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Crab Fear.1624

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Everything posted by Crab Fear.1624

  1. > @"Hogwarts Zebra.8597" said: > > @"Crab Fear.1624" said: > > > @"Hogwarts Zebra.8597" said: > > > I've said this before and i'll say it again: > > > SoJ has a stupidly long animation of a **massive, stationary spinning sword.** If you're getting hit by **all 4 strikes** **AND failing to cleanse afterwards**, that is a l2p issue. You would've died to literally any other class/build > > > > educate me, traited, how many casts does it have? > > educate me, how is number of casts casts relevant if you never get hit by any of them? Yeah, cause we have infinite dodges and the goal of conquest isn't to capture points.
  2. > @"Hogwarts Zebra.8597" said: > I've said this before and i'll say it again: > SoJ has a stupidly long animation of a **massive, stationary spinning sword.** If you're getting hit by **all 4 strikes** **AND failing to cleanse afterwards**, that is a l2p issue. You would've died to literally any other class/build educate me, traited, how many casts does it have?
  3. Everyone wants thief role. If thief has thief role, it gets nerf. If your class has thief role, it gets nerf. Circularly, thief must return to thief role. Here is where the potato must be sliced.
  4. > @"Filip.7463" said: > > @"Nightcore.5621" said: > > > @"Filip.7463" said: > > > Most of bots are real players. > > > Pls stop spamming bot topics on forum and exit that g1 > > > > 100s of post eveyday about bots.. U know maby there's something about it? > > There are some bots but no one cares cuz they are only in g1 > Players in plat dont meet them don't worry, we'll get your bots out of the game or die trying
  5. > @"megilandil.7506" said: > > @"Crab Fear.1624" said: > > > @"megilandil.7506" said: > > > > @"Svez Poizon XD.5268" said: > > > > just nerf spinning sword > > > > > > and how? > > > spining sword(SoJ) have 0 problems, its the way it works the full kit that interact to well with spining sword, guard aplies burn by natural 1 every 5 hits if you trait is 1 every 3 and in AoE, thats it, but for the other part they dont have a proper condy weapon set/utilities all is tied to passive justice ticking if you nerf passive justice or traits tied to it you make condi guard inviable, the only other way to nerf Soj for burnguard is reducing the ticks of SoJ but to compensate for power variant every tick have to hurt more > > > > no compensation. > > > > they have 4 casts, with 4 hits each, and each hit applies burning, plus additional burning every 3 or 5 hits. > > > > hyrbid style or even carrion can add stuff up real quick. > > > > NO COMPENSATION. > > > > REDUCE STRIKE, REDUCE AMMO, REDUCE REDUCE, DEUCE DEUCE > > > > > > Yeah, delete guard.... > There is a lot of more problematic classes that stayed problematic always, but delete guard... because no other variant work in this moment and this one is just a one trick pony We all defend our favorite classes cheese, but if dropping some nerfs on these will delete guard, it says much about the state of the game lol
  6. > @"Math.5123" said: > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong. > > Good riddance. A.L.F. no one is leaving.
  7. > @"megilandil.7506" said: > > @"Svez Poizon XD.5268" said: > > just nerf spinning sword > > and how? > spining sword(SoJ) have 0 problems, its the way it works the full kit that interact to well with spining sword, guard aplies burn by natural 1 every 5 hits if you trait is 1 every 3 and in AoE, thats it, but for the other part they dont have a proper condy weapon set/utilities all is tied to passive justice ticking if you nerf passive justice or traits tied to it you make condi guard inviable, the only other way to nerf Soj for burnguard is reducing the ticks of SoJ but to compensate for power variant every tick have to hurt more no compensation. they have 4 casts, with 4 hits each, and each hit applies burning, plus additional burning every 3 or 5 hits. hyrbid style or even carrion can add stuff up real quick. NO COMPENSATION. REDUCE STRIKE, REDUCE AMMO, REDUCE REDUCE, DEUCE DEUCE
