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TPMN.1483

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Posts posted by TPMN.1483

  1. > @"WastedYears.8934" said:

    > > @"Besetment.9187" said:

    > > What you are doing is the exact reason why people object to integrating a dps meter into the game - you are looking at what other people are doing so you can find a reason to bang them if they don't meet your arbitrary standards. Thats the least constructive thing you can do with the data it spits out.

    > >

    > > Forget what other people are doing and look at what you can do better, before you look to others.

    > >

    > > Use it to analyse your own gameplay, which is the greatest benefit of having a personal data collection and logging tool integrated into the game - so everyone has the tools to learn to be a better player in their own time based on real data, not guesses or suspicions.

    > >

    > > The only time I look at other people's data is (a) to figure out why they are doing so much better than me and (b) because they asked me and needed help interpreting their logs. The most useful feature is the event logging and the history.

    >

    > Totally agree. Poor randoms will be held in scrutiny, black listed and kicked out on sight if they play poorly. People might even post screenshots just to humiliate one another.

    >

    > Of cause there would be benefits such as keeping players in check so they don't slack off. I mean some people actually do eat when playing and you can tell from their drop in dps.

    >

    > Then again it wouldn't be a benefit if you can't eat when you play!!!

     

    People can already do this with arcdps and highlight people who are slacking off or performing badly - a simple in game DPS metre also will give an indication if something is up.

     

    Randoms who are performing very badly may be kicked by someone who is running arc (low DPS or boon outputs) or handling a fight badly for obvious reasons.

     

    But this also gives an opportunity to fix stuff and help people !

  2. > @"lare.5129" said:

    > > @"TPMN.1483" said:

    > > **Buy **multiple accounts and get the daily logon bonus (which include clovers and mystic coins) send the mystic coins to your main account.

    > 300 per day? You are welcome. Clovers a acc bound. So it work only for mystic coins. But it is good idea!!

     

    If making legenderies use an alt account when it’s clovers are full from daily’s then send to your main account.

     

  3. > @"Carcharoth Lucian.1378" said:

    > > @"TPMN.1483" said:

    > > > @"maddoctor.2738" said:

    > > > > @"TPMN.1483" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"TPMN.1483" said:

    > > > > > > A simple in-game DPS metre which shows a simple colour for the person on how good their DPS:

    > > > > > > Eg >30K=Bright green, 20-30K=Normal green, 15-20K=Light green, 10-15K white, 5-10K=light red, 0-5K=red.

    > > > > >

    > > > > > The amount of DPS you can output depends on the boss and your role, so this wouldn't work at all.

    > > > >

    > > > > It would work as a healer would not be expected to have ‘green’ level DPS. If someone who is the designated healer has bright green dps it would actually show a potential group problem.

    > > > >

    > > > >

    > > >

    > > > The damage you can do on Dhuum is vastly different to the damage you do on Vale Guardian, they are no really "compatible"

    > >

    > > Target DPS is not actually that much different at all if you look at various runs and check out the benchmarks on snowcrows site:

    > > https://www.snowcrows.com/benchmarks/

    > >

    > > Vale Guardian Target DPS is between 22-27K

    > > Dhumm Target DPS is between 21-27K

    > >

    > > In fact most of the bosses have average Target DPS between 20-30K with the exceptions being Qadim 1.0, Samarog and the DPS Golem bosses (Conjured Al. & Mursatt Overseer).

    >

    > But you didn't adress the main point : all this is highly depend on boon uptimes, positioning, support in general..

    > Depend also on what you do in fights meca-wise :

    > - a dps who eat mushroom on sloth won't have the dps that someone who don't. Is his dps will be bad for that? no because it's required to kill sloth.

    > - a dps-green on dhuum (yeah some groups still do that cuz not everyone is capable of doing green ping-wise) won't have the same dps either..

    > You can easily find others examples of that.

    >

    > I think arcdps already provide the necessary information, even if it could be improved (for tracking heal maybe). We don't really need another one (even more with imprecise info)

    >

    > (Also don't expect ppl to have perfect dps rotations like snowcrows)

     

    If someone with a DPS Metre cannot work out that people eating mushrooms (or doing a mechanic) will do less DPS than someone not.. well thats pretty silly....but a simple DPS in-game metre would at least help people have some idea if they are performing there is a large casual player base who will not install arcdps at all. This suggestion is not for the people who know all about boons, positioning, rotations - its aimed at the casual who has absolutely no idea what DPS they are doing and if its any good compared to other people within a range.

     

    If the DPS is shown to be low, the other things can then be looked at - boons, positioning, build, armor, runes etc - a ele doing 4K DPS (who is a DPS person) on a strike mission really should have some indicator on how they are performing compared to another DPS person doing 20k+.

