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Kondor.2904

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Everything posted by Kondor.2904

  1. No, it's not the in-combat problem. I sometimes too notice that I don't get a dodge when swapping which is a quite annoying bug. Also you can't swap too quickly, since the weapon swap cd is 10s and icd of the swap sigils is 9s, it should be ready every single time you swap, even if you do it off cooldown.
  2. > @"kharmin.7683" said: > > @"Mungo Zen.9364" said: > > I wonder how many Gifts of Exploration are rotting in players banks? > I have ten, but they're account bound. I don't expect I'll ever use them as I won't be chasing legendaries. > That's 5k gold if you sell them on reddit or trading discords.
  3. > @"The Greyhawk.9107" said: > > @"Inculpatus cedo.9234" said: > > I like it; unfortunately, none of my characters use a focus. > > Seems like a recurring issue, foci skills don't seem a useful compared to other offhand skills. I'm pretty sure all classes that can use focus have a "meta" tier build with that off-hand.
  4. > @"thundermarch.5643" said: > I propose one trade off for burn guard : it keep is insane flamme but it can only do one evade or use one weapon xD Assuming guards actually use their dodge key. ![](https://i.imgur.com/MVemwPo.jpg "")
  5. > @"ArktoCZ.5837" said: > > @"Kondor.2904" said: > > Guardian. :) > > Is it really easy class? Some people I met during leveling were unsatisfied by its low hp pool/squishiness, while being heavy armor class on top > The class is pretty straightforward and has easy-to-nail-down rotations with few external factors to depend on combined with ability to block or heal through stuff, as well as broad boon coverage, and while might not be as faceroll as necro, it has an outstanding build diversity, weapon and role variety (which is also pretty balanced), viability in every single game mode and meta status in all of them, except sPvP, and has been steadily holding that position throughout the game. Guardian is a very safe bet if you want a stable, chill and, moreover, incredibly efficient class that will persist in the face of any balance patch.
  6. > @"Widmo.3186" said: > >high skill cap+floor, high risk/high reward, great 1v1, high burst > Inb4 thread full of same people constantly crying about how OP teef is and even kid without hands could play it, lmao I have no hands and I can confirm that.
  7. > @"Veprovina.4876" said: > > @"Shadowmoon.7986" said: > > > @"Veprovina.4876" said: > > > > @"Super Hayes.6890" said: > > > > For the cost involved in getting it now it should be an infusion ? > > > > > > I know right? It costs way too much to make. Would be nice if they could just release a festive skin that all players can make, not just barons. > > > Oh well... > > > > Alittle under 700g gold is not tp baron levels of cost. That about the cost of a premium mount skins with golds to gem. > > Yeah, but 700g for a shoulder skin that's only snowflakes and no actual shoulder armor lool (the characters shoulders are blank if you use the skin), is a bit too much. And idk, maybe 700g isn't baron level, but i don't know who would spend 700g on a shoulder armor skin. If this was an infusion, then yeah, but shoulder armor skin... A bit much for most people. Check the invisible boots price.
  8. > @"lare.5129" said: > > @"Veprovina.4876" said: > > > this is not problem, this is works not how you predict. This is 2 different thing. > > I'm sorry but as much as i read this sentance, i can't figure out what you wanted to say. Can you rephrase it? Or explain more? I don't know what you mean just from that or what you're referring to. > you say that this is problem. The water is water is wet problem too? no, this is from start and as should. > One more example: now start play wiht warrior, per 10 fights how much mesmers I kill ? Answer: 0 And on 1: 1 Wiht in total sumary have have win rate 50% aprox > It is absoliutly anticlass for my biuld. Should I make new discussion on forum and cry about that ? NO. I proud our pvp system. > The key word is your "build". There can never be a condi class that is a hard counter or is considered an anticlass to something in a game mode where cleansing sigils and antitoxin rune exist. If you build yourself to be competent vs 9/10 power classes and be weak vs 1 condi class (generally speaking), when you can legit be immune to condi, you can't complain. And while your problem can be completely negated by simply switching couple gear elements, mesmer's problems are more sophisticated than that and are mostly due to certain core mechanics and class design decisions.
