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Urud.4925

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Posts posted by Urud.4925

  1. @"Aaralyna.3104" is right: it's 1 MP per account (it's one of the MP in the category " Hero" [here](https://wiki.guildwars2.com/wiki/Mastery_point_unlocks "here")).

    But you'll get 1 MP for each chapter (the first time) of the personal story, so you'll get another one when you'll continue with the story (see the achievements "Personal Story Chapter" X).

    If you already completed the personal story... my bad, sorry.

  2. > @"Yasi.9065" said:

    > The achievements arent meant to rush through. Most (all?) of those achievements are just participation ones, so... just do the events, play on the map, enjoy... its a good map. You dont have to be finished with the achievements in a month, you can take years for them. No expiration date.

    >

    > Grinding, re-visiting older content... all are parts of MMOs. If you dont like that kind of gameplay, then you are in the wrong game genre.

    Not all the achievements will be easier with less players. The race will become easier, but if the skins don't drop now, it would be even more difficult when less players will play the strike mission. Unless ANet increases the drop rate or put them in the WvW reward track.

    Speaking of reward tracks, with last episode they put 2 weapons in the WvW and PvP reward tracks. Usually you don't have to play WvW and PvP to complete an achievement for the Story Journal. I play them casually, so it wasn't a problem for me, but they are definitely shifting the trend.

  3. > @"Chaska.3762" said:

    > Guys. Tonn follows you through the caves and will stick near you even if the others are fighting. Leave the others fighting in the cave and take Tonn to blow up both towers before killing everything. He **should** then help you fight and then follow you back through the cave.

    Eh, it's not that we didn't try to do this. I also left the others back to fight and rushed to the towers, in some attempts. The problem is that sometimes he remains watching the second tower (well, the remains of it) when you go back to the others. It seems that it might be because some kraitt is killed by the detonation of the second tower, so the task "kill them all" will never be completed. Maybe. Perhaps.

  4. > @"Diplomate.2713" said:

    > Thanks, I won't think about ascended equipment for now. Then I have another question, is the story in the living world any good? How is it compared to the main story? I could buy 400 more gems and purchase Season 3 and 4 or wait for a sale, if there are any for living world.

    If you're interested in the missing episodes, check the shop for the Living World Season 3 Complete Pack. You'll get a 20% discount (and the price is based on the episodes that you need).

  5. There is only 1 achievement that requires ALOT of grind and it's even heavily based on RNG: the Merchandise Collector. I had to play in Dragonfall more than in Grothmar Valley. The 5 races is one of the easiest achievements, because it can be completed when the map will have less players, for example after the next chapter.

    But the skins for the Merchandise Collector never drop. I'm doing the strike mission every day, but this is just boring and sad, like many other MMOs, where you have to repeat the same dungeon for 0.01% chance of a drop.

     

    It's the only achievement that I need in the whole Story Journal tab, including migraine and hidden achiev. It's not the only achievement that requires RNG or 10k gold to be completed, but this kind of achiev are usually put in the Rare Collection tab, not under the Story Journal.

     

    > @"Thalimae.3406" said:

    > I remember and I thought that was nuts. I did those events a couple times and then left it at that. As of today, after 7+ years of playing GW2 I have slain only 23 giants and I'm fine with that. If I never finish this one achievement then you know, who cares? Life is too short, man. lol

     

    I can only imagine how hard it was before, with only 4 giants in the core maps. But now you can find these giants also in PoF. I completed the achievement after 4 days of farming in Desert Highlands. Sure it was boring, but it's doable when you see the number slowly increasing (4 giants every 5 minutes). What really puts me down is the RNG, where you never see the end.

  6. > @"Jaidy.1824" said:

    > 6) We need the ability to set a default template for a game mode.

     

    Basically this, for me. For people who only play PvE, they gained 2 templates for free, so good for them. But for people who play their daily sPvP or WvW, they didn't gain any new template, but lost the convenience to change automatically build. There is a keybind now, true, but it was better before, when it was automatic.

