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Posts posted by Milan.9035
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In regards to pvp dont think it matters. You can just change your keybinds if this affects you....
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For this kind of game mode it should be ONLY be 5v5 with a team leaderboard. But unfortunately there is not enough people for that kind of game mode. I think they need to do 2v2 or 3v3 deathmatch.
But for now we got AT and solo ranked.
So no i dont think 5v5 ranked would work, its too late for that.
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I thought they already said they are reverting the range check....
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Doesnt thief have a signet that works the same way..... They need to fix that "bug"
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Herald, daredevil, and druid say otherwise.
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Last game i was in i ran in on my rev and just before the first attack i used my f2 to buff the whole group with almost every buff. We lasted like 1.89452seconds.
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> @"Daniel Handler.4816" said:
> > @"otto.5684" said:
> > > @"Daniel Handler.4816" said:
> > > > @"otto.5684" said:
> > > > > @"Daniel Handler.4816" said:
> > > > > > @"Nath Forge Tempete.1645" said:
> > > > > > The energy cost is too d*mn high to be counter by just a random CC that cancel the duration (of 6 or 10 sec - depends on the skill) and they won't cast again after the CC ... it's bad design in PVP and in PVE too . We all now that there's a lot of CC in pvp and ofc in raids and fractals too. So being targetable is way too bad as a "support" spec.
> > > > > >
> > > > > > No saying that most of the skills are not usefull at all for its energy cost... but we are used to that with legend skills (Jalis taunt , reflect on ventari, almost every skills except elite on mallyx ,...)
> > > > >
> > > > > Blame it on Guardian or on Darkrazor.
> > > > >
> > > > > In WvW you can stack Darkrazors, or line them up, over siege, choke points etc. The diameter is larger than two dodges. And with dismantle fortifications each summon potentially removes 60 stacks of stab.
> > > > >
> > > > > The issue is that
> > > > >
> > > > > * 3 Renegades could remove 180 stacks of stability from the zerg. 6 per target each second and Firebrand can't handle that.
> > > > > * 1 renegade could use Darkrazor as free siege disabler.
> > > > > * the majority of players are not Jalis/Herald and with be unable to deal with this
> > > > >
> > > > > Everything had to suffer because of that one skill and the one Guardian per party meta.
> > > > >
> > > > > Maybe Darkrazor needs to go.
> > > > >
> > > > > * Right now one flame ram will cancel Darkrazor for three seconds and then (if the summon isn't feared too far) it will do 3 more daze pulses. Two flame rams cancel it entirely. That seems balanced.
> > > > >
> > > > > * But now Icerazor has its dps split by flame rams, and by target limit they gave for the combo with soulcleave. While other classes have persistent aoes a ram couldn't counter and that already doo more damage.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > I think Darkrazor needs to change. Remove the pulsing daze, which is stupid. Instead it should convert 1 condi to a boon per pulse, 3 pulses.
> > > >
> > > > I think Icerazor should change as well to something that is more useful. Maybe an initial 0.25 secdaze, then 3 pulses of AOE chill, effecting 5 targets.
> > > >
> > > > This way they can be made indestructible without issues.
> > >
> > > I disagree . They are just disabled too easily.
> > >
> > > It's better to preserve the daze by having pulses every other second than lose it entirely. And the Icerazor steal heals 9k with the elite
> > >
> >
> > Yet neither is of any use in sPvP and the heal is not of high relevance in PvE. So we will remain stuck in where we are, which is the worst position we can be in.
>
> That's ridiculous. They are capture point sized persistent aoes that body block projectiles. If you haven't found a use for them sPvP that has nothing to do with their design and more your imagination.
Lol. I dont think you ever played spvp. Its rare they live longer than thier cast time.
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> @"ArthurDent.9538" said:
> Making it mobile would require a new animation which would be a lot of work, which would be better spent elsewhere. Instead give simpler to implement buffs like more healing or condi removal.
Oh i really like that, keep all the same but add 1 condi removed per pulse
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There is a lot of easy improvements they could do to rev like this. But you know anet, they maybe get to it in a year or so.
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As i mostly pvp and wvw and a small amount of time in ove i will not buy any more expansions. They have said that pvp content is not tied to expansions so no reason to buy it (except op especs)
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Kalla is fine in pve. Kalla is not a choice in pvp. Making the pets immune or instant or anything wont make renegade playable in pvp.
Renegade feels like it was made for another game, no consideration for gw2 at all. Everything on it is so boring, slow and weak.
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> @"Morwath.9817" said:
> > @"Milan.9035" said:
> > Ummm i cant vote on this... Where is balance.
>
> Ooo, Quaggan is sad, but balance doesn't belong to PvP forums and isn't handled by sPvP devs.
Then maybe add a doesn't matter option?
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Ummm i cant vote on this... Where is balance.
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If all stayed the same to necro and guard. Including all mechanics. But change the damage to power would that be good for you?
Most likely not. Condi is not the problem with pvp. 3 classes are.
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I would love to see a video of you playing scourge.
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> @"Crab Fear.1624" said:
> > @"Milan.9035" said:
>
> > Quit crying about condi.
>
> You are right... I should be targeting the ridiculous sustain that backs most of these condi builds
2 is not most but yes you are right. The problem is more than just the damage they do its they way they do it. Too much instant from necro on too large an area. And meamer too much defense for the amount of offense they put out.
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What class you play maybe we can offer tips how to beat condi engi, condi ranger, condi ele, condi rev and condi warrior.
Or maybe you have trouble vs condi necro or mesmer?
Builds are op. Be their damage condi or power.
Quit crying about condi.
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Very nice fights
And we need more stuff like this. But move it to the wvw forum.
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Pvp balance. Man i cant believe i would pay for a balance patch hahaaha. I think i need to play another game.
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Does the match maker take into account the class thats picked? Because picking a renegade, deadeye or weaver vs a mirage scourge or firebrand has much more effect on the match than any rating.
Ita nice that you trying this but i dont see it helping at all. Population is too low in my mind for good match making, maybe i am wrong.
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It should be like that everywhere. In 1v1 they get one shot too.
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> @"Ben Phongluangtham.1065" said:
> > @"zoopop.5630" said:
> > what should we be expecting from Anet when the season ends/new year? I'm hoping for GvG, and some more minor balance changes on the top three tier classes in Spvp.
> >
> > What about ya'll?
>
> If we decide to do any form of GvG, it's not going to be soon. The current next things are matchmaking improvements, some map changes based on feedback from the discussions. Also some QoL things.
You guys work so slow. There wont be enough players to do any gvg. Better work on doing 1v1 instead.
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yes fix it plz
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Renegade is not even up for decision?
Something on sword
in Revenant
Posted
But really i find sword 4 better than sword 5. If you swap 2 and 4 then yes