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Milan.9035

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Posts posted by Milan.9035

  1. Renegede was a slap in the face and herald rework was a kick in the jewels.

     

    Really feels like anet is a very poorly run company, hopefully they got a wake up call now. But i fear it may be too late.

  2. Is they dont want to change the mechanics then just overbuff it. Like sword 4 and 5.

     

    Make shield 4 do like 4k heal. Make shield 5 do 2k per tick.

     

    Or would coom to make shield 5 also pull targets to it during the pulse. Or make shield 4 like a damage skill two, so where the shield land does like a 7k hit.

     

    Dreams, dreams....just dreams....

  3. > @"Kain Francois.4328" said:

    > > @"Nephalem.8921" said:

    > > > @"Kain Francois.4328" said:

    > > > The F2-F4 skills are already in a great spot. If I had to ask, I'd buff the power damage of Citadel Bombardment, maybe *slightly* increasing the Might duration on F2, but nothing more.

    > > >

    > > > Shortbow needs a power buff, but Kalla as a legend is completely fine.

    > >

    > > I just don't understand why you can cc kalla's spirits

    >

    >

    > Who wastes their CC on spirits? Sounds like good way to bait foes.

    >

     

    I dout anyone is targeting the spirits. There is more than enough aoe cc in the game.

     

    Kala is truly garbage in pvp, to be viable it needs big changes. And we know anet wont do it. They reworked herald and its like in the same spot. Making suggestions posts like this is sadly a waste of everyone's time

  4. Number 2 is garbage its true iit does not really hit anything.

     

    Number 3 should have the convergence point be adjustable.

     

    Number 4 is the most disconnected this from this game. Why the hell do you have to face the area where you shooting? Is there another move in the game that has this problem. Especially when its like you shooting into a portal. Should work like number 2.

     

    Also number 5 is fine but why does it not auto face the target when you shoot, insted it just goes on interrupt cooldown.

     

    But really renegade is so garbage for pvp. Remember that renegade and mirage were both released at same time. Its like giving one person a knife and the other person a tank.

     

    Also i would love to see any videos if you can of renegade play at legend, its really hard to believe you made it there. Unless you had some hard carry. But even then...

  5. > @"Kodama.6453" said:

    > > @"Vagrant.7206" said:

    > > > @"Dace.8173" said:

    > > > > @"Vagrant.7206" said:

    > > > > > @"Dace.8173" said:

    > > > > > > @"Kain Francois.4328" said:

    > > > > > > > @"Kodama.6453" said:

    > > > > > > > > @"Kain Francois.4328" said:

    > > > > > > > > I always thought making Scrapper the "superspeed" spec is just stupid from a conceptual standpoint. It's a bulky hammer user modeled after a juggernaut. It should do more cool gadgeteering type stuff with Gyros. Maybe *some* superspeed but not making it the focus...

    > > > > > > > >

    > > > > > > > > >All gyros are completely useless in all game-modes. Function gyro also does not receive stability after the trait rework. How kitten useless is that?

    > > > > > > > >

    > > > > > > > > It's still usable. Only you have to stomp at the same time as your gyro. This forces them to have two targets they must CC, ensuring the stomp. Of course, you can also take your chances by tossing Elixir for stability.

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > Yeah, great, our "elite spec mechanic", which is the poorest and worst mechanic from all 18 elite specs we have right now, is usable just as a distraction when you want to stomp someone.

    > > > > > > >

    > > > > > > > Let's admit it, Function Gyro has always been embarrassing as an elite spec mechanic and with the latest change, making it even worse than it already was, it is much more obvious now than ever before. Anet told us that they will add functionalities to the gyro in the future, since the community was extremely unhappy that everyone got cool new mechanics to play with and we got.... _this_....

    > > > > > > >

    > > > > > > > But, of course, nothing happened, Anet probably has completely forgotten about it.

    > > > > > > >

    > > > > > > > _______________

    > > > > > > >

    > > > > > > > I can agree that super speed might not have been the best fit, but if I am honest, the whole elite spec felt extremely rushed on release. It felt like they just reworked the entire thing 2 days before showing it to the audience. The animations were not ready to present them. The text introducing the Scrapper was talking about mechanics which didn't make it into the game.

    > > > > > > >

    > > > > > > > There is so much stuff telling us that Anet had no clue what to do with engineer back then and just went "throw something at them and let's fix the mess later". This opportunity came with PoF and the barrier mechanic. But it seems that they are still not sure what to make out of Scrapper. I hope they will put more emphasize on his "supportive tank" aspect, giving him more barriers to share and helping his team staying alive.

    > > > > > >

    > > > > > > It's called a ranged stomp. You can even drop a blind field, cast function gyro, then go somewhere else while it's stomping.

    > > > > > >

    > > > > > > What is this cynical wall of text...

