Jump to content
  • Sign Up

Eddbopkins.2630

Members
  • Posts

    1,031
  • Joined

  • Last visited

Posts posted by Eddbopkins.2630

  1. Theres no reason to give back pet damage..now ranger is inline with most of the other classes, you all are just whingeing because your not used to the changes....play it for a few weeks and youll relize its really just fine as is now in compairision to other classes and there dps when going heal mode or dps.

     

    I main weaver fa ele sc/f and the 30% nerf to dps hurts me so badly. Now i leave nearly all my enemys with 10-30% hp and they are able to either eacape me or last long enough for me to be + and die. Im not complaining at all

     

    The fact that a ai pet could do 1/2 the enemys damage was unfair and unrealistic when zed ranger was going heal bot him self....i feel the pet ahould share the same stats as the player, if the players running zerk run then the pwt will be zerk damage type, and if the player ia running mending and nit doing damage him aelf neither should the pet.

  2. Its hard to believe that anyone is going to read 21 pages of back and forth arguments about mesmer opness. But i wish all those who do try the best of luck in that endeavour. Good luck.

    What needs to happen is a bot to collect all the posts with like +10 thumbs up or helpfulls and read those. Not everyones ideas here are worth the 21 page endeavour.

  3. Passive traits should be QOL skills(regen, condi clearing, stability(balance stance is one, mesmer n rev stability on dodge ect..) stuff like this) and utilities should be life saving skills(endure pain, engi shrink invuln), or dps skills.....active play style to survive and do damage is the most balance and fun way to implement such skills.

  4. > @"Swagger.1459" said:

    > All the devs need to do is change the AI to not look like the player character.

     

    This works to...iv also always thought, what if the clones were just mini me's of the real mesmer, like literally 1/2 the physical size of the mesmer toon...just to make out the real one, but that will defeat the purpose of the illusion i feel....but was one of mt othet ideas.

  5. I think clones/illusions/phantasams what ever you want to call them should NOT be targetable at all by tab targeting.....you can click on one and target it that way but not by auto targeting or tab targeting, should never target an npc ai toon in pvp.

    Mesmers already have a detargeting trait(i think), they have immense mobility option to flank and run away, and have stealth all of which can be used to have the enemy detarget you. On top of that they can stay 1200 distance away on most of there dps burst skills.

  6. Yeah acount boosting busted for now....specially for people who got 30k+ ap already....keep up the good work..there alot to be done since the problem been ignored for 5 years...but better late then never...keep it up!!!

     

    Although i like these people who brake the TOS actaually get baned/deleted 100% from the game. The fact that they do not just goes to show there lack of commitment to there own ideals and lack of authority.

  7. > @"Legatus.3608" said:

    > > @"Eddbopkins.2630" said:

    > > 15k+ invisa backstabs are impractical for healthy combat

    >

    > You're right, it IS impractical for combat, which is why nobody uses builds like that in real pvp matches. Since you'd have to be playing on a build with 11k health and giving up something useful for assassins signet.

    >

    > Meanwhile mesmer is chaining 20k bursts from stealth and people are whining about kitten backstab.

    >

    > SMH.

     

    I just used it as an example....allattacks from stealth ruin combat not just thf, mes to

  8. Simple fix....while in stealth damage delt is reduced 15%-40% including condi damage....since that build benefits most from it by staying in stealth 100% of the time....

    To me this is fair cuz instead of that invisa backstab doing 10k+ damage to it will do under 10k making it alittle less op.

    15k+ invisa backstabs are impractical for healthy combat and just ruins any strategy needed to play against the class....instead u have to rely on traited invulns, and ages to avoid the next death blow if your lucky enough to survive.

     

    Edited for spelling

  9. This thread should be about weakness and how it shuts down power builds...all the while condi builds get nothing to mitigate there damage...its just really unbalanced in this regard....the argument of just avoid it in the 1st place is b.s, when nearly all condi application skills has little to no animations or tells and specially when there aoe applications.

  10. > @"Jace al Thor.6745" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Jace al Thor.6745" said:

    > > > > @"AliamRationem.5172" said:

    > > > > > @"Eddbopkins.2630" said:

    > > > > > > @"KrHome.1920" said:

    > > > > > > Conditions are meant to work different as direct damage. I guess ANet has no intention to equalize these two damage types too much (would not make sense). Vulnerability is such a weak condition that it is quite safe to apply the damage increase to all kinds of damage.