    A "simple" (if doable) default template for game mode would be nice.

  7. They added some "more challenging" content in low level maps in the last 2 years: the awakened invasion or those portals that teleport you to fight a branded boss. Sometimes there is a boss farming event. It's not much and it's not really end-game content, sure. But you must remember that low level maps are mainly meant for new players, to learn the game. A new player (possibly still with a free account, trying the game) would probably be too confused if he stumbled across a horde of high level players killing everything with their mounts.

    I mean, some more "life" is fine, to attract more, but we have more than 50 maps, there's no reason to add end game content to the early maps. Orr could be fine, or some instanced arena in the capital cities, as someone said. But don't annoy new/returning players when they are trying to level up their first character.

  8. > @"GW Noob.6038" said:

    > I started doing the 'Lion's Arch Exterminator' a long time ago but dropped it when I got to the jumping puzzle part. :)

    > I'm gunna leave the fractal ones for later.

    Right, I forgot there's a JP part. However you should be able to use the springer now, at least climbing on some other high point and then glide.

    About fractals, if you don't want to bother anyone, you could try the 20 alone: they are normal mobs with few veterans, in small groups, you may get the achiev even alone (just kill the 25-30 mobs until the boss).

     

  9. If you don't have the LW2 chapters, 5 easy MPs could be:

    - **Lion's Arch Exterminator** (longer than doing a fractal, but you can find guides/videos on yt/Dulfy to do it alone. Also you'll get a Dragonite ore eater.)

    - **Transfer Chaser**

    - **Slaughter in the Swamp** (1 MP just for killing Tequatl)

    - Hidden Garden (this is a joke if you have a skyscale, otherwise skip it)

    - The Annihilator / The Be-All and the End-All / The Demolisher / The Executioner / The Tormentor (in theory they are very easy. The problem is that since we have the mounts, these legendary bosses die in seconds after that someone types in world chat the location, so you have to camp their spawning spots)

    - If you don't mind some fractal, at tier 1: Carrier Cacophony (fract 8), **Open Grave** (fract 20, just mention the achievement and you may quit before the boss. You can do it also with 0 Agony Resistance), **Out of Cluck** (fract 4, this is also very used for easy MP, just mention "kill chickens" in LFG), Take a Bow (fract 6, just use /bow at the end of the fractal)

  10. +1

    I usually open all the tabs of the wiki when I don't know exactly what to craft, but I noticed that some decorations are not in the gallery, so to be sure that I consider all the possible options, I have to read all the list. Anyway, agree, in-game it would be much easier. The list is very long.

  11. Heya, welcome back!

    Good advices above. If you already have a character lv80, you can remove some rust by simply playing in the core maps first, completing the personal story if you didn't, and spend few gold to buy an exotic set from the trading post (it will be useful in the jungle; nothing too fancy though, save the money for the ascended one). Since you will be scaled down in the earlier maps, there's no really need to start from zero (unless you want to try a new profession or you want to experience again the personal story ofc).

    You can try some world boss in the core maps (Tequatl, the Golem or the Triple Trouble) and when you feel ready, start HoT.

    There's one thing that people report sometimes: if you activate an expansion an keep playing only in the core maps, you'll have some annoying pop-up telling you to spend your mastery points. So you may want to activate it when you want to play it.

     

    Since you said you are a perfectionist/collector (so I guess you like to complete achievements), keep in mind that it would be much easier to complete them after you get a glider and eventually a mount, if you plan to buy PoF (or if you already have it). So play the new maps, but don't waste days trying to reach that vista/hero point on top of that high mountain: it will be much easier later on, with the mounts.

     

    About the gear for pvp: as Bear said, in sPvP (arenas 5 vs 5) everyone will have a standard gear. You can only choose an amulet and the sigils (freely, from a list), to customise a bit your build. So new players have the same chances to win than veterans (at least gear wise). In WvW is different though: you fight with your PvE gear, so people with a full ascended set/good runes have some advantage on new players.

