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Sobx.1758

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Everything posted by Sobx.1758

  1. > @"fluffdragon.1523" said: > > @"Sobx.1758" said: > > Thief is still perfectly fine for roaming, not sure why you'd use some third party site to determine if the class is useful or not. > > > > > > And sure, I disagree with that balancing attempt, because if they don't want that mobility skill spammed then they could add cooldown on top of ini cost rev-style, so using it once wouldn't kitten the rest of the weapon skillset, but I wouldn't say that nerf somehow kills the shortbow or -even moreso- the class. > > At the risk of spamming this thread with a reaction image: **that's the joke.** I thought "the joke" *of this particular format* was that you said "check out all those builds!" and there were no builds, but oh well.
  2. I sure hope not, because I don't see that happening without base classes/specs getting nerfed to hell and back. > @"lokh.2695" said: > I think elite specs are the aproach ANet takes when it comes to multiclassing/subclassing/whatever. ^also this.
  3. > @"fluffdragon.1523" said: > Just looked into that GWMists thing or whatever ANet wants us to sign up for. Check out all the great new competitive builds for Teef! > > ![](https://i.imgur.com/hhwY0hB.png "") Thief is still perfectly fine for roaming, not sure why you'd use some third party site to determine if the class is useful or not. And sure, I disagree with that balancing attempt, because if they don't want that mobility skill spammed then they could add cooldown on top of ini cost rev-style, so using it once wouldn't kitten the rest of the weapon skillset, but I wouldn't say that nerf somehow kills the shortbow or -even moreso- the class.
  4. > @"Hesione.9412" said: > > @"Sobx.1758" said: > > > @"Hesione.9412" said: > > > > @"DaFishBob.6518" said: > > > > > @"Hesione.9412" said: > > > > > > @"kharmin.7683" said: > > > > > > > @"Mungo Zen.9364" said: > > > > > > > > @"kharmin.7683" said: > > > > > > > > > @"Mungo Zen.9364" said: > > > > > > > > > --snip -- > > > > > > > > For me, it's not a condi-cleanse issue. I can defeat a mob but the game considers me to still be "in combat" so I can't mount, SB can't swap pets, other professions can't swap weapons, etc... Players end up having to travel a significant distance from the encounter before they are no longer locked in combat... but then are subjected to the vast aggro range of other mobs or if they remain in-place and wait for the "timer" to let them out of combat, the mob re-spawns. > > > > > > > > > > > > > > > > > > > > > > If we understand how we interact with the game world, or how it interacts with us, then we can plan for those eventualities. > > > > > > > > > > > > > > If you are in combat, then there must be a reason. Is there an enemy attacking you? Is there a condi on you? Is there a ground aoe you are in or close? Did you just take fall damage? There are many more questions one can ask about the game state they are in, and exploring those questions will help with understanding the game and having confidence in entering any situation that may arise. > > > > > > > > > > > > > > Personally, I haven't had the same game experience that some have raised here. Occasionally I get stuck in a situation I can't just escape, but occasionally, not always. If the same sticky situation happens to me reliably, then I have learned to expect it, and adjust my gameplay when applicable. > > > > > > > > > > > > > > > > > > > > > > > > > > Nope. The in-combat session just lingers much longer than in other zones. I'm pretty sure I'm not the only one to have experienced it. /shrug > > > > > > > > > > Yes! > > > > > > > > > > And: **a lot of the time I can't see which mob is aggro'd so I can kill it.** Also, mobs aggro'ing on a higher level that assumes I would use a mount to get up there. I can't mount to attack (because in combat). Which leaves me to: > > > > > 1. jump off the place and glide until I'm out of combat. This assumes I can jump off and glide. Also, using stealth gliding often doesn't remove me out of combat (e.g. DWC and the portal activities) > > > > > 2. run on foot to get away, and then aggro another set of mobs because I can't wp as I am in combat. > > > > > > > > > > I have noticed a time delay between when the debuffs tick off and I can mount/wp again. This is super annoying. > > > > > > > > It's that one stupid little sand lion cub running away from you with the invulnerable buff on it because you somehow just barely kited out of its aggro range. > > > > > > While you're still in combat with a lowered health pool and debuffs from fighting other mobs. > > > > > > **This game has the worst kiting implementation I have experienced**. I can't even get it back into combat while it's running back and it's health is increasing. However, *I* remain in combat. :/ > > > > Does it? I don't think it has any worse kiting implementation than other similar games (based on my experience, correct me if I'm wrong). Obviously you can't just try and kite a mob through half of the map. That doesn't seem to be anything out of ordinary. > > You are in combat because you are the one that made that happen. At this point you probably understand that kiting a mob too far from its original spawn point results in the mob trying to "hard reset", so... don't do that and you're fine? You're literally complaining about you making the choice to run in a straight line away from the mob for too long -that reset mechanic isn't the cause, you are. As far as I know kiting in this game isn't somehow inexplicably hard, you just need to make a u-turn every now and then, instead of trying to abuse limited mob behavior. > > Thank you for telling me I don't know how to kite. That's very helpful. Especially as it doesn't address the point I made. No problem. Can you tell me what point you've made in your previous post that wasn't addressed by me? I've even asked in what way it's "the worst kiting implementation you've experienced" in games of this type, but *for some reason* you didn't clarify. I'd like to understand exactly what you're talking about. ________________________ E: judging by absolutely no response, it seems I didn't really miss any point you claim you've made.
