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Milan.9035

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Posts posted by Milan.9035

  1. I think engi had a very similar trait. They reworked it because its very dumb.

     

    Risk vs reward..... Not really. The reward should be dodging to promote active gameplay not encourage standing still and pew pew.

     

    I think this trait should just be here is 15% extra crit and thats it.

  2. With a decent player any weapon set on thief works. Compared to some other classes saying staff in not viable is an insult....

     

    Anyways staff is fine. I play it time to time. Get a lot of rage because of it. Vault spamming noob. Hehe. I guess my vault spamming noob ass is better than them.

  3. > @"Buran.3796" said:

    > > @"The Ace.9105" said:

    >

    > > If you came to that conclusion I'd advice you to think outside the box and expand your way of building the renegade to be not so much of an dps/condi spec but focus more towards helping your allies in a form of cc, support and self sustain. You are not the person that downs the targets but your help will make it much easier for your allies.

    > >

    > > I'd like to encourage ppl to think creatively but I higly doubt that will happen so I am thinking of bringing back the explanation and rotation of the build that this topic was at first.

    >

    > Why I would want to be a bad copy of a Firebrand instead of just playing a Firebrand? Why to struggle self sustaining my self instead of just playing a Spellbreaker? Is like training for months a chihuahua for a greyhound race: at the end, is just a chihuahua.

    >

    > If the developers wanted the Renegade to be competitive in PvP they would have provide us tools for that task. Instead, Kalla and the short bow aren't bad for PvP: they are borderline insulting. Why sugarcoating it? Playing a Renegade doesn't help your allies, forces your team's Firebrand to split his nursing between your Renegade and the Scourge, and if He needs to chose, will help the Scourge because is the one which carries the nukes. I did play my fisrt 50 ranked matches last season as a Renegade: was detrimental. Then up to ~180 swapped to Herald again and the experiemce was way better (did play also DH during three weeks of the swap legend debacle, tho).

     

     

    Said very well.

     

  4. > @"narcx.3570" said:

    > > @"Svez Poizon XD.5268" said:

    > > I can agree with you all, renegade is really the worst class. It is so bad that even scrapper can beat it with closed eyes :D

    >

    > A PvP class beating a PvE class!?!?!? Never!

     

    Its so dumb that you have specs that are so good in all 3 game modes and other that are purely for one game mode.

     

    Watching the renegade reveal was one of the saddest moments in my life.

  5. > @"incisorr.9502" said:

    > revenant is the most overpowered class by far for a few months now and based on how many ppl are crying about rev being weak cause apparently it was weak 4 years ago, i seriously don't think anet will listen to proper feedback and do anything about it

    >

    > the class is beyond outrageous right now but 75% of the ppl are living 1 year in the past and still begging for rev buffs when the amount of dmg it does is actually breaking the game

     

    Someons got ganked lol.

  6. I made the heavy set already because i do go into wvw and aome ove from time to time. But i really dont care that the legendary has crap skin. But they did say they got another skin coming so i want that. I dont care if it just a skin or exotic or blue just want different look.

     

    Probably gonna be chess themed....

  7. > @"messiah.1908" said:

    > > @"Milan.9035" said:

    > > Would be cool if we could like put our glint heal on others and maybe increase ressing by 10%.

    > >

    > > Meh kind of pointless for a support build to have ress trait, forget it.

    >

    > why pointless? guard and mes have 1 skill

     

    I was being sarcastic. We had this forever and then anet did a rework on glint and removed it....

  8. "The issue is that your theory relie on a basis where the reaper is dealing massively more damage than other profession when in fact the reaper, even with it's 600 ferocity buff can't even dream of reaching the damage potential of other professions."

     

    Speaking just in pvp i believe no one come close to the burst a reqper can do. You can jump on a point and drop 14k aoe on everyone very easy. I cant even imagine the numbers you can do with wvw stats.

     

    This change was pointless in the end and has no real effect on necro in pvp or wvw.

  9. I was so excited for these sets. But once i got pants and boots it hit me.

     

    I was like wow thats gonna be a lot of gold for this set. But then i hear you can level to 64 and get one sigil. So i had like 750 tomes so i decided why not.

     

    After i did the first one i stop and thought. Do i want this set or do i want like 14g per sigil? I made the choice for gold. I felt like the gold was worth more than the skin.

     

    I will get the skin one day. But everytime i have enough tomes for a sigil i always choose the gold over the skin.

     

    Great content, increasing value of tomes

  10. As far as mmos i think its still the most fun and well designed combat system. No other mmo comes close to gw2 pvp. You want real pvp where it's about player skill? Go play a pvp game.

     

    On top of that pvp in this game is also my favorite mode. 90% of my time is in pvp.

     

    Is balance good in this game? No. Do the devs really support pvp? No.

     

    Go from there.

  11. You are right. Ita really very similar to renegade now where you hardly ever hit the skill.

     

    Bad change and even worse is that they didn't change it meaning they think its ok.

     

    And last patch they buffed the cost to 2 in pve amd wvw. Like that makes a difference. And not in pvp??!!! Do they think in pvp it would break something. They can make it 0 upkeep and would still be a zero gain.

  12. > @"Nate.8146" said:

    > Not much has really changed IMO.

    >

    > 1. P/P got a slight buff with the +120 condition dmg boost with chemical rounds. Condition duration is otherwise the same.

    > 2. FT Scrapper Juggernaut build is still the same. I'm not sure if the +20% might also applies to boons shared with you (typically that uptime depends on the concentration value of the boon owner). Even then, squads easily maintain 25 stacks of might in the group, so the +20% might duration is not really needed.

    > 3. +20% protection uptime with shield is negligible. Protection boons have some of the lowest duration among boons, so any percentage increase there is inconsequential. IMO they should have just increased the base duration of protection offered instead and keep the code simple to minimize bugs and "does this actually work as described?" concerns. And of course if you want more protection, just bring a Herald.

    > 4. Power wrench change is weird. I think Anet wants to experiment with Elite trait modifiers to see if it's something they will grow on. Personally it's not for me as I main Mortar.

     

    Point 3 is just bad reading hehe. Its protection effect. So not 33% damage reduction but its 40%. So its very good

  13. Facet of Nature: Reduced the energy cost of this skill from 3 to 2 in PvE and WvW.

     

    They have to be careful with this can you imagine using the upkeep in pvp. Omg like 1 extra second of buff or like 10 damage.

     

    Rev is so hard to balance....

  14. > @"Blocki.4931" said:

    > > @"Milan.9035" said:

    > > renegade + shortbow + kalla was made with zero thought about pvp.

    > >

    > > i so much hate for whoever was in charge at anet that let this ship this way.

    >

    > Implying every class needs to be equally viable in every gamemode

     

    when every class has a viable espec in every game mode then yes the one and only thats ages behind needs to be updated.

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