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Sobx.1758

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Everything posted by Sobx.1758

  1. The change that would encourage ""passive"" (from the point of view of the opponent) playstyle, where you stack everything out of combat -after this change pretty much for free- and then still receive an initiative refill allowing you to front-load even more dmg (or make escaping easier, *dealer's choice*). Doesn't sound like a reasonable change at all.
  2. > @"battledrone.8315" said: > > @"Steve The Cynic.3217" said: > > > @"Shikaru.7618" said: > > > Here is something that a lot of the mmos youve mentioned have in common. They all have an easily identifiable gear score or damage score, so when you get a new piece of gear, you can make informed decisions at a glance and know if you're getting an upgrade or downgrade. Gw2 does not really present any of that information to you easily. It is very easy to gear and build your character incorrectly and be completely oblivious that you did so. The difference between the average player and top tier raiders is 10x according to a dev despite having the same tier of gear. Imagine if you magically dealt 10x damage right now. Would you still be struggling with open world? Thats the reality that a lot of us veterans are trying to tell you. Anything thats not a champion or bounty will basically melt in open world. You just need proper builds and proper stat combos on your gear. > > > > OK, but how would you construct such a gear score (SWTOR calls it "Item Rating", for reference) in GW2? Would it have to show bias toward certain stats? If so, why? (I have a Reaper build that's based on *Valkyrie* gear, kitten. With all that Vitality, a stat-biased gear score would probably mark it down, but it's almost indestructible and still delivers substantial damage.) Then again, in most games, the gear score (whatever it's called) is some way short of the full answer, since it almost never identifies gearsets that are weak because of an improper stat mix. > > > > And in general, this thread reminds me of something I said in [another thread](https://en-forum.guildwars2.com/discussion/comment/1340112#Comment_1340112) ... > > > > > Game difficulty should not be set up for the wilfully obtuse. > > > > There is a very wide range of player-skill in any MMORPG, but while general content must take into account the less-skilled players, the players who will not learn how to play (not talking learning disabilities here, but wilful obtuseness) should not be part of that analysis. > > if i have to go to another website to find a build, then the game has failed. You don't need to go to **any** website to "find a build". You can theorycraft it yourself, exactly the same way it is in many other mmorpgs. The 3rd party sites are there to help people that don't want to do it by themselves and at this point... you're complaining that someone's willing to help you and somehow blame the game for that? >if they let me get to max level with "wrong "build, then the game has failed The game "lets" you level up with many builds and there's nothing wrong about that. Getting to 80 is pretty much a tutorial anyways where before that you didn't even unlock all of the possibilities of your character's theoretical builds. I don't see how that's any "fail" on the side of the game. > if they dont let me play my own build, then there is no point in playing an RPG at all They let you play with your own buld, but different builds having different capabilities and performances between the content types and modes is to be expected and nothing out of ordinary. Neither in this game nor in many other rpgs.
  3. > @"battledrone.8315" said: > > @"Shikaru.7618" said: > > > @"Pockethole.5031" said: > > > > @"Tiilimon.6094" said: > > > > You can opt out of combat in OW by playing stealth builds very easily, capped concentration should let you mine a couple nodes as a thief or scrapper and should even give you time to mount up before stealth fades. > > > > > > > > As combat is the only reason why we even put clothes on our characters in this game, I find it very strange that getting into brawls is perceived as a problem anyways, isn't that kinda the point of the game? > > > > > > > > Are you sure that a combat focused MMO is what you actually even want to play if you find it boring? > > > > > > > > I've met a lot of people in Elite Dangerous who actually wish to play Universe Sandbox but for some reason buy a game where all the space ships come equipped with weaponry when bought, then complain when anything or anyone attacks their ship. This reminds me a bit of that. > > > > > > > > > > @"Algreg.3629" said: > > > > > @"Pockethole.5031" said: > > > > > > @"SunTzu.4513" said: > > > > > >For me personaly would be a down tuning of HP or DPS deald by the mobs result in maybe quitting the game. > > > > > > > > > > And of course, I'm the opposite. I effortlessly hopped to WoW after experiencing PoF (and of course because new expansion launched). I still play but not as much. If open world mobs were to be made harder like many repliers seem to dream of (which means 1/2 playerbase dying most of the time to the mob, not just downing, outright dying), I wouldn't be able to enjoy open world anymore. Don't you get tired of whacking mobs all the time? Might as well put a target dummy or combat simulation that gives loot after it dies in middle of LA. **Don't you get enough combat satisfaction in fractals or raids?** I just don't get you people. To me whacking mobs becomes boring quickly, especially when I'm not there to whack anything. In personal stories, combat is (to me) just a way to gate my progression. What is so fun wasting time on AI? Even punching a bag irl is more understandable because it affects your body in positive ways. Maybe I just wouldn't be able to understand. Either way... what you said goes both ways. > > > > > > > > > > > > > This is not meant to be sarcastic at all, but this statement really makes me wonder. Do you think this here is the right genre for you? There are loads of enjoyable games that center around exploration and similar concepts without any combat. Maybe you should play those instead of a fantasy MMORPG with a focus on conflict? > > > > > > Yes, probably. But it's not that simple for me. I don't play the MMORPG genre for the sake of combat... and **I'm going to be a hypocrite and say I don't entirely despise combat.