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Milan.9035

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Posts posted by Milan.9035

  1. > @"biofrog.1568" said:

    > > @"Lasiurus.4067" said:

    > > > @"biofrog.1568" said:

    > > > > @"Lasiurus.4067" said:

    > > > > About Staff 27:30

    > > > > Staff Build (WvW-PvE) 28:10

    > > > > Staff Skill Review 32:35

    > > > > Staff Combo/Rotations 38:35

    > > > >

    > > >

    > > > I'm assuming your staff build is not for WvW, since you would get absolutely wrecked repeatedly if you tried to do anything other than range cast meteors and run away. Survival is nil, damage is high. You've no stability and your stun breaks have a huge cool down. You would be one-shot by any mirage or thief and out-ranged by a ranger who would probably kill you with one volley too.

    > > >

    > > > Also equally likely, this is why you don't post WvW videos using staff.

    > > >

    > >

    > > 1/ My Staff Build is for WvW. Not for Roaming but for Zerg Fight.

    > >

    > > 2/ The damage comes from Meteor Shower but also Lava Font, Fire/Earth #3, Water #2. CC is also important.

    > >

    > > 3/ The survive is hard & is all about placement & positioning.

    > >

    > > 4/ Enjoy my Staff WvW Videos with this build

    > >

    >

    > Like I said, with that build you would get wrecked repeatedly. Cast meteor shower, run away and that includes using blink and twist of fate. If *anyone* focuses you, you are dead. Your biggest hope is to mist form from downed state and hope someone revives you or you get somewhere out of site.

    >

    > It's a one-hit wonder build, simple as that. No sustain and all damage means you just sit on the edges of the actual fight. The moment you get hit, you get downed and become a rally bot. It's a hindrance to the server you are on.

    >

    > Stick to sword weaver, or any build that provides more sustain.

     

    Whats wrong with this dude? Is he talking about something else? Wvw zergs?

  2. Condi engi? How can you expect anet to balance when you ask for things like this. They just need to take the top players from tournament and get thier input. They dont need to hear from a dude in bronze have trouble with condi engi. I am sorry.

  3. They can release a patch making huge changes to kalla to make her pvp viable and then when we go in game to see the changes nothing is done at all and they would not respond at all and maybe even 3 months later they would revert the changes they never actually made.

  4. My current situation is that i just finished getting all the legendary pvp armor and getting all viper jewellery and legendary pvp back item. I mostly played rev. And i do have a guard who i play rarely. I think the reason i played the rev more was that its more dps and fast action packed playing. But rev has been sliding more and more into the toilet. While guard just gets more interesting every expanaion. Firebrand looks quite fun and viable for all modes.

     

    So i am thinking to switch over all my gear and play guard. What kept me at rev for so long was the animatioms and effects. But now guard has some cool stuff too.

     

    I pvo the most then i like to roam in wvw and do some zergs sometimes. I alao like fractals and every new patch do some pve story stuff. But again most of my time is in pvp.

     

    So should i switch or stay rev and hope it gets better.

     

     

  5. They'll never touch a pet-centric class/design again if they can help it.

     

     

    Lol and qhat did they do? They made a spirit elite spec lol. I really really hope someone got in big trouble for renegade.

  6. > @"Miles Smiles.8951" said:

    > * fix sword 3 so it doesn't bug (e.g. hard cc'd by slow)

    > * rework staff 2 to interrupt on the first part if enemy is using a skill; reduce the cast time from 3/4 to 1/2

    > * increase the range and damage of Burst of Strength (Shackling Wave makes it look so outdated to say the least)

    > * reduce the cast time on staff 4 from 1 sec to 3/4 sec; increase the base healing to 1.5k

    > * reduce Facet of Light energy drain from 2 to 1 in PvP

    > * make Cleansing Channel convert 1 condition into a boon

    > * overhaul the shield skills:

    > 1) make shield 4 also and attack, so it damages foes and applies vulnerability but still heals allies and gives them protection; leave it to be a ground target unblockable projectile.

    > 2) make shield 5 clear 1 condition every pulse with extra healing for each condi cleansed (~200 base healing per condi cleanse); or alternatively - if rev is not allowed to have a decent condi cleanse potential - increase the base healing from 620 to ~ 750 and make it burst into aoe chill (~240 close range) if you leave it early.

     

    All this they should do. All great and creative ideas.

  7. > @"Huskyboy.1053" said:

    > Man I don't know why all of you think condi rev needs more sustain. I have no problem 1v2ing if I kite properly. I won't win the 1v2 but I can sustain for a long time, long enough to be useful to my team. But that's with my build, maybe you all are playing glassier builds.

     

    Lol. How about you share with us your great build. Anyone can claim anything, but we need some evidence.

  8. > @"GDchiaScrub.3241" said:

    > > @"Milan.9035" said:

    > > Healing turret still best heal. Also why the hell you want ai controlled stationary turret to be viable. Go play renegade spirits oh wait they garbage too. Or maybe you want them to be movable like spirit weapons and gyros oh wait thats garbage too. You want necro pets? I prefer no ai in my classes.

    >

    > Gyros aren't garbage like turrets unless you have been out of the loop of recent updates to scrapper. D:

     

    Yea they are not garbage but they still are. There 8s no need for them to be ai. Why not just make them an aura around you. Function gyro is a perfect example. All gyro should be like that. Just float above your shoulder.

  9. > @"LucianDK.8615" said:

    > Well renegade -is- a condi espec. You need to devote yourself to condi to make use of it.

     

    Thats why kalla gives crit damage... Or why they buffed ahortbow power damage by 300%... Anet doesn't onow what to do with this spec.

     

    I think the only option is to make it super strong in damage both condi and power. They dont want to change mechanics of it so why not make it like a super damage buff over herald. So say like renegade in wvw does a lot more damage with hammer than herald. But is like super glass. I know now it maybe does a little more damage but not enough to take it

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