  5. > @"Hesione.9412" said: > > @"DaFishBob.6518" said: > > > @"Hesione.9412" said: > > > > @"kharmin.7683" said: > > > > > @"Mungo Zen.9364" said: > > > > > > @"kharmin.7683" said: > > > > > > > @"Mungo Zen.9364" said: > > > > > > > --snip -- > > > > > > For me, it's not a condi-cleanse issue. I can defeat a mob but the game considers me to still be "in combat" so I can't mount, SB can't swap pets, other professions can't swap weapons, etc... Players end up having to travel a significant distance from the encounter before they are no longer locked in combat... but then are subjected to the vast aggro range of other mobs or if they remain in-place and wait for the "timer" to let them out of combat, the mob re-spawns. > > > > > > > > > > > > > > > > If we understand how we interact with the game world, or how it interacts with us, then we can plan for those eventualities. > > > > > > > > > > If you are in combat, then there must be a reason. Is there an enemy attacking you? Is there a condi on you? Is there a ground aoe you are in or close? Did you just take fall damage? There are many more questions one can ask about the game state they are in, and exploring those questions will help with understanding the game and having confidence in entering any situation that may arise. > > > > > > > > > > Personally, I haven't had the same game experience that some have raised here. Occasionally I get stuck in a situation I can't just escape, but occasionally, not always. If the same sticky situation happens to me reliably, then I have learned to expect it, and adjust my gameplay when applicable. > > > > > > > > > > > > > > > > > > Nope. The in-combat session just lingers much longer than in other zones. I'm pretty sure I'm not the only one to have experienced it. /shrug > > > > > > Yes! > > > > > > And: **a lot of the time I can't see which mob is aggro'd so I can kill it.** Also, mobs aggro'ing on a higher level that assumes I would use a mount to get up there. I can't mount to attack (because in combat). Which leaves me to: > > > 1. jump off the place and glide until I'm out of combat. This assumes I can jump off and glide. Also, using stealth gliding often doesn't remove me out of combat (e.g. DWC and the portal activities) > > > 2. run on foot to get away, and then aggro another set of mobs because I can't wp as I am in combat. > > > > > > I have noticed a time delay between when the debuffs tick off and I can mount/wp again. This is super annoying. > > > > It's that one stupid little sand lion cub running away from you with the invulnerable buff on it because you somehow just barely kited out of its aggro range. > > While you're still in combat with a lowered health pool and debuffs from fighting other mobs. > > **This game has the worst kiting implementation I have experienced**. I can't even get it back into combat while it's running back and it's health is increasing. However, *I* remain in combat. :/ Does it? I don't think it has any worse kiting implementation than other similar games (based on my experience, correct me if I'm wrong). Obviously you can't just try and kite a mob through half of the map. That doesn't seem to be anything out of ordinary. You are in combat because you are the one that made that happen. At this point you probably understand that kiting a mob too far from its original spawn point results in the mob trying to "hard reset", so... don't do that and you're fine? You're literally complaining about you making the choice to run in a straight line away from the mob for too long -that reset mechanic isn't the cause, you are. As far as I know kiting in this game isn't somehow inexplicably hard, you just need to make a u-turn every now and then, instead of trying to abuse limited mob behavior.