** After one-shotting mobs for a while in old content WoW, yeah, I want to go back to current content and face some difficulty. Same I could do in GW2, crawl back to core Tyria (and I actually did, started a new character). > > > Let's go back a few years. Like 15 or so. My first MMORPG was RuneScape(2). The repetitive grinding was of course boring but chatting with other people made it tolerable. Quests were fun and still are. But my peanut brain couldn't crack some puzzles so I often ended up following a quest guide. I found a friend who introduced me to Maplestory. That game is a grindfest. However at that time leveling was mostly dependant on party quests, doing a mission with other people. It got me hooked anyway and I wasted time and money on it. Surprisingly the fun part for me of the game became the combos that I do when I grind mobs. Yes. However if I were to play it again (and I kitten hope not) I would watch My Little Pony from Netflix because grinding is very repetitive. > > > On the internet I eventually came across WoW memes. The first image consisted of a person with acne and something negative about the person playing it. Not a great introduction to the game but I enjoyed it. I had fun chatting with other people in guild... just not always. I still remember I heard from another member the guild master said I'm annoying. > > > Anyway again I heard from internet friend about this new game that is GW2. When it came out I bought a copy to myself and to a person I never met before... who later became my close friend. I don't really remember much from the beginning but I stopped playing, came back, stopped playing. Sometimes played seriously. My GW2 playing history is not very consistent. I did play alot this year though, and surpassed myself and started doing the story and maxed out HoT masteries even. > > > > > > I loved Wildstar and Maplestory 2, both games with lovely housing systems, but they were shut down. > > > > > > So to my point... I've played MMORPGS for majority of my life and... I'm in a point of life where I don't know what to do. Everything is technically fine but I don't have dreams or purpose or anything. I probably have the possibility of getting the education I want, but I don't know what I want. WoW and GW2 (well, I guess Maplestory is as well, and Runescape that I haven't played in the longest time) I'm most familiar with. Maybe the apartment I live in doesn't feel like home, it's still so new and I sometimes wonder how did I end up here even though it's been 2 years already, but **there is a soothing effect from playing games with familiar virtual realities.** > > > > > > I don't want to quit, I can do combat, but I just get quickly tired of fighting for life all the time, every minute, every hour, every day. Maybe I got burnt out on GW2, when I switched to WoW everything seemed very chill in comparison - and that's probably because I am doing old content right now, but also leveling up in it. I tried the new expansion, well depending on the place it can be aggro happy or peaceful. It's not, however, aggro happy absolutely everywhere, like in PoF. It's possible to mine a node in peace sometimes. And I don't have to kill a battallion of mobs, just one mob. Makes it seem friendlier for sure. > > > I know I will return to GW2 and I still login for my daily reward, I might do a heart, but that's that right now for me. > > > > > > I can't drop these games I've played for so long. Not all of them anyway. I enjoy character customization the most and of course wish GW2 would recieve more of that as well. The combat... I can live with it, I just don't want it to be so extreme all the time. The way it is, I can live with that too, but then I can't play GW2 as the only game endlessly. Well... maybe nobody can, if that's all they do in a day. I guess it's normal. > > > I enjoy the story, assuming it's good. I used to enjoy chatting with other people but now I'm anxious about it and try to not invest my personal feelings anywhere. It's nice to see others getting along though. There are things I like about both games. > > > Hope this helped you to understand why I keep playing. Maybe I could try to explain more but I think I've spent at least half an hour writing this it will have to do. > > > > > > TL:DR; > > > In any case I can live with combat but if it's harder I burn out faster, and if it's too easy it can become boring. (So it can be hard to determine what is the good difficulty, and perhaps it would be better to let people select their own difficulty at any given time.) > > > > Here is something that a lot of the mmos youve mentioned have in common. They all have an easily identifiable gear score or damage score, so when you get a new piece of gear, you can make informed decisions at a glance and know if you're getting an upgrade or downgrade. Gw2 does not really present any of that information to you easily. It is very easy to gear and build your character incorrectly and be completely oblivious that you did so. The difference between the average player and top tier raiders is 10x according to a dev despite having the same tier of gear. Imagine if you magically dealt 10x damage right now. Would you still be struggling with open world? Thats the reality that a lot of us veterans are trying to tell you. Anything thats not a champion or bounty will basically melt in open world. You just need proper builds and proper stat combos on your gear. > > and those 90% difference is one of the primary reasons for this problem. by scaling the game to the top 10 %, they basically flipped of all the normal players. > not much casualism left there. it will hurt them in the wallet too, who do you think they are making the next expansion for? That would suggest that open world is indeed scaled to the top x% of the playerbase and their top theoretical dps. But it is not.
