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arenta.2953

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Posts posted by arenta.2953

  1. > @"Leonidrex.5649" said:

    > > @"arenta.2953" said:

    > > > @"Leonidrex.5649" said:

    > > > I was reading, and lost it when you said Mesmer has almost triple the damage of thief https://snowcrows.com/raids/builds/thief/deadeye/rifle/ or https://snowcrows.com/raids/builds/thief/deadeye/power/ and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

    > >

    > > spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

    > >

    > > but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

    > >

    > > and PvE.....thief is defenitly underpowered

    >

    > I dont know what you mean by mesmer works better in zergs, mesmer is one of the kitten zerg classes, dont know if thief is any better but comparing one kitten to the other doesnt mean much now does it.

     

    mesmers pretty useful in zergs, both for utility (portal, AoEs, quicken buffs), and has a nice bit of HP. as a support character. a zerg without mesmers is going to be a pretty limited zerg. specially as clones +confusion are both great for making the zerg seem bigger than it is, and doing alot of dmg as people don't pay as much attention to what condis they got in the middle of a brawl

  2. > @"Leonidrex.5649" said:

    > I was reading, and lost it when you said Mesmer has almost triple the damage of thief https://snowcrows.com/raids/builds/thief/deadeye/rifle/ or https://snowcrows.com/raids/builds/thief/deadeye/power/ and as it currently stands in pvp, I dont see mesmers anywhere, why ? thief does everything mesmer does. but better, why play cmirage if you can play cthief. and both power specs are not that gr8 so comparing them sucks. Now is a good time to play thief in pvp, make condi and have some fun while it lasts, becouse i bet this condi cancer gonna be nerfed.

     

    spvp maybe. thief is defenitly good there due to few enemies. and you got a good argument for it being too goood. but only in this mode

     

    but look for it in WvW. mindwrack is overkill for it. not to mention mesmer works better with zergs.

     

    and PvE.....thief is defenitly underpowered

  3. to be fair. in PvE they keep balancing it around stealth.

     

    yeah, stealth is big part of thief, but they put WAY to much focus on it. and in PvE, where enemies have alot of hp and fights can become battles of attrition, burst dmg and stealth don't help much in long brawls. add to this the LACK OF ANY STABILITY, and some honestly eh heals (crit heal trait is nice, but you still need some sustain. and your condi cleanse isn't going to do it)

     

    in sPvP. sure. thief works great, stealth + burst dmg is the way to go. but if they got AoE, enough tank, or 2 on 1, or when your on cooldown. game over. hope u can run.

     

    in WvW. daredevil is still impossible to catch. so its good at running, and shares thief's good burst. so good for 1 v1. but so much of wvw is zerging. and your gonna be the most commonly downed part of the zerg. gratz. oh and you lack the condi clear/stability/AoE spam that other classes get to farm bags. or survive.

     

    deadeye in WvW....just feels so much weaker than it was prior. and most of that i put to the new kneeling 4 skill being dogshit. seriously, for its int cost, the crap duration, the lack of protection from AoEs, how short the distance you can place it AWAY from you, and the fact IT DOESNT STOP PEOPLE JUST RUNNING OVER IT (and doesnt even BLIND THEM) and its like they took guardian staff, went "ok this skill isn't bad. how do we make it bad.", "well lets remove the range, duration, block movement"

     

    and again. NO STABILITY. its nice that they made it so that when stealths you auto kneel to do stealth attack. but for the other kneel attacks, just....PvP and WvW your fked. cause your giving up mobility, the MOST IMPORTANT thing for both PvPers and thief in general. and you LACK STABILITY so tis EZ to knock ya down.

     

    oh. and i forgot. for both PvE and WvW. WHERE ARE THE TRAITS FOR PREPARATION SKILLS. WE USED TO HAVE A FAIR NUMBER OF TRAITS THAT WOULD BUFF TRAPS. BUT PREPARATIONS GOT NOTHING. no trait to buff it. no elite either.

     

     

    all in all, thief isn't bad. but its severely limited. and if you try to play a rifle deadeye in HoT. well i hope you like taking vines up your rear. cause the AoE spam, alpha dmg, and WARS OF ATTRITION are going to turn you into paste pretty damn quick.

     

    P.S. thief down skills are still crap in PvE and WvW.