    > > > > >

    > > > > > Sadly, there are some folks who are underwhelmed by a ranged stomp. Personally, I think in the context of PvP and WvW that the Function Gyro does a very good job. Being able to stomp and revive from distance and without having to put yourself in direct danger (or vulnerability) is a strong mechanic. Where I can say it is truly lacking is in PvE content where you really don't need it .... like ever.

    > > > >

    > > > > Function gyro as a "ranged" stomp is extremely underwhelming. It can be cleaved to death in a matter of a second or two, and it can actually run out of fuel before it finishes its stomp against certain classes (IE mesmer, thief). The only time it appears to have a use these days is in 1v1 scenarios, or +1 scenarios, which scrapper is not optimal for. It's decent as a ranged rez in PvE, but that also assumes your teammates messed up.

    > > >

    > > > Better they cleave the gyro than you. People always bring up this point, that the gyro can be destroyed but it ignores the fact that at least you're not dead. That's supposed to be the advantage, that instead of going down yourself they take out your gyro.

    > >

    > > Elixir S is a way more secure stomp, always has been. Function gyro is generally used so you can multitask while it's functioning -- IE cleaving while it works its magic. But that doesn't mean a thing if it's dead while the enemy rezzes their buddy.

    >

    > Even if we consider it's ranged stomp strong, like he said, that is still just a mechanic useful for PvP.

    >

    > Every other elite spec got something they can use in every game mode. Just scrapper is left behind with a mechanic that is solely useful in PvP (counting in WvW here, too, since you fight players there too), while it is useless in PvE. People even suggested minor quality of life changes, like allowing us to use function gyro to gather wood and metal in PvE. But it seems we are not allowed to have even the smallest feature for it in PvE.

     

    Feels like scrapper is the one class of hot who was not finished for all modes. Just like renegade is for pof. Its sad that those are the 2 classes i play the most.

  6. So necro and mesmer are the problem. Its not like wvw has huge problems with large zergs of condi engis running around.

     

    You think condi is easier to play thats fine its your opinion. Tryig to explain to you thats its not like that is a waste of time. You want immunity to condi.

     

    Just think about power right now it the meta. You have so much counter to it as you say and yet its still hits like a truck with great sustain.

  7. > @"Arheundel.6451" said:

    > > @"mortrialus.3062" said:

    > > Just going to bring up my previous essay about condition damage for speed. Condition Cleanses are seriously overtuned at this point because they've been in an arms race against two builds with the most cover and damaging conditions in the game rather than being balanced around the 1-3 condition damage spread of the other condition damage builds that could potentially be run.

    > >

    > > "Aside from Mirage and Scourge nothing are rocking condition damage. And Reaper is at the very least just as popular of a build for ranked as Scourge if not moderately more popular than Scourge. The reality is condition cleanses and conversion into boons are both extremely over tuned at this point. Most classes can quickly throw off 3-7+ conditions repeatedly over the course of a single fight, or have strong resistance uptime. Scourge and Mirage are the only condition classes capable of keeping up not because their condition damage is high (It's not. Scourge and Mirage are actually some of the lowest condition damage available) but because they have a wide range of conditions (Or in Scourge's case a wide range of conditions and boon corruption) that gives their conditions a chance to dodge condition cleanses entirely.

    > >

    > > Condition damage has completely fallen behind Power Damage in the scheme of things. To put this into perspective; Condition Berserker, Condition Firebrand, Condition Weaver, and Condition Holosmith have the higher condition pressure. Far, far beyond what Condition Mirage and Scourge are capable of. But even putting aside other weaknesses in those builds, the single biggest weakness that prevents them from ever becoming meta is the fact that when every class can effortlessly throw off 5+ conditions multiple times a fight, the bulk of their damage being tied down into one or two conditions means their effective damage output is zero.

    > >

    > > Arenanet really needs to look at both normalizing the spread of conditions, balancing all classes around 2-3 damaging conditions with more serious ramping power. And also heavily pulling back condition cleanses to compensate for it. Cleanses are the condition damage equivalent to protection. It's supposed to help you negate damage, but at this point unless you're a build that can shotgun 6 conditions at once your effective damage output as condi is 0.

    > >

    > > Anet should nerf condition cleanses by 50%+ across the board then trim Mirage's condition spread and condense it into fewer conditions. Right now power damage is absolutely over tuned compared to condition damage 7/9 classes are exclusively running power on a meta level. Mirage is mostly exclusively condi and Necro run a 50/50 split of condi and power.

    > >

    > > I really want to see all the condition cleanses and conversions straight up reduced by 50%-75%. I genuinely think that's needed. Mesmers should have their cover conditions trimmed and their damaging conditions condensed into fewer conditions, mostly torment and confusion for thematic reasons with maybe a bit of burning with the torch skills. I think the reason you've seen tons of power creep when it comes to conditions cleanses is because Anet is a bit too focused on the only two meta builds keeping up and is power creeping cleanses in an arm race.

