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Mewcifer.5198

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Posts posted by Mewcifer.5198

  1. > @"Josiah.2967" said:

    > > @"Mewcifer.5198" said:

    > > I feel kind of bad. I have been using the wings and not noticed any performance issues on my end.

    > >

    > > I love how they look. But knowing they are negatively impacting people who aren't using high end PCs makes me feel like I am somehow wrong for using them.

    >

    > I guarantee they are lowering your frame rate as well. An easy test is to have a spare back piece in your bank/inventory with a different look. You will need to open your graphic panel and your equipment panel. In the equipment panel go back and forth. Watch your frames change. If you have a Mesmer user a clone and watch how each clone with the backpack lowers your frames further. Already 20 people on Reddit have tested and are complaining about the same thing.

    >

    > I have the beefiest computer in my controlled test of 8 people,. Friends willing to take the time to show the impact. I am incredibly sensitive to FPS changes, so I instantly pick up on it. For me personally, anything under 60 frames causes me to be sick. I constantly drop below that threshold now. Before this backpack 80 frames was my low. I have also tested on a fresh clean install. Our group tested using any other back piece in a secluded area and our frames all went up significantly.

    >

    > Our group all confirmed that one person using the wings lowered everyone's frame rate.

    >

    > I have a i9900K, 32GB Fast Ram, 2080 Super, and one of the fastest NVME drives you can find.

    >

    > Note: I spent $$$ for this... The performance impact is so bad I can't even use it on a high-end machine.

     

    I just tested saw pretty much no change, I am talking less than 5 fps of a change. Not nearly as bad as I have seen people saying it is for them.

  2. Gonna repeat myself a little bit here:

    If people want to ask anet to buff the warclaw's speed a little in PvE so they can use it because of aesthetics without feeling they are wasting too much time from riding a suboptimal mount, that is fine. Asking for anet to copy its speed sharing to allies over from WvW to PvE is also fine. (If they did this would it affect npcs? Would it work in making escort events move faster?)

     

    But asking for anet to code whole new abilities for it just for PvE is ridiculous. Each mount has it's intended purpose and use, the warclaw's just happens to be in WvW.

  3. > @"Atomos.7593" said:

    > > @"Mewcifer.5198" said:

    > > > @"Atomos.7593" said:

    > > > > @"Mewcifer.5198" said:

    > > > > > @"Atomos.7593" said:

    > > > > > > @"Mewcifer.5198" said:

    > > > > > > > @"Substance E.4852" said:

    > > > > > > > > @"Kiasalfrus.1974" said:

    > > > > > > > > The Warclaw is definitely useful in WvW. It moves faster than any player with buffs could, and provides that speed to allies with the upgrades. It's sniff ability is great for detecting hidden enemies (though I believe it's only visible to the person who used the skill.) You can dismount enemy players to make it easier to hunt them down (which sucks to be on the receiving end of but I'm sure it's fun otherwise), and pulling on gates is just fun in my opinion. I don't see how any of that could translate into PvE, save sharing speed buffs, but most players would be on the faster mounts anyway, unless you're playing with free accounts. What skills do you exactly want the Warclaw to have in PvE? Long jumps? Raptor. Lots of quick jumps? Jackal, though it's close enough anyway. All mounts have a niche they fill, and the Warclaw's is in WvW.

    > > > > > > >

    > > > > > > > The jump is already a functional clone of the raptor jump it just doesn't go even half the distance making it obsolete in comparison

    > > > > > > >

    > > > > > > > Making it go the same distance would have no impact on mount """balance"""" (skyscale already threw that in the trash anyway) and would present more cosmetic variety which is good for the player experience and good for Anet's wallet

    > > > > > > >

    > > > > > > > There's no possible argument against making it better other than mindless platitudes about how it wasn't "meant for pve" which seems especially silly now that Anet forces pve only players to gamble against getting one of it's skins with mount licenses now

    > > > > > > >

    > > > > > > > Imagine being a dyed in the wool carebear, dropping $5 on a lottery box, and getting a warclaw skin

    > > > > > >

    > > > > > > There is no reason for it to be made better other than people want to ride around on a pretty cat instead of the mount they have that works perfectly well already. There is no need for it to be better. If people want anet to increase the speed so they feel better using it in PvE then sure, it isn't needed but it is just changing some values already coded into the game. But, imo, it would be an bad use of dev time to code unique PvE abilities for it.