  4. > @"battledrone.8315" said: > > @"volca.7234" said: > > The problem is not PoF or HoT being """"hard"""" the problem is that core tryia is too easy, all core tryia enemies should be redesigned and buffed both in stats "attack and hp" and AI they must raise the attack speed of mobs they are too slow maybe they were good back in 2012 when player attacks were bit slower but now they must adjust > > lol, good luck with that one. having to redesign so much of the game, for a feature, that is bound to cost them even more players and goodwill. > never mind the fact, that they have spend so much time nerfing many of them first. THEY chose to remove some of the mechanics from the game COMPLETELY at lower levels. you can bet, that they didnt do that without good reason. angry players tend to leave the game, for some reason, they dont just change their personalities and > playstyles on a whim. and most businesses realize, that its a bad idea to displease their customers in any way Ah right, another "if you don't do what I want, you lose players and it only works for MY preferences!" But yeah, changing core at this point probably wouldn't make much sense or difference. It's fine as an introductory ramp-up type of content, but then if you're not willing to improve as the game moves forward, you can always stay in core instead of trying to change expansions into something they're not and shouldn't be.
  5. > @"Axl.8924" said: > > @"Sobx.1758" said: > > > @"Axl.8924" said: > > > > @"Sobx.1758" said: > > > > > @"Lily.1935" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"Lily.1935" said: > > > > > > > > @"Sobx.1758" said: > > > > > > > > > @"Lily.1935" said: > > > > > > > > > > @"Mini Crinny.6190" said: > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > @"Anchoku.8142" said: > > > > > > > > > > > > Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off. > > > > > > > > > > > > > > > > > > > > > > Why exactly do people treat especs as if it's another class than second espec and core? > > > > > > > > > > > I don't understand. > > > > > > > > > > > > > > > > > > > > Yeah, from what anet say each spec brings a different style of play and Reaper is/should be the DPS class, Scourge is more on the support side or should be > > > > > > > > > > > > > > > > > > Scourge is barely a support. Most of their traits are geared towards damage and control. Their skills are a bit more supportive but not much more than what their core skills offer. > > > > > > > > > > > > > > > > Control is support btw. > > > > > > > > > > > > > > > > > But I disagree with the premise that scourge can't also be DPS. This argument is only ever brought up for scourge and never Firebrand which is basically everything scourge wants to be but better. > > > > > > > > > > > > > > > > It's not that it really "can't", it's that it doesn't need to be one for pve. "Scourge" isn't a separate class, it's still necro. > > > > > > > > > > > > > > I guess that means a reaper is support. Since its got just as many control elements. Who would have thought? > > > > > > > > > > > > Ah yes, so nobody plays scourge anywhere since apparently reaper does everything better than scourge, ok. :) > > > > > > ...and control abilities are still a type of support whether you respond with sarcasm or not. > > > > > > > > > > Whether or not you think control is support is irrelevant as it doesn't practically function that way. Especially in raids. Why I said it was to point out the flaw in your thinking. Which, again, instead of admitting you're wrong you double down on it. > > > > > > > > > > Practically speaking, control is not the same as support. It might accomplish a similar goal in some situations but so does high DPS. > > > > > > > > Ah so you're limiting your opinion to one type of content in one of the modes (pve) and call it a day, cool. In any competitive mode control acts as support though. Apparently the "flaw in my thinking" was looking at the game as a whole. > > > > > > > > Yes, it's not "the same as support", as I wrote before, it's a type/part of support. > > > > > > > > > > > > And still this: > > > > > > > > > @"Sobx.1758" said: > > > > > > @"Anchoku.8142" said: > > > > > > Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off. > > > > > > > > > > Why exactly do people treat especs as if it's another class than second espec and core? > > > > > I don't understand. > > > > > > > > > > What lily i think is trying to say is other classes have desired support that is wanted most of the time while necro is severely hampered. Having multiple stuff that is sub par for raiding is not good. > > > > Not sure why you suddenly felt the need to dig out posts from 6 months ago, but ok. > > I think what lily is trying to say is that she has problems with accepting when she's wrong and takes it unnecessarily