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Ryuk.6840

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  1. Depends Now that the thief is kinda weakened , we see other roamers , that can kill bunkers (shortbow rev) When he was the king , he was whining that he couldn't beat tanks :P Ah Mister CMC , for an april fool joke, can you make Severshot do 6k physical damage + Guardian F1(when it trigers) to do 2k physical ? I really hate Burning ...thank you for your time
  2. Do the experiment in reverse . Try to use them downhill , going to the npc . In the jump mechanics , you jump and mid air the animation stops , allowing you to "keep gliding" forward by pushing the "W" key .Downhill , you have more time till you reach the ground and holding "W"" allo you to traverse more area . While upstais you dont have more space to freely "glide" Bull Rush + Sword 5 are "straight line" spells Meaning he traveled 1200 range , while you did 380 uphill with Arc (they estimate the distance from the start of the animation till it auto lands , in straight line + no pushing any other bottun)
  3. Inside scoop: a) Thief get more aoe spells for team presence (just like traps) . b) Not dealing enough damage (with offensive Amulets) , reduced the cd of those aoes/each sec , otherwise specific spells that haven't been used for a while ,reduce it by 3 sec . c) Rev , gets more single damage :))
  4. > @"Armen.1483" said: > > @"Trevor Boyer.6524" said: > > > @"Aridon.8362" said: > > > > @"Astralporing.1957" said: > > > > > @"Firebeard.1746" said: > > > > > > @"Ayrilana.1396" said: > > > > > > There’s a difference between players offering to teach you and expecting all of them to teach you. > > > > > > > > > > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players. > > > > > > > > > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong. > > > > The raid community doesn't grow not because there's not enough players wanting to teach, or not enough opportunities to learn. It's because learning process itself is too tedious/painful for a majority of players, which results in not enough players being willing to stick with it to the end. Which is a byproduct of both content difficulty and the skill discrepancies within community. And those are a byproduct of the combat/skill/traits/gear system design Anet decided on. > > > > > > > > With whole game as it is, and the content being as it is, Raids being sustainable would require GW2 having way, way bigger playerbase than it has. Possibly even bigger than it ever had (, well, apart from maybe first months of the game, but _without_ content locust padding a large part of that number). > > > > > > I disagree with you. It's not that tedious to learn > > > > It's not that it's tedious to learn, it's that it's tedious to organize. > > > > The point of this thread was to point out that heavy KP expectation exasperates this problem in a low population community. > > > > > > How do you know that the gw2 raiding community is low ? Did you know that most raiders create statics and never bother with LFG unless they miss someone ? And how to fill the gap of the person that is missing ? I know some "elite" veteran players that don't even save their KP as they got their static and don't need to prove anything to their friends. However someone that wants to join that group to replace him on his occasional abscence should prove his ability to play that one time in his place somehow. And that is when KP comes in handy. It is only useful to players that don't have statics. Without KP they won't be even finding any groups if they don't want to integrate into statics. Because in that case what will happen is that statics will just recruit additional reserve players to fill the occasional gaps. What KP does is saving time. Please stop trashing raiders already. We have got enough hate on us already. We are normal people like you that want to enjoy our games, we don't want to barrier anyone because we are evil, just please make your own groups with no requirements if it is your thing and be happy, we can't gate you from doing that, can we ? "Don't trash us we are normal players" "Its their fault , for not having enough KP...- not working enough... to join us :P" https://www.thebeaverton.com/wp-content/uploads/2018/02/rich-guys-wealthy-snob-men-cigars-800x563.jpg The company should reward , with the Partner program the Training Guilds , instead They should also half the rewards , forcing the Raid community to Raid twice per week + their alts . While the Training Guilds will need one Or joining LFG a representative from that Guild , he cannot type anything in that description , welcoming anyone + rewards are increased +difficulty is reduced At 50% Hp of the last boss , the damage reduction buff is removed >wipping>getting the lesser reward >having a taste for the boss >try harder next time or see the cutscene on youtube