  6. > @"battledrone.8315" said: > > @"Sobx.1758" said: > > > @"battledrone.8315" said: > > > > @"Sobx.1758" said: > > > > > @"AliamRationem.5172" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"AliamRationem.5172" said: > > > > > > > > @"Sobx.1758" said: > > > > > > > > > @"AliamRationem.5172" said: > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > @"kharmin.7683" said: > > > > > > > > > > > > @"zistenz.1945" said: > > > > > > > > > > > > > @"ilMasa.2546" said: > > > > > > > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > > > > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > > > > > > > > > > > > > It's not? > > > > > > > > > > OP: > > > > > > > > > > > > > > > > > > > > > @"Pockethole.5031" said: > > > > > > > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > > > > > > > > > > > > > So... not sure about that. > > > > > > > > > > > > > > > > > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. > > > > > > > > > > > > > > > > I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on. > > > > > > > > > > > > > > Not everyone finds moving past trash mobs on a mount challenging. > > > > > > > > > > > > Yup, but I'm answering to what I see in this thread and this thread was about pof mob difficulty. > > > > > > > > > > > > Also this is what you initially wrote: > > > > > > > @"AliamRationem.5172" said: > > > > > > > PoF mob density is no worse than HoT. However, the aggro range on many PoF/LS4 mobs is far longer. **The overall effect is that moving around without being harassed by every mob within a square mile of your position is significantly more difficult in these later maps.** Personally, I can't stand it. I find it really irritating and wish they'd reduce the aggro range to the way it was in HoT. > > > > > > > > > > > > And for me it would be pretty weird to pretend having mounts is irrelevant here. So I don't. > > > > > > > > > > Mounts are very relevant. But not for the reasons you seem to think. I don't want to talk another circle though. Agree to disagree. > > > > > > > > I think maybe you just don't exactly understand what I'm saying. Mounts make it super easy to zoom past enemies, dismount and do whatever you wanted to do (open the chest, gather, slap a single mob once, *whatever it is* -not realy important). At this point if you don't need to clear some mobs to re-mount (and saying you need to clear some huge area every time you dismount is just a lie btw), then you basically don't want to interact with mobs/game as it's made to be interacted within its genre of being mmorpg. Zooming past the mobs isn't problematic for you, so if you don't need to do anything to re-mount, mounts just make up for all the ""gameplay"" (or rather avoiding it). The moment you seem to be complaining about is the exact moment that is perfect for the player interaction with the game and mobs. The mounts also let you easier engage groups of mobs and prepare them for some good ol' cleaving. > > > > > > > > So yup, I think it's reasonable and mounts added a lot of power to justify aggro range increase. People that claim it's "all of pof" when I ask which areas they're talking about just solidify me about this complaint being mostly artificial and being made in the bad faith of easly avoiding any gameplay where it shouldn't be avoided. > > > > > > and what does the skyscale do? > > > > The same thing other mounts do with their speed/dodges/stealth, which means it changes nothing about what I've said. Did you even read the post you're answering to? Do you want me to highlight the point you're apparently still missing even though I've spelled it out? > > > > >mesmer teleports lets the players AVOID game play too... > > > > Yup, but for the "price" of mesmer needing to do the work to help the ones needing help. In the same manner you can group with a player to help you clear the mob/s, right? Right. (which shouldn't be a problem even solo, but oh well) > > lol, skyscale lets players avoid mobs completely. and if it does the same, then it should COST the same too, right? [Go re-read the post you were initially answering to](https://en-forum.guildwars2.com/discussion/comment/1383200/#Comment_1383200) before you continue repeating something that in no way invalidates what I wrote there. Currently it just looks like you've stopped reading at the first or second sentence and that won't really work. > yes, i can pay a mesmer to do all the JPs for me, avoiding both the PURPOSE of the content, and content itself. How does it change what you're answering to right now? You are involving other players into your gameplay (while playing mmorpg btw), how is this any argument for... anything really? > but they have no qualms turning off the mounts at JPs. mounts, that is the very FOUNDATION of the whole xpac. > they have literally negated the whole reason to play. why bother earning something, if they just take it away on a whim? ...what?
