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Touchme.1097

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Everything posted by Touchme.1097

  1. "September 22, 2017 Path of Fire release: Demonic Lore has been added to the game." Bring the Demon lords into Tyria, it's gonna be fun. There are plenty of villains that can threaten Tyria other than Elder Dragons and Disgraced Gods. Now that Gods have departed to new worlds there are a lot of opportunities for villains to ascend. A new evil race of monsters can threaten tyrians as well, the mist is full of opportunities to expand the current lore. Other worlds and other dimensions can possibly exist in the game's lore, see how aberrations can expand the lore in RPGs and it can actually deliver a successful product.
  2. In my opinion when a profession feels very strong in a game mode it should still feel strong after a nerf and it shouldn't feel out of meta. Some nerfs are definitely taking the Thief out of meta in the mobility department and I don't agree with that.
  3. Dear ArenaNet, Today I am lagging extremely hard and got disconnected with a connection error but my internet is fine, I can navigate through websites and play other games. I am having extreme lag issues in PoF maps. This problem has been going on for months now, please fix your servers, fix your systems preventing me to buy gems ingame and fix PoF maps to curb the lag problem preventing me to play the game. The path to success is narrow and full of obstacles, problems need to be fixed! Don't take my money for granted because I like the game please. Regards
  4. > @"Sobx.1758" said: > > @"Touchme.1097" said: > > > @"Sobx.1758" said: > > > > @"Touchme.1097" said: > > > > > @"Linken.6345" said: > > > > > > @"Touchme.1097" said: > > > > > > Dear ArenaNet, I am a Mac OSX user and it's currently impossible for me to install third party programs using the GW2 API since they use the .dll extension. > > > > > > It would be a quality improvement if Mac users could get some of the most popular Addons built in the Mac client because Addons are all built around the Windows client. > > > > > > Since Mac users are a minority of your customers and my idea wouldn't be a huge impact on the whole community, could you please release a built in dps meter for the Mac client? > > > > > > I want to constantly improve my dps but without a meter I am not able to progress any further. > > > > > > Regards. > > > > > > > > > > Good news you can improve your dps useing the raid training golem area. > > > > > It gives the dps meter you want. > > > > > Then use that muscle memory to replicate it were ever you like. > > > > > > > > I have to disagree with you because the training Golem doesn't behave like a raid boss, it just stands still and takes all the damage, it doesn't have combat mechanics and it won't be effective in improving my raid damage. It's a way to calculate the damage output but not an accurate way to improve raid performances. > > > > > > Ok, so you get your dps meter, you see your dps is lower than on a golem or whatever and then... How exactly do you use that information to improve your raid performance? > > > > That's not exactly how things work, it's more complicated than that. You have to set a certain standard to your DPS in burst phases that can surely help a lot. > > Notice how you didn't answer my question at all. > > You don't really need a seperate dps meter as a tool to improve your dps. You might as well just perfect your dps rotations on an immobile golem and then while raiding you'll know when you messed up your rotation, when you've failed at a mechanic or when you missed a phase, so despite not knowing your dps during the raid, you'll know it's not optimal and why it's not optimal. Dps meter during the raids themselves don't change that much about it. No, it won't help because raid bosses don't stand still taking up the beating like good golems do. Your argument is nonsense, sorry
  5. > @"Sobx.1758" said: > > @"Touchme.1097" said: > > > @"Linken.6345" said: > > > > @"Touchme.1097" said: > > > > Dear ArenaNet, I am a Mac OSX user and it's currently impossible for me to install third party programs using the GW2 API since they use the .dll extension. > > > > It would be a quality improvement if Mac users could get some of the most popular Addons built in the Mac client because Addons are all built around the Windows client. > > > > Since Mac users are a minority of your customers and my idea wouldn't be a huge impact on the whole community, could you please release a built in dps meter for the Mac client? > > > > I want to constantly improve my dps but without a meter I am not able to progress any further. > > > > Regards. > > > > > > Good news you can improve your dps useing the raid training golem area. > > > It gives the dps meter you want. > > > Then use that muscle memory to replicate it were ever you like. > > > > I have to disagree with you because the training Golem doesn't behave like a raid boss, it just stands still and takes all the damage, it doesn't have combat mechanics and it won't be effective in improving my raid damage. It's a way to calculate the damage output but not an accurate way to improve raid performances. > > Ok, so you get your dps meter, you see your dps is lower than on a golem or whatever and then... How exactly do you use that information to improve your raid performance? That's not exactly how things work, it's more complicated than that. You have to set a certain standard to your DPS in burst phases that can surely help a lot.