  5. Will there be only PvP section , with low Giga in Steam ? People , seeing 50 giga will think that you have to lvlup>grind gear>play pvp They wont research ... but they only see the main video and the biggest neon headlines , in 40 sec Or WvWvW only server + use the game code to create a new game (same assets -darker color) and co-up wth the WvWvW population for 15 min match ? This will kind an event for 15 min in WvW , in a section of the map of the dominant server (south-east Tower) And when it ends , the WvW community will be left behind to fix the damage done to the event (broken walls) and meanwhile could be attack by other servers For example RTS/Savage 2/They are Million : building tower defense in a existing Tower that anyone owns , to counter the inc "zombies" wave (in his screen the WvW zergs will look like it) , in 15 min . Hopefully it might be Player vs 3 servers , or vs bots in no allies are nearby Titanfall/Overwatch (15 min match) : a) Console enemies are 10 feet (in their screen they look normal) b)WvW players die from 2 hit , regardles of Toughness ..don't stack and zerg the console players c) WvW players , looks like goblin in the screen (rather than the WvW basic form) d) If all WvW players die , or go out of "bound" , they dont get the end reward . If 1x goblin is alive slowly other rez-can join again the fight e) The console player are doing normal 5v5 Overwatch Deathmatch . While the Goblins try to prevent them from going into the middle and accidentally trading blows near the mid (its hidden Tower) . Or try to lure them away , by offering powerups/special bullets/decaping bases f) The WvW players on their screen see ,the normal map and on the map is "scarred black lines" on the ground representing the"bound"of the overwatch map . If you go out of bound for total of 10 sec (0,3+0,5...in their screen you are hiding behind boxes..) you loose the transformation and you cannot particiapate for 3 min . While 5 feet above the WvW player's head , there an invisible wall that prevents the consloe players from going out of bound . In their screen they play a normal orverwatch match ,and the walls is fully animated . Hopefully the lesser servers , might see that you are occupied with the guys from Consoles and attack you . Or the Concole players can play 5v5 Overwatch , without needing the WvW players
  6. There could be an option where in Offline Mode , you cannot be whispered by anyone in WvWvW + PvP . Meaning a new chat box , without the whisper function . And whoever sent them message by mail and get reported for offended language , its more easier for the GMs/auto System that tracks bad words , to corrupt the game and force them to re-download GW2 , 50giga (if each version has an internal code) , just like a "small "ban" You know just like cells in the body , that have the auto-destruction mechanic , in case the Pathogen invade and bypass the outer walls of the Cell .
  7. **What else would incentivise you to run more DRMs?** **First Run** : Allow ppl to normally kill the boss . Telling us phrases like : "Why do you resist" , "Submit" etc every time he stuns you (every 20% hp) . **Mid Section** : Allow us to scout the new map for clues/notes **Second Run** : (Tenet) You play as the boss , with 10% hp , while the "hero" with the hood is stunned before you + 10% hp. Each hit fills their HP + yours (like Rage) . Every 20% of your HP , you aoe stun and you say the exact same phrases + reciting the clues/noes in your mind . "Why do you resist?" (this will cause you more suffering , as i know...) etc . If you succed collecting all the nodes , you will see a cutscene with the Thano....Bigger Lieutenant , ordering you to kill the hero + on the right -on the wall , you can the location of a chest with loot /or which next event has bonus loot . **Third Run**: Regardles if you succed , you spawn as "corrupted hero" , next time a person push CM mode , with 50% reduced stats(or the hero gets 300% HP ) + hop in various spots like Aurene vs Balthazar to do massive attack animations **Fourth Run** : Repeat 1 (with cm passively ON vs corrupted player :P) , OR Random Step
  8. Weekends , where Core/steam players can play a EoD specific map , and be the NPcs to harass the players , in a Dragon's Stand meta or Raid and reverse in a scale down form . The less damage a Core player manage to do , more mobs/earthquake spawn every 1 min.
  9. If you mean that equipping Longbow should pulse Superspeed, i am on with that . Most Guardians will drop the stay on base strategy , and will aim to survive by kitting You know, human nature :P
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