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Spartacus.3192

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  1. > @"Fueki.4753" said: > > @"Spartacus.3192" said: > > Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where > > 1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits? > > 2. Nearly all CC did no damage with no real thought going into it. > > Unless you mean the happiness of the PvP players who departed towards games with better PvP, > I don't think there is anything to celebrate. yes nothing to celebrate thats my point
  2. Who's ready to celebrate the one year anniversary of the HUGE patch of Feb 2020 where 1. Many of the passive traits went on 300 sec CD as "placeholders" while ANET reworked the traits? 2. Nearly all CC did no damage with no real thought going into it.
  3. And yet i haven't seen a single condi rev while roaming in NA T1 /T2 in months. its a constant plague of thieves and soulbeasts. So that makes me think the builds the thieves and soulbeasts are running could possibly be the current "braindead" flavor builds.
  4. > @"RisenHowl.2419" said: > If you aren't crit capped there is a 0.5% difference in damage output between the 100pow/70fero food and celestial. > > If you average 10,000 dps with +45, you'll average 10,050 with pow/fero. In exchange for that 50 dps you're giving up a lot of defensive free stats. i agree. i think the celestial food is the best "value" food. When im dropping food i will drop cele food however on my server there is always free food being dropped by squads.
  5. > @"solemn.9608" said: > Hello, uncatchable mortar Zephyrite rune elixir near-perma-superspeed engi build player here > The real issue imo is grenades; it's like anet's nerf actually made them stronger. Seriously. Before patch it wasn't a huge issue in WvW, post-patch it seems like grenades can 3-hit through a modest amount of toughness which is ridiculous. > > Mortar damage seems fine and if they're playing extremely defensively/running away constantly then just don't bother, they're too scared to duel. grenades have not been buffed since the big change to explosive entrance in Feb 2020 patch. So not sure what you mean. The grenade nerf was in PVP only. In wvw its the same as its been since Feb 2020. And yes they are very strong in WvW.
  6. ive been playing holo about 90% of the time since last summer and i switch to mortar kit only when i'm at the edges of a zerg so i can freecast from range and tag bags. I never use mortar kit while roaming. Supply Crate is just waaaaay too good to give up. Anyone who sees you shoot a mortar shell can avoid it. Its useful only for tagging bodies in a big blob fight.
  7. > @"Hannelore.8153" said: > > @"Spartacus.3192" said: > > > @"Blood Red Arachnid.2493" said: > > > Negative Duration food isn't super good by itself. The main thing it helps with are those short bursts of temporary conditions, such as weakness, chill, immobilize, fear, vulnerability, and so on. A lot of people don't know this, but there are tons of conditions out there that only have 1 or 2 second durations, so the negative duration food will have an impact almost immediately. > > > > > > You can stack negative condition duration, sometimes to be quite high. For example, a Mirage with Renewing Oasis (-20%), Lemongrass Soup, (-20%), and Resistance Runes (-25%) can get a total of -65% condition duration. Cutting away almost 2/3rds of condition duration is quite substantial. All of those short bursts and nuisance condis will fall right off. This is... a trick that's only available to 3 classes at the moment (Ele, Mesmer, Ranger), but it is still worth considering. > > > > > > Incidentally, Mesmer also has a negative stun duration on the Signet of Humility. A mirage with that signet, melandru runes, and a Bowl of Roasted Lotus Root could get themselves to -80% stun duration. I wonder if anyone has ever tried that. > > > > % doesnt stack additively. It stacks multiplicatively. So 20%, 20%, 25% is (80%*80%*75%=48% final duration) ends up as a 52% reduction in condition duration. > > I think this isn't correct, that formula is used for damage calculations, but Boon and Condition Duration have always been additive. Any malus simply subtracts from the number shown in character window, which allows them to be capped. See @"Virdo.1540" post above. https://en-forum.guildwars2.com/home/leaving?target=https%3A%2F%2Famp.reddit.com%2Fr%2FGuildwars2%2Fcomments%2F8kj9b1%2Fquestion_about_stacking_condition_duration%2F
  8. > @"Blood Red Arachnid.2493" said: > Negative Duration food isn't super good by itself. The main thing it helps with are those short bursts of temporary conditions, such as weakness, chill, immobilize, fear, vulnerability, and so on. A lot of people don't know this, but there are tons of conditions out there that only have 1 or 2 second durations, so the negative duration food will have an impact almost immediately. > > You can stack negative condition duration, sometimes to be quite high. For example, a Mirage with Renewing Oasis (-20%), Lemongrass Soup, (-20%), and Resistance Runes (-25%) can get a total of -65% condition duration. Cutting away almost 2/3rds of condition duration is quite substantial. All of those short bursts and nuisance condis will fall right off. This is... a trick that's only available to 3 classes at the moment (Ele, Mesmer, Ranger), but it is still worth considering. > > Incidentally, Mesmer also has a negative stun duration on the Signet of Humility. A mirage with that signet, melandru runes, and a Bowl of Roasted Lotus Root could get themselves to -80% stun duration. I wonder if anyone has ever tried that. % doesnt stack additively. It stacks multiplicatively. So 20%, 20%, 25% is (80%*80%*75%=48% final duration) ends up as a 52% reduction in condition duration.