  12. That's a bad news for me (although I also appreciate very much how Mike Z is managing the game). There are a lot of players, PvP'ers who constantly complain because their favourite game mode doesn't receive the same attention, veterans who only play PvE and are bored after 2 weeks of new content (maybe forgetting that it's easy to complete a new map in 2 days, but it's not so fast to programming it, adding new and different quests that are not the usual fetching quests or kill x mobs).

    Despite the game is not young anymore, there are still many new players (also because we don't have the problem of the gear gap with veterans) and this is quite rare in old MMOs. People are probably less friendly than 3 years ago, in the pre-PoF era, but it's still a good community after all. It's difficult to please a very large audience.

     

    I understand how, at a certain point, a founder can see his creature going ahead too fast, bigger, a bit far from the original idea. It's like (on a veeery very smaller scale) when we found a guild and it grows year after year, and a certain point we look back, and we are proud that it grew so much under our leadership, but we don't recognise it anymore, we lost some old friends, and we have difficulty to still call it a family.

     

    Mike O'Brien is like Gene Roddenberry for Star Trek: the soul of Guild War. I'm quite confident that his vision of the game will remain (at least for some years). In the meantime, he will work on a new project, so I look forward to read news about it. I will follow his next creation for sure.

  13. Basically, buy keys to open the chests (there is also some achievement that rewards you with a daily chest in your home instance, and [1 item](https://wiki.guildwars2.com/wiki/Ley-Energy_Matter_Converter#vendor8 "1 item") in your inventory that let you buy random stuff every day).

    [Aurillium](https://wiki.guildwars2.com/wiki/Aurillium_Collector "Aurillium"): apart from the Viper recipes (that are also sold with other currencies), just buy the keys to open the chests after the meta in Auric Basin.

    [Airship parts](https://wiki.guildwars2.com/wiki/Itzel_Mastery_Vendor "Airship parts"): you may want to complete the Blade set (pieces can drop also in open world, after the meta in Verdant Brink or from the story, but if you need some pieces, you can buy them from the vendors). If you don't care about the skins/AP, you can use them to buy obsidian shards with the Ley-Energy Matter Converter).

    [Ley-Line crystals](https://wiki.guildwars2.com/wiki/Nuhoch_Mastery_Vendor "Ley-Line crystals"): if you want to complete the collection, for AP, you could buy the Chak weapons. When done/if you don't care, buy the Vial of Chak Acid to open the chests in Tangled Depths.

  14. If it were just a very rare item (like the invisible boots) I'd be fine. But putting a very rare drop as achievement is simply silly (I still have to get the Jormag's claw to unlock the collection, and in comparison that costs nothing on the TP). A tough achievement is fine, I can play until I improve, if I'm able to. But forcing me to play over and over, until I get bored, it's no very different from most of the MMOs that give you the loot you're looking for, after killing the same boss for the thousandth time.

    Sure it's an achievement, not a gear. But I thought ArenaNet wanted to reduce the RNG in GW2. It's good that they're monitoring the drops and making some adjustment though. Maybe they'll change the drop rate again in future, hopefully.

  15. As someone who works in the QA (videogame as well), I can tell you that reproducing similar bugs is not always easy, especially on PC. Usually testing teams are not that big as people may think, so it's quite normal that 10 players never find a bug in an MMO, while among the huge player-base you have several send logs.

    Sure, a good tester should try to play the game in a "weird way", not always following step by step what the quest tells you, and sure this bug is present for a long time (like was the updraft in hearts and mind, that I think it's solved now).

    I had to repeat this quest few times (it happened 4 times out of 6 attempts, on different characters), such as the first quest with Sieran, in the cave with the Dredges: also there, the quest has often a soft lock-up after the second relict discovered.