  6. Give me Trahearne back please, he was my best bro. The best voice acting and NPC in GW2
  7. > @"Sobx.1758" said: > > @"Touchme.1097" said: > > Dear ArenaNet, before you release your new expansion please do a balance patch for support builds in order to break the meta of dominating support specialisations like Chrono-alacrity, Heal Druid-boon support, Alacrigrade, banner slave Warrior. > > Nah, I see nothing wrong about specific classes having limited/unique effects and abilities. I don't think we should get rid of that. > > > >The current state of Heal Tempest needs serious improvements on the support role. Perhaps add spotter and Alacrity to all support specialisations > > Perhaps play more than one class instead of trying to pack... well, *everything into everything*. I do currently play more than 1 profession and raid organisers always ask for meta builds in raids, the same I have mentioned above. Don't poopoo my post with nonsense please. Maybe you need to realise that every profession deserves a spot in raids and the current Meta is wrong.
  8. I feel your pain, I have been lucky enough to end up in 2 guilds doing raid and fractal training and luckily I get a spot by signing up in time. As a new player you have to face the toxicity and elitism of other players who have had their training in PvE already, it's not a welcoming experience, especially in pugs as you always get toxic players complaining about your performances. Life is tough for new players nowadays and ArenaNet should step up to fix this issue before it goes out of control. I would be glad to share my knowledge in PvE with new players without being judgemental. This is the way!
  9. Dear ArenaNet, before you release your new expansion please do a balance patch for support builds in order to break the meta of dominating support specialisations like Chrono-alacrity, Heal Druid-boon support, Alacrigrade, banner slave Warrior. Look at support builds that are currently off the Meta like Heal Tempest and make them competitive in PvE by adding some offensive boons to their tool kits in order to make every support builds equally competitive in PvE. The current state of Heal Tempest needs serious improvements on the support role. Perhaps add spotter and Alacrity to all support specialisations to break the current Meta so people don't have to spend years to invest time in 7 different characters in order to enjoy some PvE, this would be very much appreciated from me. Regards
  10. > @"kash.9213" said: > > @"Touchme.1097" said: > > I have had issues with DJ being cancelled or unable to land due to target obstruction. These are certainly things that need to be fixed. I was unable to do any damage on the portals spawning during the dragon boss in Drizzlewood Coast's meta event, today. It happens on other targets that get obstructed for no reason and I am unable to do any damage forcing me to swap to melee weapons. > > I would like Kneel to turn into Crouch where you could still move but slowly so you can position. While in Crouch there could be a laser site that would basically just be a flattened target border the length of max range so we could see where terrain or invisible structure would cut us off. I like your suggestion, I was thinking the same thing the first time I started playing Deadeye. Another idea would be permanent stability while kneeling only. This way kneel becomes more useful and not a burden in any mode and DJ doesn't get interrupted. > @"draxynnic.3719" said: > > @"Sobx.1758" said: > > Espec doesn't need to do everything, it's part of a class, not a new class of its own. You want cleave, then build for cleave. > > On top of this, rifle is only one weapon on a profession with weaponswap. Sword/pistol gives pretty good cleave. If you want to stay at ranged, shortbow is another good option for area damage. Swapping to any melee weapon gives cleave on small hit boxes, that doesn't make Rifle combat any better, you are simply forced to swap weapons and interrupt your rifle rotation when cleaving but I get your point. Swapping can translate into a DPS loss when closing the distance gap is necessary.
