Jump to content
  • Sign Up

arenta.2953

Members
  • Posts

    273
  • Joined

  • Last visited

Posts posted by arenta.2953

  1. > @"KrHome.1920" said:

    > > @"arenta.2953" said:

    > > > @"Shadowcat.4397" said:

    > > > kitten ... 36k dmgin 2 shot (17k and 19 k kitten) kitten nerf that . 1st shot kill me ... that is broken... That need to be nerft !!!!

    > >

    > > ok lets see

    > >

    > > first off, for that dmg.

    > >

    > > 1. your low toughness/armor

    > > 2. they were allowed to get deadeye's mark to full charge (Aka you were marked and didn't do something like run away, or use a stealth trap. and so you sat there while they kept their initative at full)

    > > 3. you didn't evade when the telltale red marker light appeared for half a secound before the first attack

    > > 4. you didn't evade when the telltale red marker light appeared for half a secound before the 2nd attack

    > > 5. you didn't use any kind of block or evade

    > > 6. you didn't use a stun/daze/fear/knockdown/knockback/blind

    > > 7. you didn't use any AoE to find the stealthed thief that you know is there because you have a mark above your head slowly charging (WHICH YOU CAN SEE)

    > > 8. when deadeye mark changed from a dull red orb to a brightly flashing red *DO SOMETHING LIKE PANIC* orb, you didn't evade like the warning light told you.

    > >

    > >

    > > in summary, congratz. you sat in the middle of the railroad tracks.

    > > you saw the train light coming, you heard it coming, you saw the light get brighter and brighter.

    > > and you just sat there as it not only hit you once. but hit you a 2nd time as well.

    > >

    > >

    > > **i can't w8 till you tell us about when a Mesmer 1 shots you with mindwrack.**

    > Always these biased players...

    >

    > Okay let's add some objectivity to this thread:

    > - When a Mesmer stealthes up you know you are bursted within the next 3 seconds. Pretty easy to predict. On top of that it's multiple hits meaning the auto immunities of many classes will save you.

    > - When a Deadeye starts his mindgames, you have abolutely no idea when he will attack you.

    >

    > And here comes the rant:

    > A DJ in WvW oneshots a Marauder Reaper through Shroud. That's 17+25=42k HP. But I guess that's not a problem at all to you. Just be super focused for about 30s the mark is on you and dodge an attack on a 0.75s cast time. I mean that's a huge amount of time to react even if it's less than 0.5s because of Quickness. Everyone can do this. And there is even a sound. Come on - if there is a sound even noobs should react in 0.5s! How could anyone call this bad game design? Hell every competitive game should work exactly like this! 30 seconds mindgames, then oneshot (or just walk away - for the lols). Great!

    >

    > Thank you Thief (aka most healthy class in the game) forum for the clarification! We love you.

     

    most healthy class in game?

     

    must be why Deadeye is all the rage in fractals, raids, wvw, and spvp

     

    i mean...its not as if showing up as a deadeye gets you kicked from tier 3 or 4 fractals

    laughed and kicked from raids

    causes your team to rage quit at start of match in spvp

    and asked to play "any other class" in wvw

     

     

     

    even solo wvw, its weak.

     

    keep in mind how easy it is to avoid ranged attacks.

    blocks, reflects, evade, put a tree between you and them

     

    also auto immunities also work to stop deadeye, as they rely on burst since their survivabiltiy is zip. and tend to run once int is gone.

     

    but please, do show me a video where a deadeye 1 shots a marauder reaper through shroud. proove it (and i mean a video. not a screenshot of you in 0 armor)

     

    Death's Jugement is a 1.65 dmg skill

    plus 105% dmg (if you go for 7 malice)

     

    guess what, thats not that great for a skill that takes a massive 21 secound set up time. loses all mobility, and can be defeated by any obsticle.

     

     

     

     

     

    --------------

    so yeah. deadeye is EPIC. /sarcasm

     

    why is why EVERYONE REFUSES TO TAKE ONE. such epicness.

     

     

     

     

  2. > @"burrowowl.1457" said:

    > While the non-human races are original and creative, I definitely understand the point that they are hard to look at. The art for female sylvari and asura tends to always make them look way more attractive or cute than is possible in game. Charr do their own thing, and do it well, but suffer from problems that all non human races do.

    >

    > Caithe looks great in most artwork of her and is presented as having far more human characteristics than she does in her actual character model. Concept art seems to ignore just how plant like sylvari are. In game female faces are cringey for the most part, the males admittedly doing much better. It's a cool art direction and one I can respect, but whether it was intentional or not, they sure aren't "pretty." Armor and outfits don't work as well as they do on human models and are inconsistent in how much they seem to soften body features.

    >

    > The asura pictures above (and everywhere else for that matter) cutesy them up as much as possible. The only two feminine looking outfits are shown in screenshots, since the rest look pretty awful and just drape over them. Pointed teeth are ignored and faces are caught in the best possible moment of an expression. In reality, they're weird little rodent-alien looking things with pointy teeth. They can have an element of cuteness, but by design they're basically objectively ugly. Taimi is cute because of her personality, and maybe that little bow helps, but by human standards she at best has that ugly-but-cute thing going that you see in certain pets. I love the personality and voice acting for them, which hurts because the fashion wars element is basically impossible as an asura. You find one of the few outfits that looks okay and that's it, you're done. Everything else just looks bland and androgynous, if you can even notice on the tiny character model to begin with.

    >

    > Charr aren't attractive, or meant to be, and it works. They look tough, cool, and the bestial aspect is done incredibly well. A lot of armor stretches on them in a weird way because it seems to be modeled for humans first and then adapted as well as it can for other races.

     

    ok you got a point about the outfits for asura

     

    but for the face, you can make them cute by choosing the smoothest face, and lowering mouth width to its lowest setting. as well as making chin as big as possible.

     

    like so

    ![](https://i.imgur.com/NGnRwOP.jpg "")

     

  3. > @"Arden.7480" said:

    > I don't mean the small attack like some portals appear and 5-10 Awakened appear and do nothing dangerous, but I mean a massive attack on one of Tyrian cities.

    >

    > We heard Rox saying that the portals started appearing in Hoelbrak.

    >

    > I think Joko will not be able to attack all the cities at once and successfully claim them.

    >

    > So what city is his major target?

    >

    > **The Grove**- I think it's unlikely. I wonder: what if Sylvari are immune to be Awakened?- as far I didn't see any Awakened Sylvari, also I didn't see any awakened charr etc, but we know Human and Asura can be Awakened. It's just 'what if', but that would be very interesting.