     

    I'm still not able to reproduce these bugs when I want, and players made a lot of attempts trying to figure out what's the cause. Considering that some players constantly get these bugs and some others never experienced them, maybe it also depends on our HW/graphic settings. If all of their testers use the same HW/settings, they might never find the bug, and if they have different configurations, that means that only very very few testers would be able to reproduce them.

     

    It's sure very annoying to restart a quest (especially for a new player, that could say "did it bug? Hmm, I wonder how is the end-game if an old quest is like this"), but honestly there are only a couple of critical instances left. Overall the game is polished, and the easier bugs are fixed fast. I wouldn't jump on the QA's throat, calling their job "poor".

  16. > @"TobyTucker.5317" said:

    > I don't do a lot of underwater fighting so that's irrelevant. Sure, you need corruption on your weapon to build up the stack, but once obtained, you kept it no matter if you switched to a weapon that didn't have it or had something else that stacked. The only way you lost it is by getting downed or switching maps. Worked that way for YEARS. Now it doesn't. I'm just wondering if the change was intentional or not.

    @"Linken.6345" 's question wasn't irrelevant. You lose the stack also when you switch from a land combat to underwater (if your underwater weapon doesn't have the same sigil - and this weapon must be the one you have as soon as you hit the water). So he asked just to be sure you didn't experience this.

     

    From the wiki: _You can only have one attribute stacking bonus at a time. The bonus is lost when you are downed, when you travel to a different zone, **or when you unequip the weapon**. Unequip includes switching to and from underwater weapons while not having the identical sigil in the weapon sets that you start using (this means player only need 2 same sigils to keep the stack; 1 sigil on any land weapon, the other on any underwater weapon). _

  17. Well, we have his tail at the Durman Priory. Maybe one day those scholars will finish to study it and will give us to build a monument for everyone.

    Different layers of the same map (like suggested for Lion's Arch) could be a mess. Maybe ArenaNet could bring it back for some festival, but 2 permanent versions of the same map could be complicated to manage. Completely new maps at a different time-line wouldn't be bad.

  18. For the elementalist, there was an older thread [here.](https://en-forum.guildwars2.com/discussion/65153/fearless-achievment "here.")

    > @"ROMANG.1903" said:

    > I did it! It took the earth and water traitlines, with a ton of regen procs, with the healing signet to have constant healing. I could end it when I reached 25 debuff stacks and received alacrity from the hits.

     

    Personally, I used a guardian with both healing signets and traits to grant me a lot of retaliation. The boss basically killed himself.

  19. There is a [roadmap](https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features "roadmap").

    Last time Mike Z wrote about [their future plans](https://www.guildwars2.com/en/news/whats-next-for-guild-wars-2/ "their future plans"), and I think they are delivering what they promised.

    They just made a presentation of the next future contents. People can complain because they don't like them, but ArenaNet is telling us what they're working on. I don't know what people expect more.

    It takes time to develop content, there's no point in telling us every week what's the progress.

     

    This is one of the few companies that are producing good content at low price for the players, it basically only survives with skins. They give us free living story and people complain they want to pay for expansions. They even refund people who bought HoT 2 months ago... I'm not sure what other companies do better.

    I also hope that I'll be able to bring in more friends to the game, since it only costs 30€ for both expansions now.

  20. I don't think I would like to have 2 rows of icons in 2 different places (considering that I also have to look at the icons below the enemy's healthbar, they will be 3 rows in 3 different places). I only say it for personal experience: in FFXIV you can choose to have your personal buffs displayed on the top of your screen, and when I tried, I never watched them. But I never tried on the left of my screen.

    It's also true that banners/guild buffs and such, don't change constantly during a fight, so we can move them indeed somewhere else.

    I would be already happy if we had 2 rows above the skills 6~0: the upper one for combat related icons, and the bottom one for other long-term buffs. Sometimes the buffs are so many that it's impossible to hover the mouse on a particular buff, during a fight (for example to see which guild buff I have) to read the description, since they keep changing position.

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