Jump to content
  • Sign Up

BlueIce.6951

Members
  • Posts

    192
  • Joined

  • Last visited

Posts posted by BlueIce.6951

  1. > @"Killerassel.2197" said:

    > I noticed that my daily GW2 experience contains a lot of things that feel like chores and could be easily botted. And while bots are forbidden, golems are not. :) So I present: _Chore-o-tron_.

    >

    > Task: Harvest home instance.

    > Suggested function: When in a home instance: double click to harvest all nodes, chests, .... Unlimited use, since home instance nodes are already limited.

    >

    > Task: Harvest guild hall.

    > SF: When in a guild hall: double click to harvest synthesizers. Unlimited use.

    >

    > Task: Harvest rich nodes or similar farm spots, e.g. wood near Pagga or iron near Proxemic Lab.

    > SF: In open world, either on double click or from right click menu: harvest all nodes within certain radius. Once per character and day.

    > Special case: this should be compatible with Kudzu garden and the LS3 trees there. Those are obviously not normal harvest nodes.

    >

    > In order to not invalidate glyphs, it should use the character's harvest tools. Maybe the daily cooldown shouldn't trigger if the harvest tool is used up in the process and needs to be replaced.

    >

    > I also do other daily tasks. But I don't think a daily world boss (Verdant Brink Meta) or adventure (griffon or roller beetle race) should be achievable with a simple click. Not that I'm opposed to free loot, though. ;)

    >

    > While I don't have another idea now, I think this golem should be build as a platform offering services, with the possibility for future advancements without then requiring more item slots.

     

    This is a really interesting idea.

  2. > @"Susy.7529" said:

    > **Map Saver**: duble-click to save your position in a map for 5 (or maybe 10) min.

    > You can go to LA or anywhere you want to do your business, double-click within 5 (10) min to go back to your saved map in the _SAME_ instance.

    > Usefull when doing meta events with a squad and you need to sell/buy stuff but you can't because it would be impossible to join back (map full).

     

    maybe have city portal device like the merchant instance tickets or home instance portal.

  3. > @"Waldrian.9267" said:

    > A rework on the mailing system would be great, e.g. viewing your sent mail and mailing verification (retype: recipients name) when you send items and gold in your letter.

    >

    I would love to also have gifts sent from Gem Store show up either in a sent message listing or Gem Store history. Having a confirmation that the recipient got the message would also be awesome. I have had people send things to me accidentally because my name is similar to another player.

     

    > and an option to travel as whole squad with the opportunity to create a new instance of the map if need. So, if you do a meta train or world boss train with a squad the whole squad could get on the map without any problems. Maybe only available for 20+ squads. The system could be tied with a ready check mechanic, so if everyone pressed yes, the whole squad will move

     

    I wonder if they could do a pop-up window that the squad leader or party has warped to XXXX waypoint, and ask if you want to join rather than needing to go to the map or link a waypoint in squad chat.

     

  4. > @"Hesione.9412" said:

    > Please introduce the ability to, when we have the guild bank open, double click on an item in our inventory and have it stack onto the item **that is already in** the guild bank. Currently we have to take the item out of the guild bank, combine those with the items in our inventory, and then put the combination in the guild bank. This is different to how our personal bank slots work. Examples of items that could work this way:

    > - siege

    > - materials that normally go into materials storage (and so stack automatically in our mats storage tab), for example pigments.

    >

    Anet has said in the past that the problem with doing an auto-interact on guild bank is if other members of the guild are also accessing that item in the bank. I would love to have this functionality as well and really hope that Anet finds a way to mitigate that hurdle . I am also mildly OCD and cannot stand when same the item is in multiple stacks in the bank. It is such a huge pain to pull everything out, combine and re-deposit.

  5. > @"hugo.4705" said:

    > When buying one of the monocles skins and unlocking the skin, all weights should be unlocked at once, and not requiring you to buy the other ones. It's literally the SAME skin, so please make it so. Pretty plz, when unlocking one permit the 3, unlock them all.

     

     

    I am assuming you are referring to black lion skins and not regular armor.

     

    I have a few of those monacle/eye patch skins that cross armor weights. I have not had to purchase multiple skins though. I would suggest putting in a support ticket about the skin not unlocking all three classes.

  6. > @"Jura.2170" said:

    > In the Equipment Preview window, we can look at an item in a skin collection, but there's no left and right arrows to scroll through previews of other skins in the same collection. Can you please add these in?