  8. Rune of trapper can stay. Just change dragon hunter skills to preparations. Fixed.
  9. > @"Moradorin.6217" said: > > @"Sobx.1758" said: > > > @"Moradorin.6217" said: > > > > @"Sobx.1758" said: > > > > > @"Moradorin.6217" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"Moradorin.6217" said: > > > > > > > > @"Sobx.1758" said: > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > > > You really make no sense. > > > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > > > Go smoke a little more crack. > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. > > Here is a list of the reasons you are wrong in list form to make it simple. > > 1) thief is MUCH higher rank > 2) thief keeps resetting out of my combat range. > 2a if I chase I use up my only mobility which is also one of 2 stun breaks. > 2b At this point the thief is free to find a new target or wait for another attack opportunity. > 3) the thief does enough damage to kill me given the chance which is why its attacking. > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... > > *eye roll* > So, you beat a guy higher ranked then you while they were on thief, even though they reset. Case closed. Thief is garbo.
  10. > @"Terrorhuz.4695" said: > Tried thief a couple of times. > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second). > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum. > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal? My experience is holo is good at resets. You can chain defenses to get away enough to single out a thief on a shiro. Weavers are good and dodging and running away. Mirages, well mesmers in general are pretty hard to pin down. I mean if we play full glass, zero defense on anything we probably cant run away. Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown". The escape buttons lol..... Just curious, what are the full hundred thousand save-my-butt buttons? (for thief)
  11. > @"Ragnar.4257" said: > I like how you simultaneously complain about stuff being too tanky and also there being too much damage. > > I also like how you say that basically every class is "rampant" and "in every game". Paradoxes are fun! I didn't though. I like how you like imaginary things. 1/0 edit: to pull ragnar into a thread, mention guardian
  12. what they really want is a bit less continuity (aka punishment frames) between evades.....is it called riposting shadows? Yeah, that should be 60 energy. SB 5 treatment
  13. PvP was not intended for the solo player. This mode is a team mode, and has decreased in population, and increased in exploitation since the duo only rules. Solo seasons will kill it even more, and when they removed solo above 1600, it really knock the teeth out the mode. This is an MMO, it's multiplayer, and pvp is a cooperative team based and dsigned game mode. It is failing because of the solo-duo mentality. Instead of attacking the things that were exploited, and a trial that never ended. Oh, by the way, there is a sale going on in the gemstore.
  14. > @"Opopanax.1803" said: > now even Rabid is too much? _____yep_____ ![](https://i.imgur.com/o5HtddH.jpg "")
  15. > @"Yasai.3549" said: > > @"Stand The Wall.6987" said: > > but but metabattle is half zerk amulets > > Who needs defensive amulets when the meta picks have so much sustain without? :^) > > Next PvP Patch : Remove all amulets with toughness, vitality or healing power. They really should, it would balance the pace out. I really cant see the point in armor weights or health tiers with these kind of mitigations.
  16. good. intended nerf. stop whining, git gud. no notes means it was on purpose!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! xD
  17. > @"RUNICBLACK.7630" said: > > @"Crab Fear.1624" said: > > > @"kharmin.7683" said: > > > I disagree. Not having a set trinity system or specifically designated "roles" for professions is what makes GW2 unique in the genre. I would not like to be pushed into a small sub-set of professions just to clear content. > > > > I understand that you disagree, but you have not validated your point of how this (what we have) is better. > > > And nowhere in your argument have you validated your point of view either, you have just expressed your opinion as if it were fact . > Just to let you know texting "As a matter of fact " doesn't make your following statement a fact it is still just a turn of phrase if you have no supporting Data to go with it and please refrain from using circular logic to support your statements. > Yeah, stay on topic please. You are not contributing to the discussion just attacking me. And that is a "matter of fact", I quoted you to prove it. I said the system is probably why it is so hard for devs to balance the game. I also said, in my response, that if you want to play a certain way, then play the class that plays it. Honestly, if every class should be able to do everything, then we should really only have one class and you can spec and build up to play like that on one class....
  18. > @"kharmin.7683" said: > I disagree. Not having a set trinity system or specifically designated "roles" for professions is what makes GW2 unique in the genre. I would not like to be pushed into a small sub-set of professions just to clear content. I understand that you disagree, but you have not validated your point of how this (what we have) is better. If you want to be an assassin, play the assassin classes. If you want to be tank/damage, play the tank damage classes. If you want to be a healer/support, play the healer/supoort classes. Devs should not cater to "you" meaning all the "yous" that want their assassin class to be the tank/support. When they try to balance for "screaming and whining" for players like this, we get GW2, or as the MMO world has come to know (not know) as GWWho?