    > > > > > >

    > > > > > > And gambling is gambling, there is always a chance at getting a skin or item you will never use. That is literally the function of a gamble.

    > > > > >

    > > > > > I disagree. All of the mounts have made PvE much more fun for me, so I think it would be good for the devs to improve these rather than spending time implementing other things like new skins or items in lootboxes.

    > > > >

    > > > > You are assuming that it is the same devs doing coding for in-game mechanics as making the models and textures for skins.

    > > >

    > > > I'm pretty sure there is coding also involved in order to make skins properly visible in game and adjust the lootbox drop rates.

    > >

    > > That is like saying that costume designers in movies are also the people who make the CGI effects.

    >

    > No, you are assuming that the people doing coding for skins are unable to do coding for in-game mechanics. Lots of programmers are able to be involved in different aspects of coding for the game. Especially with the GW2 team being so small now, it wouldn't surprise me if they have a couple of people involved in coding in lots of areas. Programming is not restricted to one aspect of a game.

     

    Yeah, it is possible, but you should never just assume that whoever made the latest skin is also a programmer.

    And adding a new skin to the game is not nearly as intensive as designing and programming a brand new mechanic for the game.

    Making a raptor jump or a skyscale fly is in no way comparable to implementing a new helmet skin.

  4. > @"Atomos.7593" said:

    > > @"Mewcifer.5198" said:

    > > > @"Atomos.7593" said:

    > > > > @"Mewcifer.5198" said:

    > > > > > @"Substance E.4852" said:

    > > > > > > @"Kiasalfrus.1974" said:

    > > > > > > The Warclaw is definitely useful in WvW. It moves faster than any player with buffs could, and provides that speed to allies with the upgrades. It's sniff ability is great for detecting hidden enemies (though I believe it's only visible to the person who used the skill.) You can dismount enemy players to make it easier to hunt them down (which sucks to be on the receiving end of but I'm sure it's fun otherwise), and pulling on gates is just fun in my opinion. I don't see how any of that could translate into PvE, save sharing speed buffs, but most players would be on the faster mounts anyway, unless you're playing with free accounts. What skills do you exactly want the Warclaw to have in PvE? Long jumps? Raptor. Lots of quick jumps? Jackal, though it's close enough anyway. All mounts have a niche they fill, and the Warclaw's is in WvW.

    > > > > >

    > > > > > The jump is already a functional clone of the raptor jump it just doesn't go even half the distance making it obsolete in comparison

    > > > > >

    > > > > > Making it go the same distance would have no impact on mount """balance"""" (skyscale already threw that in the trash anyway) and would present more cosmetic variety which is good for the player experience and good for Anet's wallet

    > > > > >

    > > > > > There's no possible argument against making it better other than mindless platitudes about how it wasn't "meant for pve" which seems especially silly now that Anet forces pve only players to gamble against getting one of it's skins with mount licenses now

    > > > > >

    > > > > > Imagine being a dyed in the wool carebear, dropping $5 on a lottery box, and getting a warclaw skin

    > > > >

    > > > > There is no reason for it to be made better other than people want to ride around on a pretty cat instead of the mount they have that works perfectly well already. There is no need for it to be better. If people want anet to increase the speed so they feel better using it in PvE then sure, it isn't needed but it is just changing some values already coded into the game. But, imo, it would be an bad use of dev time to code unique PvE abilities for it.

    > > > >

    > > > > And gambling is gambling, there is always a chance at getting a skin or item you will never use. That is literally the function of a gamble.

    > > >

    > > > I disagree. All of the mounts have made PvE much more fun for me, so I think it would be good for the devs to improve these rather than spending time implementing other things like new skins or items in lootboxes.

    > >

    > > You are assuming that it is the same devs doing coding for in-game mechanics as making the models and textures for skins.

    >

    > I'm pretty sure there is coding also involved in order to make skins properly visible in game and adjust the lootbox drop rates.

     

    That is like saying that costume designers in movies are also the people who make the CGI effects.