    >

     

    This would be really great. It would also be helpful to have checks for displaying equipment so you can see how a couple of items look together without other armor blocking/covering.

     

    The alternative right now is to take off and put on alternating pieces of armor.

  7. > @"Gecko.5963" said:

    > I just started playing GW2 again after a few years and saw that there was a gecko skin for the springer mount that was released just over a month ago. Does anyone know if these mount skins will be available for purchase again?

     

    They regularly bring back the skins so I would assume it will come back. It is not always announced though, so I suggest checking the promotion's tab of Black Lion Trading Company interface every few days or so. They also at certain times have free promotions in there so personally I look daily.

  8. > @"Ryan.7583" said:

    > Maybe Anet could clean "Open world" category in LFG tool.

    > Now there are slots for **every map from living world** - can't you compress them into one category?

    > Most of them are empty anyway.

     

    I would also like a cleanup to LFG, but have a different take on the proposal.

     

    **Open World**

    * original set of maps (each with its own posting by zone: Ascalon; Kryta; Maguuma Jungle; Shiverpeak Mountains; Orr)

    * living world season 1 & 2 (combined into one posting: Dry top; Silverwastes, Southsun Cove; Labyrinthine Cliffs [which should be permanent zone])

    * HoT (combined into one posting: Verdant Brink; Auric Basin; Tangled Depths; Dragon's Stand)

    * Living World Season 3 (combined into one posting: Bloodstone Fen; Ember Bay; Bitterfrost Frontier; Lake Doric; Draconis Mons; Siren's Landing)

    * PoF (combined into one posting: Crystal Oasis; Desert Highlands; Elon Riberlands; The Desolation; Domain of Vabbi)

    * Living World Season 4 (combined into one posting: Domain of Istan; Sandswept Isles; Domain of Kourna; Jahai Bluffs; Thunderhead Peaks)

    * World Bosses (all bosses from all zones)

    * Dungeons (combine all dungeons)

    * Fractals

    * Raids

     

    Further I suggest a checkbox option for each category that would be something like the list below. I am thinking that you set what you are willing or looking to do for each map/section and in the LFG posting area it would show "someone wants to Mentor" or something similar. When a person clicks on that entry, it pops up on your screen either as a party/squad request or like the map empty notice or PvP team balance notice.

    * Will Mentor

    * Will do story

    * Will do achievements

    * Will do side story

    * Will do Meta (for HOT, LS, and POF maps)

    * Will do dailies

    * Will do Role-Play

    * Will do Festival

    * Will do bounties (maybe for PoF and LS 4+ maps but might not be necessary with the other options)

     

    That will reduce the really huge lists and remove some of the confusion about where you post items. It is really kind of silly to have a listing for everything broken out as they currently do. For example, I have seen postings for boss trains in "Central Tyria - Squads", "World Bosses", and the specific map entry. It would also work for achievements, story, or meta's that end up crossing maps.

     

    There is a lot to this that would need cleaned up or tested, but I would really love to see something that is easier for me to use to advertise that I am looking to do any of: Story progress; map complete; elite collection; mount collection (griffin or beetle); meta; all bounties in first PoF maps. As well as saying I can mentor/squad lead for HP train in Auric Basin.

     

    I think there should also be a change to the WvW section in that you list your server for now so you don't accidentally squad up with competing servers. When the rework to the world server thing happens, maybe have a similar check list for the eternal battlegrounds maps and for each of the land maps.

     

  9. I love the new information on materials that tells us how many we have in storage and bank.

     

    Would it be possible to add an option to view if any and how much of an item is needed for upgrades to your currently represented guild? It is extremely annoying running back and forth to bank and guild treasurer.

     

    Also, along the same lines. Could we get a guild material storage to hold scribe items that are not account bound so that anyone in the guild doing scribe crafting can view it as available? I know there might be an issue with multiple people trying to access the same item at the same time like with guild bank, so I am proposing two possible solutions.

    1. Make it so the guild material storage is only accessible for withdrawal/use from within the guild hall itself at the scribing station.

    2. Put a lock on withdrawing/using items from the guild material storage to one open interface at a time. Maybe an alert could come up, that the guild material storage is currently in use.

  10. > @"Luac Agwayen.6419" said:

    >

    > 2. Over the years long time players have collected the anniversary expereince scrolls, from the first anniversary lvl 20 scrolls to anniversary lvl 60 scrolls, what if we could combine lets say 2 lvl 20 ones into a 30 one, two lvl 30 into a lvl 40 etc to clear up bank inventory and have better experience level up scrolls

     

    This would be really nice.

