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Milan.9035

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Posts posted by Milan.9035

  1. > @"Eddbopkins.2630" said:

    > > @"Peutrifectus.4830" said:

    > > And power isn't free kill if you land the burst?

    >

    > No its not...a few classes have invuln traits that stop the power burst free kill....i dont know of anything other then condi clearing to stop a condi burst. There are so many ways to stop a power burst even mid burst can be haulted with either shocking aura or a skillful utility use or a traited invuln as mention earlyier.

     

    Everything you said applies to condi. I dont even know why know why i am correcting you, i feel like you either don't know the game or refuse to learn. Life must be hard in the bronze condi wars.

  2. > @"Blanche Neige.7241" said:

    > > @"Gaile Gray.6029" said:

    > > The Kung Fu Tea promotion has been resumed. Please see the [Kung Fu Tea blog](https://www.kungfutea.com/blog/ "Kung Fu Tea blog") for more information.

    >

    > Gaile, can you confirm that absolutely nothing will be done to compensate the non-US players that cannot access the economic advantages you are giving to your US players with this promotion?

     

    Yes i would also like to know. I am in Canada and i would love the shirt outfit plz.

  3. > @"aimz.6287" said:

    > I agree GS would be a terrible mistake? Whats gonna be good on greatsword… and give us a reason on who you want the legend to be like ? > @"Lonewolf Kai.3682" said:

    > > Voted other cause the next weapon must be GS.

    > >

    > > https://en-forum.guildwars2.com/discussion/12019/poll-weapon-for-the-next-revenant-elite-specialization/p1

    >

    > > @"LucianDK.8615" said:

    > > We dont need a GS, overdone weapon.

    >

    >

     

     

    Kalla Scorchrazor, weapon greatsword

     

    Skill 1- large arcing swinga that leave a fire trail. Similar in size to holo forge range.

     

    Skill 2- 600 range double slash that always crits.

     

    Skill 3- trow sword at target, land and does damage. Same time you step backwards into a port and appear behind target from another portal.

     

    Skill 4- summon a large portal above the enemy which quickly drops a large sword into the ground doing big aoe damage and stunning everyone in the aoe.

     

    Skill 5 - ground targeted teleport. Has visual of you jumping into a portal and coming out of another portal.

     

    Just some quick ideas i came up with.

  4. > @"Bomboed.5697" said:

    > > @"Milan.9035" said:

    > > I am seeing a staff lighting focused high range and damage espec.

    > >

    >

    > > @"Bomboed.5697" said:

    > > # Elite spec: Technomancer

    > > **Role:** Long range constant damage DPS / melee range bunker-bruiser.

    > >

    > > ## Weapon - Staff

    > > 1200 range power-based weapon.

    > > Staff is an electricity based weapon that has it's own unique mechanic - _Conduction_.

    > > Some staff skills apply _Conduction_ on enemies while others benefit from it. _Conduction_ can be applied on multiple targets to create _Electrical Circuit_ between them. Some staff attack can chain between targets in _Electrical Circuit_ or their strength can depend on number of targets in _Electrical Circuit_.

    > > **Examples:**

    > >

    > > * Skill #1 is main attack that damages main target with lighting, applies and refreshes _Conduction_ and chains to other targets with _Conduction_.

    > > * Skill #2 is attack that launches a ball of lighting at target and than bounces between all nearby targets with _Conduction_. Each time when this attack damages target it also applies _Vulnerability_. Can damage the same target X number of times. After final bounce from enemy the ball bounces back to Engineer and gives him stack of Might for each applied stack of Vulnerability.

    > > * Skill #3 is main way to apply _Conduction_ on multiple targets at once. It is a ground targeted ability with a little delay that damages multiple enemies and applies _Conduction_ and Cripple on them.

    > > * Skill #4 is heavy burst single target attacks, that clears all _Conduction_ stacks on targets around main target and deals damage and immobilizes target. Damage and immobilize duration are based on number of cleared _Conduction_ effects.

    > > * Skill #5 is ability that teleports Engineer in targeted location, clears _Conduction_ from all enemies and grants Engineer X amount of Absorb shield for each cleared _Conduction_.

    > >

    > > ## New ability type - Device

    > > _Device_ are ground target abilities similar to Wells, but all _Devices_ have 3 effects:

    > > * Initial effects that activates when _Device_ is deployed

    > > * Persistent effect that is pulses while _Device_ is active

    > > * Final effect that activates when _Device_ duration expires

    > >

    > > **Example:**

    > > Gravity Polarizator: places _Device_ in targeted location that pulls all enemies towards it after a brief delay and then pulses damage and stacks of _Vulnerability_. When _Device_ duration expires it knocks all enemies away.

    > >

    > > ## New class mechanic - Mech-suit

    > > All weapon skills generate _Power Charge._ This _Power Charge_ acts like a second health bar similar to Necro's Death Shroud when _Mech_ is activated by F5 key. F5 is a 1200 range _Leap_, which helps to engage melee combat after fighting at long range with Staff. _Power Charge_ depletes by taking damage.