  9. > @"Yoci.2481" said: > > @"Kondor.2904" said: > > > @"Yoci.2481" said: > > > > @"Kondor.2904" said: > > > > > @"Tseison.4659" said: > > > > > > @"Kondor.2904" said: > > > > > > > @"Tseison.4659" said: > > > > > > > > @"Kondor.2904" said: > > > > > > > > Remove distortion part of blurred inscriptions from the game, ty. > > > > > > > > > > > > > > Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw. > > > > > > > > > > > > It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah. > > > > > > > > > > Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer. > > > > > > > > > > Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us. > > > > > > > > > > And so far, you want the trait changed but not going in depth as to what to change it into to compensate.... > > > > > > > > > > Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt > > > > > > > > I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view. > > > > > > Are there unhealthy Mesmer traits? Yes, but to talk about them as if they exist in a vacuum is not helpful at this point in the game's life. Mesmer is already the weakest class in competitive game modes. To nerf it further now in the name of conceptual purity is silly. The time to nerf Blurred Inscriptions or Continuum Split is after the rest of Mesmer is fixed. > > > > I didn't say I want mesmer nerfed, I said I want to see the trait rework and distortion part removed. If the trait is unhealthy, it should be changed no matter how broken or weak the class is. The same happened to perma reflect trait which was super toxic and avoided nerfs for far too long. I (and apparently devs too) also don't think mesmer is in such a bad spot right now that you will get "fixed", you can at maximum expect some sustain buffs, and that's it. > > > > And what is this reasoning behind "yeah, this should be nerfed but not right now, cuz right now mes is kinda weak". We've seen this happen so many times when they actively ignore something unhealthy, trying to balance it out by nerfing other things, and then when they finally realize it's not working, they remove your dodge bar. It's not like this trait is a cornerstone of every mesmer build either, it's just lazy af. > > Your example strengthens my point. The Evasive Mirror nerf destroyed the trait. Maybe it was too strong, but now it's useless. Even when it was strong it was competing with Blinding Dissipation, and most people chose that instead. So now we have another dead trait. Passive ICDs are bad anyway and should be used as sparsely as possible. Evasive mirror was meta pick on condi mirage with IH. It used to be a sleeper trait mostly because people were still transitioning from the condi ineptitude build with EM and similar builds focused on shatter pressure. As soon as IH became meta, the trait got extremely unhealthy passive synergy with ambush spam builds. Almost everyone was playing it, except very few individuals among mostly power mesmers. Any condi mesmer not picking it automatically lost to the mes with it. Don't spread misleading information. Yes, the trait should have been reworked instead of plain nerfing, but it's better than having a trait that makes you auto win vs any ranged build that lacks unblockables. Dead traits are unavoidable, unfortunately, and I think it's very unwise to keep unhealthy traits while holding idealistic expectations that everything will get fixed and you get perfectly balanced skills, as well as optimal traits in every traitline.
  10. > @"Yoci.2481" said: > > @"Kondor.2904" said: > > > @"Tseison.4659" said: > > > > @"Kondor.2904" said: > > > > > @"Tseison.4659" said: > > > > > > @"Kondor.2904" said: > > > > > > Remove distortion part of blurred inscriptions from the game, ty. > > > > > > > > > > Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw. > > > > > > > > It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah. > > > > > > Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer. > > > > > > Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us. > > > > > > And so far, you want the trait changed but not going in depth as to what to change it into to compensate.... > > > > > > Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt > > > > I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view. > > Are there unhealthy Mesmer traits? Yes, but to talk about them as if they exist in a vacuum is not helpful at this point in the game's life. Mesmer is already the weakest class in competitive game modes. To nerf it further now in the name of conceptual purity is silly. The time to nerf Blurred Inscriptions or Continuum Split is after the rest of Mesmer is fixed. I didn't say I want mesmer nerfed, I said I want to see the trait rework and distortion part removed. If the trait is unhealthy, it should be changed no matter how broken or weak the class is. The same happened to perma reflect trait which was super toxic and avoided nerfs for far too long. I (and apparently devs too) also don't think mesmer is in such a bad spot right now that you will get "fixed", you can at maximum expect some sustain buffs, and that's it. And what is this reasoning behind "yeah, this should be nerfed but not right now, cuz right now mes is kinda weak". We've seen this happen so many times when they actively ignore something unhealthy, trying to balance it out by nerfing other things, and then when they finally realize it's not working, they remove your dodge bar. It's not like this trait is a cornerstone of every mesmer build either, it's just lazy af.
