given the many issues you present? This game has a lot of fun stuff going on but it is just a game. When GW2 gets boring or frustrating for me, I leave it and go find something else to do because I don't have time to waste being frustrated by a product that is meant to be enjoyable recreation time. PS: I run dual monitor and I haven't had to minimize GW2 in order to look at other windows. There is a setting or two in the Options you might want to look at, Fullscreen Windowed. PPS: I ran LWS4 through IBS with no audio (cause I was watching movies on my other screen) while I ripped through the story in a couple hours. I did so primarily to access Rollerbeetle and Skyscale, but also to avoid as much of the story as I had a friend starting up who wanted to play through it with me when they caught up. Point being you can get through the story quickly and avoid the dialogue etc.
  20. > @"Ascyndaeon.1907" said: > Okay, as a player who is NEW to the game AND has the PoF expansion, are we going to ignore players like me who are trying to play the game normally and not use the thing that gets you all the way up to level 80? And since level 80 is when you're actually able to get and use a mount, and I am currently level 36 on my first character (as in, first character ever), it's pretty annoying being told "well just buy the expansion or be level 80 already" when it's pretty clear the game was originally intended to be played (for newbies) to grind all the way up to finally get a mount. It's pretty effin annoying that they don't just put it in at least for people that /do/ own the expansion (like me). I can see what you're saying for people playing the base game for free, but what about us? As someone else said, really disheartening getting dismounted on the opposite side of the map and then having to walk all the way back to get on it again (or I guess pay to get to a waypoint near the rental person). > Please ANet, give us a way to remount within the rental time limit... I appreciate that spending a silver to be dismounted isn’t the best feeling. At level 80 you can empower your mounts through leveling the masteries. This makes staying on the mount easier, and remounting available. Players who have unlocked the roller beetle have invested time and gold into their mounts and masteries, compared to paying a silver for up to an hour for a basic mount seems appropriate. If you are still leveling and haven’t unlocked the mounts and or associated masteries, why would you expect it to be working at full value? Like everything else it these games, as you level up and invest in your account your ability to use mounts (or more powerful armor and weapons, additional skills and traits etc) increases as well. That doesn’t mean you need to rush to 80 but, accept that there are things a newer account won’t be able to do until they have completed more of the game.
  21. > @"Touchme.1097" said: > > @"Mungo Zen.9364" said: > > > @"Touchme.1097" said: > > > Dear ArenaNet, > > > It became clear to me that most of the gaming community here doesn't like PoF maps and sitting in LFG for 4 hours waiting for players to join my squad just for one bounty champion has become unbearable. Why don't you just make normal bounties soloable and leave the group requirement only for legendary bounties? > > > It has become easier to find a legendary bounty squad in LFG than non legendary ones because some professions can solo them but this is actually unfair on those players who play professions which can't solo all the normal bounties. > > > Also please, don't make EoD like PoF with too much content built around groups because players like to get things done once and don't usually participate in that same event unless the rewards are seriously worth the time and the efforts like for the Meta events. > > > > > > I am sitting in PoF maps waiting for a squad to do my bounties for my achievement and titles and I would love to have some fun but the way you designed these events are taking the fun out of them. > > > > Whenever I am looking for a single bounty and I can't find a group already doing it, I will do one of two things. > > > > I will either use my Mentor tag and announce in /m that "XYZ Bounty will be pulled at [target location] in 3 minutes". This usually gets enough people on the map to finish the champ. This method is calling upon those players who are helpful enough and already there, players who won't be looking in LFG either. > > > > The other option is to Commander tag and LFG for a full Bounty Train for the map. Players are more likely to join a squad hitting multiple bounties rather than just one. Yes it requires a commitment to more time running the squad then just doing a single bounty but, I am sure you would trade your 4 wasted hours for 60 minutes of leading a squad and getting your stuff done and loot to go with it. > > > > > > > > > > I have tried the mentor tag on the other maps, it didn't make things better. It only made a difference in CO today because the daily was there today, but the other maps were quite empty and even after 4 hours gathering 5 players for a bounty has been a challenge. We are both not supposed to be put in this situation. > > I can't get a commander tag at the moment because I can't afford to pay the gold for it but I hardly believe it would make a difference for normal bounties as I have tried to show both the mentor tag and sitting with a squad advertised in LFG for hours. Legendary bounties pay more so the commanders usually do a legendary train squad. It was less about the commander tag and more about making a full bounty train for the map. I believe players who are using LFG to find something to do are more likely to join a squad doing a meta or multiple bounties than a single event or bounty.
  22. > @"Touchme.1097" said: > Dear ArenaNet, > It became clear to me that most of the gaming community here doesn't like PoF maps and sitting in LFG for 4 hours waiting for players to join my squad just for one bounty champion has become unbearable. Why don't you just make normal bounties soloable and leave the group requirement only for legendary bounties? > It has become easier to find a legendary bounty squad in LFG than non legendary ones because some professions can solo them but this is actually unfair on those players who play professions which can't solo all the normal bounties. > Also please, don't make EoD like PoF with too much content built around groups because players like to get things done once and don't usually participate in that same event unless the rewards are seriously worth the time and the efforts like for the Meta events. > > I am sitting in PoF maps waiting for a squad to do my bounties for my achievement and titles and I would love to have some fun but the way you designed these events are taking the fun out of them. Whenever I am looking for a single bounty and I can't find a group already doing it, I will do one of two things. I will either use my Mentor tag and announce in /m that "XYZ Bounty will be pulled at [target location] in 3 minutes". This usually gets enough people on the map to finish the champ. This method is calling upon those players who are helpful enough and already there, players who won't be looking in LFG either. The other option is to Commander tag and LFG for a full Bounty Train for the map. Players are more likely to join a squad hitting multiple bounties rather than just one. Yes it requires a commitment to more time running the squad then just doing a single bounty but, I am sure you would trade your 4 wasted hours for 60 minutes of leading a squad and getting your stuff done and loot to go with it.
  23. > @"Kovac.4372" said: > I was looking at a particular skin I want to get and it has a date noted that it's about to hit the gemstore ... but, how do people know this? I was looking at Wings of Love a few days ago and noted that it had a sale date already for later in February. I assume that the Wiki team are asking and receiving specific updates to BLTC and patch notes in advance to pre-build the pages. It might be this was published early by accident, as I don’t know why they would leak future sales on the wiki. And before pressing ‘post’ I wanted to check and link to this yet, the page myself and my partner saw cannot be found now....
  24. > @"Ashantara.8731" said: > And no start of a new event week today. Hmph. Even less motivated to do them. If you have done them once, then they are done, and no more doing is required :-) Best, worst content ever!
  25. > @"Svarty.8019" said: > Here's the "What If" scenario... > > If you get hit by the Chill condition, any Burning stacks you have get cancelled. > If you get hit by Burning, any Chill you have gets cancelled. > > I would suggest that notions of this ilk be considered by the developers as a way of mitigating condition spam and promoting more thoughtful play. > > It's just an idea. This punishes offensive condition use. In fact, in some builds, a player would cancel their own conditions out (Hello Elementalist, Necro and Ranger)! However, what if conditions could be applied via friendly fire? Oh you got a case of the burning, let me chill you friend!
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