    > **Black Citadel**- it's likely, because charr are the military race, and taking control over so many weapons' ideas and tactics would be disasterous for us.

    > **Hoelbrak**- also likely, but I think this city is not Joko's target, if we look at Asura or Charr secrets etc, Norn have less to give.

    > **Rata Sum**- very, very likely. If Joko takes Rata Sum, then he has the open way to Rata Novus, and we know how many secrets are there.

    > **Lion's Arch**- unlikely, this city is very well defended, also a lot of free spaces are good for us, because we can easily kill the enemies, and a lot of cannons etc around the city will just shank every enemy. If other cities fall, LA will stand still.

    > **Divinity's Reach**- with the huge powers of Jennah, its very unlikely this city will fall. She and her army is very good, and they don't kneel before any enemy. Also we got the battle for Lake Doric/Divinity's Reach few months ago, and I thinjk it's not Joko's major target.

    >

    >

    > I think Rata Sum and Black Citadel may be Joko's 1st, major targets to start his influence over Tyria.

    >

    >

    >

     

    it would be interesting

    grove: i agree with ya that its unlikely

     

    if they go for the black citadel though...oh god its going to be a SLAUGHTER. Charr's version of Christmas.

     

    as for if the charr would win. no idea, but they would put up one hell of a fight.

     

    Hoelbrak: na...this city is being reserved for when braham pisses off jormag and faces the consequences of being an emo know it all as he watches his mindless headfirst charge costing the people he thinks he's fighting for their city.

     

    rata sum: it seems likely, as inquest tech, sure to be a few portals. and asura wouldn't put up much of a fight like divity's reach or the black citadel.

     

    however, asura seem to love making their labs away from rata sum, so taking the city would likely net Joko minimal assets. as he'd have to push out into tyria ot start finding all the individual labs.

     

    divinity's reach: it would be epic to see this go through an actual siege. like it was made for.

    and Joko being human once, would have a bit of irony to it. plus divinity's reach has the military to make for a good fight, without the utter nightmare the charr would make it.

     

    plus the city is large enough.....but the advantage? not much outside of just more....human zombies....

     

     

     

     

    so i think its probably going to be Joko going for Ascalon, not realizing the charr have set up base there. Joko being caught a bit off guard at the change in its inhabitants. but continuing the assault. and seeing the black citadel truely at war (and see why the iron legion are so proud of it)

  4. > @"Strider Pj.2193" said:

    > What happens when you de select auto targeting?

     

    huh?

     

    by autotargetting i mean you press attack without selecting an opponent,

     

    edit: oh there is an option....its not good. it just makes it so you miss more as you don't see what you attacking unless it so happens ot be in front of you.. not ideal

  5. Can we make it so walls are not auto targetable unless you manually click them?

     

    considering, unless your on siege weapons, you can't hurt walls. its extremely annoying as a ranged character to have the game constantly go "oh your shooting a bow or rifle. here shoot the wall your standing on. not the enemy whose bashing your head in with a hammer"

     

    just a small change that would really help

  6. > @"Jiminy.8340" said:

    > > @"arenta.2953" said:

    > > i can't w8 till you tell us about when a Mesmer 1 shots you with mindwrack.

    >

    > Sadly, if you read that thread right now, evidently people are supposed to use a stunbreaker and then dodge the follow up damage after being hit from stealth for ~15K damage (thus avoiding a total of 25K damage). If you can't do that, then it's a l2p issue evidently.

     

    ok and thats backstab, not a deadeye issue. cause thats just thief in general.

     

    deadeye needs to wait for malice to get full. which (if your not attacking) will take ~20 secounds. during which time the thief will need to remain stealthed, close to the target.

     

    meanwhile the target has 20 secounds to notice the red orb over their head, and either move away, get block rdy, get evade rdy, or some other form of defense.

     

    and the target will know when malice is full cause the red orb will change to a very bright flashy orb. that is basicalyl saying "INCOMING"

     

    or just have soem toughness in their build so they aren't a glass cannon.

     

     

  7. > @"Majirah.5089" said:

    > > @"arenta.2953" said:

    > > > @"Majirah.5089" said:

    > > > > @"arenta.2953" said:

    > > > > > @"Majirah.5089" said:

    > > > > > > @"ReaverKane.7598" said:

    > > > > > > > @"Majirah.5089" said:

    > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > @"Razor.6392" said:

    > > > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > > > @"arenta.2953" said:

    > > > > > > > > > > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    > > > > > > > > > >

    > > > > > > > > > > It is.

    > > > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > > > Why then were there only a handful of scourge in the top 100 last season?

    > > > > > > > > > > Because scourge is mostly a problem for low tier players (which are the majority).

    > > > > > > > > > >

    > > > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > > > You guys know you can easily LoS shades right? or am i breaking the forums with this knowledge? That kitten bugs out all the kitten time, any small obstruction renders them completely unable to attack you, including being on higher ground

    > > > > > > > > > > Good players know this, but often good players don't go to the forums and complain.

    > > > > > > > > >

    > > > > > > > > > Another guy coming here thinking he knows what he's talking about. Top 20 players have literally quit because of the atrocious balance attributed mostly to scourge and firebrand. Why the firebrand pairing with scourge and not any other class though? It's almost like scourge is the biggest threat in the game if left unattended? Surely speaks a lot about their overall power.

    > > > > > > > > >

    > > > > > > > > > But apparently, this AT professional player knows for a fact that scourge isn't a problem. Got it.

    > > > > > > > > Not saying it isn't a problem, just saying there's ways to address that problem, and that the problem is blown out of proportion by people that don't even know what their problem actually is (apart that they die a lot).

    > > > > > > > > Top 20 players have quit before, and they'll keep on quitting, that doesn't mean its not because of a particular class.

    > > > > > > > > Anything that does a lot of damage is dangerous if paired with something that does a lot of healing... It doesn't mean that it's broken, just that it shouldn't be getting that much healing?

    > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Edit:

    > > > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > > 1) Actually i'm a scourge main

    > > > > > > > > >

    > > > > > > > > > Nevermind, forget I even took the time to interact with you.

    > > > > > > > > Yeah, see that's why no one listens to you.

    > > > > > > > > Scourge can, and is often countered, i know this because i've been on the receiving end of it. The fact that most people don't bother trying, and resort to forum wars. "Trying to win on the courts what they can't win on the pitch" doesn't invalidate that there are ways to counter the build.

    > > > > > > > > Are there things that need change? Yes, and i've pointed them out a number of times in a number of posts like this that seem to pop out.

