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Posts posted by paShadoWn.5723
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Thanks for the historical insight :D
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Makes no sense to me... why do I have to go through difficult process to get ascended but can get Legendary by mining Copper in Queensdale or unloading a wallet? It is upside-down to what it should be.
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I see that most of the negative comments are coming from endgame/PvP elitists.
Well here's an opinion from PvE lowbie: I like Blood Bank because I dislike taking damage to health, it feels bad.
With it now I am able to run into a pack, activate Signet of Locust and take no damage to health. Or Life Siphon a creature while I am running to it and again take no health damage while I shank it. Or use Signet of Vampirism for group support not saving it for self-heal. Or use Lesser Well of Blood to absorb a big boss hit while reviving. The applications are numerous and convenient.
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I like Blood Bank for the same reason I like Aegis: avoiding health damage in PvE solo roaming.
Vampiric Rituals removal was a huge hit but permanent group protection uptime was a bit too strong in sPvP.
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I completely agree, bring back easy kills and Courtyard.
Ow wait... I was going 500-0 in Courtyard with a tanky torch guardian XD
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Guardian is for helping others not for soloing.
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I appreciate the XP buff so now we only have to craft one set to get up a tier.
Then having patches to be crafted in 6'ths not 5'ths so we don't have to craft 2x patches for a set would be convenient as well.
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Actually, it is a mockery of Vigorous Precision from Honor.
Because you are needing vigor when you are critting left and right, for sure.
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When tired, rest.
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Makes too much sense right?
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Nexus Knight Saraad:
"Let us negotiate: you concede, and i let you live."
"..."
"You had your chance."
Power games are such power games...
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On open map, a "skilled" player haves a solid chance to get swarmed and die like everyone else; on mazes like mutilated Coliseum he can 1v3 and win by kiting.
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My point exactly; with downed state they will be, if only for the roleplaying reasons.
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It has been proven by "skilled" players that reviving does not works; thus, they do not expect a sudden revive; thus, reviving works.
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That's a lot of facts thrown into the thread without any meaning.
Let me reiterate my point: said debuff would serve as a cautionary for players to make a break to not burn out irl.
It would be especially effective if the drinks to remove the debuff would be expensive/hard to obtain.
Essentially it would be similar to energy system of many games.
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WoW haves both food and drinks as a nice touch of game realism, and i really miss eating and drinking animations in this game. It would serve the same purpose as playing music and other humane stuff.
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I think GW3 would be the end of Anet because it would put out the casual and low income gamers with old PC's and incur development costs they would not be able to rebate.
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I've managed to keep NPC alive in big battles like Claw Island with AoE heal stuff like Guardian shout, but in boss fights like Assault on Svanir Dome it doesn't works because of instakill so downed state would be neat indeed.
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The whole game industry is a pointless waste of time so the answer would be "for the kitten of it".
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Being in combat for prolonged time generates stacking Heat of Mortal Combat debuff lowering all stats and to get rid of it you have to drink something.
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So it can be used for stomping.
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It is a placeable AoE so it being a Corruption is clearly a development oversight.
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so it would be feasible to revive them midfight.
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Sword is meant to be used with torch and puts out arguably more damage than GS if you are willing to don some condi damage.
More Spammable Minions
in Necromancer
Posted
> @"Nimon.7840" said:
> 3. Minions are bad in pvp modes
Yeah being matched against a full minion zoo can be frustrating, you can not just hit him/her in the face, minions get in the way...