personally, even admitting that -quote- "I don't like you which is why I'm dismissive" (which is even funnier when you notice she claims I'm the one "arguing in bad faith" here btw) :D > > > > > I don't think its good for a class to not have some options such as condi power support etc. > > > > Luckily necro has all of them available. Just because it doesn't do the same thing "whatever another class" does doesn't change much. > > As others have said and noted necro has had a issue mainly with being desired in raids. Not desired by whom? Some of the people blindly following an online ""guide"" for the top meta theoretical deeps squad comp? Never saw the problem when I had necros in my squad as long as they weren't slacking. > Its got a identity for non speed run trials in fractals and does well, but in raids itself necros always had a issue of Falling behind everyone in multiple categories such as support power DPS and condi and generally tanking in GW2 means something else than in lets say everquest or wow where your aggro actually gets mobs attention, so having lots of hp, plus dadnir or someone mentioned life force being tied and limiting due to recovery time in PVE. First it was about support option (which the class has), but now it's about dps (which the class also has) and... somehow "tanking working differently than in other games" as well? Where did that even come from? Honestly, I don't know what you're answering to anymore. Is it about game mechanics in general? Raiding mechanics? Dps tables? "not having power/condi/support options" (but again: they are all there)? You seem to be all over the place and it's getting hard to follow even in this ~~short paragraph~~ single sentence itself. > Hopefully some day they fix this necro issue, since its a specific issue to do with mechanics which nerf necromancers suffer efficiency wise compared to other classes. Not sure there's much to fix seeing how your main complaint seems to stem from the fact you don't see/understand the difference between "viable" and "top" builds. But then again, maybe I just can't follow what you wrote in this post.
  6. > @"zistenz.1945" said: > > @"Sobx.1758" said: > > That seems to be expected, considering we have ever growing number of maps. People join particular metas, opening new instances and after the meta is done they move somewhere else, which closes instances created during meta events. I'm not sure why that's "not good", seems unavoidable and pretty reasonable. > > I mean, on HoT maps, after a meta, people usually stay and organizing hp runs, Correct me if I'm wrong, but pretty sure HoT HPs are a bit harder on average than they are in PoF, which might be why people are more likely to form helping groups and more people seek out to join them. So... we need harder content to make people group up and stay on the map? I wonder what does OP think about this one? :D (also it's a fact that there are hp trains on PoF maps as well -MIGHT be less frequent, but I don't feel I'm capable of confidently making this statement) >calling help for mastery points, etc.. This one I didn't really notice tbh. >After a PoF meta everyone just left, no one wants to stay there. Today we have the Desolation on daily, and we just finished the legendary forged event. After that, everyone grabbed their rewards and just left, the map emptied in 5 mins. Occasionally I'm doing the Tarir meta, and never had this, even on weekday nights. I'm not really sure what point you're trying to make. I said this is nothing out of ordinary, because the fact is that it's not and you saying "it also happens during dailies!" doesn't change that. This is as true for other maps. I join VB for meta completion, we kill matriarch in 2 minutes and shortly after I get the promp about map closing, because people obviously move to do something else. This is something to be expected, it is logical, clearly explainable and nearly anavoidable seeing how we have more and more maps with different kinds of metas and varying rewards. I can't say I agree with you that this is something that's not happening in hot maps. And, again, I don't understand what argument you're trying to make here. ___________________________ And actually comming back to your initial comment, I think making level scale down as some kind of "difficulty slider" in late/endgame maps is just nonsense that achieves nothing and isn't even a real difficulty slider, but just something that perpetuates dmg sponges that pretend to be "difficulty setting". Mobs in pof maps aren't even dps sponges in the first place, so I don't understand how you went from "point a" to "point b" claiming this is anywhere near a solution to... anything, really -all while ignoring what OP wants here is basically... more stuff easier with minimal effort or interaction with the game.