  7. > @"battledrone.8315" said: > > @"Sobx.1758" said: > > > @"AliamRationem.5172" said: > > > > @"Sobx.1758" said: > > > > > @"AliamRationem.5172" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"AliamRationem.5172" said: > > > > > > > > @"Sobx.1758" said: > > > > > > > > > @"kharmin.7683" said: > > > > > > > > > > @"zistenz.1945" said: > > > > > > > > > > > @"ilMasa.2546" said: > > > > > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > > > > > > > > > It's not? > > > > > > > > OP: > > > > > > > > > > > > > > > > > @"Pockethole.5031" said: > > > > > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > > > > > > > > > So... not sure about that. > > > > > > > > > > > > > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. > > > > > > > > > > > > I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on. > > > > > > > > > > Not everyone finds moving past trash mobs on a mount challenging. > > > > > > > > Yup, but I'm answering to what I see in this thread and this thread was about pof mob difficulty. > > > > > > > > Also this is what you initially wrote: > > > > > @"AliamRationem.5172" said: > > > > > PoF mob density is no worse than HoT. However, the aggro range on many PoF/LS4 mobs is far longer. **The overall effect is that moving around without being harassed by every mob within a square mile of your position is significantly more difficult in these later maps.** Personally, I can't stand it. I find it really irritating and wish they'd reduce the aggro range to the way it was in HoT. > > > > > > > > And for me it would be pretty weird to pretend having mounts is irrelevant here. So I don't. > > > > > > Mounts are very relevant. But not for the reasons you seem to think. I don't want to talk another circle though. Agree to disagree. > > > > I think maybe you just don't exactly understand what I'm saying. Mounts make it super easy to zoom past enemies, dismount and do whatever you wanted to do (open the chest, gather, slap a single mob once, *whatever it is* -not realy important). At this point if you don't need to clear some mobs to re-mount (and saying you need to clear some huge area every time you dismount is just a lie btw), then you basically don't want to interact with mobs/game as it's made to be interacted within its genre of being mmorpg. Zooming past the mobs isn't problematic for you, so if you don't need to do anything to re-mount, mounts just make up for all the ""gameplay"" (or rather avoiding it). The moment you seem to be complaining about is the exact moment that is perfect for the player interaction with the game and mobs. The mounts also let you easier engage groups of mobs and prepare them for some good ol' cleaving. > > > > So yup, I think it's reasonable and mounts added a lot of power to justify aggro range increase. People that claim it's "all of pof" when I ask which areas they're talking about just solidify me about this complaint being mostly artificial and being made in the bad faith of easly avoiding any gameplay where it shouldn't be avoided. > > and what does the skyscale do? The same thing other mounts do with their speed/dodges/stealth, which means it changes nothing about what I've said. Did you even read the post you're answering to? Do you want me to highlight the point you're apparently still missing even though I've spelled it out? >mesmer teleports lets the players AVOID game play too... Yup, but for the "price" of mesmer needing to do the work to help the ones needing help. In the same manner you can group with a player to help you clear the mob/s, right? Right. (which shouldn't be a problem even solo, but oh well)
  8. > @"AliamRationem.5172" said: > > @"Sobx.1758" said: > > > @"AliamRationem.5172" said: > > > > @"Sobx.1758" said: > > > > > @"AliamRationem.5172" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"AliamRationem.5172" said: > > > > > > > > @"Sobx.1758" said: > > > > > > > > > @"kharmin.7683" said: > > > > > > > > > > @"zistenz.1945" said: > > > > > > > > > > > @"ilMasa.2546" said: > > > > > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > > > > > > > > > It's not? > > > > > > > > OP: > > > > > > > > > > > > > > > > > @"Pockethole.5031" said: > > > > > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > > > > > > > > > So... not sure about that. > > > > > > > > > > > > > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. > > > > > > > > > > > > I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on. > > > > > > > > > > Not everyone finds moving past trash mobs on a mount challenging. > > > > > > > > Yup, but I'm answering to what I see in this thread and this thread was about pof mob difficulty. > > > > > > > > Also this is what you initially wrote: > > > > > @"AliamRationem.5172" said: > > > > > PoF mob density is no worse than HoT. However, the aggro range on many PoF/LS4 mobs is far longer. **The overall effect is that moving around without being harassed by every mob within a square mile of your position is significantly more difficult in these later maps.