  5. > @"Atomos.7593" said:

    > > @"Mewcifer.5198" said:

    > > > @"Substance E.4852" said:

    > > > > @"Kiasalfrus.1974" said:

    > > > > The Warclaw is definitely useful in WvW. It moves faster than any player with buffs could, and provides that speed to allies with the upgrades. It's sniff ability is great for detecting hidden enemies (though I believe it's only visible to the person who used the skill.) You can dismount enemy players to make it easier to hunt them down (which sucks to be on the receiving end of but I'm sure it's fun otherwise), and pulling on gates is just fun in my opinion. I don't see how any of that could translate into PvE, save sharing speed buffs, but most players would be on the faster mounts anyway, unless you're playing with free accounts. What skills do you exactly want the Warclaw to have in PvE? Long jumps? Raptor. Lots of quick jumps? Jackal, though it's close enough anyway. All mounts have a niche they fill, and the Warclaw's is in WvW.

    > > >

    > > > The jump is already a functional clone of the raptor jump it just doesn't go even half the distance making it obsolete in comparison

    > > >

    > > > Making it go the same distance would have no impact on mount """balance"""" (skyscale already threw that in the trash anyway) and would present more cosmetic variety which is good for the player experience and good for Anet's wallet

    > > >

    > > > There's no possible argument against making it better other than mindless platitudes about how it wasn't "meant for pve" which seems especially silly now that Anet forces pve only players to gamble against getting one of it's skins with mount licenses now

    > > >

    > > > Imagine being a dyed in the wool carebear, dropping $5 on a lottery box, and getting a warclaw skin

    > >

    > > There is no reason for it to be made better other than people want to ride around on a pretty cat instead of the mount they have that works perfectly well already. There is no need for it to be better. If people want anet to increase the speed so they feel better using it in PvE then sure, it isn't needed but it is just changing some values already coded into the game. But, imo, it would be an bad use of dev time to code unique PvE abilities for it.

    > >

    > > And gambling is gambling, there is always a chance at getting a skin or item you will never use. That is literally the function of a gamble.

    >

    > I disagree. All of the mounts have made PvE much more fun for me, so I think it would be good for the devs to improve these rather than spending time implementing other things like new skins or items in lootboxes.

     

    You are assuming that it is the same devs doing coding for in-game mechanics as making the models and textures for skins.

  6. > @"Fueki.4753" said:

    > This should have been a new mount introduced with the next Season 5 episode.

    > The skimmer has evolve into a floating Manta for the one goal of **avoiding to touch the water.**

    >

    > But they retcon a lot anyway, like Brahams Arachnophobia, which he didn't have in the seasons 1,2,3.

     

    I am so glad I am not the only one annoyed by them suddenly turning a hover boat into a submarine.

  7. Wanting the warclaw to be a little better in PvE is not a *need* it is purely a *personal desire*. If you wanna ask anet to buff it because you want to ride around on a big cat in PvE without feeling like you are wasting too much time, sure, ask for that. But don't also ask them to code in a bunch of PvE unique abilities for it as well.

     

    And do not present it as if it is something the game *needs*.

  8. > @"Atomos.7593" said:

    > > @"Mewcifer.5198" said:

    > > > @"Mil.3562" said:

    > > > > @"Atomos.7593" said:

    > > > > The warclaw is indeed pretty slow in WvW now but that's ok imo since it allows people who haven't unlocked it to catch up with groups a bit easier. However it is totally useless in PvE in its current state. All the other land mounts like the raptor, jackal, springer and skimmer are superior to it not only in speed but also in terms of the skills the mounts have.

    > > >

    > > > Exactly my point. Thank you. You got it but the other obviously did not.

    > >

    > > It is a WvW mount, it is not made for PvE. Being able to use it in PvE is just a fun side benefit for people who want to show it off or use it for fashion wars. It does not *need* to be good in PvE because it was not *made* for PvE.

    > >

    > > Edit to add: And if you buff it up to make it rival the PvE mounts you will create a situation where people feel forced to play WvW just to have something because it is felt needed in PvE.

    >

    > For me I wouldn't have any issue with PvE players having to participate in WvW for some rewards since WvW players also have to play PvE to get some of the rewards. But the warclaw doesn't even need to be better than the other mounts in any way in PvE. Right now it's just not even close to being useful as the other mounts in PvE.

