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Milan.9035

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Posts posted by Milan.9035

  1. > @ZhouX.8742 said:

    > > @Lyger.5429 said:

    > > I think > @Obindo.6802 said:

    > > > They balance 1 week after season ends.

    > > I think it's actually 2-3 weeks after the season and it will probably come with the new amulets. So either end of October early November. As much as I want a balance patch to happen, I don't know why people thought it would happen so soon, leading to disappointment.

    >

    > 1-2 balance patches an entire year is unacceptable, whether you're expecting it or not is the true point here. For an active game with a staff dedicated to developing pvp content. there should be much more frequent updates to help polish out pvp ESPECIALLY given the timing of PoF dropping.

    >

    > **Let's look at the progression of the PoF drop from a PvP perspective:**

    >

    > 1. Beta PvP Weekend to assess ideas and concerns with classes in terms of balance

    > 2. Literally did nothing even knowing some kitten was broken

    > 3. Released mid-season

    > 4. Don't even release a balance patch quickly after the season ended

    >

    > The problem isn't 4 , if you know how they balance then you should know that 4 is not a big deal and it will eventually come. This isn't the issue.

    >

    > **The problem is , they should have stopped at 2 and worked on it.**

    >

    > This is the mindset of Anet, money over having balance and an actual competitive scene... They want to keep the AP zombies hungry for PvE and they needed money to fund staff and cash out , so they pushed it through anyway.

    >

    > They didn't care about the classes being imba , the beta weekend was merely a tease to get you to buy the expansion and wasn't an assessment of how the classes would be to further tweak them like they said or otherwise they would have postponed it but they care more about management and making a deadline for sales vs player base and health of the PvP scene. This is typical of a company no longer truly really caring about the playerbase and instead just trying to milk as much money of a close to dead game as possible.

    >

    > The thing that keeps most people in this game is the fluidity of the combat system and the smoothness of it. It is literally the only reason most people stay around because other mmos not even BDO have been able to top the combat system like Anet has developed, so they're truly lucky they have that going for them.

     

    Completly agree with you

  2. > @ArthurDent.9538 said:

    > S: Scourge, Spell-Breaker

    > A: Bunker Firebrand, Daredevil

    > B: Druid, Holosmith, Auramancer, Mirage/Chrono

    > C: Scrapper, Dragonhunter, Soulbeast, Weaver, Reaper

    > D : Herald, Deadeye, Core warrior, core guard

    > F: Most everything else

    > Z- Renegade with Kala and/or Shortbow

     

    This looks most accurate

  3. > @Caedmon.6798 said:

    > Scourge isnt the issue imo,its condis in general that need to be taken a good look at.Same as in pve where they state power is weak,power isn't weak..Condi is just over the top.

     

    I dont find condi strong at all in spvp. Scourge build is too broken. It has nothing to do with condi. Say if scourge condi did low damage and power scourge could crit people for 1million damage does that mean they need to nerf power across-the-board or just nerf that over tuned power build.

     

     

  4. If they didnt want to change the skill too much they could just bring the portals closer together and higher above or like in a cirle above your head to shoot like a cannon. Wait thats the f3 skill lol. Yea they need to redo it. Make it a mobility move a teleport forward or back or a stealth something defencive.

     

     

  5. > @aimz.6287 said:

    > FOR EVERYONE SAYING THAT THE BLEEDS ISNT GOOD IS STUPID LOL, First thing is first, 50 stacks of bleed WILL ALWAYS happen you will always have 50 stacks, people hit 10 attacks at least every 10 secs easily 50 will stack condi warrior stacks 30 bleeds for 10k imagine 20 more bleeds.... ur gonna be doing like 15-18k bleeds guys.... stop complaining use ur Brain.... renegade REVENANTs dmg will be amazing in pve really really good. Now imagine 15k torment 12k burning 15k bleeds 4K poison 46k JUST CONDITIONS and revenants power dmg is also really impressive the dmg will be impressive all u haters will see you guys just don't open up ur mind

     

    I really dont think anyone is complaining about renegade damage in raids. Its the play style.

     

    Also it's next to useless in wvw and pvp. Like is it really hard to make some simple changes to the class right now to make it viable for pvp?

     

    Example:

     

    Trow an addition to a trait anywhere making when you summon a spirit you clear one or two condies

     

    Trow a mobility on short bow. I dont know make it when you do 7 shot it teleports you to their end location or something. Maybe not good idea but you get it.

  6. I am very interested to see what "While we’ve made these functionality and numeric changes there has also been a visual overhaul of the Razor warband summons, conjuring images of ambushes and raids that the Charr of old have become famous for." Looks like.

     

    All the posted changes are needed but they all look like not enough. None of the f skills look usable.

     

    Time will tell. i hope that you do more tweeks over time because it looks cool but i would love to use it in pvp.

     

    And dont tell me its a pve elite and not a pvp one.... What are the other professions then?

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