  11. > @"Paradoxoglanis.1904" said: > > @"Touchme.1097" said: > > > I am currently playing WvW with my sword/dagger weaver in full berserker/assassin gear and PvE build and every player can kill me in 1 second without giving me a chance to even perform half of my skill rotation. > > Not to sound overly arrogant and elitist, but I think thats all the wvw community needed to hear to judge this post. Its nice to see first impressions in a game full of veterans especially when the steam release is coming, but I think you need to put more time into learning the game before you are really able to critique it. Despite what you might think, even feedbacks coming from new players playing WvW for the first time are useful, because that is the welcome ticket they get and the future of WvW depends almost entirely on the welcome experience.
  12. I have had issues with DJ being cancelled or unable to land due to target obstruction. These are certainly things that need to be fixed. I was unable to do any damage on the portals spawning during the dragon boss in Drizzlewood Coast's meta event, today. It happens on other targets that get obstructed for no reason and I am unable to do any damage forcing me to swap to melee weapons.
  13. End of Dragons will be the equivalent of what Pandaria was in WoW, End of Dragons and the beginning of something else. Did anyone say Demons?
  14. The best way to counter a profession is to play that profession and learn its abilities and cooldowns.
  15. > @"Sobx.1758" said: > Espec doesn't need to do everything, it's part of a class, not a new class of its own. You want cleave, then build for cleave. DE's single target is doing fine and I didn't have trouble with finding a spot in raid squads for a dps spot. So no, it's not in need of a serious rework. If you want "weaver-like rotations", then play weaver. Thief is based on a different mechanic and it should be obvious why it doesn't really have a rotation you're aiming for. Saying "I like that class, so make this class like that one" is pretty ridiculous, we can choose between different classes and their playstyles for a reason. > Aaaand dj definitely shouldn't have its cast time reduced, there's simply no need for that in any mode. You are not following my argument, I don't want every class to be like a Weaver, I want Deadeye to have a decent interactive rotation that would make most of its abilities useful. Just because you don't have an issue finding a raid spot doesn't mean the class itself is fine, this is a flawed assumption that leads to no valid point. DJ should have its cast time reduced because in raids a lot of mechanics require a fast reaction time to be dodged and the cast time is unnecessary, not only because it's an empowered autoattack but because it requires previous casting of other abilities with a casting time, so it requires 2x casting times. Since Thief can only do Damage, Deadeye needs enough changes to bring this elite spec back to the meta.
  16. > @"Yasai.3549" said: > The "cleave" for Deadeye lies in its Adept Trait : Collateral Damage. > > Yu burst the main target, it boom booms, yu mark another and repeat. > > They should probably make it less tedious but it's a tad wrong to say Deadeye has "no cleave" > > If they make DJ too fast, the competitive scene is gonna complain, so I don't see that happening. > > > Also on the spam thing.... hahaha.... what rotation do yu want xD yur playing Thief. > > > I play power sword Weaver, I want a proper rotation for thieves. You can clearly see where I come from XD Anyway ty for the info, I just wished Deadeye to be back into the meta, it's tough to compete with other DPS when all you can do is DPS as a profession and the DPS is underperforming
  17. I voted Greatsword because I know a few people would love to see thieves with big giant swords sneaking behind enemies and I hope to see a Parry & Riposte elite specialisation for thieves in the next expansion, it would be really interesting
  18. Tank nectomancer is the only profession I know that can solo bounty bosses in PoF and I got flamed by one today for underperforming with my thief, please nerf them to the ground so the bigheads who play necromancer will be put into their own place once again.
  19. Rifle deadeye is still trash, I get flamed in fractals for underperforming despite spamming triple shot whenever I can and it has zero cleave damage or boons to share so I get the hate in raids as well.
  20. > @"phokus.8934" said: > What’s the sense of them releasing a dps meter for macOS when they won’t release one for Windows? It makes sense because Windows users can use any addons including DPS meters and Mac users can't because addons are designed for Windows. The only thing that doesn't make sense is Mac users not being able to use addons and a built in DPS meter will ensure compatibility with the game. It's not going to affect the whole community and it's not going to make Mac users feel bad because they are not playing GW2 on Windows. Why should addons be a privilege of Windows users, it doesn't make sense!
