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Posts posted by paShadoWn.5723
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Killers: "We wanna INSTA-MURDER nurf defences/sustain!"
Survivors: "We wanna LIIIIVE pls nurf DPS and burst!"
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Balance: I kill, you die.
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Community: we stealth thieves dgaf. We will be decapping and ninja downing you without ever dying regardless of whether you like us or not.
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> @"Calanthe.3857" said:
> I had just started using Celestial amulet and I wish they had at least given a one-sentence explanation for why it was removed, for those of us not really familiar with the reasons.
Trashtalkers are pressing their attack to dominate sPvP again.
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> @"Stand The Wall.6987" said:
> random aoe killing your weak clones making mes garbo pick for wvw zerging
Won't argue with that, I played almost no WvW. But mesmer haves a lot of useful team buffs.
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> @"mtpelion.4562" said:
> they have an "infinite" future value.
I call BS on that. Players will make the legendaries they need, and then start selling extra coins so there would be a peak price after which it shall fall. Even if they are stockpiling coins, eventually they shall run out of bank space and likely realize that buying extra bank expansions for stockpile instead of selling coins is kinda suboptimal resource management.
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Thanks, didn't knew about the provisioners. Well, I would like them to be expanded to all core Tyria maps, collecting equipment that drops there.
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Sword/pistol Dueling is Anet intended way of playing. Saves you a lot of suck by not using much of magic/boons, haves an interrupt for breakbars.
For dangerous stuff I swap to Scepter/Torch Illusions, another Anet intended build.
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> @"Kelly.7019" said:
> But doesn't HoT kinda have this. [Donate gear to npcs for rep er something?]
Okay some elaboration: beginning from starter areas, special NPC's would request player-worn equipment daily, based on the level and dominant race of an area, like Seraph requisitioning generic/Krytan weaponry. Rewards would be karma and something else special.
That would make use out of leveling gear other than a salvage.
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> @"IndigoSundown.5419" said:
> A lot of people play games to get _away_ from reality. For them, your suggestion would not be an improvement,
The original post is a sarcastic joke thinly veiled as a serious suggestion.
The purpose of said sarcastic joke is to make original poster enjoy his own dark sense of humour.
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Like in RIFT? Please?
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Replace daily gold reward with daily gold tax, amount based on highest character/mastery level on account.
If an account goes bankrupt after tax deduction, suspend it but allow gem-to-gold conversion.
To make things even ~~worse~~ more realistic, allow harvesting of nodes on the map only after buying gathering license which lasts until the change of maps with gold, or permanent license with gems, cost of said license calculated dynamically based on average TP worth of all map nodes.
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And that is exactly what I am questioning.
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> @"Leonidrex.5649" said:
> > @"paShadoWn.5723" said:
> > You cannot kill a decent mesmer with any class, only chase him/her away.
> > I play mesmer in sPvP for years, my last death was when they did an organized 5-man gank on me and my mouse button broke mid-gank.
> > Would have survived without it breaking... #stealth #teleport #superspeed
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> you sir are 99% correct, you just spelled thief incorrectly.
Thief is worse because his long-duration stealth is AoE he haves to stay in and there are multiple ways to damage him there / knock him out.
While mesmer's one is not only short-cast but also gives superspeed. Not to mention that mesmer can spam believable clones to make pursuers stop and attack.
Your view on mesmer is likely based on good, skilled players who stand and spam until they die.
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> @"Linken.6345" said:
> whole
But it sports a hole...
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Find big, active, helpful guild. Solves party problems ;)
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You cannot kill a decent mesmer with any class, only chase him/her away.
I play mesmer in sPvP for years, my last death was when they did an organized 5-man gank on me and my mouse button broke mid-gank.
Would have survived without it breaking... #stealth #teleport #superspeed
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Get a party. Solves all build problems.
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If I took a heavy beating but survived, have I to commit a suicide to fix my armor?
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I remember players stacked dozens of AoE skills on points, now they seem to be all about stacking blocks, evades and interrupts. What happened?
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Instead of nagging Anet to "fix" strong builds by breaking them, you should fix your attitude and skill.
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> @"Avatar.3568" said:
> complaining
I am the one of the last survivors of your domination of GW2 who didn't got converted because I quit. Multiple times.
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You cannot instant reflexes/interrupt/kite all the pew pew. You cannot onecombo me because I got bonus health/toughness/protection. And you cannot panic me into missclicking because missclicking LMB is _hard_. I win.
Killers vs Survivors: who are you?
in Player vs. Player
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> @"Justified.9178" said:
> There isn't any end game bosses in PVP, so why do you need sustain!
To keep fighting instead of retreating/dying obviously ^^