    > >

    > > But like let's say a Burn Firebrand vs. a Core Guardian. The Firebrand has a lot of self sustain just like the core guardian, it has easy application of it's condition skills. But that burn Firebrand will never be able to hurt the Core Guardian. How could it? The Firebrand has almost entirely burning and a little bit of bleed. And that's somehow supposed to punch through this:

    > >

    > > 2x Condition Cleanse on Heal with Lesser Smite Condition

    > > 2x Condition Cleanse on Virtue of Resolve

    > > 2x Condition Cleanse on Smite Condition.

    > > 12x Condition Conversion on Contemplation of Purity

    > > Condition Immunity during Renewed Focus

    > > 2x condition Cleanse on Virtue of Resolve

    > >

    > > Now I'm not saying that Core Guardian is OP. It's not and it fits into the meta moderately well, but it's condition cleanses are so over the top for anything not a Scourge or a Mirage and against Mirage at least it can survive for a while.

    > >

    > > Or warriors who have:

    > > Healing Signet 6 seconds resistance

    > > 12x Condition Cleanse with Signet of Stamina

    > > 6x Condition Cleanse x 2 with Shake it Off

    > > Maybe running Berserker Stance still 4 seconds resistance

    > >

    > > Unless you're a Mirage or Scourge you aren't going to be able to punch through that with condition damage. Period."

    >

    > -lesser smite 20s CD traited

    > -Virtue of resolve is 25s CD traited

    > -Smite condi is 16 CD

    > - CoP is 32s CD traited

    > - RF is 84s CD

    > -There is no second virtue of resolve as guardians take Glacial heart...

    >

    > How long do you think a guard can keep up with the barrage of condis?...Even a condi weaver would eventually win

    >

     

    You want them to be immune?? Lol

  8. > @"Dace.8173" said:

    > > @"Jeknar.6184" said:

    > > > @"Justine.6351" said:

    > > > > @"Jeknar.6184" said:

    > > > > > @"Milan.9035" said:

    > > > > > > @"Dace.8173" said:

    > > > > > > > @"Temper.2190" said:

    > > > > > > > Yeah, no kidding. You have to legend swap to break stun when pressured, which takes you out of Ventari, so you can't heal.

    > > > > > >

    > > > > > > That's likely the point, to keep people Legend swapping as opposed to simply camping into a single Legend. Revenant doesn't have that many stun breaks, to begin with (5 total), and I imagine the goal was to give the offensive Legends a minor support aspect as opposed to stacking it all into one Legend.

    > > > > >

    > > > > > But every legend has a stun break except for the ventari. But then again i dont want heal rev to become a thing so i say nerf it into the ground.

    > > > >

    > > > > Pretty sure Glint don't have a stun breaker either.

    > > >

    > > > Uh yes it does.

    > >

    > > Wait, Gaze of Darkness always been a stunbreaker? Because I swear I never saw a rev break out of stun while on glint except by swapping back to shiro.

    >

    > It is typically faster to Legend swap with Glint than it is to use Gaze of Darkness. Gaze is a two-step process, you first have to already be using Facet of Darkness in order to use Gaze. So if you're not already doing that then you Legend swap to break the stun instead of activating one power and then the other.

     

    Isnt all that instant cast? Its just double tap...

  9. > @"JRXzzz.3051" said:

    > > @"Milan.9035" said:

    > > i got same problem as others, upgraded video card ti 1070ti and now i cant play gw2... guess i am done with the game.

    >

    > Did you give my fix a go? same thing happened when i fitted my 1070gtx ,give it a try

     

    I did do the power settings thing but isnt that for 3d? Anyways after that didnt help at all.

     

    I dont understand the part about the riser card thing, i dont think i have anything like that. Video card is just in the first slot on my mb

  10. > @"sephiroth.4217" said:

    > > @"Milan.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Milan.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > Condi is easy...

    > > > > > Sorry couldnt help myself...

    > > > > >

    > > > > > More serious note, I only say Condi is easy for WvW where toughness vitality healing and condi stats are a thing, for pvp its sort of balanced now... Wasn't balanced around the time of condi change due to guards dropping people with 20k or more a tick on burns but thats been a while back now

    > > > > > There was also scourge at release, that was intense. So was the era of port spamming poison thieves

    > > > >

    > > > > so 2 classes that have viable condi builds is viable.... and those 2 classes work both with condi and power its really not the type of damage thats making them good

    > > >

    > > > Wasnt the conditions themselves, it was how they were applied.

    > > >

    > > >

    > >

    > > its same as power

    >

    > What to you and the guys who thumbs upped you...

    >

    > Scourge circles at release were all huge..

    > Thief spamming sword 2 did no damage, it was the combination of poison being applied with immobilizes, what does that have to do with power?

    >

    > As pauline Hanson would say... "please explain"

    >

    > Edit: oh you were being dumb on purpose, nicely done.

     

    Scourge circles are also used same way condi uses them. Look in wvw power scourge is real.

     

    Problem is the build not the type of damage.

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