    > > _Mech-suit_ skills are mostly melee, but with some range options. _Mech_ attacks are slow, powerful, most of them has fairly long CDs. A lot of skills has a CC components like knock-back or knockdown.

    > > All _Toolbelt_ skills are changed to special _Mech-suit_ skills called _Overdrive_. Each _Overdrive_ skill has a very powerful effect, but can be used only **once** per _Mech-suit_ summon. This limitation engages players to switch between normal mode and _Mech_ mode more frequently.

    > > Engineer in _Mech-suit_ mode is quite tanky due to second HP bar in form of _Power Charge_, but staying too long in this mode costs a dps loss due too long CDs.

    > > Pressing F5 key when _Mech_ is active engages a _Self-Destruction_ sequence and allows Engineer to leap away. _Self-Destruction_ destroys _Mech_ and consumes all _Power Charge_. _Self-Destruction_ deals a lot of AoE damage by default, but can have more effects with special Traits. _Self-Destruction_ effect are more powerful if more _Power Charge_ consumed.

    > > _Self-Destruction_ triggers automatically when all Power Charge is depleted, but with very weak effect.

    > > _Self-Destruction_ has a short time window that allows player to choose where to leap away.

    > >

    > > ## PROS:

    > > * Reliable long range option

    > > * Good constant damage with a little CC options

    > > * Good sustain and bunker potential with Mech-suit

    > > * Engaging gameplay that encourages constant switching between long range damaging and close range tanking and CCing

    > > * **No AI involved**

    > >

    > > ## CONS:

    > > * Fairly long CDs

    > > * Toolbelt skills are locked in Mech-suit mode

    > > * Mech-suit attacks are slow and readable in PvP

    >

    >

     

    Yea plz do this.

  5. Man this is scary. Reading most of these replies really makes me thankful these people are not in charge.

     

    Rev is good but not op. The patch was a buff and a strange nerf too but in the end we do more damage, great.

     

    Like i would never rank rev higher than holo, warrior, necro, thief, and many others.

  6. The new f2 too definitely feels in line with the current rev design. Just like renegade i never use those buttons.

     

    ...i pvp and wvw. No raiding sorry

  7. > @"necromaniac.7629" said:

    > > @"Blackdagger.9670" said:

    > > who kitten would play condi rev in a serious match?

    > > omg, try to learn to play meta herald. like a decent player should do.

    > > your fault, really.

    >

    > Not everyone cares or likes Meta

     

    meta dont care if you like it or not, its simply a list of best builds or some class for that game mode.

  8. Renegade in wvw is better than in pvp because you can mold the stats a bit better. But still its useless i would say its the worst out of all the especs and core specs for pvp. And the second worst, whatever it is, is miles ahead of it.

     

     

    I understand that there a lot of people who like renegade. For open world its nice and easy, for fractals and raids its awesome. But in pvp its like from a different game.

  9. > @"Aeolus.3615" said:

    > > @"Elric.4713" said:

    > > > @"Milan.9035" said:

    > > > I just hate thier silence on renegade.

    > > >

    > > > Like this is this only little comment i seen about renegade from them.

    > > >

    > > >

    > > > Reddit and anet love renegade.... Guess its fine.... To reddit herald was a dead spec. Pve vs pvp :(

    > > >

    > > >

    > >

    > > Yeah, they're so proud of their strong female Charr and portal animations that they won't even acknowledge that they designed a trash specialization that's only useful in one game mode.

    >

    > Its actually a very strong condi /hybrid spec for anything a player does independent the game mode, if u keep high condi stats.

    >

    > Q: Why to u think renegade is weak????

    >

    >

     

    Its useless in pvp and wvw. Herald does better even in a condi build.

  10. Like honestly herald is fine now. Its usefull in wvw as roamer and hammer dps. Its pve its a solid dps now and in pvp its definitely a tier, although can be hard and frustrating at time. Hardly needed a rework.

     

    While you have renegade only good in 1 of 3 modes.

  11. Yea all looks good. Shield removing condi, that took a long time.....

     

    But you are right renegade is in much worse shape.

     

    Its anet. No one really knows what they are doing and why. Look at this systems team..... I dont care just do what you go to do and dont take years to do it. Some stuff is so obvious and they need to form teams and talk to people and do a lot of secret internal stuff to make small changes. Just do it :)

  12. > @"Ertrak.9506" said:

    > We need to not get another support spec. That's the problem. Renegade is a good specialization *for what it's aimed to do*. Its an *offensive* support spec. The real problem is that offensive support playstyle doesn't work for a pvp environment. Herald work because its *defensive* support: stun breaks, just enough boons, things of that nature.

    >

    > We need a spec that isn't support. I swear to god if we get another support spec ima flip.

     

    I would not say herald is defensive compared to renegade. Its just better for survival and damage compared to renegade.

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