    > > > > > > > >

    > > > > > > > > I'd also like to point out that Dragon Hunter had this exact same problem. People that wandered happily into DH traps and then complained they were dying too much. And unlike Scourge, DH can chase you all over the place, good luck running away from a guardian class.

    > > > > > > >

    > > > > > > > Dragon hunter traps could be dodged, cannot be placed at range, do not have functionality that allows them to deal additional damage with no cast or animation after the trap itself went off, does not have charges that allows you to immediately replace it if the first trap failed. Nor did was the dragon hunter able to have a trap go off near itself at the same time it went off where it placed it.

    > > > > > > >

    > > > > > > > They are different. Sand shades are far far far more powerful. Not to mention the F powers occur around the scourge as well.

    > > > > > > >

    > > > > > > > I like how everyone thinks that the scourge is this stationary being that can move or place shades elsewhere, has no barrier, weapon skills, or utility skills. They have all of those on top of their obscene profession mechanic.

    > > > > > > >

    > > > > > > > If the scourge just stands there, doesn’t move it’s shade, or use any other ability and gets nuked by a glass ranger then it is absolutely awful and would be instagibbed on any other class as well.

    > > > > > > >

    > > > > > > > All of the bring range, don’t stand in circles, learn to kite arguments all predicate on scourges being brain dead idiots who don’t move, don’t know what their abilities do, and don’t use them. If the scourge is even halfway competent these almighty ranged classes become what they actually are - a liability to their team.

    > > > > > > >

    > > > > > >

    > > > > > > I play scourge (and pretty well, if i say so myself), and i know what it can and can't do, and yes, it's not **exactly** the same as DH, i'm just saying DH had the same sort of reputation for being OP at the lower ranks, while it was pretty much unused at higher ones.

    > > > > > > And while i agree that there's stuff that needs working on scourge, like the way that shades work, adding a animation/cast time on shade skills for example, reworking them so that people can clear them off points, whatever, just some actual counter that isn't stay away.

    > > > > > > I'll have to say that otherwise, scourge isn't as broken as people claim. Overall conditions and boons have become a bit ridiculous, and since Scourge takes advantage of both, it seems disproportionately op, but the fault doesn't lie on the class mechanics directly, but the overall state of the game.

    > > > > > > That's why people can counter it, and quite easily, if it was actually that broken, counters wouldn't exist (like post-HoT Chronomancers for example).

    > > > > >

    > > > > > I don’t want scourge to be nuked. I want it to remain viable, but the way it’s designed it is difficult for it to remain viable without being op. Many suggestions would outright destroy scourge, which would make many people happy. But something has to change. I agree adding cast times and animations to the F skills would go a long way. I also personally don’t like the corruption mechanic. I think boon stripping as opposed to corruption is a lot better mechanic. Ease of aoe corruption is one of the things that is so dumb about scourge.

    > > > > >

    > > > > > Either way I do believe the complaints about scourge are justified. Wanting to tar and feather scourge probably isn’t. But something has to change.

    > > > >

    > > > > just make it so some stat like healing power (so little used) reduces condition dmg like armor does.

    > > > > or a stat like expertise (i'd say toughness...but that might be a bit overkill....not sure up for debate)

    > > > >

    > > > > and the 2nd chance, nerf the skills that turn boons into torment and cripple, from 10 sec torment, down to (lets say 20% to 30% to be conservative) as most builds for it focus on maximizing the condition time and dmg. so reducing the base time wont destroy the skill, but it will cool it down.

    > > > >

    > > > > or we could focus on giving more condition cleanse skills to classes that lack them (ironically....including necro)

    > > > >

    > > > >

    > > > >

    > > > > personally, i think giving a stat the ability to reduce condition dmg (like toughness and armor does to physcial) will fix everything...provided its a stat people don't spam with already. which is why healing power is a nice option(how many builds do you see with it)

    > > >

    > > > This would affect all condition builds though. Not just problem ones like scourge or mirage. Scourge needs targeted adjustments that bring it down in relation to other classes. A flat condition nerf via stats really wouldnt fix it in relation to other classes.

    > > >

    > >

    > > which is why i said a little used stat. if you go for that stat, you'll have to give up toughness ,vit, power, or condition.

    > >

    > > healing power isn't very forgiving in what stat combos it has

    >

    > This would also likely affect all builds because they would go for that stat just to defend themselves against scourge. They would likely become either less offensively or less defensively powerful as a result of giving up their normal stat to get the stat that would defend against scourge. Meanwhile scourge wouldn’t have to change anything. Nerfing scourge by potentially nerfing all others wanting to defend themselves against it doesn’t really make sense.

    >

    > Scourge itself is a problem. Therefore scourge is the thing that needs changed.

     

    > @"Majirah.5089" said:

    > > @"arenta.2953" said:

    > > > @"Majirah.5089" said:

    > > > > @"arenta.2953" said:

    > > > > > @"Majirah.5089" said:

    > > > > > > @"ReaverKane.7598" said:

    > > > > > > > @"Majirah.5089" said:

    > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > @"Razor.6392" said:

    > > > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > > > @"arenta.2953" said:

    > > > > > > > > > > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    > > > > > > > > > >

    > > > > > > > > > > It is.

    > > > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > > > Why then were there only a handful of scourge in the top 100 last season?

    > > > > > > > > > > Because scourge is mostly a problem for low tier players (which are the majority).

    > > > > > > > > > >

    > > > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > > > You guys know you can easily LoS shades right? or am i breaking the forums with this knowledge? That kitten bugs out all the kitten time, any small obstruction renders them completely unable to attack you, including being on higher ground

    > > > > > > > > > > Good players know this, but often good players don't go to the forums and complain.

    > > > > > > > > >

    > > > > > > > > > Another guy coming here thinking he knows what he's talking about. Top 20 players have literally quit because of the atrocious balance attributed mostly to scourge and firebrand. Why the firebrand pairing with scourge and not any other class though? It's almost like scourge is the biggest threat in the game if left unattended? Surely speaks a lot about their overall power.

    > > > > > > > > >

    > > > > > > > > > But apparently, this AT professional player knows for a fact that scourge isn't a problem. Got it.

    > > > > > > > > Not saying it isn't a problem, just saying there's ways to address that problem, and that the problem is blown out of proportion by people that don't even know what their problem actually is (apart that they die a lot).

    > > > > > > > > Top 20 players have quit before, and they'll keep on quitting, that doesn't mean its not because of a particular class.

    > > > > > > > > Anything that does a lot of damage is dangerous if paired with something that does a lot of healing... It doesn't mean that it's broken, just that it shouldn't be getting that much healing?

    > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Edit:

    > > > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > > 1) Actually i'm a scourge main

    > > > > > > > > >

    > > > > > > > > > Nevermind, forget I even took the time to interact with you.

    > > > > > > > > Yeah, see that's why no one listens to you.

    > > > > > > > > Scourge can, and is often countered, i know this because i've been on the receiving end of it. The fact that most people don't bother trying, and resort to forum wars. "Trying to win on the courts what they can't win on the pitch" doesn't invalidate that there are ways to counter the build.

    > > > > > > > > Are there things that need change? Yes, and i've pointed them out a number of times in a number of posts like this that seem to pop out.

    > > > > > > > >

    > > > > > > > > I'd also like to point out that Dragon Hunter had this exact same problem. People that wandered happily into DH traps and then complained they were dying too much. And unlike Scourge, DH can chase you all over the place, good luck running away from a guardian class.

    > > > > > > >

    > > > > > > > Dragon hunter traps could be dodged, cannot be placed at range, do not have functionality that allows them to deal additional damage with no cast or animation after the trap itself went off, does not have charges that allows you to immediately replace it if the first trap failed. Nor did was the dragon hunter able to have a trap go off near itself at the same time it went off where it placed it.

    > > > > > > >

    > > > > > > > They are different. Sand shades are far far far more powerful. Not to mention the F powers occur around the scourge as well.

    > > > > > > >

    > > > > > > > I like how everyone thinks that the scourge is this stationary being that can move or place shades elsewhere, has no barrier, weapon skills, or utility skills. They have all of those on top of their obscene profession mechanic.

    > > > > > > >

    > > > > > > > If the scourge just stands there, doesn’t move it’s shade, or use any other ability and gets nuked by a glass ranger then it is absolutely awful and would be instagibbed on any other class as well.

    > > > > > > >

    > > > > > > > All of the bring range, don’t stand in circles, learn to kite arguments all predicate on scourges being brain dead idiots who don’t move, don’t know what their abilities do, and don’t use them. If the scourge is even halfway competent these almighty ranged classes become what they actually are - a liability to their team.

    > > > > > > >

    > > > > > >

    > > > > > > I play scourge (and pretty well, if i say so myself), and i know what it can and can't do, and yes, it's not **exactly** the same as DH, i'm just saying DH had the same sort of reputation for being OP at the lower ranks, while it was pretty much unused at higher ones.

    > > > > > > And while i agree that there's stuff that needs working on scourge, like the way that shades work, adding a animation/cast time on shade skills for example, reworking them so that people can clear them off points, whatever, just some actual counter that isn't stay away.

    > > > > > > I'll have to say that otherwise, scourge isn't as broken as people claim. Overall conditions and boons have become a bit ridiculous, and since Scourge takes advantage of both, it seems disproportionately op, but the fault doesn't lie on the class mechanics directly, but the overall state of the game.

    > > > > > > That's why people can counter it, and quite easily, if it was actually that broken, counters wouldn't exist (like post-HoT Chronomancers for example).

    > > > > >

    > > > > > I don’t want scourge to be nuked. I want it to remain viable, but the way it’s designed it is difficult for it to remain viable without being op. Many suggestions would outright destroy scourge, which would make many people happy. But something has to change. I agree adding cast times and animations to the F skills would go a long way. I also personally don’t like the corruption mechanic. I think boon stripping as opposed to corruption is a lot better mechanic. Ease of aoe corruption is one of the things that is so dumb about scourge.

    > > > > >

    > > > > > Either way I do believe the complaints about scourge are justified. Wanting to tar and feather scourge probably isn’t. But something has to change.

    > > > >

    > > > > just make it so some stat like healing power (so little used) reduces condition dmg like armor does.

    > > > > or a stat like expertise (i'd say toughness...but that might be a bit overkill....not sure up for debate)

    > > > >

    > > > > and the 2nd chance, nerf the skills that turn boons into torment and cripple, from 10 sec torment, down to (lets say 20% to 30% to be conservative) as most builds for it focus on maximizing the condition time and dmg. so reducing the base time wont destroy the skill, but it will cool it down.

    > > > >

    > > > > or we could focus on giving more condition cleanse skills to classes that lack them (ironically....including necro)

    > > > >

    > > > >

    > > > >

    > > > > personally, i think giving a stat the ability to reduce condition dmg (like toughness and armor does to physcial) will fix everything...provided its a stat people don't spam with already. which is why healing power is a nice option(how many builds do you see with it)

    > > >

    > > > This would affect all condition builds though. Not just problem ones like scourge or mirage. Scourge needs targeted adjustments that bring it down in relation to other classes. A flat condition nerf via stats really wouldnt fix it in relation to other classes.

    > > >

    > >

    > > which is why i said a little used stat. if you go for that stat, you'll have to give up toughness ,vit, power, or condition.

    > >

    > > healing power isn't very forgiving in what stat combos it has

    >

    > This would also likely affect all builds because they would go for that stat just to defend themselves against scourge. They would likely become either less offensively or less defensively powerful as a result of giving up their normal stat to get the stat that would defend against scourge. Meanwhile scourge wouldn’t have to change anything. Nerfing scourge by potentially nerfing all others wanting to defend themselves against it doesn’t really make sense.

    >

    > Scourge itself is a problem. Therefore scourge is the thing that needs changed.

     

    thing is, scourge isn't the only problem

     

    Mesmer can get some pretty insane confusion stacks.

     

     

    and the condition thing in general shows theres a hole in the game, where theres no counter to condi spam. so even if we fix just scourge and mesmer, any future classes or builds that are heavy condi (and rangers got potential in the future if it gets a propper condi weapon), then we'd have this same issue all over again.

     

     

    the better idea is to address the issue now to avoid the future repeat.

  8. > @"Majirah.5089" said:

    > > @"arenta.2953" said:

    > > > @"Majirah.5089" said:

    > > > > @"ReaverKane.7598" said:

    > > > > > @"Majirah.5089" said:

    > > > > > > @"ReaverKane.7598" said:

    > > > > > > > @"Razor.6392" said:

    > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > > @"arenta.2953" said:

    > > > > > > > > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    > > > > > > > >

    > > > > > > > > It is.

    > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > Why then were there only a handful of scourge in the top 100 last season?

    > > > > > > > > Because scourge is mostly a problem for low tier players (which are the majority).