  7. > @"zistenz.1945" said: > > @"battledrone.8315" said: > > having multiple instances with different difficulties of OW maps would be very expensive to make and maintain. i doubt that will ever happen > > i was thinking more of a difficulty selector a la STO, where they buff or nerf your character according to the players choice > > much easier to make, and almost same result > > The system already in the game: the Core Tyria automatic level adjustment could provide a good basis for this. It works even in different areas of a map. I don't think it is instance-based. > > Meanwhile I finished the worst PoF map, the Desolation, (mostly) solo with my condi soulbeast. But while I did the PoF maps in the last week, I found a worrisome trend (in EU): many PoF map instances dies down within tens of minutes, even the Lily clears out fast. Last Saturday I had five emptying map warning within an hour (mostly Deso and Vabbi). That's... not good. That seems to be expected, considering we have ever growing number of maps. People join particular metas, opening new instances and after the meta is done they move somewhere else, which closes instances created during meta events. I'm not sure why that's "not good", seems unavoidable and pretty reasonable.
  8. > @"Axl.8924" said: > > @"Sobx.1758" said: > > > @"Lily.1935" said: > > > > @"Sobx.1758" said: > > > > > @"Lily.1935" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"Lily.1935" said: > > > > > > > > @"Mini Crinny.6190" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Anchoku.8142" said: > > > > > > > > > > Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off. > > > > > > > > > > > > > > > > > > Why exactly do people treat especs as if it's another class than second espec and core? > > > > > > > > > I don't understand. > > > > > > > > > > > > > > > > Yeah, from what anet say each spec brings a different style of play and Reaper is/should be the DPS class, Scourge is more on the support side or should be > > > > > > > > > > > > > > Scourge is barely a support. Most of their traits are geared towards damage and control. Their skills are a bit more supportive but not much more than what their core skills offer. > > > > > > > > > > > > Control is support btw. > > > > > > > > > > > > > But I disagree with the premise that scourge can't also be DPS. This argument is only ever brought up for scourge and never Firebrand which is basically everything scourge wants to be but better. > > > > > > > > > > > > It's not that it really "can't", it's that it doesn't need to be one for pve. "Scourge" isn't a separate class, it's still necro. > > > > > > > > > > I guess that means a reaper is support. Since its got just as many control elements. Who would have thought? > > > > > > > > Ah yes, so nobody plays scourge anywhere since apparently reaper does everything better than scourge, ok. :) > > > > ...and control abilities are still a type of support whether you respond with sarcasm or not. > > > > > > Whether or not you think control is support is irrelevant as it doesn't practically function that way. Especially in raids. Why I said it was to point out the flaw in your thinking. Which, again, instead of admitting you're wrong you double down on it. > > > > > > Practically speaking, control is not the same as support. It might accomplish a similar goal in some situations but so does high DPS. > > > > Ah so you're limiting your opinion to one type of content in one of the modes (pve) and call it a day, cool. In any competitive mode control acts as support though. Apparently the "flaw in my thinking" was looking at the game as a whole. > > > > Yes, it's not "the same as support", as I wrote before, it's a type/part of support. > > > > > > And still this: > > > > > @"Sobx.1758" said: > > > > @"Anchoku.8142" said: > > > > Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off. > > > > > > Why exactly do people treat especs as if it's another class than second espec and core? > > > I don't understand. > > > > What lily i think is trying to say is other classes have desired support that is wanted most of the time while necro is severely hampered. Having multiple stuff that is sub par for raiding is not good. Not sure why you suddenly felt the need to dig out posts from 6 months ago, but ok. I think what lily is trying to say is that she has problems with accepting when she's wrong and takes it unnecessarily personally, even admitting that -quote- "I don't like you which is why I'm dismissive" (which is even funnier when you notice she claims I'm the one "arguing in bad faith" here btw) :D > I don't think its good for a class to not have some options such as condi power support etc. Luckily necro has all of them available. Just because it doesn't do the same thing "whatever another class" does doesn't change much.