** Personally, I can't stand it. I find it really irritating and wish they'd reduce the aggro range to the way it was in HoT. > > > > > > > > And for me it would be pretty weird to pretend having mounts is irrelevant here. So I don't. > > > > > > Mounts are very relevant. But not for the reasons you seem to think. I don't want to talk another circle though. Agree to disagree. > > > > I think maybe you just don't exactly understand what I'm saying. Mounts make it super easy to zoom past enemies, dismount and do whatever you wanted to do (open the chest, gather, slap a single mob once, *whatever it is* -not realy important). At this point if you don't need to clear some mobs to re-mount (and saying you need to clear some huge area every time you dismount is just a lie btw), then you basically don't want to interact with mobs/game as it's made to be interacted within its genre of being mmorpg. Zooming past the mobs isn't problematic for you, so if you don't need to do anything to re-mount, mounts just make up for all the ""gameplay"" (or rather avoiding it). The moment you seem to be complaining about is the exact moment that is perfect for the player interaction with the game and mobs. The mounts also let you easier engage groups of mobs and prepare them for some good ol' cleaving. > > > > So yup, I think it's reasonable and mounts added a lot of power to justify aggro range increase. People that claim it's "all of pof" when I ask which areas they're talking about just solidify me about this complaint being mostly artificial and being made in the bad faith of easly avoiding any gameplay where it shouldn't be avoided. > > Glad you determined how I view things for me. Seems you don't require any further input from me. Congrats, bud. You won the internet! Sure, don't forget to never answer to anything I write or you might need to admit what I said is correct, good job :) And that's such ironically great response right after you wrote ["Mounts are very relevant. **But not for the reasons you seem to think.**"](https://en-forum.guildwars2.com/discussion/comment/1383190/#Comment_1383190) I've literally used the exact same form you did in that post, so I guess we'll have to share the trophy.
  9. > @"AliamRationem.5172" said: > > @"Sobx.1758" said: > > > @"AliamRationem.5172" said: > > > > @"Sobx.1758" said: > > > > > @"AliamRationem.5172" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"kharmin.7683" said: > > > > > > > > @"zistenz.1945" said: > > > > > > > > > @"ilMasa.2546" said: > > > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > > > > > It's not? > > > > > > OP: > > > > > > > > > > > > > @"Pockethole.5031" said: > > > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > > > > > So... not sure about that. > > > > > > > > > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. > > > > > > > > I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on. > > > > > > Not everyone finds moving past trash mobs on a mount challenging. > > > > Yup, but I'm answering to what I see in this thread and this thread was about pof mob difficulty. > > > > Also this is what you initially wrote: > > > @"AliamRationem.5172" said: > > > PoF mob density is no worse than HoT. However, the aggro range on many PoF/LS4 mobs is far longer. **The overall effect is that moving around without being harassed by every mob within a square mile of your position is significantly more difficult in these later maps.** Personally, I can't stand it. I find it really irritating and wish they'd reduce the aggro range to the way it was in HoT. > > > > And for me it would be pretty weird to pretend having mounts is irrelevant here. So I don't. > > Mounts are very relevant. But not for the reasons you seem to think. I don't want to talk another circle though. Agree to disagree. I think maybe you just don't exactly understand what I'm saying. Mounts make it super easy to zoom past enemies, dismount and do whatever you wanted to do (open the chest, gather, slap a single mob once, *whatever it is* -not realy important). At this point if you don't need to clear some mobs to re-mount (and saying you need to clear some huge area every time you dismount is just a lie btw), then you basically don't want to interact with mobs/game as it's made to be interacted within its genre of being mmorpg. Zooming past the mobs isn't problematic for you, so if you don't need to do anything to re-mount, mounts just make up for all the ""gameplay"" (or rather avoiding it). The moment you seem to be complaining about is the exact moment that is perfect for the player interaction with the game and mobs. The mounts also let you easier engage groups of mobs and prepare them for some good ol' cleaving. So yup, I think it's reasonable and mounts added a lot of power to justify aggro range increase. People that claim it's "all of pof" when I ask which areas they're talking about just solidify me about this complaint being mostly artificial and being made in the bad faith of easly avoiding any gameplay where it shouldn't be avoided.