     

    Part of the getting people to play better is to help them understand what they dont' know - giving them a simple indicator will at least start the interest in "I need to do more damage - how do I improve?"

     

    Many players need stepping stones from the 4K DPS ele to the 30K DPS ele - and often this will involve multiple jumps in proficiency over a period of time as they may not be able to absorb all the information required to get to 30K in one block of 10-15 mins of practice.

  4. > @"lare.5129" said:

    > > @"Eramonster.2718" said:

    > > I'm surprised, PvP not toxic?

    > no, it is not toxic. As I say for spvp better play whit hidden team map say chat.

    > And you not need link li, dhuum tokens, and get kick for unknown reason. You join and play yours game.

    >

    > Or we have say "you can hide this toxity" and don't feel it. So if I join with hidden chat in raid and try raiding I get insta kick. Feel difference???

     

    Try joining a tournament where they want platinum tier 2 or above... there are lovely little badges which you will have to display next to your name and potential screen shots of your current ranked seasons performance before they will let you in the team. Every game mode will have barriers to entry for new people.

  5. > @"maddoctor.2738" said:

    > > @"TPMN.1483" said:

    > > > @"maddoctor.2738" said:

    > > > > @"TPMN.1483" said:

    > > > > A simple in-game DPS metre which shows a simple colour for the person on how good their DPS:

    > > > > Eg >30K=Bright green, 20-30K=Normal green, 15-20K=Light green, 10-15K white, 5-10K=light red, 0-5K=red.

    > > >

    > > > The amount of DPS you can output depends on the boss and your role, so this wouldn't work at all.

    > >

    > > It would work as a healer would not be expected to have ‘green’ level DPS. If someone who is the designated healer has bright green dps it would actually show a potential group problem.

    > >

    > >

    >

    > The damage you can do on Dhuum is vastly different to the damage you do on Vale Guardian, they are no really "compatible"

     

    Target DPS is not actually that much different at all if you look at various runs and check out the benchmarks on snowcrows site:

    https://www.snowcrows.com/benchmarks/

     

    Vale Guardian Target DPS is between 22-27K

    Dhumm Target DPS is between 21-27K

     

    In fact most of the bosses have average Target DPS between 20-30K with the exceptions being Qadim 1.0, Samarog and the DPS Golem bosses (Conjured Al. & Mursatt Overseer).

  6. > @"Fueki.4753" said:

    > I don't need or want any meters as official tools applied to the game.

    > If elitists want to have meters, they should download the optional third party tools.

    > In fact, I'd like Arenanet to restrict those third party tools to only display the DPS of people who have these tools installed.

    > I don't need some strangers checking my DPS and crying about me **enjoying** what I play.

     

    It’s not elitist - and DPS metres are needed to diagnose group problems so they can be fixed - restricting to people who have it installed won’t work. Some content does need DPS checks and to obtain ‘gold’ level strikes does require some level of performance on certain bosses such as bone skinner.

  7. > @"Kulvar.1239" said:

    > And then people will only look at DPS as the all encompassing metric of every build and judge build base on DPS alone.

    > Terrible idea.

    >

    > We already have a way to know if people are effective : the boss health goes down and your don't.

     

    This measures a group - what if it’s too slow, how would you identify people who are not doing enough DPS who said they were DPS ?

     

  8. > @"maddoctor.2738" said:

    > > @"TPMN.1483" said:

    > > A simple in-game DPS metre which shows a simple colour for the person on how good their DPS:

    > > Eg >30K=Bright green, 20-30K=Normal green, 15-20K=Light green, 10-15K white, 5-10K=light red, 0-5K=red.

    >

    > The amount of DPS you can output depends on the boss and your role, so this wouldn't work at all.

     

    It would work as a healer would not be expected to have ‘green’ level DPS. If someone who is the designated healer has bright green dps it would actually show a potential group problem.

     

     

  9. All,

     

    Any idea if it would be possible to get a simple in-game DPS only metre ?

     

    Hear me out before you say arcdps...

    Arcdps has its place for organising and sorting stuff out and should not be replaced or removed or banned.

     

    A simple in-game DPS metre which shows a simple colour for the person on how good their DPS:

    Eg >30K=Bright green, 20-30K=Normal green, 15-20K=Light green, 10-15K white, 5-10K=light red, 0-5K=red.

     

    This would then be able to be enabled during strike missions, fractals, training golem and have an associated training tutorial that the brighter the green = higher the damage being done per minute. The golem DPS tutorial can award AP for each colour lit up - with a simple, do > 10K your DPS metre will show ‘color’ - try it now...

     

    Right now the biggest barrier to strikes is that some individuals have no idea if they do DPS or what DPS is.