    > > > > > > > >

    > > > > > > > > > @"Egorum.9506" said:

    > > > > > > > > > You guys know you can easily LoS shades right? or am i breaking the forums with this knowledge? That kitten bugs out all the kitten time, any small obstruction renders them completely unable to attack you, including being on higher ground

    > > > > > > > > Good players know this, but often good players don't go to the forums and complain.

    > > > > > > >

    > > > > > > > Another guy coming here thinking he knows what he's talking about. Top 20 players have literally quit because of the atrocious balance attributed mostly to scourge and firebrand. Why the firebrand pairing with scourge and not any other class though? It's almost like scourge is the biggest threat in the game if left unattended? Surely speaks a lot about their overall power.

    > > > > > > >

    > > > > > > > But apparently, this AT professional player knows for a fact that scourge isn't a problem. Got it.

    > > > > > > Not saying it isn't a problem, just saying there's ways to address that problem, and that the problem is blown out of proportion by people that don't even know what their problem actually is (apart that they die a lot).

    > > > > > > Top 20 players have quit before, and they'll keep on quitting, that doesn't mean its not because of a particular class.

    > > > > > > Anything that does a lot of damage is dangerous if paired with something that does a lot of healing... It doesn't mean that it's broken, just that it shouldn't be getting that much healing?

    > > > > > >

    > > > > > > >

    > > > > > > > Edit:

    > > > > > > > > @"ReaverKane.7598" said:

    > > > > > > > > 1) Actually i'm a scourge main

    > > > > > > >

    > > > > > > > Nevermind, forget I even took the time to interact with you.

    > > > > > > Yeah, see that's why no one listens to you.

    > > > > > > Scourge can, and is often countered, i know this because i've been on the receiving end of it. The fact that most people don't bother trying, and resort to forum wars. "Trying to win on the courts what they can't win on the pitch" doesn't invalidate that there are ways to counter the build.

    > > > > > > Are there things that need change? Yes, and i've pointed them out a number of times in a number of posts like this that seem to pop out.

    > > > > > >

    > > > > > > I'd also like to point out that Dragon Hunter had this exact same problem. People that wandered happily into DH traps and then complained they were dying too much. And unlike Scourge, DH can chase you all over the place, good luck running away from a guardian class.

    > > > > >

    > > > > > Dragon hunter traps could be dodged, cannot be placed at range, do not have functionality that allows them to deal additional damage with no cast or animation after the trap itself went off, does not have charges that allows you to immediately replace it if the first trap failed. Nor did was the dragon hunter able to have a trap go off near itself at the same time it went off where it placed it.

    > > > > >

    > > > > > They are different. Sand shades are far far far more powerful. Not to mention the F powers occur around the scourge as well.

    > > > > >

    > > > > > I like how everyone thinks that the scourge is this stationary being that can move or place shades elsewhere, has no barrier, weapon skills, or utility skills. They have all of those on top of their obscene profession mechanic.

    > > > > >

    > > > > > If the scourge just stands there, doesn’t move it’s shade, or use any other ability and gets nuked by a glass ranger then it is absolutely awful and would be instagibbed on any other class as well.

    > > > > >

    > > > > > All of the bring range, don’t stand in circles, learn to kite arguments all predicate on scourges being brain dead idiots who don’t move, don’t know what their abilities do, and don’t use them. If the scourge is even halfway competent these almighty ranged classes become what they actually are - a liability to their team.

    > > > > >

    > > > >

    > > > > I play scourge (and pretty well, if i say so myself), and i know what it can and can't do, and yes, it's not **exactly** the same as DH, i'm just saying DH had the same sort of reputation for being OP at the lower ranks, while it was pretty much unused at higher ones.

    > > > > And while i agree that there's stuff that needs working on scourge, like the way that shades work, adding a animation/cast time on shade skills for example, reworking them so that people can clear them off points, whatever, just some actual counter that isn't stay away.

    > > > > I'll have to say that otherwise, scourge isn't as broken as people claim. Overall conditions and boons have become a bit ridiculous, and since Scourge takes advantage of both, it seems disproportionately op, but the fault doesn't lie on the class mechanics directly, but the overall state of the game.

    > > > > That's why people can counter it, and quite easily, if it was actually that broken, counters wouldn't exist (like post-HoT Chronomancers for example).

    > > >

    > > > I don’t want scourge to be nuked. I want it to remain viable, but the way it’s designed it is difficult for it to remain viable without being op. Many suggestions would outright destroy scourge, which would make many people happy. But something has to change. I agree adding cast times and animations to the F skills would go a long way. I also personally don’t like the corruption mechanic. I think boon stripping as opposed to corruption is a lot better mechanic. Ease of aoe corruption is one of the things that is so dumb about scourge.

    > > >

    > > > Either way I do believe the complaints about scourge are justified. Wanting to tar and feather scourge probably isn’t. But something has to change.

    > >

    > > just make it so some stat like healing power (so little used) reduces condition dmg like armor does.

    > > or a stat like expertise (i'd say toughness...but that might be a bit overkill....not sure up for debate)

    > >

    > > and the 2nd chance, nerf the skills that turn boons into torment and cripple, from 10 sec torment, down to (lets say 20% to 30% to be conservative) as most builds for it focus on maximizing the condition time and dmg. so reducing the base time wont destroy the skill, but it will cool it down.

    > >

    > > or we could focus on giving more condition cleanse skills to classes that lack them (ironically....including necro)

    > >

    > >

    > >

    > > personally, i think giving a stat the ability to reduce condition dmg (like toughness and armor does to physcial) will fix everything...provided its a stat people don't spam with already. which is why healing power is a nice option(how many builds do you see with it)

    >

    > This would affect all condition builds though. Not just problem ones like scourge or mirage. Scourge needs targeted adjustments that bring it down in relation to other classes. A flat condition nerf via stats really wouldnt fix it in relation to other classes.

    >

     

    which is why i said a little used stat. if you go for that stat, you'll have to give up toughness ,vit, power, or condition.

     

    healing power isn't very forgiving in what stat combos it has

  9. > @"Majirah.5089" said:

    > > @"ReaverKane.7598" said:

    > > > @"Majirah.5089" said:

    > > > > @"ReaverKane.7598" said:

    > > > > > @"Razor.6392" said:

    > > > > > > @"ReaverKane.7598" said:

    > > > > > > > @"arenta.2953" said:

    > > > > > > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    > > > > > >

    > > > > > > It is.

    > > > > > > > @"Egorum.9506" said:

    > > > > > > > Why then were there only a handful of scourge in the top 100 last season?

    > > > > > > Because scourge is mostly a problem for low tier players (which are the majority).