  10. > @"AliamRationem.5172" said: > > @"Sobx.1758" said: > > > @"AliamRationem.5172" said: > > > > @"Sobx.1758" said: > > > > > @"kharmin.7683" said: > > > > > > @"zistenz.1945" said: > > > > > > > @"ilMasa.2546" said: > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > It's not? > > > > OP: > > > > > > > > > @"Pockethole.5031" said: > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > So... not sure about that. > > > > > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. > > > > I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on. > > Not everyone finds moving past trash mobs on a mount challenging. Yup, but I'm answering to what I see in this thread and this thread was about pof mob difficulty. Also this is what you initially wrote: > @"AliamRationem.5172" said: > PoF mob density is no worse than HoT. However, the aggro range on many PoF/LS4 mobs is far longer. **The overall effect is that moving around without being harassed by every mob within a square mile of your position is significantly more difficult in these later maps.** Personally, I can't stand it. I find it really irritating and wish they'd reduce the aggro range to the way it was in HoT. And for me it would be pretty weird to pretend having mounts is irrelevant here. So I don't.
  11. > @"AliamRationem.5172" said: > > @"Sobx.1758" said: > > > @"kharmin.7683" said: > > > > @"zistenz.1945" said: > > > > > @"ilMasa.2546" said: > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > It's not? > > OP: > > > > > @"Pockethole.5031" said: > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > So... not sure about that. > > Seems to me several people have specifically mentioned the issue of aggro range. I'd be one of them. Difficulty is not remotely a problem for me. Aggro range in PoF is still annoying to me. I was under the impression that aggro range impacts difficulty and it's related to players gaining mounts, their speed +abilities. Apparently, for some reason, some people try to claim that mounts don't matter or w/e. If it's not difficult (and I already said above that I agree- it's not. And that's partially the point), then clear the mob/s and move on.
  12. > @"zistenz.1945" said: > > @"Sobx.1758" said: > > > @"zistenz.1945" said: > > > > @"Sobx.1758" said: > > > > Meta for what? You understand there's a difference between solo play and squad play, right? :D > > > > > > I'm not _that_ casual, thanks. > > > > Ok, but then what condi sb meta build were you talking about? > > I'm basically using [this](https://metabattle.com/wiki/Build:Soulbeast_-_Condition_Skirmisher), with the torch variant and a warthog, and carrion instead of viper's. I've played similar build mainly for single target dmg, you could try swapping to axe for better cleave too. If you didn't already do that, the description even says it's a solo dmg build, which implies weaker multi-target dmg.
  13. > @"kharmin.7683" said: > > @"Sobx.1758" said: > > > @"kharmin.7683" said: > > > > @"Sobx.1758" said: > > > > > @"kharmin.7683" said: > > > > > > @"zistenz.1945" said: > > > > > > > @"ilMasa.2546" said: > > > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > > > > > It's not? > > > > OP: > > > > > > > > > @"Pockethole.5031" said: > > > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > > > > > So... not sure about that. > > > > > > Perhaps for the OP, but you've been going back and forth with a few of us discussing aggro ranges and respawn rates. Heck the OP's request wasn't even in this string of posts. > >The fact that you need to interact with the game in an mmorpg? You want the post-pof maps to be equalized with the pre-pof maps despite the player getting stronger and having a MUCH easier time grouping/cleaving the mobs or avoiding the fights altogether. > I never said any of this. This was more-or-less my understanding (which doesn't mean it was ultimately correct, I just feel it wasn't exactly unwarranted): "**I don't like that a mob aggros on me**" (after I de-mounted zooming past the main threats to safety to loot *whatever*) because "**I need to kill it before re-mounting**" -> I don't like that I have to interact with mobs when I'm in open world while playing an mmorpg. If that's not what you're saying, then what are you saying? Because pretty sure that's exactly what some of the people you happen to be answering for (from time to time, in this thread) mean. I'm not necessarily saying that "YES THAT'S WHAT YOU MEAN!!1", I'm asking: if that's not what you mean, then what is it? I asked you if it's about some bugs keeping you in combat for no apparent reason, but you didn't answer if that's what it is (or maybe I've missed it): https://en-forum.guildwars2.com/discussion/comment/1383002/#Comment_1383002 But then that's not exactly about the range. > >But when I write about it, it somehow doesn't count, "because you have to kill a mob before re-mounting". Yes, you have to kill a mob. This is not anything out of ordinary. And the moment I got the answer that it's not even about some specific annoying/unfair/overtuned location, but just pof maps in general, I can't empathise at all, because for me that's just a ridiculous claim. > It's not about PoF maps in general. I made a very specific observation about PoF maps and why they do not appeal to me. Several others have as well. I've asked in this thread [which spots are so problematic](https://en-forum.guildwars2.com/discussion/comment/1382890/#Comment_1382890) and **the only answer I've got** was... ["all of them"](https://en-forum.guildwars2.com/discussion/comment/1382892/#Comment_1382892). So, uh, sorry for somehow not understanding it's not about PoF maps in general, but I don't see how else I was supposed to understand that.