    > > > > > >

    > > > > > > But Weakness would destroy conditions completely now where ANet is about to nerf the burst potential (the latter is good). An additional damage reduction would be too much. They would have to increase the burst potential again to compensate for a third counter in addition to cleanses and Resistance that Weakness would be.

    > > > > >

    > > > > > Your worried about a third counter to condis? How many counters are there to power...lets see...invulnerables, evades (cant dodge a condi tick once its on you), blocks, protection, traited damage mitigation, and probably more. But for now i thought up 4-5 in the span of a few seconds. Your agument is null n void.......

    > > > >

    > > > > Out of the abilities you list, only %damage reduction like protection don't work against condi. You're being disingenuous suggesting that condi has some sort of advantage with regard to invuln/evade/block. Yes, it ticks through those, but that's because that damage has already been applied. If it worked the way you want it to, targets would have multiple chances to avoid condition damage once it's applied.

    > > >

    > > > To be fair resistance shouldn’t completely negate condi damage. It should reduce it like protection does for power damage but that’s my $0.02 so take it as you will

    > >

    > > Why shouldnt it negate it 100%? You have so many invuls for different toons for power...why should condi get a free pass to do damage?

    >

    > Other than it complete shuts down a play style? The thing is the same invulns that negate power damage also negate condi damage. If you dodge, evade, blur, immune whatever when a condi attack is coming in you just negated it all. Not to mention you have condi clear which completely removes conditions. You don’t have an option to take back power damage, so should we remove condi clears?

     

    In what universe do u play in that endure pain negates condi damage? And any condis on you already have affect when u use any other invuln with condis already on you.....they still tick once applied....the only counter to condis is clearing them...reaistance doeant really count b.c only what 2 classea get that?

  11. > @"Jace al Thor.6745" said:

    > > @"AliamRationem.5172" said:

    > > > @"Eddbopkins.2630" said:

    > > > > @"KrHome.1920" said:

    > > > > Conditions are meant to work different as direct damage. I guess ANet has no intention to equalize these two damage types too much (would not make sense). Vulnerability is such a weak condition that it is quite safe to apply the damage increase to all kinds of damage.

    > > > >

    > > > > But Weakness would destroy conditions completely now where ANet is about to nerf the burst potential (the latter is good). An additional damage reduction would be too much. They would have to increase the burst potential again to compensate for a third counter in addition to cleanses and Resistance that Weakness would be.

    > > >

    > > > Your worried about a third counter to condis? How many counters are there to power...lets see...invulnerables, evades (cant dodge a condi tick once its on you), blocks, protection, traited damage mitigation, and probably more. But for now i thought up 4-5 in the span of a few seconds. Your agument is null n void.......

    > >

    > > Out of the abilities you list, only %damage reduction like protection don't work against condi. You're being disingenuous suggesting that condi has some sort of advantage with regard to invuln/evade/block. Yes, it ticks through those, but that's because that damage has already been applied. If it worked the way you want it to, targets would have multiple chances to avoid condition damage once it's applied.

    >

    > To be fair resistance shouldn’t completely negate condi damage. It should reduce it like protection does for power damage but that’s my $0.02 so take it as you will

     

    Why shouldnt it negate it 100%? You have so many invuls for different toons for power...why should condi get a free pass to do damage?

  12. @Aetatis.5418

    Thank you.....its an idea i always had when i 1st started to play ele. Mainly because of sigil usage. Is why i came up with it....because we as eles only have 2 weapons while all other classes get 4, we are stuck with only 2 sigils in total while the rest of the games classes can use up to 4.

  13. Idk if i can see something like this in gw2....itll just require to many resources to code and implement...it just something that has been left behind and gw2 will probably not ever see.

  14. Holosmith is so bursty you really have to be just as agressive as he is to stand a chance i feel. Make him mess up on his rotations with crazy amounts of pressure and if u can do that you can win....other wise his 10-20k burst will just melt anyone who's not ready or just playing defensively. His rotaions are nearly perfect.

    Worst thing for this game is a razer mouse with 1-12 buttons right at ur thumb....just takes all the skill outa using a keyboard and managing your hand movements.

×
×
  • Create New...