    > > > > > >

    > > > > > > > @"Egorum.9506" said:

    > > > > > > > You guys know you can easily LoS shades right? or am i breaking the forums with this knowledge? That kitten bugs out all the kitten time, any small obstruction renders them completely unable to attack you, including being on higher ground

    > > > > > > Good players know this, but often good players don't go to the forums and complain.

    > > > > >

    > > > > > Another guy coming here thinking he knows what he's talking about. Top 20 players have literally quit because of the atrocious balance attributed mostly to scourge and firebrand. Why the firebrand pairing with scourge and not any other class though? It's almost like scourge is the biggest threat in the game if left unattended? Surely speaks a lot about their overall power.

    > > > > >

    > > > > > But apparently, this AT professional player knows for a fact that scourge isn't a problem. Got it.

    > > > > Not saying it isn't a problem, just saying there's ways to address that problem, and that the problem is blown out of proportion by people that don't even know what their problem actually is (apart that they die a lot).

    > > > > Top 20 players have quit before, and they'll keep on quitting, that doesn't mean its not because of a particular class.

    > > > > Anything that does a lot of damage is dangerous if paired with something that does a lot of healing... It doesn't mean that it's broken, just that it shouldn't be getting that much healing?

    > > > >

    > > > > >

    > > > > > Edit:

    > > > > > > @"ReaverKane.7598" said:

    > > > > > > 1) Actually i'm a scourge main

    > > > > >

    > > > > > Nevermind, forget I even took the time to interact with you.

    > > > > Yeah, see that's why no one listens to you.

    > > > > Scourge can, and is often countered, i know this because i've been on the receiving end of it. The fact that most people don't bother trying, and resort to forum wars. "Trying to win on the courts what they can't win on the pitch" doesn't invalidate that there are ways to counter the build.

    > > > > Are there things that need change? Yes, and i've pointed them out a number of times in a number of posts like this that seem to pop out.

    > > > >

    > > > > I'd also like to point out that Dragon Hunter had this exact same problem. People that wandered happily into DH traps and then complained they were dying too much. And unlike Scourge, DH can chase you all over the place, good luck running away from a guardian class.

    > > >

    > > > Dragon hunter traps could be dodged, cannot be placed at range, do not have functionality that allows them to deal additional damage with no cast or animation after the trap itself went off, does not have charges that allows you to immediately replace it if the first trap failed. Nor did was the dragon hunter able to have a trap go off near itself at the same time it went off where it placed it.

    > > >

    > > > They are different. Sand shades are far far far more powerful. Not to mention the F powers occur around the scourge as well.

    > > >

    > > > I like how everyone thinks that the scourge is this stationary being that can move or place shades elsewhere, has no barrier, weapon skills, or utility skills. They have all of those on top of their obscene profession mechanic.

    > > >

    > > > If the scourge just stands there, doesn’t move it’s shade, or use any other ability and gets nuked by a glass ranger then it is absolutely awful and would be instagibbed on any other class as well.

    > > >

    > > > All of the bring range, don’t stand in circles, learn to kite arguments all predicate on scourges being brain dead idiots who don’t move, don’t know what their abilities do, and don’t use them. If the scourge is even halfway competent these almighty ranged classes become what they actually are - a liability to their team.

    > > >

    > >

    > > I play scourge (and pretty well, if i say so myself), and i know what it can and can't do, and yes, it's not **exactly** the same as DH, i'm just saying DH had the same sort of reputation for being OP at the lower ranks, while it was pretty much unused at higher ones.

    > > And while i agree that there's stuff that needs working on scourge, like the way that shades work, adding a animation/cast time on shade skills for example, reworking them so that people can clear them off points, whatever, just some actual counter that isn't stay away.

    > > I'll have to say that otherwise, scourge isn't as broken as people claim. Overall conditions and boons have become a bit ridiculous, and since Scourge takes advantage of both, it seems disproportionately op, but the fault doesn't lie on the class mechanics directly, but the overall state of the game.

    > > That's why people can counter it, and quite easily, if it was actually that broken, counters wouldn't exist (like post-HoT Chronomancers for example).

    >

    > I don’t want scourge to be nuked. I want it to remain viable, but the way it’s designed it is difficult for it to remain viable without being op. Many suggestions would outright destroy scourge, which would make many people happy. But something has to change. I agree adding cast times and animations to the F skills would go a long way. I also personally don’t like the corruption mechanic. I think boon stripping as opposed to corruption is a lot better mechanic. Ease of aoe corruption is one of the things that is so dumb about scourge.

    >

    > Either way I do believe the complaints about scourge are justified. Wanting to tar and feather scourge probably isn’t. But something has to change.

     

    just make it so some stat like healing power (so little used) reduces condition dmg like armor does.

    or a stat like expertise (i'd say toughness...but that might be a bit overkill....not sure up for debate)

     

    and the 2nd chance, nerf the skills that turn boons into torment and cripple, from 10 sec torment, down to (lets say 20% to 30% to be conservative) as most builds for it focus on maximizing the condition time and dmg. so reducing the base time wont destroy the skill, but it will cool it down.

     

    or we could focus on giving more condition cleanse skills to classes that lack them (ironically....including necro)

     

     

     

    personally, i think giving a stat the ability to reduce condition dmg (like toughness and armor does to physcial) will fix everything...provided its a stat people don't spam with already. which is why healing power is a nice option(how many builds do you see with it)

  10. > @"NaviNation.2680" said:

    > @"Gaile Gray.6029" - Apologies again for just seeing this. If there's an email notification for this forum, I definitely should put it on.

    >

    > We released "scuffed" copies (basically they were light impressions on the back and the spine on some, nothing that impaired any reading) earlier this month. We have a few that we'll be releasing with WDZ 2018, but do have one slightly scuffed version that still can go out this month (if anyone wants it, it's available at wintersdayzine@gmail.com - I'll edit this out when it gets taken).

    >

    > As for next projects, I'll drop a post up shortly for the GW2 Artist Collective, which is our next project featuring Tarot Cards. Got an excellent group (with many returning artists, and quite a few new ones). Excited for it, and I'm very glad you're a fan. :)

    >

    > @"arenta.2953" - If you have any interest in the scuffed version I mentioned above, you're free to email me. (I'm apparently really awful at reading this forum regularly, but read my email 24/7).

     

    where do i find your email o.o

  11. > @"ReaverKane.7598" said:

    > > @"arenta.2953" said:

    > > > @"ReaverKane.7598" said:

    > > > > @"arenta.2953" said:

    > > > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    > > >

    > > > It is.