  9. > @"kash.9213" said: > > @"Sobx.1758" said: > > > @"Leonidrex.5649" said: > > > > @"Mauzi.5892" said: > > > > > @"appelflap.8310" said: > > > > > So basically what you're saying is that infiltrator's arrow is underwhelming now after the patch? A 900 range teleport on a weapon that can be spammed 2 times in a row when full ini, even when no ini you regen 8 ini in 8 secs without the use of other initiative sources. So that's a 900 range teleport with an 8 sec cd in the worst scenario, how is that underwhelming? If this is a problem for thieves then it is a l2p issue, it means you relied on overperforming mechanics in the past. > > > > > > > > It is when a rev can port 600 range and do 6k dmg by the side, which can go through walls. > > > > And it's also a difference how a skill is used. Deathstrike is often used aggressively and applies pressure. Whereas Infiltrator Strike is our means to get away. Which means we decided that the fight is lost for us and we use up all our initiative to do so. > > > > > > > > Why did it get nerfed? Because pepegas cry that "the thief got away" and they didn't "feel good". > > > > > > > > Then pls nerf all other mobility skills as well. Most of the classes outrun or outstealth thievs. > > > > > > > > I agree that the higher cost might be okay for sPvP, because if one team has a thief (that doesn't suck) and the other team doesn't, they can outrotate them and have easier and faster decaps, which makes it "unfair". But even that is a stretch... but I might give it to you... > > > > For WvW the change is just dumb. > > > > > > > > And as other said. Thieves will find another way to replace that or play some other builds or weapon sets. I'm already curious when the crying for another skill will start. > > > > Maybe Sword 2? Shadowstep OP? Dash? Too much dmg? > > > > > > > > > > > > My suggestion to all thief hater. Make one yourself and play. I bet you 1000g your view will change from "nerf OP thief plxxx" to "thief need a buff". > > > > Balance is not about how good or bad you feel for winning or losing an encounter. > > > > > > > > > > hey hey hey, who can " Most of the classes outrun or outstealth thievs. " ? > > > please im really curious. > > > > True, that's some weird claim to make. Maybe even moreso when we notice right after that he writes > > >I agree that the higher cost might be okay for sPvP, because if one team has a thief (that doesn't suck) and the other team doesn't, they can outrotate them and have easier and faster decaps > > > > So... other classes can outrun/outstealth (nah) thieves, but if a team has a decent thief, they can automatically "outrotate them and have easier and faster decaps". I'm not sure how these 2 claims in one post are supposed to not cancel each other out. > unless tl;dr: 1. you're not outrunning anyone unless... 2. you're not outstealthing anyone unless... In my book it sounds like you're not getting outstealthed/outrunned if you don't want to get outstealthed/outrunned. Which kind of is the point.
  10. > @"Leonidrex.5649" said: > > @"Mauzi.5892" said: > > > @"appelflap.8310" said: > > > So basically what you're saying is that infiltrator's arrow is underwhelming now after the patch? A 900 range teleport on a weapon that can be spammed 2 times in a row when full ini, even when no ini you regen 8 ini in 8 secs without the use of other initiative sources. So that's a 900 range teleport with an 8 sec cd in the worst scenario, how is that underwhelming? If this is a problem for thieves then it is a l2p issue, it means you relied on overperforming mechanics in the past. > > > > It is when a rev can port 600 range and do 6k dmg by the side, which can go through walls. > > And it's also a difference how a skill is used. Deathstrike is often used aggressively and applies pressure. Whereas Infiltrator Strike is our means to get away. Which means we decided that the fight is lost for us and we use up all our initiative to do so. > > > > Why did it get nerfed? Because pepegas cry that "the thief got away" and they didn't "feel good". > > > > Then pls nerf all other mobility skills as well. Most of the classes outrun or outstealth thievs. > > > > I agree that the higher cost might be okay for sPvP, because if one team has a thief (that doesn't suck) and the other team doesn't, they can outrotate them and have easier and faster decaps, which makes it "unfair". But even that is a stretch... but I might give it to you... > > For WvW the change is just dumb. > > > > And as other said. Thieves will find another way to replace that or play some other builds or weapon sets. I'm already curious when the crying for another skill will start. > > Maybe Sword 2? Shadowstep OP? Dash? Too much dmg? > > > > > > My suggestion to all thief hater. Make one yourself and play. I bet you 1000g your view will change from "nerf OP thief plxxx" to "thief need a buff". > > Balance is not about how good or bad you feel for winning or losing an encounter. > > > > hey hey hey, who can " Most of the classes outrun or outstealth thievs. " ? > please im really curious. True, that's some weird claim to make. Maybe even moreso when we notice right after that he writes >I agree that the higher cost might be okay for sPvP, because if one team has a thief (that doesn't suck) and the other team doesn't, they can outrotate them and have easier and faster decaps So... other classes can outrun/outstealth (nah) thieves, but if a team has a decent thief, they can automatically "outrotate them and have easier and faster decaps". I'm not sure how these 2 claims in one post are supposed to not cancel each other out.