     

    > 3. could the economy team and the team responsible look into the refining of elder wood 3 into 1, because the ammount for legendaries is crazy and the 2 to 1 refining would be imo better

     

    I would love for the refinement recipes to get standardized, same amount of ore for each ingot, same amount of logs for planks, etc

     

     

  11. > @"Calador.2804" said:

    > 1) Currently I have to use GW2Efficiency to find out what character my dang items are. It would be nice to have a way to see all your characters items and inventory on one screen.

     

    This should be on the character select screen in some fashion.

     

    > 2) Combine all the dang portal scrolls into a single item instead of making me waste slots

     

    This should also incorporate other portal tools like boss timer, home portal, hall of monuments portal, and area passes (Lily of elon, mistlock sanctuary, etc...)

     

  12. > @"Kestrel.7890" said:

    > My wish list:

    > 1. Elementalist summons not having a time limit and to be out permanently, like minions or pets.

     

    They also should also come back after mounting and dismounting like minions or pets.

     

    > 2. Even better would be that all classes had the option to have their own version of permanent minions/pets/summons/clones.

     

    This would be an awesome elite option for the other classes.

     

    > 4. Account-wide gathering tool slots

     

    As someone who has a lot of infinite gathering tools, this would not help me. However, it is an excellent idea and should be implemented for standard gathering tools.

     

    > 5. Account-wide crafting, so all characters can do all the crafts learnt.

     

    +1 to this

     

  13. > @"phs.6089" said:

    > Can we get a 'Snowflake' node for home instance pretty please?

     

    It would be awesome to have a home node for all festival items, materials, and map specific items.

    - Lucky envelopes like the gift tree

    - Halloween bags also like the gift tree

    - zephyrite chests from Dry Top

    - Dragon stand pods

    - items from fractals

    - Queen's festival tokens

     

    Basically have something that people can use to work towards materials, rewards, or achievements without locking access to a specific map, time-frame, or play type.

     

    Getting items from home nodes or daily boards is a slow build reward that over time gives more opportunities to players for rewards and can help encourage exploring new things.

     

    A part of my entry into WvW was directly from getting badges of honor from achievement chests. The first time I entered PvP was to use the PvP armor from the same chests.

  14. > @"Altronrain.1739" said:

    > Crafting panels improvement.

    > There are people, who fond of collecting recipes, just like me. So i have some suggestions to craft organization.

    > I'm not the first, but craft panels still the same, so i want to repeat all suggestions and add my own ones:

    > 1) Left panel (list) should receive Favorite tab (or make it as new drop-list).

    > Mostly for cooking, though. Seriously, people that follows meta or earning gold have a small list of "approved" food. Searching each one it's a pain.

     

    Favorites would be awesome, also for those that craft for a lot alts. Maybe have a favorite template for say crafting exotic armor where you select which stats you want and have a click build it.

     

    > 2) Re-organize list of crafted weapons/armors by hiding prefixies in sub-lists. For example: we have Pearl greatsword and all his variations hide in drop-list.

    > There is a problem though, cause there are unique skins like Corrupted or so. So it need some improvement too. But searching needed item in an ocean of prefixes is a pain (for not an 24/7 player for example).

     

    It would also be nice if we could have a grid display for inscriptions or insignia recipes that mirror the mat storage so you can see if you have enough base mats for doing a set of soldier armor. As an aside, I really need to learn Photoshop to mock up screens.

     

    > 3) Auto-craft of subsequent ingredients (including auto-calc if not enough materials during process).

     

    Maybe also add a checkbox to auto purchase any needed mats for the base ingredients.

     

     

     

  15. I think it would be a huge QOL boon to allow map/dungeon/fractal specific currencies to be traded to other player or guild banks like with gold.

    We already have the Tyrian Exchange Voucher that allows players to collect those currencies without playing through the specific map so I don't think this is setting any bad precedents.

     

    I am sitting on a huge number of Bandit Crests that I do not need as I have everything from Silverwastes (except shovels) that can provide any use for my account. I have guild mates that need Bandit Crests for their goals. I feel that it is silly that I cannot send those to the other player, but I can send 500 gold.

     

    I propose a function kind of like the wallet that can be joined to guild bank vaults and the the mail interface that will allow you to select a type of currency and then an amount to send or deposit. The Tyrian Exchange Voucher would even be a good list of currencies to test this out with.

     

  16. > @"Teratus.2859" said:

    > This one just came to me but the Mystic Forge and it's vast list of completely unknown hidden recipies that you need to either randomly discover on your own or go look online to find.