    > >

    > >

    > > if they just stay there. and its 1 on 1. sure.

    > >

    > > but be realistic. in a fight, they going to try to get to you. and use terrain or ranged skills with cripple or immoblize to do it.

    > >

    > > and if its a group zerg. may god have mercy cause that scourge is going to stampede on you. and no armor will save you. no condition cleanse will be enough. and any boon will just kitten you over.

    >

    > You're makign some wrong assumptions here...

    > A Ranger/Druid won't be a high priority target for a group, a scourge, will... So what's more likely in a group fight? The whole enemy focusing a ranger sniping a scourge, or the ranger's team focusing the scourge, thus allowing him to obliterate the scourge?

     

    how long will it take for a single ranger to kill a scourge thats in a zerg, and which benefits from zerg heals. (not to mention shots beign obstructed, or hitting wrong enemy)

     

    and good luck targeting a single scourge in a zerg. its called a zerg for a reason.

     

    and if you've done wvw. you'll know why people spam AoES rather than single target.

  12. > @"ReaverKane.7598" said:

    > > @"arenta.2953" said:

    > > don't forget "they don't have range or mobility. so just range them to death" as if thats actually possible <.<

    >

    > It is.

     

     

    if they just stay there. and its 1 on 1. sure.

     

    but be realistic. in a fight, they going to try to get to you. and use terrain or ranged skills with cripple or immoblize to do it.

     

    and if its a group zerg. may god have mercy cause that scourge is going to stampede on you. and no armor will save you. no condition cleanse will be enough. and any boon will just fk you over.

  13. > @"Shadowcat.4397" said:

    > kitten ... 36k dmgin 2 shot (17k and 19 k kitten) kitten nerf that . 1st shot kill me ... that is broken... That need to be nerft !!!!

     

    ok lets see

     

    first off, for that dmg.

     

    1. your low toughness/armor

    2. they were allowed to get deadeye's mark to full charge (Aka you were marked and didn't do something like run away, or use a stealth trap. and so you sat there while they kept their initative at full)

    3. you didn't evade when the telltale red marker light appeared for half a secound before the first attack

    4. you didn't evade when the telltale red marker light appeared for half a secound before the 2nd attack

    5. you didn't use any kind of block or evade

    6. you didn't use a stun/daze/fear/knockdown/knockback/blind

    7. you didn't use any AoE to find the stealthed thief that you know is there because you have a mark above your head slowly charging (WHICH YOU CAN SEE)

    8. when deadeye mark changed from a dull red orb to a brightly flashing red *DO SOMETHING LIKE PANIC* orb, you didn't evade like the warning light told you.

     

     

    in summary, congratz. you sat in the middle of the railroad tracks.

    you saw the train light coming, you heard it coming, you saw the light get brighter and brighter.

    and you just sat there as it not only hit you once. but hit you a 2nd time as well.

     

     

    i can't w8 till you tell us about when a Mesmer 1 shots you with mindwrack.

  14. > @"Daniel Handler.4816" said:

    > @"draxynnic.3719" @"Konig Des Todes.2086" @ anyone who has read the books

    >

    > Its easier to conflate mechanics and lore when one hasn't read the books. Besides a few interviews and excerpts, most information comes from the game and its promotional materials. It is a filtered perspective that can often be logically untangled, but sometimes not. This one-sided view also influences one's interaction with the living story. Unfortunately, the books are gone from libraries, and their reviews are not stellar. Since I would never advocate pirating from a company on their official forum, I'd like the opinion of those who have read the novels before I buy. And if they are worthless, I'd like to get the lore without reading them.

    >

    > 1. Do you have a favourite?

    > 2. Does the worldbuilding present explanations for in-game mechanics?

    > 3. Does the worldbuilding provide rules for the setting?

    > 4. Are there critically unresolved plots that must be addressed or retconned by the living story?

    > 5. Are there unnecessary plots that should be addressed or retconned by the living story because you like or hate them?

    > 6. Who is the best character, who is the worst?

    > 7. How does the writing compare to the living story?

    > 8. Are they worth buying?

    >

    > Edit: fixed numbers and rephrased question 3.

     

    1.Sea of Sorrows is easily my favorite. its the story of the creation of the lions arch we know after zaitan's rise.

     

    2. not really cause we went for air ships in game, and not regular ships. plus magic backfires if done poorly in the book.

     

    3. oh BIG TIME. specially when you consider what lions arch (pre scarlet) could do. the lore behind how and why it was made the way it was. as well as politics between it, Divinity's reach, and Rata Sum.

     

    4. generally....no. this happened a LONG TIME before GW2. and so is fairly immune to changes in GW2. as so much time has passed.

     

    5. see 4

     

    6. .........fk.... i can't choose a favorite.

    see i ADORE Macha. she's spunky and epic...and will take you for a ride of feels.

    but Coby is also a pretty epic character. not afraid to wrestle a charr, or fire a cannon onto his own ship. keep in mind he's the guy who BUILT lions arch as we know it.

    then theres also the Char engineer, Sykox who invented the ship engine

    the norn twins (a ship full of undead? just for me? YOU REMEMBERED MY BIRTHDAY. YAY)

    or the other captains of the council.

     

    worst.........ok look, its not a badly written character....its just one i dislike (and the book wants you to). Yomm....he's got his heart in the right place...but his actions always seem selfish. plus theres the Asura College rivalry (Statics vs Dynamics)

     

    7. amazing writing in this. i'd place the story above the other 2. just a bit above ghost of ascalon. and LEAGUES ABOVE destiny's edge.

     

    8. Sea of Sorrows and Ghost. yes

    Destiny's edge.......meh na

  15. > @"Master Ketsu.4569" said:

    > > @"arenta.2953" said:

    > >

    > > yay!

    > >

    > > also...can you PLEASE give Deadeye a source of stability?

    >

    > Thief would become very broken if it had on demand stability.

    >

    >

     

    not if its just rifle

     

    for example. pulse stability on rifle Kneel (like flamethrower engi)

  16. > @"Karl McLain.5604" said:

    > > @"Emtiarbi.3281" said:

    > > > @"Karl McLain.5604" said:

    > > > Assuming that all goes well and we don't have any unexpected issues, the next balance update is scheduled for February 6th.

    > >

    > > Are you guys going to give us any sneak peak of the Balance Patch? D:

    >

    > We are planning PvP/WvW splits, changes to the Confusion condition, regeneration effectiveness prioritization, boon/condition conversion table changes... PLUS MORE!! There are some mesmer changes we're excited about and hope to talk them about in more detail as we draw nearer to the update. Stay tuned!