     

    And it doesn't need to be close. Other than people wanting to ride their big cat all over the place purely because it is a cat, there is no reason it needs to be on par with the PvE mounts. Getting to use it in PvE at all is already just a side benefit of it. There is no real reason that it needs to be useful for more than showing off in PvE.

  9. > @"Mil.3562" said:

    > > @"Mewcifer.5198" said:

    > > > @"Mil.3562" said:

    > > > > @"Atomos.7593" said:

    > > > > The warclaw is indeed pretty slow in WvW now but that's ok imo since it allows people who haven't unlocked it to catch up with groups a bit easier. However it is totally useless in PvE in its current state. All the other land mounts like the raptor, jackal, springer and skimmer are superior to it not only in speed but also in terms of the skills the mounts have.

    > > >

    > > > Exactly my point. Thank you. You got it but the other obviously did not.

    > >

    > > It is a WvW mount, it is not made for PvE. Being able to use it in PvE is just a fun side benefit for people who want to show it off or use it for fashion wars. It does not *need* to be good in PvE because it was not *made* for PvE.

    >

    > Not made for PVE and so it can be good in PVE? I see your point.

     

    Not everything has to be useful everywhere. This is just a fact of life. Warclaw has it's uses in WvW. It does not need to be useful everywhere. It is already useful in the place it was intended to be.

  10. > @"jokke.6239" said:

    > I'm probably going to get hate for this. So be it ..

    > I think the scripts takes away from the people who put in the time to learn to play songs on their instruments, when someone can just use a script to play songs that aren't even possible to do for a normal player in the game.

    > And also, no they shouldn't remove them from the store just because a 3rd party tool doesn't work with the item.

    > They work like they should (even though a lot of improvements could be made to them) in-game.

     

    How does this take away from anyone? What is being removed from them?

  11. > @"jokke.6239" said:

    > > @"Mewcifer.5198" said:

    > > > @"Teratus.2859" said:

    > > > Woohoo :D

    > > >

    > > > I would have preferred an Underwater exclusive mount but still im happy we'll finally have a mount that is usuable underwater ^^ it's been long overdue.

    > > >

    > > > Now all we need are some additional upgrades to underwater combat, more usable skills and a few new weapon kits to flesh out the build diversity options there and it'll be perfect ^^

    > > >

    > > > I have to wonder though.

    > > > Why this ability and why now?

    > > > Why was Skimmer chosen rather than a new mount?

    > > >

    > > > It might be a long shot but could we possibly be getting a new map that is largely water based in the near future?..

    > > > Skimmer pretty much gurantees that everyone with PoF will have access to an underwater mount now.. reasoning for why they didn't make a new mount for this ability.

    > > > And since we'll all have an underwater mount travel speeds are not going to be an issue either which they currently are with underwater content.

    > > >

    > > > We know Cantha is coming so maybe this answers the question on how we get there.. we swim/ ride skimmers to it xD

    > >

    > > Yeah, I was really hoping underwater would get it's own mount.

    > > Feels weird to add underwater to a mount that was not indicated at all previously to be aquatic (and no, looking similar to a manta ray does not mean it is aquatic)

    > > And there is very clearly non-aquatic skins for it too. How is my hummingbird supposed to function underwater?

    > >

    > > They would have had much better design and mechanic options with a new mount instead of just tacking it onto skimmer like a poor afterthought. And if they didn't want to wait for the next expansion to add it, they could have been attached to the core game, using core mastery points, as it isn't used to progress in any story instances.

    >

    > I disagree for the sake of convinience. Much more convinient to have a mount that does fast travel over water surfaces AND can travel underwater, instead of having to switch mounts for those two purposes.

     

    Swapping mounts based on your current need is typical though.

    I want to be able to go vertically up a mountain? Gotta swap off my raptor and get on skyscale or springer. You are swapping from the convenience of faster horizontal travel to the convenience of faster vertical travel.

  12. > @"Teratus.2859" said:

    > Woohoo :D

    >

    > I would have preferred an Underwater exclusive mount but still im happy we'll finally have a mount that is usuable underwater ^^ it's been long overdue.

    >

    > Now all we need are some additional upgrades to underwater combat, more usable skills and a few new weapon kits to flesh out the build diversity options there and it'll be perfect ^^

    >

    > I have to wonder though.

