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Embered.5089

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Posts posted by Embered.5089

  1. Although it’s not homey, we already have a home instance where we’re able to reap goods from daily. I don’t think we should have individual homey homes.

     

    However, I do think we should have guild homes. Something like an apartment space, with multiple floors and multiple beds that you can interact with. Some structure in the guild hall should be turned into a “home” where we can sleep, eat, chill in a big room of creative chairs, etc. There can be a gathering area in the first floor, maybe even a stage where people can play their instruments Metal Legion style. Basically, I want a structure added to the guild hall where players can gather, party, and sleep for various reasons, e.g. boons or roleplay. A place to have fun while also reaping small rewards (like boons). I’m sure this is doable, though the hard part would be figuring out what, exactly, goes into these apartments. Oh, and I definitely want a bookcase. Maybe there can be new guild missions where we go out into the world to collect lore books to add to our guild bookcase <3

  2. I'm in the process of deleting my guardian because it isn't the tank that I want. When I think of "tank," I think of very specific things that GW2 does not offer in the manner that I want them. But I don't think less of the game because of that. Instead, I'm replacing my guardian with a revenant and giving up my idea of a "perfect" tank.

     

    Tinker around with builds and see what you like. Maybe you'll find a tanky or supporty build that you'll like on some obscure class or random trait line that you never thought to use.

    Though I do agree that GW2 is much more dps-focused in casual PvE.

  3. This topic is better started in the General Discussion or Player Help sections, not in In-Game Events.

     

    Living World episodes are always locked if you did not log in during the month(s) that they were available for free, but you can still unlock them via gems. 200 gems does not require much gold if doing gold -> gem conversion (or you can use your wallet). Consecutive episodes within the stories do build off of each other, and some small things within the story build off of all of the past stories.

     

    If you're worried about not understanding some things, I would suggest doing all of the stories in order. If you're only interested in playing whatever's available, that's also doable. You don't need to understand what's happening to enjoy the story and reap the rewards.

  4. Why are you upset that you don't have to pay for a subscription anymore? You mention that your money is precious and that you have to feed yourself, so why are you upset that you can continue to get the same game with much less money now? You say that you spent money on the game for yourself, not for the growth of the company, so why are you upset that the company wants to make the game less financially hard on you?

  5. > @"Inculpatus cedo.9234" said:

    > From the Wiki: _Only Bags of Jewels obtained from dungeons, Arcana Obscura and the Karmic Converter work in the Mystic Forge. Any from other sources (Ley-Energy Matter Converter, Guild Hall Merchants, etc.) will not go in the Forge_.

    >

    > This was brought up long ago, and seems to be intended since they are separately identified items (with, perhaps unfortunately, the same name).

     

    Okay, thanks. It is unfortunate.

  6. The wiki doesn't say that this is a bug, but I'm sure that it's not intended, either. When trying to craft the Goblet of Kings for the Treasure Hunter achievement, one needs a Bag of Jewels. However, the Bag of Jewels cannot be from the Ley-Energy Matter Converter or the guild hall merchants (which are my best means of obtaining it). It can only be a Bag of Jewels from the Karma converter, dungeon boss drop, fractal boss drop, or a specific LS2 story chapter. Please change/fix this so that any Bag of Jewels can be used in the mystic forge recipe.

  7. If you're meaning to become a healer in casual PvE, there isn't really one. GW2 does not have a trinity system. Only raid builds are sometimes specialized for such teamwork, and as the others said above, the ranger - druid specialization - is the "healer". But if you're looking to play as a healer from day 1, there is no such thing.

  8. I'd prefer not to run all the hypotheticals that Taimi does for me. Or think about what so and so would mean, as Taimi does for me. I also don't have the capacity to build a functioning, kick-ass golem as Taimi can. I need Taimi in my team.

    Braham, on the other hand... or maybe even Canach, since I'm worth only a sack (albeit a large one) of money to him.

  9. I just completed the first PoF act and some of the second act on an alt that I rarely play and have never really learned. I did not find any of the content to be hard, and the only time-consuming parts are when I’m e.g. listening to Kormir tell a story that I can’t skip. However, there are some things that all characters should do that will help you close the gap between new and experienced class players.

     

    1) Figure out the stats you want to use. Since my alt is a guardian, I took Soldier’s stats for a long time because it fit the role. But I’ve recently changed to Berserker’s since I wanted to kill things in less time. This does mean that I take more damage and am downed more often, but all stat changes are a trade. No matter which stat you choose, you have to stick with it—if you want Berserker’s, ALL of your gear should have Berserker’s. Don’t mix and match.

     

    2) Match armor runes. Take those purple runes that stack up 6 times and put one in each armor slot (and 7th in aqua head). These runes should line up with your armor stats—don’t try to make up for a stat deficiency. You are always trying to maximize one or two main stats (e.g. highest Power, high Precision in Berserker’s).

     

    3) Take a weapon(s) that matches your stats. Open your hero panel and look at the Build tab. It shows you what each equiptable weapon for you class can do. If you’re running Power stats, take weapons that do Power damage, not condi. And vice versa.

     

    4) Customize your traits (also in hero panel). This does not mean that you take whatever you want. These traits have to, again, match your stats first and your personal playstyle secondarily. Make sure you read them thoroughly so you know how to take advantage of them, e.g. by always staying behind the enemy to flank for more damage or by always keeping up aegis for other boosts.

     

    5) Dodge. Do not stand in marked red areas of enemies’. Walk around. Be mobile, whether you’re ranged or melee. Cancel the ability you’re casting if you’re about to be hit with a hard enemy ability that makes the floor glow, and dodge the heck out of the way (dodging will sometimes cancel your ability for you). In the PoF stories, not getting hit by any marked abilities often gives you achievement points, too.

     

    6) CC. Crowd control. Stuns, knockdowns, knockbacks, pulls, dazes—hard cc that makes the blue bar under enemies’ health bar go down. Use those when the blue bar’s up and concentrate on using them until the blue bar “breaks”, noted by a stun debuff on the enemy, the red shield icon to the left of the bar changing, or the blue bar turning brown on cooldown. Once the bar’s broken, spam dps (damage per second) skills that are all of your pure power or condi abilities—depending on your build. Berserker’s would of course use all power skills. Hard cc does not include soft cc (blinds, slows... other things that don’t make the bar go down <.<)

     

    7) Rotate your abilities in order. There are some websites such as snowcrows that have videos on how to rotate abilities if you’re using a meta build, but i’m sure you can figure out your own rotation for solo content. Just use abilities in an order that maximizes what you want to maximize, upkeeps whatever buff you don’t want to lose. Don’t forget your utility skills—those 6-0 skills on keyboard. Those should also match your stat build.

     

    That’s all i got. Good luck!

     

    P.S. You may also want to find a good guild. “Good” doesn’t mean popular. Good means good to you, a guild where you feel comfortable like in any social situation. Guildies are often helpful in most things and will go further for you than map chat strangers.

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