     

    i mean, 1 skill is fine. 2 skill is acceptable utility. but 3 skill....that stealth is not going to help you, its duration is to low to make any enemy forget aggro. if the enemy is alive, your not gonna get back up unless some trash mob is low hp. compare this to say ranger or necro. necro can revive with 1 skill spam. ranger, can revive with 3 skill while in the middle of a mob of enemies.

     

     

  4. how about giving deadeye rifle some love when kneeling.

     

    like a stab pulse. thief has so little stunbreak/stability as is.

     

    for PvE and Wvw.....specially WvW. deadeye gets stun/knock down spammed due to the lack of stability. also could make the Kneeling rifle 4 skill actually do something. like a smoke wall instead of just "block ranged, with cast time" which is pretty....eh

     

    seriously...thief really lacks stability, which is a problem when kneel immoblizes you.

  5. off hand sword or greatsword

     

    thing is....had they given thief greatsword i would have called it "berserker" class. using drugs to get short boons to boost strength for burst attacks(. (Where the thief using the weight of the sword to throw themselves around, instead of they themselves throwing the weapon around. while drugs would work like shouts from reaper. where the more enemies around you the more stacks of might and endurance recovered)

     

    but we all know what class got that name....so i'm still trying to think of a new name. the concept is still fairly workable.

     

     

    for off hand sword, dueler sounded cool...but they tend to use one sword. maybe edge walker....implying a spider like fighting style using both swords. and utilities would be disabling evasions (like mirage). basically focusing on survival over dmg. survival by numerous evasions and short teleports in skills (Rather than the dodge ability)

     

     

  6. > @"Auturgist.8256" said:

    > Currently, for PvE, I run Berserker's stats on my armor, with 6/6 Superior Runes of the Scholar -- are there going to be any instances when I'll want other stats? Since I'm doing the Arah PvP Reward Track, I was thinking of getting a set of Accursed armor with Power/Precision/Toughness just to have something that will let me take hits a little better, but I'm not sure if it'll ever actually be useful. I'd like to start building a set of armor for solo-farming dungeons. Thoughts?

     

    honestly...i'm questioning toughness as a stat

     

    its so bad due to the high dmg meta where toughness doesn't feel like it does anything to help (math wise i know it does usually removing 33% of dmg, but it never feels like it)

     

    Vitality on the other hand is the only defense vs condi dmg, and you can see it helping vs crit dmg.

     

     

    so seriously. go marauder. switch up scholar for strength if you want longer might. or pack if you want more crit chance

     

     

     

  7. So currently, for AoE Ground Target, in the menu you can choose to either manually place the AoE, or have it snap to ground at current target.

     

    Problem is, you can't choose which AoEs do what. your stuck with one or the other. so most go manually. issue there is when your moving camera, you can't see where mouse is.

     

    So the Idea here is to remove that option from the menu, and instead put it on the skills themselves.

     

    So you'd right click a skill icon, and select "Manual, Auto place at current target, or place at self"

     

    this would allow you to diversify the ground target skills based on how they ment to be used.

    like AoE heals, you generally want to put on top of you, so select "place at self"

    AoE attacks, on your enemy "Place at current target" (and if it has a bit of a cast time, you can set it to manual)

    and AoE teleports, manual as you are either using it to get in front of enemy, or away.

     

    this would help alot for using these skills without having to search for where your mouse is when you turning your camera

  8. > @"Konig Des Todes.2086" said:

    > > @"arenta.2953" said:

    > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > whatever asura eat, it makes their offspring extra tasty. Now... could someone please show me the way to the Rata Sum Nursery? I feel a bit peckish.

    > >

    > > of coarse. follow me this way =D

    > >

    > > *points down corridor labeled "Inquest Test Subject Volunteers" *

    > >

    > > (and people wonder how we Inquest get so many Volunteers.....hell all i had to do was tell the Charr i'd make him bigger and he was perfectly happy.....even if i didn't tell him i ment bigger in that i'm grafting golem appendages on him. he's bigger like i promised.........but one of those appendages was somethign he liked.....needless to say he wont be reproducing....needed space for the zap gun)

    >

    > So that's how the Molten Berserker got those cybernetic parts!

     

    ....thats what you call him now?

     

    if you see him, tell him i forgot the bolt for his cerebral interface...so he'll be unable to speak properly until i put it back in

  9. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > whatever asura eat, it makes their offspring extra tasty. Now... could someone please show me the way to the Rata Sum Nursery? I feel a bit peckish.

