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Eramonster.2718

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Posts posted by Eramonster.2718

  1. > @Cynn.1659 said:

     

    > I'm sorry but do you know how easy the bosses in this game are? You can literally 5-7 man most of them. If the group hits enrage timer, they have other issues that need fixing other than that 1 guy in kitten gear. Last night we did 5 man vale guardian for no reason, made bunch of mistakes and still had over a min left on the enrage timer. We could take 5 of those theoretical daredevils with us, and still kill it, while they just sit around and do nothing.

     

    Not straying off the main topic, what I was trying to highlight is not the crafted scenario but which group will make one enjoy and makes raid worthwhile.

     

    I do get your point, raids can be easy with practice but its as you said, as its not always a smooth sail outside. Absence of a regular member in group can be felt. Standard and expectations will be placed on the replacement especially if its a PuG. This builds a wall in between veterans in game and new players trying to start raid. Neither side will benefit from this mentality as veterans will slowdown or stop raiding once gotten the skins; while having insufficient new players to fill in as theres no one to guide and nuture(only pressure and expectations) thus giving up in raids.

  2. Yes, do agree with depending on the people you're doing it with. Here's a scenario ; An inexperienced Daredevil with Celestial's stat decided join and try raiding but failed to kill the Boss. Analyzing the problem, it was due to a slight lack in DPS causing the Boss enrage every attempt at 3-5% remaining HP and in technical the Daredevil did not perform any error in the raid mechanics.

     

    Squad leader A : Kicks the Daredevil off squad (with / without apologizing if it matters in this case), and invited an experienced veteran raid player as replacement, by doing so he had secured the kill thus satisfying 9 players in the squad.

     

    Squad leader B : Persuade the daredevil in getting a set of exotics (zerker), to be fair to everyone in fulfilling their respective roles (Dealing dmg in this case). As result, the Boss was killed shortly after.

     

    Both Squad leader shares the same goal, completed the task. The method used is subjective depending on who's perspective (eg. Members in squad A might felt its a reasonable action taken.) the difference is in one side displayed a better Leadership. It really depends on who you're playing with to enjoy the game. If it's one thing bad in GW2 is it needs me work three times as hard to reach out for players interaction, felt its more to a solo-player game (SOLO WAR) instead of online multiplayer (GUILD WAR) outside of the guild I'm in.

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