  11. > @"Loosmaster.8263" said: > > @"Funky.4861" said: > > You realise that you will just get a reskinned hammer, right? > > That would be fine if it has Axe use skill animations and not the hammer, lol. Which would make it just an axe with unreasonably and uncomfortably long handle. Anything they could do with "greataxe", they can do with hammer or axe, so I don't see the point tbh
  12. > @"Pockethole.5031" said: > I changed my original post to describe the problem a little bit more. > And for everyone who are against me, I wrote: > **People who want hardcore open world experience can always wear blue grade gear.** > I hope casuals will be at least noted when designing mobs. Not everyone likes super intense combat. If it's intense for everyone, not everyone have fun. If it's easy for everyone, those who want can choose for it to be more challenging by using lower grade gear. And if they change their mind they can always use better gear again. Result: maps are fun for everyone, hardcores and casuals alike. > > I suppose alternatively they could think of a system that let's you choose map difficulty when you enter it. That would be awesome. I think the point here is that OW isn't "hardcore", it's just more engaging and alive instead of being another place to afk in the middle of. If you understand basic mechanics of the game as well as the concept of having a coherent build with proper equipment (meaning exotics with relevant stat combination), you shouldn't have much of a problem with clearing open world mobs and their respawn times shouldn't really overwhelm you. Reversing the content to the tutorial grade when we're heading for third expansion is not something that should happen. Suggesting that players should run with blue equipment in their inventory instead of you learning the actual game mechanics after years of playing it is some grade A backwards logic. Well... to me at least. >Even if you just want to mine/herb/log in peace. There it is... Basically "free gold without interacting with the game plox" or "give me place to set a character indefinitely to repeatedly farm one node" >Or want to sightsee. Use mounts -easy sightseeing. >-There is not always space to fight the mob (spellbreaker harpies. Where do I dodge if I'm atop a tiny platform? ) Work on your positioning, there's pretty much always space to dodge, that also includes the harpy-platforms. >Also spellbreaker harpies are very annoying. I wish they would be less annoying. The fact that mobs require you to actually to something instead of pressing 1 is a good thing. >-The amount of time you waste on PoF mobs in comparison to HoT or core Tyria is way more. Take notes next time you go around PoF and leave your griffon, skyscale and beetle home. Nope, I disagree. And about "you can glide away in HoT -well, now we have mounts. Mounts with skills even. We're better than we were. >Therefore you always have to kill enemies for 3 minutes straight so you can mount up and pray you will be fine or kill enemies for 3 minutes straight and die anyway. I don't think this ever happened to me tbh, so... I just can't blindly agree with this? Ascended compared to exotics doesn't make such a huge difference, especially in open world where you don't spam high hp targets like, for example, in raids. >-Yeah, I still want that -5% hp reduction for mobs. They have hard enough mechanics for it. Not needed, they're not dmg sponges anyways.
  13. > @"Nilkemia.8507" said: > > @"Sobx.1758" said: > > > @"Nilkemia.8507" said: > > > There should be an option to get a Gift of Battle from SPvP as well, but that probably makes too much sense to be implemented. > > > > How exactly would that make sense? People that complain about gob mostly complain because they're not interested in fighting other players -at which point implementing it to spvp while in wvw it can be done literally by just PvEing is the opposite of "making too much sense". > > Gift of Battle. SPvP involves battles, correct? And I'm saying this as someone who cares not for PvP nor WvW. I'd rather see a PvE option, but I know that would make no sense and wouldn't happen, since it's part of how they try to draw people into WvW. That and the reward tracks. I'd also advocate for the option to buy it for 500 Badges of Honor being put back, but that's likely out too. > > If that still doesn't make sense, oh well. It doesn't make sense (...to me), because the complaint isn't about the name of the item you need to craft the legendary, but about the mode that involves pvp. WvW gives more flexibility and less time pressure while playing it to get the gob. So yes, I'd say it still doesn't make sense, because it was never about the name of the item fitting or not fitting the mode. :p
  14. > @"Stand The Wall.6987" said: > this is not so much about weaver being clunky, that was just the title. its more about that the spec seemingly has 2 trade offs. i would like to hear anyone with an opposing opinion on why i'm wrong about the 2 trade off thing. i suppose it would be fine if there was no cd on double attuning (maybe no cd on switching attunes but cd on double attune?) but imo its just too much. 1. I don't see how weaver is clunky, so I disagree with the title. 2. I don't see how you can complain about 4 second "global" attunement cd unless you actually keep looking at it in a complete vacuum and neglect the fact that's it's there due to the benefits weaver brings with the 4sec swap cd along with effectively getting new set of offhand skills whenever you're not swapping out of double attunement. 3. Dual attacks "get in the way"? I don't understand what exactly you mean by that. 4. "weaver has 2 trade-offs" -it's not anything out of ordinary in this game. Also the "trade-offs" aren't exactly working in some "1:1" scale, not sure what that complaint is in the first place.