     

    of coarse. follow me this way =D

     

    *points down corridor labeled "Inquest Test Subject Volunteers" *

     

    (and people wonder how we Inquest get so many Volunteers.....hell all i had to do was tell the Charr i'd make him bigger and he was perfectly happy.....even if i didn't tell him i ment bigger in that i'm grafting golem appendages on him. he's bigger like i promised.........but one of those appendages was somethign he liked.....needless to say he wont be reproducing....needed space for the zap gun)

  10. > @"Fallingfloor.4709" said:

    > My primary concern is surrounding my main character. The guardian. I picked Guardian to play like the description in character creation. Now, since the introduction of firebrand and dragonhunter I get kicked from fractals for not running those. I find this counterproductive to the whole objective of GW2 which is to eliminate the RPG trinity of DPS-Healer-Tank.

    >

    > Onto my point here in the title. I am being gated from content simply because i want to play a certain way. I'd like to join a fractal guild but even that is gated because as i start playing they harass me to get dragon hunter. IDK if its just i keep finding A**H**** but i'd rather have 10x better survivability taking honor INSTEAD of dragonhunter and doing only 10k more dps.

    >

    > It's as if you need to buy the expansion to fully participate in even base game content. My Idea is a Guardian Elite Specialization where you are just as important but used symbols and shouts instead of traps and burst or tomes and burn.

    >

    > If you dont mind a Hammer Guardian i'd like to join a fractal guild. I'm having no luck in Map chat.

     

    being gated from content isn't p2w.

     

    for example. i want to join fractals in my Deadeye. which i got from expansion. i get kicked for not using base thief.

     

    its a class thing, not expansion. and it changes nearly every balance patch.

     

    heck Deadeye got shit on in sPvP, WvW zergs, Fractals, and even PVE a bit (kneel is a curse)

    but last balance patch, now PvE is great, fractals.......well my guild is happy to have me

     

    still no luck on Zergs and sPvP.

    but hey, i got a Tempest for that (Screw weaver. Tempest overload is more fun)

     

    it is annoying when people kick ya for a class they dislike, but thats always been a thing (back before HoT, if you go in Arah dungeon as an engi...you got so much hate....but now i'm pulling their groups)

  11. > @"Cragga the Eighty Third.6015" said:

    > I'm going to say what nobody else wants to admit.

    >

    > Early Asuran tribes held IQ tests, and celebrated the winners by barbecuing the lowest-scoring individual.

     

    thats not fair.

     

    we also barbecued anyone who didn't score in the top 10% <.<

  12. > @"Ayumi Spender.1082" said:

    > My first character was a Necro and also human so that's off the list.

    > Been thinking of making another character, but I want them to be Necro as well.

    >

    > While I know Necros are now after playing GW2 and learning a bit from GW1, it's based around the Human God of the Undead. Whether it's Dhuum or Grenth or otherwise.

    > But in GW2 we've seen anyone can be a Necro (well at least Sylvari with Trahearne), but wondering which is like the closest "makes sense" race to make a Necro except Human?

    > Also would say except Sylvari as I've already made the perfect Sylvari and can't find another way to make a Sylvari look good to my view.

     

    i'd say Norn as they have the whole spirit thing. so spirits of the dead would fit. but thats about it.

     

    Sylvari....eh. they might be ok necromancers but they don't really understand death and understand the implications of what they doing.

     

    Charr. they live death. war war war. and dont understand the meaning of what they do, just the usefulness.

     

    Asura, ironically the least likely are also one of my favorite for the role. Asura love to innovate and create. and one of those....is to merge Golemancy with Necromancy.

    And if an Asura faces a problem where Necromancy poses a possible solution, they leap at it.

     

    for an example, my own character was blinded. thats a problem for an Asura who likes to build stuff.

    so she descided to use the eyes of a thing who no longer needed them. a corpse.

    and, as asura do, she experimented, she innovated, and now the corpse resembles a small dragon. add to that her other minions (Flesh Golem and bone fiend), and she's now able to see the world from multiple 3rd person perspectives. (All her minions)

     

    >! ![](https://i.imgur.com/krfeeQD.jpg "")

  13. > @"TheWolf.1602" said:

    > ranger probably has the best down state, not only because of the pet heal, but often the pet stands inbetween players, blocking your attacks...