  14. > @"Josiah.2967" said: > My pet peave is the people that complain about wanting harder open world combat... Not really, a lot of people just don't want it easier, because there's no reason to make it easier. >but then go out to the open world with an optimized open world build, full optimized gear, and full infusions. "optimized build"? I don't know, I'd say self-made, but we can call it optimized, because it's not just randomly clicking any trait based on nothing I guess. Full optimized gear and full infusions? Nope. A lot of my characters have literally "glass" exotics for OW, which obviously throws the infusions right out of the equasion as well. There's not a huge difference between ascended and exotic gear in open world anyways. > If you want a challenge. Downgrade your gear when doing open world combat. If you want hard content with maximum gear., do a raid... If you take that part away from the non-hardcore players, this game is dead. It's not even about some "OW challenge", it's about the current state of pve being reasonable considering the tools players have at their disposal. Not for "fully infused ascended optimized gear", but straight up berk exotics. Trying to compare current OW to raids is just another huge unjustified stretch.
  15. > @"kharmin.7683" said: > > @"Sobx.1758" said: > > > @"kharmin.7683" said: > > > > @"zistenz.1945" said: > > > > > @"ilMasa.2546" said: > > > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > > > > > Right. Some people keep thinking that this is about difficulty and it's not. > > > > It's not? > > OP: > > > > > @"Pockethole.5031" said: > > > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** > > > > So... not sure about that. > > Perhaps for the OP, but you've been going back and forth with a few of us discussing aggro ranges and respawn rates. Heck the OP's request wasn't even in this string of posts. Yeah and suddenly it is not related to difficulty when someone can't be bothered to clear the mob (or a few) after demounting/before re-mounting? If it's not hard (I agree, it's not), then I don't know what your issue here is. The fact that you need to interact with the game in an mmorpg? You want the post-pof maps to be equalized with the pre-pof maps despite the player getting stronger and having a MUCH easier time grouping/cleaving the mobs or avoiding the fights altogether. But when I write about it, it somehow doesn't count, "because you have to kill a mob before re-mounting". Yes, you have to kill a mob. This is not anything out of ordinary. And the moment I got the answer that it's not even about some specific annoying/unfair/overtuned location, but just pof maps in general, I can't empathise at all, because for me that's just a ridiculous claim.
  16. > @"Vancho.8750" said: > The idea is to bring Berserker as a Bruiser Roamer for pvp instead of just sidenoder we already have Spellbreaker for that. So it is in line with Soulbeast roamer build or holo where it can do little bit of everything but generally not as good as full blown teamfighter or sidenoder( decap shenanigans and all of that). I have pretty much a single, but a rather major (from my point of view) issue with that and that's the fact the berserker -both thematically and mechanically- seems to be literally the least fitting spec for a warrior "bruiser" build. Isn't this what core/spb aim for much more than the berk espec? It's basically trying to change berserker into something that warrior already has, isn't it?
  17. > @"kharmin.7683" said: > > @"zistenz.1945" said: > > > @"ilMasa.2546" said: > > > Ok i can understand there is a difference between core mobbs and expansion mobbs...still not to the point to ask for a nerf lol > > > > I didn't asked for any nerf, I'm confident in that I could manage better in PoF and my gameplay experience would be better if their aggro range would be the same as in the other zones. That's all. > > Right. Some people keep thinking that this is about difficulty and it's not. It's not? OP: > @"Pockethole.5031" said: > **TL:DR; Please, make EoD map mobs easier than in PoF. And not as numerous. Thank you.** So... not sure about that.
  18. > @"zistenz.1945" said: > > @"Sobx.1758" said: > > Meta for what? You understand there's a difference between solo play and squad play, right? :D > > I'm not _that_ casual, thanks. Ok, but then what condi sb meta build were you talking about?
  19. > @"kharmin.7683" said: > > @"Mungo Zen.9364" said: > > --snip -- > For me, it's not a condi-cleanse issue. I can defeat a mob but the game considers me to still be "in combat" so I can't mount, SB can't swap pets, other professions can't swap weapons, etc... Players end up having to travel a significant distance from the encounter before they are no longer locked in combat... but then are subjected to the vast aggro range of other mobs or if they remain in-place and wait for the "timer" to let them out of combat, the mob re-spawns. Seems like that's a complaint about a bug keeping you in combat for no apparent reason (and THAT would be understandable for me), not the aggro range?