  15. > @"xEtherx.6127" said: > Why is there so much hate for necro in the community for both pve and pvp and yet anet always hits us with the nerf bat. Why do people like to pretend *their class* is somehow especially targetted with the nerfs?
  16. > @"Nilkemia.8507" said: > There should be an option to get a Gift of Battle from SPvP as well, but that probably makes too much sense to be implemented. How exactly would that make sense? People that complain about gob mostly complain because they're not interested in fighting other players -at which point implementing it to spvp while in wvw it can be done literally by just PvEing is the opposite of "making too much sense".
  17. > @"Lan Deathrider.5910" said: > > @"Sobx.1758" said: > > Warriors are getting dual ~~focus ~~ **pistols** as ~~fist~~ **mid-range** weapons and it'll have some gap-closer/s because it'll be a warrior-teef styled crossover :D > > > > There I ~~fixed~~ **broke** it for you! Yes, you did :confounded:
  18. Warriors are getting dual focus as fist weapons and it'll have some gap-closer/s because it'll be a warrior-teef styled crossover :D Scythe not happening, even if the only reason is the fact that there are already skins you've mentioned OP
  19. > @"Touchme.1097" said: > > @"Sobx.1758" said: > > > @"Touchme.1097" said: > > > Dear ArenaNet, before you release your new expansion please do a balance patch for support builds in order to break the meta of dominating support specialisations like Chrono-alacrity, Heal Druid-boon support, Alacrigrade, banner slave Warrior. > > > > Nah, I see nothing wrong about specific classes having limited/unique effects and abilities. I don't think we should get rid of that. > > > > > > >The current state of Heal Tempest needs serious improvements on the support role. Perhaps add spotter and Alacrity to all support specialisations > > > > Perhaps play more than one class instead of trying to pack... well, *everything into everything*. > > I do currently play more than 1 profession and raid organisers always ask for meta builds in raids, the same I have mentioned above. Don't poopoo my post with nonsense please. Maybe you need to realise that every profession deserves a spot in raids and the current Meta is wrong. But every profession has a spot -or multiple- in raids. And they don't need to do the same thing. There will literally always be some kind of meta. If for some reason that's your problem (apparently despite having more than 1 class), it won't be solved.
  20. I'm not sure what this thread is. An announcement that you won't be playing? Um.. ok? _____________________ [e: at the moment of posting this, the thread was in "Guild Wars 2 Discussion"]
  21. > @"Touchme.1097" said: > Dear ArenaNet, before you release your new expansion please do a balance patch for support builds in order to break the meta of dominating support specialisations like Chrono-alacrity, Heal Druid-boon support, Alacrigrade, banner slave Warrior. Nah, I see nothing wrong about specific classes having limited/unique effects and abilities. I don't think we should get rid of that. >The current state of Heal Tempest needs serious improvements on the support role. Perhaps add spotter and Alacrity to all support specialisations Perhaps play more than one class instead of trying to pack... well, *everything into everything*.
  22. > @"Michael Conrad.6704" said: > Thank you Sobx. At what point will I need to get the Build Storage Expansion ? Pretty much when you unlock all build template slots and feel you still want to buy additional one for that character. Build storage is account-wide (but the saved build is class-specific, so if you want to use it for multiple characters, they'd need to be the same class). Actually Linken is right, if you don't mind alt-tabbing and copy-pasting the build codes then never. :D
  23. > @"AliamRationem.5172" said: > Sounds like fun. Can't wait to see the video! It's a thread from almost 2 years ago and someone said it's not that good anymore two posts above.
  24. Build template + equipment template, which is 300+500 gems. But luckily you need exactly 0 to play the game.
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