    >

    > -Karl

     

    yay!

     

    also...can you PLEASE give Deadeye a source of stability?

    for a class whose weapon (rifle) removes all mobility, its sad the class has no stability skills at all. specially with the knockdown spam.

     

     

    or at least protection =/ (maybe something similar to engineer's flamethrower grandmaster skill. where it pulses stability)

  17. > @"Gaile Gray.6029" said:

    > > @"MrMojoRisin.7364" said:

    > >

    > > shout out to all the porting mesmers out there! you prove this community is the best mmo community going!

    >

    > Yes - this is so true! <3 our mesmer porting buddies!

     

    except when theres multiple....and you go in the wrong one..........and end up further back....right in middle of enemy zerg.....

     

    ....SAVE ME MESMER

  18. > @"Strider Pj.2193" said:

    > > @"arenta.2953" said:

    > > > @"Hitman.5829" said:

    > > > > @"arenta.2953" said:

    > > > > TRAITOR

    > > > >

    > > > > (also wasn't there a rule against Match Up threads? )

    > > >

    > > > Its not a match up thread is anet posts it. Got to love their logic!

    > > > But if you mention, BG, SOS, MAG, then you get infraction. Pathetic!

    > >

    > > mention JQ and they add another year to the server lock time despite the server being severely underpopulated for wvw, and server "activity" being BS due to how you travel to other servers for fractals and dungeons

    >

    > I know. I can't believe they haven't opened JQ in the last month.

     

    oh they did. last monday it opened for under a day....when it automatically opened due to low player population.

     

    before Anet manually locked it.

  19. > @"Gaile Gray.6029" said:

    > It's a good question, Arenta. Commissions, where someone asks an artist to create a piece of art based on their character, are perceived differently. They'd fall into that one-time personal use area, where it's one player commissioning one artist to make the single piece.

     

    perfect =D

     

    thanks!

     

    now to find an artist <.< *checks lobster trap with fresh version of MS paint in it*

     

    ...i might need new bait

  20. > @"Hitman.5829" said:

    > > @"arenta.2953" said:

    > > TRAITOR

    > >

    > > (also wasn't there a rule against Match Up threads? )

    >

    > Its not a match up thread is anet posts it. Got to love their logic!

    > But if you mention, BG, SOS, MAG, then you get infraction. Pathetic!

     

    mention JQ and they add another year to the server lock time despite the server being severely underpopulated for wvw, and server "activity" being BS due to how you travel to other servers for fractals and dungeons

  21. > @"Neural.1824" said:

    > > @"arenta.2953" said:

    > > > @"Gaile Gray.6029" said:

    > > > > @"mercury ranique.2170" said:

    > > > > The question is when does a fan project turns into a business. In the case of fan art. This is something that fans make as an artist. The ‘artist’ part is very important. They do not do it with the goal of making money or getting rich. Money is just a secondary goal.

    > > > >

    > > > > So if you make some of these pins and craft them by hand and sell them, you are ok. If you go and mass produce them and sell 1000 per week, we have a business. There isn’t an exact line in between those. If you seek such a line, chances are you allready want to cross it.

    > > >

    > > > While I know you want to help, in fact you're mistaken in the reassurances you are trying to make. How something is made -- by hand, by machine, 100 or 100,000 -- is not the point. As you will see if you read the Content Terms of Use, **Making money from products based on our IP is prohibited by copyright law.** As I wrote previously, the way to get this product made, complete with a commission for the person who submitted the concept, is to work with For Fan by Fans.

    > > >

    > > > Fortunately, LivingTravesty (the OP of this thread) is going to look into that, which may end up being a complete win/win for everyone involved. :)

    > > >

    > > > > @"LivingTravesty.8137" said:

    > > > > Thanks everyone for weighing in, and @"Gaile Gray.6029" thanks for the definitive answer! I was actually referred to the fan forge by a couple people outside the forums as well, and it seems like my safest bet for potentially getting them made without stepping on any toes, so I'll definitely look into that more seriously!

    > > >

    > > > That's marvelous! I'm looking forward to seeing what you and For Fan by Fans come up with!

    > > >

    > >

    > > " Making money from products based on our IP is prohibited by copyright law"

    > >

    > > ....fanart commissions are fine though right? little confused cause "products" based on "GW2" (so Asura, their outfits, etc), done for commission.....

    >

    > You can not require any other party to give you compensation (monetary or otherwise) for creation, use, or distribution of Intellectual Property that is copyrighted by someone other than yourself.

    > And unless there is legal precedent, you can also assume that it is not legal to create "fan art" or other art based on Intellectual Property owned by someone else even if your intent is only to market your creative skills by having such an item in your portfolio (even if it is never sold or given away).

     

    ......that sucks =/

     

    hopefully they don't enforce that as i like getting commissions of my character. heck tumblr would be 1/5 the size it is now if that was enforced for all IPs...

  22. > @"Gaile Gray.6029" said:

    > > @"mercury ranique.2170" said:

    > > The question is when does a fan project turns into a business. In the case of fan art. This is something that fans make as an artist. The ‘artist’ part is very important. They do not do it with the goal of making money or getting rich. Money is just a secondary goal.

    > >

    > > So if you make some of these pins and craft them by hand and sell them, you are ok. If you go and mass produce them and sell 1000 per week, we have a business. There isn’t an exact line in between those. If you seek such a line, chances are you allready want to cross it.

    >

    > While I know you want to help, in fact you're mistaken in the reassurances you are trying to make. How something is made -- by hand, by machine, 100 or 100,000 -- is not the point. As you will see if you read the Content Terms of Use, **Making money from products based on our IP is prohibited by copyright law.** As I wrote previously, the way to get this product made, complete with a commission for the person who submitted the concept, is to work with For Fan by Fans.

    >

    > Fortunately, LivingTravesty (the OP of this thread) is going to look into that, which may end up being a complete win/win for everyone involved. :)

    >

    > > @"LivingTravesty.8137" said:

    > > Thanks everyone for weighing in, and @"Gaile Gray.6029" thanks for the definitive answer! I was actually referred to the fan forge by a couple people outside the forums as well, and it seems like my safest bet for potentially getting them made without stepping on any toes, so I'll definitely look into that more seriously!

    >

    > That's marvelous! I'm looking forward to seeing what you and For Fan by Fans come up with!

    >

     

    " Making money from products based on our IP is prohibited by copyright law"

     

    ....fanart commissions are fine though right? little confused cause "products" based on "GW2" (so Asura, their outfits, etc), done for commission.....

×
×
  • Create New...