    > Why this ability and why now?

    > Why was Skimmer chosen rather than a new mount?

    >

    > It might be a long shot but could we possibly be getting a new map that is largely water based in the near future?..

    > Skimmer pretty much gurantees that everyone with PoF will have access to an underwater mount now.. reasoning for why they didn't make a new mount for this ability.

    > And since we'll all have an underwater mount travel speeds are not going to be an issue either which they currently are with underwater content.

    >

    > We know Cantha is coming so maybe this answers the question on how we get there.. we swim/ ride skimmers to it xD

     

    Yeah, I was really hoping underwater would get it's own mount.

    Feels weird to add underwater to a mount that was not indicated at all previously to be aquatic (and no, looking similar to a manta ray does not mean it is aquatic)

    And there is very clearly non-aquatic skins for it too. How is my hummingbird supposed to function underwater?

     

    They would have had much better design and mechanic options with a new mount instead of just tacking it onto skimmer like a poor afterthought. And if they didn't want to wait for the next expansion to add it, they could have been attached to the core game, using core mastery points, as it isn't used to progress in any story instances.

  13. > @"Astralporing.1957" said:

    > > @"Fueki.4753" said:

    > > > @"Bast.7253" said:

    > > > With the confirmation that the other dragons are now free to move in and out of the mists it could really be any one of them if that's what takes us to Cantha.

    > > Which confirmation?

    > > Jormag gained its Mists magic via absorbing Spirits of the Wild.

    > > Kralkatorrik gained it by absorbing Balthazar's magic, all of which was absorbed by Aurene after Kralkatorrik died.

    > No. Kralkatorrik might have gained it from Balthasar, but when he died, _all_ still surviving elder dragons, not just Aurene, shared in this power. It was already explained that this is how it works - when an elder dragon dies, his powers get absorbed by _all_ the remaining dragons. Not just the closest one.

    >

    > Jormag "absorbed" spirits of the Wild long ago, when she first chased Norn out of their original Shiverpeaks homes. Yet, she is able to move through mists only now, after Kralky is dead.

    > (also, there are signs that the relations between Jormag and Spirits may well be way more complicated than we originally thought - by that point i wouldn't be surprised, if the spirits in fact _all came from her in the first place_)

    >

    > > How would Primordus or Selbbub gain access to the Mists?

    > The same way Aurene did. By sharing in the magic Kralkatorrik released when he died.

    >

    >

     

    All of the dragons getting the magic was when they were spread out. The magic went all over the place, it didn't have someone right there ready to soak it all up like a sponge.

  14. > @"maddoctor.2738" said:

    > > @"Mewcifer.5198" said:

    > > But since I am expecting the saga to be larger than a season, they have time to get things moving in the story and add something new and interesting to the game.

    > >

    > > Right now I am lukewarm on it. I don't think it is bad enough to go and complain a lot about it. But it's not brilliant either. Plenty of room for improvement, but also time for the improvement to happen.

    >

    > So why did you vote "yes" to the question "Did Anet deliver expansion tier content yet?"

     

    Even expansions can be bad.

  15. > @"Astralporing.1957" said:

    > > @"Mewcifer.5198" said:

    > > I can't say I have every experienced this problem except on very very rare occasions.

    > It's a very common problem if you're doing the instance with someone else. There's a lot of story instances that keep moving the "inaccessible" area around as soon as the next checkpoint is triggered, and if that second person is not close to the first one when that happens, they often get kicked out instantly. Extra points when the person that triggered the inaccessible area resize was _not_ the instance owner.

    >

     

    Ah yeah, I have heard complaints of that before, it had slipped my mind. That is a problem

  16. > @"maddoctor.2738" said:

    > > @"Mewcifer.5198" said:

    > > So I think to Anet "Expansion level content" is more about the fact that its a whole campaign of a story.

    >

    > Nah they told us about **expansion tier features** being things usually reserved to be released in an expansion, nothing to do with the story.

    >

    > They also stressed that the Saga is gonna be bigger than a Season, so instead of comparing the Icebrood Saga with expansions, it will first need to be better than Season 4, and in my opinion it's not.

     

    Did they say features? Everyone everywhere has been saying content over and over and it has been a while since the announcement so I guess I was wrong about that.