     

    A really simple DPS in-game metre (no numbers) will help those who are learning the game get better who often won’t install arcdps. This way we can easily say to someone ‘look at your in game DPS colour it was “red” we need your DPS to be “green” to pass this area.

     

    Many players new to strike missions have no idea there are DPS metres and are vary wary or running 3rd party tools.

     

    We still need arc to run more detailed real time and post diagnosis analysis.

  10. Thank you for the communication update and the willingness to try something new.

     

    It would be nice if you didn’t schedule the season to start at the same time as the next living story update for those that do both content modes.

  11. > @"lokh.2695" said:

    > The main problem with the revamp was that ANet didn't remove the loot from the trashmobs that spawn at the dragon's feet. It's far more rewarding to still stand there and spam AoE skills, killing trashmobs and the eventual champion, than actually killing the dragon fast. With other Dragon champions, Claw of Jormag, Tequatl and so on, they removed loot from trashmobs to make players focus on the actual world boss. They did this way before the shatterer rework, so it always baffled me why they didn't remove the loot from the shatterer trashmobs.

     

    Sounds like that would be an easy change to make?

  12. All,

     

    What are you thoughts about the revamped Shatterer in Blazeridge Steps - it has a break-bar and some new fun turrets, crystals which need CC.

     

    Before: Individuals would stand on the hill and smash the dragon using any skill.

    Now: Individuals stand on the hill and smash the dragon using any skill and occasionally rotate to smash crystals and back to smashing on the hill.

     

    Has the revamp been worth it when many individuals just ignore the CC mechanic and will just burn the dragon down hard?

     

    Should it be tuned up so smashing the boss on the hill is not possible?

     

    Thoughts.

  13. ETA: June 2022

    Title: Liberation of Cantha

     

    _Why this title_:

    * It has been closed off by the Risen ships and the Empire of the Dragon - free the people ! (too soon ?)

     

     

    **Why this Date :**

    * Virus.

    * Marketing will take a full year to tease, release and ooze out into the public domain. They will want to do a teaser at the next big game event in person - which is unlikely to be this year due to a virus. PAX East dates are around Feb-March which would need a big publicity release.

    * Voice Actors - they will need to schedule these and they are likely to be busy, right now they are unavailable due to some lock-downs.

    * Release date for summer - when people have more spare time to play and also go on holidays.

     

    If the Virus clears up, we may get an accelerated date into 2021 at some point - I doubt ANET will release a full expac without voice actors.

     

    If any xpac is delayed, this allows anet to throw a bone on some of those other aspects of content, including fractals, pvp, wvw and polish items up a bit before release.

  14. > @"Dante.1763" said:

    > > @"mindcircus.1506" said:

    > > > @"TPMN.1483" said:

    > > > > @"mindcircus.1506" said:

    > > > > > @"TPMN.1483" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > The OP wants the ability to use mounts to bypass JPs removed because it takes players away from their portal services. They made it fairly evident in one of their posts.

    > > > > > Anet will remove LFG listings asking for gold for portal services - and eventually give bans. This has been stated before.

    > > > > I would like you to post a link to this quote.

    > > > > To me, selling JP carries is no functionally different than selling raid carries and that is allowed.

    > > > > Link please.

    > > > https://forum-en.gw2archive.eu/forum/game/gw2/Policy-on-the-LFG-Tool/first#post4771535

    > > >

    > > >

    > > >

    > > > Seka.5647:

    > > > What about selling access to ones home instance for gathering resources? Namely I just spotted this new type of selling in lfg just about an hour ago : " Sell access crafting nodes (17) for 20 silver…..->" . Does it belong to the dungeon sort of selling section or is it abusing the lfg due to selling access to “items”?

    > > >

    > > > From ANET response:

    > > > •Advertising an access portal is not allowed.

    > > > •Guild Recruitment is not allowed.

    > > > Both are unrelated to forming a group and therefore are not part of the intended purpose of the Looking for Group Tool.

    > > > Gaile Gray

    > > > Communications Manager

    > > > Guild & Fansite Relations; In-Game Events

    > > > ArenaNet

    > > > 2015-02-06

    > > > 18:30:27

    > > > UTC

    > > >

    > > >

    > > > — I expect the guild recruitment has changed as there is now a specific LFG section for it. However the access portal stance has not changed.

    > > Thank you. My mind is blown

    > >

    > While you can get reported for using the LFG tool that way, theres nothing making it against policy to post in map chat or throw a squad up and do the same thing without a LFG posting, and thats the only way ive ever seen people advertising portals anywho.

    >

     

    True - but however if the purchased access was acquired using RMT (Real money trading) you will also get your account banned for a period of time.

     

    (Reference is in the earlier link I posted).

     

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