  21. > @"Linken.6345" said: > > @"Touchme.1097" said: > > Dear ArenaNet, I am a Mac OSX user and it's currently impossible for me to install third party programs using the GW2 API since they use the .dll extension. > > It would be a quality improvement if Mac users could get some of the most popular Addons built in the Mac client because Addons are all built around the Windows client. > > Since Mac users are a minority of your customers and my idea wouldn't be a huge impact on the whole community, could you please release a built in dps meter for the Mac client? > > I want to constantly improve my dps but without a meter I am not able to progress any further. > > Regards. > > Good news you can improve your dps useing the raid training golem area. > It gives the dps meter you want. > Then use that muscle memory to replicate it were ever you like. I have to disagree with you because the training Golem doesn't behave like a raid boss, it just stands still and takes all the damage, it doesn't have combat mechanics and it won't be effective in improving my raid damage. It's a way to calculate the damage output but not an accurate way to improve raid performances.
  22. > @"Smoosh.2718" said: > yes I agree to an extent that skills should not provide high damage if you are evading at the same time. > A simple fix to this could be that damage is reduced to the caster by 50% while the attack is going on. This means they will still hit you, they will still jump from target to target, however they can still be attacked with a 50% reduction in damage. > > Should this skill be counterable by CC? I should coco. > > However in the PvE setting, bosses imo need to be tough in openworld. We currently have too many open world bosses that are so easy , you can 1 them to death. Personally I have not had an issue with PvE monsters / bosses having overpowered skills.. quite frankly, they need them. This way it keeps you on the edge, knowing that you can die if you dont dodge or get out the way of the next attack. While I agree with you that bosses need to feel challenging I have to express my discontent with an ability that couples burst with evade and a boss that can spam unrelenting assault putting the boss on a difficulty level which is higher than the other non-Legendary bounties for a group of 5 to 10 players. I am sure it has been suggested before, I would rather welcome a rework for Unrelenting assault than a nerf, a rework may not impact on how a profession performs in terms of DPS but a nerf will affect it negatively and will not solve the problem for player characters. On the other hand a nerf on a PvE boss will tune it down to be on a difficulty level which is more appropriate for a non Legendary bounty and it's not going to affect mechanics. I would be happier if Unrelenting assault was removed completely to be reworked into something that allows interaction, it's not the damage the issue, the lack of interaction is, because it gives evade while dealing damage and the evade mechanic doesn't allow me to interact with my opponent while I am being hit repeatedly. Unrelenting assault is in my opinion a toxic mechanic because it's not interactive and doesn't offer a valid counterplay, it's a bad design and it feels unfunny to play against it.
  23. Dear ArenaNet, I am the owner of a 64-bit Mac computer late 2015 with the latest version of OSX Catalina installed and running. I have spent 70 euros on your ultimate bundle therefore paying my support to your company in order to be able to play GW2. The market on Mac computers is increasing constantly because OpenGL is becoming a remnant of the past like Flash. Please consider continuing your support for Mac users and also consider using the Metal API to increase the performance of your game clients. Don't do the mistake to stop supporting one platform to favour the other as this is not a good business choice, it would be like cutting one limb off just because you do most of your work with one side of your body. I hope you will do serious commitments into improving the game performance for Mac users. Regards
  24. I can debunk the arachnophobia argument with: There are already tons of giant and creepy spiders in the game, an extra spider won't make a difference. Let's get back to the killer clown argument: There is a personal story called college of clowns and it's currently possible to use the Harlequin's mask to make your Scholar character look like Ronald McDonald, another clown outfit or armor set wouldn't make a difference, but it would allow me and other players who play other professions to have some fun with customising their character. Clowns NPCs do exist, they are in Queesndale, I don't know anyone who suffer of clownphobia, but if anyone would be so afraid of them they would have already complained about the issue. Let people have some fun, you don't have to lurk in every forum thread and be negative about something new all the time. Be positive and have fun.
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