    But they did add strikes, which is a new feature to the game at least.

     

    I do agree with icebrood saga feeling like a bit of a dropped ball, at least on the interesting features part. We are four episodes in and I am on the fence about what to think.

     

    Grothmar was a lot of fun, it gave us a good look into the mindset of the average charr with a lot of ambient dialog. But other than that we didn't get much. But I guess a prequel isn't meant to be everything. In the season itself there has been a lot of things that are just left unanswered about Jormag. We are getting the same thing we had before about Jormag's plans and that is we know nothing about them. I like the sense of mystery and the feeling of doubt about whether or not we are doing the right thing. But if they don't give us something solid soon it will become more frustration than anything. But overall the lore given in the saga has been incredible and I am eating it up. The story is good too but.... The icebrood saga has also made me feel incredibly side-lined as a character, which I had never felt before but I had seen people complain about before with previous story. Braham is the one dealing with the spirits while I get stuck as the "grrr I got turned into an animal and didn't like it" comedy relief. Rytlock and Crecia are the ones handling everything with the charr while I get to literally stand to the side and watch as Smodur ruins everything. Only jumping in to chase and fight enemies.

     

    GIVE ME SOMETHING IMPORTANT TO DO DAMN IT! Even Trahearne gave me important missions that I had to complete so I felt like I had an impact in the war against Zhaitan. In Icebrood Saga I feel like a lackey, not a commander.

     

    The achievements have been grindy and force me into doing strikes if I want to complete the meta achievements which I am really unhappy about. I like to grind for achievements in my own time and then maybe try and get a specific group-content achievement when I have a friendly group from my guild to do it with. I do not like the grindy episode achievements being bled over into group content. And I do not think the meta achievements for the episodes should require getting group-content achievements. But that could just be my personal preference.

     

    The metas have been very hit or miss. Bjora Marches meta 1 was agonizingly slow but because it didn't require a lot of thought it allowed me to just sorta half pay attention while I waited on a timer (which when you think about it is probably not the best game design because it is the definition of not engaging content). Bjora Marches meta 2 is actually fun. Drizzlewood meta 1 is interesting the WvW style of fighting a war is fun, but it does kind confuse people about where they should be if they aren't used to it, the post meta running around to kill things I could do without. I didn't like it in Dragonfall, and I don't like it here. Drizzlewood meta 2 is... I don't know, it is hard to put a finger on exactly what my feelings on it are, I just know it didn't feel very fun when I was doing it.

     

    But since I am expecting the saga to be larger than a season, they have time to get things moving in the story and add something new and interesting to the game.

     

    Right now I am lukewarm on it. I don't think it is bad enough to go and complain a lot about it. But it's not brilliant either. Plenty of room for improvement, but also time for the improvement to happen.

     

    Also I realize I am typing up pretty big posts on this thread. I guess thank you to anyone taking the time to actually read my ramblings.

  17. > @"Astyrah.4015" said:

    > > @"Mewcifer.5198" said:

    > > While often you can just manually click on a chest to select it to open, there are some player dropped items and loot chests where the chest is smaller than the item placed on it, making clicking on it not an option.

    > >

    > > My annoyance isn't when people make my character make plane noises, that has never bothered me.

    > > It is when people make it tedious or sometimes impossible to collect loot.

    > >

    > > A funny in-game prank shouldn't waste other people's time. Not everyone has a lot of that, making it a precious commodity to them.

    >

    > while im fine with people attempting to troll (since you can just click the chest before pressing F, as said multiple times), but if they do this, it's totally unacceptable:

    > ![](https://i.imgur.com/d9ztJ6e.png "")

    >

    >

    > if it's part of a meta/mechanics/important interactable, you shouldn't be able to place any object/items/portals on it

     

    I think anet did patch that to give priority to the harpoons but yeah, that was a problem for a while.

  18. While often you can just manually click on a chest to select it to open, there are some player dropped items and loot chests where the chest is smaller than the item placed on it, making clicking on it not an option.

     

    My annoyance isn't when people make my character make plane noises, that has never bothered me.

    It is when people make it tedious or sometimes impossible to collect loot.

     

    A funny in-game prank shouldn't waste other people's time. Not everyone has a lot of that, making it a precious commodity to them.

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