  20. > @"Tweetiti.4905" said: > I wish I knew ithe template is for one character only, didn't get any joy with tech support. "*Double-click to consume.* *Add an extra Build Template tab to the character. Each character can unlock up to 3 additional Build Template tabs.* *Build Template tabs allow a character to create and swap to an additional build.*" Feels bad, but tbh you have nobody to blame for that.
  21. > @"fluffdragon.1523" said: > With Wintersday coming up and all those delicious +Karma potions and foods I have sitting around, just *waiting* for another hundred rounds of Bell Hero and filthy little orphans, I'm going to have even more of a currency largely relegated to "that legacy stuff." "I'm having too much of the currency, but I'll specifically keep farming it, apparently just so I can complain that I have too much of it and nothing to use it for". I don't exaclty understand the purpose of this thread. Or the purpose of your planned farming choices.
  22. > @"zistenz.1945" said: > > @"maddoctor.2738" said: > > Then you need a much better build for your Soulbeast to avoid that situation. > > Then meta sb condi builds aren't meta anymore? Or maybe it is really a l2p issue... :shrugs: Meta for what? You understand there's a difference between solo play and squad play, right? :D
  23. I don't have a problem with relogging to my designated crafters, especially when there's not that much crafting to do. It also doesn't seem fair for people that already paid for additional crafting slots on their characters. That said... I can't say I care either way, it's a non-issue for me. For the "daily crafts" (being ascended mats?), you just need to have one of the weapon-crafting disciplines (weaponsmith/artificier/huntsman) combined with one of the armor-crafting disciplines (tailor/leatherworker/armorsmith) -which seems to be a pretty reasonable choice even without planning for those mats earlier. But what if you have those crafting disciplines leveled up on a character you don't play (anymore?)? Then it's still just a single relog, considering you put it next to the crafting stations, it's a loading screen comparable with using a waypoint on the character you were already logged on.
  24. > @"Linken.6345" said: > > @"Sobx.1758" said: > > > @"battledrone.8315" said: > > > > @"sitarskee.5738" said: > > > > I don't see it as a problem especially having mounts. > > > > > > when you have to clear the same mobs over and over to get mounted again, then it just becomes a chore. and they will aggro so far away, and bring all their buddies too. > > > > Which spots are so problematic for you? > > All of them mate Now that's just funny to me, because I don't see that at all.
  25. > @"losalamos.5123" said: > On a side note, is anyone noticing how weak and long cooldown our stunbreaks are (I am disregarding berserker utility skills) > Featherfoot grace - 45s, Shake It Off - 75(60s), Endure Pain (40s), Frenzy (45s). Balanced Stance (60s) > For a melee class, we are very likely to be hit by a lot of stuns, but lack good options for reasonably removing them. > Compare that against Save Yourselfs (Guardian, 8 AoE Buffs) 50(40s), Signet of Judgment (Guardian, passive -10% dmg) 25(20s), Superspeed (Engineer, toolbelt) 25s, Summon Flesh Worm (Necro, swap with wurm) 32s. Blink (Mesmer) 35(27s). > > Warrior utility skills feel far less impactful. Either they should be shorter cooldown or they need to do more. While I don't think stunbreaks are necessarily prefectly balanced between the classes (but it's not bad imo), I wouldn't say your comparison here is entirely fair or accurate. You list stunbreaks from one class (while avoiding some) and then pick a few isolated skills between the classes to compare it with that single profession. Also: Shake it off has 2 charges (+aoe condi cleanse). Endure pain with 3 sec invuln, which might bait some big hitters typically landed after ccing (in regards of being potentially impactful). Balanced stance pulsing stab, but not sure how much value you'd give it in your anti-cc ranking (and 40s in wvw, but yeah 60s in conq feels a bit high to me). Signet of judgment cd seems kind of stupid to me in comparison to Dolyak -maybe slightly less stupid when we include fairly long stab stacks dolyak grants, but still :D For some reason you didn't include Stomp, which is a stunbreak with a bit of range, aoe hard cc and stab source [also breaks immob when traited], all on a 30s [24s traited] cd. Overally it seems to me that you're trying to bend the facts to show the outcome you want, but maybe it wasn't intentional.
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