    >

    > Is there any way to make the forge function more like a crafting station?

    > Much like a crafting station has different catagories for say.. Bows, Axes, Swords, Rings etc the forge should have a list of catagories each one with it's own list of items and their requirements so you can find out in game exactly what you need to make whatever it is you want to make.

    > Add a search bar to it too and maybe the option to craft using items straight from your bank and storage without first needing to put them in your inventory and I think the Mystic Forge will become significantly less annoying to use.

    >

    > If the forge functioned this way it would also allow players to browze it's vast list of craftable items and potentially discover a whole bunch of skins and items they likely never knew existed in the game in the first place.. thus giving them something to set goals to work towards.

     

    This would be a huge QOL feature. It has been suggested several times on this thread alone, at least once by me.

    Hopefully, the more that people suggest this, the faster it will be implemented.

  17. Implement a boost storage kind of system that allows you to switch between a certain number, say five, of each type of boost. So you can activate a 1 hour food boost but then switch game modes and activate a different food that doesn't just replace your current one. It would put the current one in stasis until you switch back to it.

     

    Also have the system automatically switch when the time runs out unless you activate the current one again.

     

    This would be awesome with the guild boosters too.

  18. This is not a suggestion for a new or returning item specifically but more of a suggestion in functionality/feature.

     

    This suggestion is both QOL and Gem Store related, so I will be posting on both threads.

     

    It would be awesome if when sending a gem purchased gift, if there was an option on the item that would allow you to accept the gem equivalent for your account rather than the item itself. This would (possibly) increase the amount of gifts sent via the gem store. I know I try to only send to one person for whom I have api keys so I know if I am sending something he already has.

     

    I also had a situation where I received a gift of mount licenses and had already unlocked all of the ones for that set. The person who sent the gift and I both had to put in a support ticket to get the original gem purchase revoked, and this could cut down on those types of tickets.

     

    As the gift is mailed immediately, I would think you wouldn't have to worry about someone purchasing at a lower price and then trying to get gems after that item discount has ended. Or, include in the option of accept the gift or accept the equivalent XXXX gems for your account.

     

  19. This suggestion is both QOL and Gem Store related, so I will be posting on both threads.

     

    It would be awesome if when sending a gem purchased gift, if there was an option on the item that would allow you to accept the gem equivalent for your account rather than the item itself. This would (possibly) increase the amount of gifts sent via the gem store. I know I try to only send to one person for whom I have api keys so I know if I am sending something he already has.

     

    I also had a situation where I received a gift of mount licenses and had already unlocked all of the ones for that set. The person who sent the gift and I both had to put in a support ticket to get the original gem purchase revoked, and this could cut down on those types of tickets.

     

    As the gift is mailed immediately, I would think you wouldn't have to worry about someone purchasing at a lower price and then trying to get gems after that item discount has ended. Or, include in the option of accept the gift or accept the equivalent XXXX gems for your account.

     

  20. > @"BlueJin.4127" said:

    > Give players an option to disable interaction with other players' Mesmer portals and novelty items when not in the same squad. Another option is to prevent players from placing these on loot chests. Currently, there are too many pathetic trolls that try to annoy players by setting these on loot chests in HoT metas.

     

    There are also trolls putting guild banners on chests, perm nodes, NPC's necessary for collections and have time limits, etc...

    It would be awesome if you could select to disable player created interact able items.

  21. So I am currently trying to complete the ambrite weapon collection and had a couple of ideas for Maguuma Wastes masteries. I think these or something like them would give people a greater lure to play these maps after finishing account bound collection, legendary journey collections, and/or story journal. It should also reward the people who play through whole sets of the metas or lead groups through the events.

     

    #Rabid Claimer

    * Have the Buried Locked Chests and Lost Bandit Chests show on the mini-map

    * get special waypoints that take you directly to permanent harvesting/mining/logging nodes

     

    #Desert Warrior

    * This would be a high-end one that would give more than the normal favor generated by completing events in Dry Top, and increase the speed of upgrades to fortresses for which you participate in events in Silverwastes.

     

    #Olde Timey Trader

    * Gain the ability to trade bandit crests, geodes, mordrem organs, and any other map specific items/currency with special vendors for extra guild hall items or other kind of bonus materials.

    * Maybe give the ability to trade map exclusive armor/weapons for other special armors/weapons, or even black lion claim tickets or black lion statutes.

×
×
  • Create New...