  19. > @"Leonidrex.5649" said: > > @"Dantheman.3589" said: > > > @"UNOwen.7132" said: > > > > @"Dantheman.3589" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > > > @"Lurana.7506" said: > > > > > > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > > > > > > @"Lurana.7506" said: > > > > > > > > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > > > > > > > > > > > Stealth thief builds didn’t specifically get nerfed, but I think it’s more likely for sw/d build to take thief place- ie deadeye and s/d daredevil. These builds can sometimes win 1v1s and can snowball team fights where things like dhs and power revs might be. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Why would you play a poor duelist who performs even worse in teamfights? Thiefs purpose hasnt changed, its still a decap and +1 bot. And there is nothing that made D/P specifically worse at that than other builds (And Deadeye is not going to work as long as projectile destruction and reflect is as abundant as it is, and DJ is as unhittable as it is). > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > You wouldn’t play a poor duelist- you would be playing a build that hard counters dh and power revs that has much improved mobility from d/p builds that can not only 1v1 better than other s/d builds but do more damage- just how Sa dp would do at least as much damage as Da dp, but with much improved sustain > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Youre playing thief. That means youre playing a poor duelist at best. How exactly do you intend to counter DH, who still has better damage, defense, CC and sustain? Youd still be a pure decap and +1 bot that avoids 1v1s like the plague, so there is no real advantage to D/P. Its not like you get more mobility because IA is still the best movement you have. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Dh can 1v1 at least in ranked, but it’s not a 1v1 build. Keep in mind s/d daredevil is and has been possibly the best counter to these dh builds for multiple seasons at least according to multiple plat-legend guards and thief players. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I mean of course DH is not a 1v1 build. But Thief is not a 1v1 *class*. And when it comes to 1v1ing, DH still does a lot better. Thief is a counter in +1 scenarios, not 1v1 scenarios. And its good at that because it can rip crucial boons from DH, interrupt their high cast time valuable skills with ease, and mess them up with blinds. But, in a 1v1 scenario that doesnt save the thief. He still loses. There is a reason DH was fine in the 2v2 seasons (though not top tier) and thief was either the only, or one of the only two classes that were unplayable. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Well I play Daredevil and even though I'm not asking for 1v1 situations, I sometimes find myself in a duel. So I try and if it's obvious I'll loose, I go. But I very successfully duel Mesmers, Engi and Necros all the time. The other classes are more difficult to play against for me. But I can duel these three pretty well. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I mean, I can win 1v1s as Deadeye against Guardians. That doesnt mean DE can 1v1 Guardians, it most definitely cannot, it just means that sometimes your level of play is significantly higher over your opponents skill level to the point where you win even a matchup you shouldnt win. Of the 3 you mention, thief can actually duel condi mesmer well because plasma is stupid. Engineer is basically a loss every time if the Engineer knows their way around their class (seriously I play Core Engineer, which is just a weaker Holo a lot of the time, and I dont lose to thieves), Necro depends on their build, but any Necro that you would encounter in a 1v1 is a Necro that is going to clap thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > You're right, it depends a lot on the skill of the player. When a necro player and a thief player (current meta builds) with equal skill on their class fight a 1v1, the necro will win. But in reality, it's not that easy and e.g. roamer classes win against duelists all the time. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > If you have trouble 1v1ing a necro as deadeye, than this equal match would be in his mmr which is like 500 less than any good players > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > If its a necro that actually wants to 1v1? Yeah no, its going to absolutely clap deadeye. The necro would have to be *really* awful to lose that one. Just dodge the Death's Judgment and the Deadeye straight up wont have the damage to kill you. Meanwhile you can just crush them from afar, especially since Ghastly Claws tracks through stealth. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yeah in silver teir I’m sure that’s the case because it’s an ez class. Duel an actually relevant De player on necro . A plat3+ De shouldn’t have trouble 1v1ing any necro in the game. > > > > > > > > > > > > > > > > > > > > > > > > > > Its the case anywhere, but I guess if you dont have an argument, false elitism is all you can go for, huh? But please, do explain how a class that cant kill the other one because their damage is literally too low, but can be killed pretty easily because their health is also too low *totally* wins the 1v1. Remember, one of these classes was arguably top tier in 2v2, due to its power in fighting even in a 1v2, the other class was literally unplayable. > > > > > > > > > > > > > > > > > > > > > > > > Ok I guess if u think u can 1v1 good Des like faeleth hitzer etc on necro good luck since I’ve never seen even the best necros in the game do it. Maybe it’s just fake elitism but I also remember A decent De named faeleth finishing the first 2v2 season with only 1 or 2 losses which is definitely near legend, so can I ask what rank u were in 2s on your op meta build while a De main could play it like a meta build. Geez what is up with ppl on forums as if I’m lying that the ppl who actually put their time into learning a class and play it at the highest level in pvp actually do good on it, what audacity > > > > > > > > > > > > > > > > > > > > > > And how many of those necros were 1v1 builds like, idk, reaper? I imagine none, if they actually managed to lose 1v1s to DE somehow. It most certainly is fake elitism. And while I cant say I remember Faeleth, if what you say is true, I have a guess as to who his duo partner was playing. Was it Necro? Of course it was. Guess even a bad build could be carried by Necro in the first season. But ask yourself why thief as a whole was considered unplayable in 2v2. > > > > > > > > > > > > > > > > > > > > > > Oh its not that youre lying, its just your track record is ... bad. You have made a lot of predictions and claims. In the entire 2 years since Ive seen you on this forum, Ive not seen you be right about those *once*. > > > > > > > > > > > > > > > > > > > > You say I am wrong, but you are wrong on many fronts in this argument. Faeleth streamed his games and he duo qd with a Mesmer. Doing good in 2s is not an indicator of a strong 1v1 build, but then again necro was not doing what u claimed in 2s, I played necro in legend on Na and Eu and this never happened- the best build was a scourge bunker build that could occasionally meme ppl during map mechanic , not win 1v2s and that build while it is not bad in some 1v1s can do literally nothing against a De- it’ll do no damage since deadeye can stand off node and it cannot kite or out sustain a deadeye forever. It’s literally a 100-0 losing match up to deadeye, so your proof of an op 1v1 necro is an even worse match up into deadeye than core which is like in low skill match ups 50-50 and high skill ones a losing 75-25 > > > > > > > > > > > > > > > > > > You said in the *first* season. I dont know if you forgot, or more likely, made this up on the fly and didnt make sure your made-up story was realistic, but the meta in the first 2v2 season was Core Necro (sometimes reaper, but it was weaker) with no scourge in sight, firebrand, and condi revenant. Core Necro in particular was infamous for its ability to 1v2, Firebrand was usually the support to go along with it. Condi Revenant had some other application, though I honestly dont remember what it was. If you cant even get that part of the story straight, Im pretty sure we can completely disregard the rest. > > > > > > > > > > > > > > > > > > "It'll do no damage", what the hell are you on about? If the DE doesnt 1v1 them, then the DE also wont be doing damage to them either. Were talking about an actual 1v1. Now lets ignore that DE shouldn't kneel in the first place because its bad and youre better off spamming 2 when unkneeled, even if the DE *did* kneel, the Necro would just have to step forward slightly, and theyre already in range. Or step back slightly and be out of range. There is no way for the thief to do any damage without taking a lot *more* damage in return. Now sure, when the DE is about to lose the 1v1 (not if, its a certainty), they will run, but not losing is not winning either. In reality, whenever the DE tries to hit the necro, he will barely scratch the necro while taking massive damage themself. They cannot outsustain the necro, nor can they realistically kite them. Its literally a 0% win rate match for the DE. At most they can achieve a draw. If they dont run away, they lose 100% of the time. > > > > > > > > > > > > > > > > Again it’s literally the same deal even if your only talking about the first season, there was a bunker core necro yeah your right but it also didn’t do damage and wouldn’t 1v2. It was good for being very tanky as well as having a strong rez tool just like scourge and it was also completely irrelevant in the 1v1 scene and would never be able to kill a deadeye 1v1- the best it would do would not die since it was stacking