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Sobx.1758

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Everything posted by Sobx.1758

  1. Who cares about fall dmg reduction when you can get prototype position rewinder and make yourself a private save point on any jp
  2. > @"Megametzler.5729" said: > > @"Sobx.1758" said: > > > @"Megametzler.5729" said: > > > I like the emotes, but I hate farming. 50 times that one strike mission? Nope, I am out. Collecting a gazillion of weapons? Not really exciting to me. > > > > > > Some work is fine, some requiring to play the map is nice. But it has become too much for me and my few time I can spare for these things. > > > > You don't need to complete every achievement so you can skip the strike mission entirely. There are 23 achievements that count for mastery, 5th tier -rewards mastery point- is 22 achievements (so can skip one), but the emote is for 4th tier, which is 19. 4 achievements of your choice are skippable (probably Strike grind, Stormcaller collection, tengu collection.. and another one of your choice). It really is pretty easy to get with a few replays of the meta. > > I know, but then I have to craft/buy 32 weapons... some fewer due to achievements, but still. That's no fun to me. I'd rather gather more charr recommendations, because there I can actually play what I like and do events all over the map... or similar. I have everything except the weapons and the strike mission.^^ I thought you were complaining about not getting the emote, but to get the emote you can skip 4 achievements, because it's the 4th tier reward. 5th tier is just mastery point and there's enough around to skip this one too, no need for grinding the weapons or strike missions ;p
  3. > @"Astralporing.1957" said: > > @"Steve The Cynic.3217" said: > > And don't forget that you only need to do the goggle path once for the collection. > It took me over 30 attempts before i managed to get the jump without killing myself first on one of the boards (or, in a few cases, on invisible glitched pixels). > I mean, it's not like Not So Secret is all that easy. They didn't have to couple it with one of the two hardest jumps in the game (the other one being, in my opinion, the Dry Top one - incidentally also at the end of not so easy JP) They didn't "have to", but on the other hand there's no reason not to include it. I don't see a problem with some jumping puzzles actually being more about precision jumping than just finding a correct rock shelf to advance.
  4. > @"Megametzler.5729" said: > I like the emotes, but I hate farming. 50 times that one strike mission? Nope, I am out. Collecting a gazillion of weapons? Not really exciting to me. > > Some work is fine, some requiring to play the map is nice. But it has become too much for me and my few time I can spare for these things. You don't need to complete every achievement so you can skip the strike mission entirely. There are 23 achievements that count for mastery, 5th tier -rewards mastery point- is 22 achievements (so can skip one), but the emote is for 4th tier, which is 19. 4 achievements of your choice are skippable (probably Strike grind, Stormcaller collection, tengu collection.. and another one of your choice). It really is pretty easy to get with a few replays of the meta.
  5. I don't see how blending multiple categories into one is supposed to make anything easier. When you want a group to complete x content, you look for it in x tab, not in a combined x,y,z tab and hope one of 30 squads fits your needs. I don't get what your problem is with current format, the fact that they're so "segmented" and mostly in chronological order makes it easier to find a group you need.
  6. > @"Astralporing.1957" said: > > @"Illconceived Was Na.9781" said: > > [During the same AMA, John Smith added]( ) > > > Looking at total sources and sinks of mystic coins, we've reached a stable state with sources being about 10% above sinks. Trading post prices also have reached an equilibrium even in the face of multiple manipulation attempts. Still, we're going to keep an eye on them to make sure the pattern remains stable in the long run. > > > > And he repeated that: > > > ...the input into the economy and the output from the economy are sitting at a +10% state. > > Like i said, they balanced it so the supply should be slightly above demand (by 10%), but didn't think about the possibility of many players realizing that MCs became a valuable resource, which resulted in "hoarding" and thus a lot of supply never ending up on TP. I'm also quite sure they never predicted MCs becoming an alternative form of currency for barter trades (so, additional increase in demand). Which changed the whole equation away from the intended state. > > Notice btw, how they are commenting on the price reaching an "equilibrium", and how proud they seem of it, even when, in fact, the prices _never stopped rising_. > In reality, MC prices still haven't reached that equilibrium state, and we still have no idea how far they are from it, or if they'll _ever_ manage to get to that point before the game shuts down. It seems you misunderstood quite a bit from the quotes @"Illconceived Was Na.9781" provided as well as the meaning of reaching an equilibrium which isn't an equivalent of the price remaining the same throughout the years. Seriously, at the very same quote they've literally said "nor is it unnatural for them to increase in price as wealthy players continue to accumulate more wealth.".
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