  9. i am seeing way less condi heralds in WvW in recent months. And when i say way less i mean like i haven't seen a single one in the last few weeks in T1/T2 NA. Its still a plague of thieves and rangers in wvw roaming scene.
  10. > @"kash.9213" said: > > @"Spartacus.3192" said: > > Its not hard to open discord app and just listen. I rarely speak in discord because "reasons" but i can listen to what the tag wants when he calls for sneak gyro or positioning changes etc. Seriously how can anyone think its such an inconvenience > > But then you have to listen to them. The only time you need to know what one of those squads are up to is if they're going to bring lag and circles on your spot you're trying to profit from. Im referring to people who want to follow a tag but complain they dont want to be in discord. If you want to follow, then get on discord. If you are just roaming around you dont need discord anyway
  11. > @"God.2708" said: > > @"Spartacus.3192" said: > > > > hah yeah i see that often in NA. I agree. I paid for the game and will play how i like and on whatever map i want. When i call them out in team chat they shut up pretty quick. > > This is a bizarre attitude to me, and I suppose one of the largest flaws of the current WvW system. WvW wasn't designed to be a PvP sandbox. It was designed to be a team sport. Could you imagine paying to join a football league and then telling your team 'I paid, I'll play how I want' and then just doing your own thing and ignoring everyone else? You'd make yourself out to be quite the kitten quick, assuming they couldn't immediately eject you. The only difference here is that players can't do that (probably for good reason). But, it's also been the heart of complaints about WvW since it's inception and what alliances are suppose to help fix so I can hardly say you are right in your attitude. i think you're missing something here. The person asking for us to leave map don't know what we're doing. I could be in a 10-20 man squad capping towers and skirmishing very effectively. I could have been waiting for 30 min in queue to get onto map and then they expect me to leave? Sorry but i can''t reconcile that kind of elitist "hey we're the 50 man map blob so we are better" attitude
  12. > @"cobbah.3102" said: > And then you get asked to leave map ,if you have nothing to bring to the group so they can bring thier zerg to said map , think it was myself that purchased the game and entitled to be on whatever border I choose. hah yeah i see that often in NA. I agree. I paid for the game and will play how i like and on whatever map i want. When i call them out in team chat they shut up pretty quick.
  13. Its not hard to open discord app and just listen. I rarely speak in discord because "reasons" but i can listen to what the tag wants when he calls for sneak gyro or positioning changes etc. Seriously how can anyone think its such an inconvenience
  14. I spend 99.9% of my time in WvW and i will drop from squad as soon as Tag ports to RBL. That map makes me want to uninstall the game. if you dont like map, easy dont go.
  15. > @"PrinceValentine.9320" said: > > i dont know what exactly you are suggesting. Do you want anet to nerf blog fighting in favor to your preferred small group fights? Small group fights only cater to a really small number of players in WvW. It makes me sad that there are people who think they can demand something that opposes to what the majority prefer. I merely mentioned a method that could be used to discourage blob fight in response to the original post. Nowhere did i "DEMAND" it. But hey reading is hard i guess. SMH that's why i kinda stopped posting on this forum on a regular basis. I'm done with this thread.
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