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mercury ranique.2170

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Everything posted by mercury ranique.2170

  1. Copper fed salvage kit is best used on white, green and blue materials (basic, fine and masterwork). Silver fed is best used on Yellow (rare) I personally salvage almost everything like this All white green and blue using my copper fed salvage kit I got plenty of mystic forge stones, with no other use. So for Yellow salvaging I use mystic salvage kit (buy a master salvage kit, journeyman salvage kit and a fine salvage kit and use it with 3 mystic forge stones in the mystic forge to get a mystic salvage kit with 250 uses (for about 27 silver). This is a lotcheaper then the silver fed salvage kit and due to the 250 uses almost as efficient in it's use. I use it on rares. I never buy black lion salvage kits, but I got plenty in the bank from daily rewards and stuff, so I use those for exotic salvaging. the few times I ran out of BL kits I used the same mystic salvage kit.
  2. > @"radda.8920" said: > To find competent people who have mastered the basics of the game > It allows you to go faster to avoid spending 2 hours in these boring missions To be honest, Li does not proof that someone is competent nor does or proof someone Mastered the basics of the game. It only proofs someone has done a bunch of raids. For raids it might help to get people who atleast have some experience, but it means nothing for the rest of the game.
  3. I think it is too early to come to any conclusion as the story has yet to continue. They released part1 of part 1. The focus seems to be to add a new narritive and mechanic to tell the story. As this technique is pretty new I understand the focus on the technique. I have no doubt they will add more variation in the next releases or even in part 2 when this chapter continues.
  4. Although some ideas are very reasonable, I would not support them to have priority. I believe these type of posts are often a result of a personal situation being burned out on the game. Arenanet should not focus on individual needs, but on what they believe is the common good. This starts in my opinion with releasing new and refreshing content.
  5. A Sylvari walks into a bar. The barkeeper yells to him: "hey! Get out! We don't serve your kind! What do you think this is?? A Salad bar?!"
  6. > @"KryTiKaL.3125" said: > > @"mercury ranique.2170" said: > > > @"zealex.9410" said: > > > The scope has been a mess and thats because you havent set a clear plan for how Gw2 is going to stay relevant and evolve and grow for years to come. > > > > > > > Arenanet isn't a company that does it like it is supposed to be done. They have never been that way. If you've been with us for longer you should have known that. It started a long time ago with the gw1 campaigns that went to an expansion and gw2 and the ongoing changes to the living world. > > Arenanet isn't using proofed business models like other bigger companies. They do it their own way. The result is a game that has been refreshing and renewing the genre. It was Arenanet that started the titles and achievement system. The first without monthly fees and still presented a big game where you can spent a lifetime online. The first to say goodbye to the trinity. Etc. > > To be innovative you need trial and error. It means they constantly try to improve the release schedule. > > > > I feel like there needs to be some correction here. > > "It was Arenanet that started the titles and achievement system." > > WoW literally did both of those things before GW2 did. WoW released their Achievements system in 2008, which also enabled more and more titles to be earned. There were also several MMOs, still with fairly large worlds to spend a lot of time in, that were F2P (Maplestory, Ragnarok Online, Perfect World) or that didn't require a Subscription. They weren't *massively* popular, but they still existed and some were very P2W, but then there were others that just didn't have the pull other brands had. > > But guess what? ANet might have been "innovative" to some extent and challenged the status quo with GW2, but 8 years later two of the most successful MMOs still use subscriptions and they both maintain better player retention and a larger active playerbase than GW2 does. > > You can like GW2, that is entirely fine and I won't challenge you on that because it suits your tastes, but I feel there needs to be at least *some* recognition that their "approach" has flaws. Flaws, mind you, that resulted in 143 employees being let go all at once, the game director Mike Z leaving and there still being no acknowledgement of it, and Mike O having completely left with other veteran ANet devs to form another company. Granted devs moving on or leaving to other companies are a norm in the industry, but *these things* are something else. Ok, you have just proven my point and want GW2 to be just like WoW. Make sure to get your facts right. Arenanet released a title system in gw1 factions in 2006. As it offered a way to fill the gap between releases it attacked players from other games in such a way that blizzard hasted to add a similar system to WoW. It is ok to like WoW and I understand it suits your tasting..... wait, just read your own post again with the knowledge that you did not successfully corrected me, but made a fool of yourself by proving the exact point why it is good arenanet does not follow in blizzards footsteps. More likely the other way around.