  11. > @"Tseison.4659" said: > > @"Kondor.2904" said: > > > @"Tseison.4659" said: > > > > @"Kondor.2904" said: > > > > Remove distortion part of blurred inscriptions from the game, ty. > > > > > > Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw. > > > > It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah. > > Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer. > > Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us. > > And so far, you want the trait changed but not going in depth as to what to change it into to compensate.... > > Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view.
  12. > @"Tseison.4659" said: > > @"Kondor.2904" said: > > Remove distortion part of blurred inscriptions from the game, ty. > > Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw. It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah.
  13. Remove distortion part of blurred inscriptions from the game, ty.
  14. > @"BeepBoopBop.5403" said: > > @"Ziggityzog.7389" said: > > It was a broken skill since launch. > > And thief as a class was balanced around having that skill since launch. That means many nerfs to make sure thief is not roaming the map with too much firepower in exchange for that mobility. What do you plan on giving back to thief since they took away the primary reason for many balance changes? Let me guess, nothing? Half of the other specs in the game: ![](https://i.imgur.com/e0xABAh.jpg "")
  15. Tormenting runes won't work with that build. Don't bother wasting money. 1) You don't have IH to spam torment from axe ambush. 2) You are limited to 1 dodge in wvw, and you have no energy sigil on axe, and you will most likely spend a lot of time on staff. You don't even remotely have high enough dodge uptime to get enough torment on someone to get considerable heals. 3) Tormenting runes are not even worth it on builds with DE and IH, since you won't be fighting static golems letting you stack 20+ torment over and over to get the heal off + take into account ambush nerfs. And if you do manage to be stacking 20+ stacks over and over on someone, you won't need the rune, your enemy will most likely be dead anyway. I'd also take something that offers unique 6th bonuses like antitoxin, perplexity + asc food, adventurer, sunless, or even fireworks/traveler to compensate for the 1 dodge, rather than trying to overstack raw stats (esp. on condi) on already fully stacked trailblazer.
  16. > @"Linken.6345" said: > > @"Touchme.1097" said: > > Dear ArenaNet, I am a Mac OSX user and it's currently impossible for me to install third party programs using the GW2 API since they use the .dll extension. > > It would be a quality improvement if Mac users could get some of the most popular Addons built in the Mac client because Addons are all built around the Windows client. > > Since Mac users are a minority of your customers and my idea wouldn't be a huge impact on the whole community, could you please release a built in dps meter for the Mac client? > > I want to constantly improve my dps but without a meter I am not able to progress any further. > > Regards. > > Good news you can improve your dps useing the raid training golem area. > It gives the dps meter you want. > Then use that muscle memory to replicate it were ever you like. Raid golem sure is very helpful for nailing down your basic rotation and establishing some general build setups. But It gets hard to replicate the exact scenarios and group compositions with exact % uptimes of specific boons/condis under specific conditions in order to apply certain minor trait/rune/sigil adjustments for your benefit, not to say it’s extremely helpful to constantly monitor your dps in comparison to the dps of your other party members. + dps logs to trace your mistakes and fix them.

 Training golem is good and helpful, but imo not comparable to the actual dps meter available at all times.
  17. > @"kharmin.7683" said: > > @"Delita Silverburg.8632" said: > > 5. Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga. > I don't believe that this was ever stated as a goal. Do you have a quote somewhere? Here > @"Fire Attunement.9835" said: > Hey everybody, my name is Andrew Gray. I took over as Content Design Lead a few months back and I want to talk a bit about last year, this year, and what's on the horizon for _Guild Wars 2_. > > - Our intention was for Strike Missions to be that intermediary step into 10-person content. As we've mentioned before and you've likely noticed, strike missions are getting harder. Once a full suite of strike missions is complete there should be a graceful ramp up to the existing raid content rather than the imposing leap that previously existed, and our hope is once that ramp is in place, the number of players participating in raids will go up. In addition to that, we're striving to make improvements to Strike Missions themselves to make grouping easier, and to improve the rewards. We hope this will help introduce more people to 10-person content, which will in turn increase the number of people interested in Raids.
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