     

    and necro has the 2nd best

     

    its pulse heals itself

     

    add on Vamperic, Vamperic Presense

     

    and it heals faster than it loses hp

     

    add that pve trait where attacking when downed heals you. and its a near guarenteed res

  14. > @"Cuddy.6247" said:

    > > @"arenta.2953" said:

    > > > @"Cuddy.6247" said:

    > > > My guess is Braham will become an icebrood and we'll get our fight with him then. And then Rox will talk us out of killing him and instead we'll just capture him and he'll be our first attempt at replicating the Forgotten ritual to cleanse corruption. Then when he's cleansed that chip will be off his shoulder because he realised that we had him dead to rights and still chose to save his life because we're allies to the bitter end.

    > >

    > > screw that. i'd join the inquest and torture him >=D

    >

    > In my opinion that's about as childish as Braham's character. I think a stronger character arc for Braham is to go out on his own still, spread his wings. And then when he flies too close to the sun (Jormag, in this case, so the exact opposite of a sun) his wings burn up and he falls back down to earth. I think it's a rather interesting take - if flawed by being poorly written. Why is the PC so special? Why can't there be somebody else taking charge? Braham is a challenge to our authority and constant autonomy. I think that's cool, ANet just suffers from shoving character progression into tiny snippets of story.

    >

    > Give us a story where we have him dead to rights and choose to be the bigger man.

     

    the issue is Braham isn't taking charge in a way similar to the PC, where its for the betterment of all.

     

     

    he's taking charge in a childish way where

    1. he's letting grief overcome common sense

    2. he's not considering the effect provoking jormag can have on his people, and the world(even ignoring Taimi's warning)

    3. he's bullheadedly runing into things in a way that will get people close to him killed (we got lucky Rox was unfrozen)

    4. he's letting his ego get ahead of him

    5. he's pushing everyone away from him, while dragging those that stick around into hell itself.

     

     

    sure, we could do an arc where he comes around and matures,

    but to do so effectively, would involve loss to teach him the consequences of his actions.

     

    Rox...or the Norn city. take your pick. his actions having consequences that he learns from.

     

    both of which i prefer over him.

     

    i'd rather he die the fool, a warning to those who let personal feelings overcome common sense, and leave us with the characters that haven't turned into total arses.

     

     

  15. > @"Turk.5460" said:

    > > @"arenta.2953" said:

    > > > @"Turk.5460" said:

    > > > > @"reddie.5861" said:

    > > > > thief got nothing unless ur going into PvE mode, even a nerf would make me more happier then the "balance" patch i just saw..

    > > > >

    > > > > thief is so beyond kitten nowadays compare to other classes, yes we can still kill etc. but we have to be FAR FAR more aware of situation compare to most other toons out there that just go like yolo and run tru everything.

    > > >

    > > > Eh, maybe if you're D/P or P/D. But Thieves can YOLO pretty effectively as S/D, Rifle and Staff. Sure it's not as brainless as SpellBreaker, but I wouldn't say we need to be FAR more aware...

    > >

    > > eh....i wouldn't say you can yolo with a rifle.

    > >

    > > because you gotta kneel for the full dmg, and for that its best to have some distance.

    > >

    > >

    > > then again....yolo doesn't imply success xD

    >

    > With Rifle I mean just running and spamming mark/2/3. Not leaping into the fray like a holosmith. With SS, Withdraw, RFI, and Shadow Meld we've got some great avoidance when someone notices us pew pewing their beloved Firebrands and Scourges.

     

    true...but without stability you always gotta be a bit cautious as it can quickly go to crap xD

  16. > @"Turk.5460" said:

    > > @"reddie.5861" said:

    > > thief got nothing unless ur going into PvE mode, even a nerf would make me more happier then the "balance" patch i just saw..

    > >

    > > thief is so beyond kitten nowadays compare to other classes, yes we can still kill etc. but we have to be FAR FAR more aware of situation compare to most other toons out there that just go like yolo and run tru everything.

    >

    > Eh, maybe if you're D/P or P/D. But Thieves can YOLO pretty effectively as S/D, Rifle and Staff. Sure it's not as brainless as SpellBreaker, but I wouldn't say we need to be FAR more aware...

     

    eh....i wouldn't say you can yolo with a rifle.

     

    because you gotta kneel for the full dmg, and for that its best to have some distance.

     

     

    then again....yolo doesn't imply success xD

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