  7. > @"sitarskee.5738" said: > > @"kharmin.7683" said: > > And when the new raid doesn't hit in March, then what? > > > > Sorry. Rhetorical question. > > I don't know if you realize but it's not just GW2 community that has a bunch of crybabies so I doubt devs get affected by their flaming etc. when they don't get what they want on a certain date. You kinda make it look like it's only GW2 problem while it's pretty much everywhere. The point here is that one should not look at other games. But just to comment on the GW2 community. Yes, my experience is that there is a lot of commotion once such a date is not reached while it was promised. Even when it isn't promised at all, but doesn't arrive when one expects it, the reaction can be very flammatory. Just look at the most recent release. It was expected earlier in november. The lack of it resulted in very pitty comments
  8. > @"sitarskee.5738" said: > I mean, a clear roadmap wouldn't hurt, like they did some time ago but maybe a little bit wider this time so we know what we're facing. > > As for the quality matter, for some it might be not enough, for some it might be enough. Overall, I'd say I expected more but that's the only reason I am slightly disappointed. We can't expect "expansion level content" with LW anymore since expansion is announced though. So yeah, it's ok I guess. I remmeber them giving "roadmaps". Like how soon GW2 would be released. It was later and the outcry was huge. When they left the 4 weekly schedule in season 1. The outcry was huge. The reason they do not give us this kind of info is that too many think it means they are entitled to it and things explode very nasty if it isn't met
  9. > @"Kurrilino.2706" said: > > @"mercury ranique.2170" said: > > > @"zealex.9410" said: > > > The scope has been a mess and thats because you havent set a clear plan for how Gw2 is going to stay relevant and evolve and grow for years to come. > > > > > > > Arenanet isn't a company that does it like it is supposed to be done. They have never been that way. If you've been with us for longer you should have known that. It started a long time ago with the gw1 campaigns that went to an expansion and gw2 and the ongoing changes to the living world. > > Arenanet isn't using proofed business models like other bigger companies. They do it their own way. The result is a game that has been refreshing and renewing the genre. It was Arenanet that started the titles and achievement system. The first without monthly fees and still presented a big game where you can spent a lifetime online. The first to say goodbye to the trinity. Etc. > > To be innovative you need trial and error. It means they constantly try to improve the release schedule. > > > > All this would be true if A-Net would ba a charity or something. > In reality they are a very professional entertainment corporation and people who spend money on them have a right to expect that. > > If we apply word by word what you wrote to a dentist or car mechanic, people would laugh at us. No, I would not mind applying this to a car mechanic or a dentist, if it means you get more then what you could get on any streetcorner, but more experimental. It is a choice you make to not go to the average joe, but to a game that operates with a more of a sandbox type of release system.
  10. > @"zealex.9410" said: > The scope has been a mess and thats because you havent set a clear plan for how Gw2 is going to stay relevant and evolve and grow for years to come. > Arenanet isn't a company that does it like it is supposed to be done. They have never been that way. If you've been with us for longer you should have known that. It started a long time ago with the gw1 campaigns that went to an expansion and gw2 and the ongoing changes to the living world. Arenanet isn't using proofed business models like other bigger companies. They do it their own way. The result is a game that has been refreshing and renewing the genre. It was Arenanet that started the titles and achievement system. The first without monthly fees and still presented a big game where you can spent a lifetime online. The first to say goodbye to the trinity. Etc. To be innovative you need trial and error. It means they constantly try to improve the release schedule.
  11. healing skills that affect allies should require the ally to pay a monthly insurance. The caster gets a good amount of gold sent to them by email when they heal an ally, but most goes to their guildleader and officers
  12. another thing with the lb-ranger is the turret effect. In traditional games you have a trinity with tank/dps/healer. The LB is most succefull in mimicking the dps in the trinity (stand in the back and deal dps while standing still). While this is longer viable in the earlier content, it gets lesser viable in later content. You do not learn basic mechanics like self healing, CC, damage control, dodging, etc. This makes the player in what I call a turret. A stationary vulnerable object that deals DPS, that could just as well be a npc. It does not mean that all LB-rangers are like this and are bad, it just gives them a bad name. This is something simular to the wammo in GW1. There where very viable builds for warrior/monk. But also very rookie mistakes where made, giving this combination (warrior/monk, nicknamed wammo a very bad name). My personal advice: Play like you like to play. This should always come first. Be constructive and adaptive. Recognise your own mistakes and learn from them. Do not let anyone tell you how to play your character or class., but do accept tips as they can be very viable. My current build (holosmith) is a very glasscannon type of build. It is very strong, but it also has it's flaws. In a good strong group it works like a charm, but when things go wrong, I'm often the first on the ground. I rarely get comment about my build (and it is an adaptation of a meta build), but I do know it's pro's and cons.
  13. Maybe do not do the story the first hour after it was released. I did it 90 minutes after the release. There where a few players around, but not much and not annoying. I guess the problem will further diminish the further from release you go.
  14. Cause build diversity is a potential balance issue. To prevent this the skills are grouped together. altough an eliteskill is more powerfull, the effect can be less. for example a build using mesmerclones. Having the option to add another mesmerclone would cause additional issue with balancing such a build.
  15. You could make a support request about it.... ;) But I did some research. I see an picture I used on certain websites. On inspection it has the source ID for the gravatar website. This is a system that ties your mailadress to different websites where you can login. So please try going to gravatar.com and logging in and changing the picture there (not sure if it works as I seem to have trouble logging in and got stuck from that point.)
  16. To explain a bit. To me there can be many formats to release DLC's. Such formats are different from studio and studio, but it should be the same in a studio. An expansion will have the expectation that there will be new maps. If they do something else, it should be names differently. And to answer if it is needed. I see your issue, but I doubt it will be the solution. I think that we need to replace current options with newer ones. Abandan the original games and put it on full maintainance. So add new starter and levelling zones in the expansions to come. keep the current maps in the original game, but remove them from the dailies. remove the incentives to go there and use them as an advertisement to play the newer parts of the game. The main population will move on and the problem will be solved while we still move forward.
  17. I think it happens in any good economy, so it is actually a sign that the artificial economy is doing well. It is a speculative bubble that is bound to burst one day and the mechanic where it forms and the mechanic where it burst is good and healthy. If you want it to burst, just delay any crafting that require mystic coins, or atleast only use the ones you acquire on your own. If enough people will do this, those who have been stockpiling them will start selling them, causing prices to drop and freefall down.
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