a whole lot more power damage mitigation. > > > > > > > > > > > > > > "It also didn't do damage". Yknow if you were gonna talk about a period of the game you were clearly unfamiliar with, it would've done you well to research at least a little bit. It would've helped you avoid making a statement so wrong. And thats just for core necro, whereas reaper just completely demolished. A deadeye could never, under *any* circumstances win a 1v1 against Necro. The best it could do is not die. But thats by running away. If confined into a small arena (like the 2v2 gamemode did), Deadeye couldn't run away, and as a result would always die. Thats a large part of why it was even worse than the already unplayable thief in 2v2. > > > > > > > > > > > > > > I mean lets ignore precedent, and just talk about merits. How exactly do you think Deadeye would win? It cant outrange necro. It has worse sustain, worse survivability and worse damage. It has worse CC, worse utility, worse conditions (obviously) and much more avoidable damage. Its better at running away, but again, not losing is not winning either. Where is the magical method the theif uses to win? > > > > > > > > > > > > Imagine talking about “period of the game I’m unfamiliar with” when literally you are referencing a thing from another period of the game that is also a completely different build and meta as to the one you are talking about. Also you were clearly out skilled by a player who achieved a higher rank(than you’ve probably ever been) on a build you think is a meme. > > > > > > > > > > Youre the one who, inexplicably, referenced that period of the game. Despite not knowing that period of the game at all. Im just baffled you keep talking about things you dont know despite having a successful prediction rate of 0%, and pretty poor rate of correctly identifying what is, and isnt strong. And no, but I guess if you have no argument (because you know you're wrong), you have to resort to ad hominem. I only saw DE as enemies in those 2v2 seasons. They were free wins. I did not lose a single one, not even the one time my ally DCd for half the match. > > > > > > > > > > > But considering all that you still think I’m unfamiliar with the game how about you try to 1v1 me on anything- I am pretty confident in my 1v1 skills and my mutilclass skills and would gladly take even the “best player” on the “best build” on anytime during ats with the win on the line. > > > > > > > > > > Considering *what*? You havent said a single thing of substance. > > > > > > > > And I quote- “ there is a reason necro is well known for winning 1v2”. While you are over there laughing to yourself I’m here in front of everyone on the forums saying I’ll gladly take you in a 1v1 on any class or build and dumpster it over and over again until I am more “familiar” with the game. > > > > > > You ... quote a sentence that doesnt exist. What? But yeah at this point its pretty clear you have no argument, so there is no point in me humouring your attempt at distracting from the fact that you have no argument. And even when I beat you, its not like you will say "oh Im sorry, I was wrong". Youll just ignore it. So, pass. > > > > Ok we can collect some quotes so everyone can laugh- “how many of those necros where 1v1 builds like idk reaper” “core necro in particular was infamous for its ability to 1v2” “meanwhile you can just crush them from afar” “a deadeye could never under *any circumstances could beat a necro 1v1” > > > > “I OnLy SaW dE As eNeMiEs DuRing tHoSe 2v2 sEaSoNs” > > > > “I dId NoT LoSe a SinGle One” > > > > Quiet a research job u did here > > you still arguing with mathematician? In the prime, and redo of deadeye, absolutely zero necromancers could take the 1 v 1 with me as the deadeye. Not really sure if that was the argument, but I wanted to weird flex.
  20. Can we stop bumping thief thread? The devs might thing they are still a problem, lol. (if they are for you at this point, you know the words) fill in G _ _ G_ _
  21. Looking at their traitlines, it does not seem feasible.
  22. im bronze, and have dunked on several gods of pvp. the game dont care edit: i also dones it on poopoo no good builds edit: also if you doubt, ill post no context screens showing there downed, dead ass at my feet. Where is shadow the jedi? We need a hero!
  23. > @"ArthurDent.9538" said: > How about we get rid of all unique flavorful mechanics and make combat be just 2 people standing next to each other doing DPS rotations at each other till the one with more raw stats wins. No, just the mechanics that are not balance. And, the runes that give guard stealth. To spite, Ill bet they add in a rune that gives stealth and superspeed to classes that can shout. With this team, I would bet on it.
  24. Yeah, and I know. Rune of Trapper makes the damage "so low" so it's balanced. ![](https://i.imgur.com/rRapWBv.jpg "")
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