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arenta.2953

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Posts posted by arenta.2953

  1. > @"Ayumi Spender.1082" said:

    > > @"Mewcifer.5198" said:

    > > > @"arenta.2953" said:

    > > > i'd like this to turn off the swirly green stuff around my soulbeast when merged with pet.

    > > >

    > > > like i get it...i merged with pet, stop this green stuff <.<

    > >

    > > Just why did it have to be green :s ruins my whole fashion wars!

    >

    > Better than blue that Firebrand has all over the place.

    > Or Guardian in general.

     

    true

     

    xD

     

    green and blue...come on

     

    even YELLOW works better with most of the color schemes people use in this game

  2. > @"Naix.8156" said:

    > > @"arenta.2953" said:

    > > trying to choose between these 2 builds

    > >

    > > http://en.gw2skills.net/editor/?vNAQJARTnE8CN8itsA+rAUtgl8Ar5GM8OC5x357+dJAUAWbDYC-j1BBQBlUJIAeCA9RHAGV+hQ1fyjmgis/AA-w

    > >

    > > http://en.gw2skills.net/editor/?vNAQJARTnE8CN8itsA+rAUtgl8AbJAUAWbN3gh3RIP+Of3vDYC-jFCBABZq+DAPBguU61nOgtUGEpSwi2fIPNBAA-w

    > >

    > >

    > > but the big question i'm having is...does toughness work?

    > > https://i.imgur.com/Tik2NSg.jpg

    > >

    > > i got a ton of toughness here...and yet i take a 9.5k dmg hit with 3.5k toughness

    > > which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?

    > >

    > > and how did this do so much dmg....its an insane ammount...

    >

    > Warriors have a few traits that conditionally buff toughness:

    > • Thick Skin - +180 toughness when above 75% hp

    > • Spiked Armor - +150 toughness when you have retaliation. Gain 5s of retaliation when you block or are hit by a crit. --> You likely didn't have retaliation as a buff as your combat log shows you getting hit by necros shades, well of corruption and loss aversion.

    > • Your screen shot is at a keep and you have the Presence of the Keep buff on you which is giving you +100 toughness (also +100 to power, precision, vitality stats).

    > --> Based on the above, subtract 280 toughness from the value shown in the display window in the screen shot

    >

    > You don't know how buffed the warrior was (i.e. might stacks on him, bloodlust sigil stacks, stacks of Insight, vulnerability on you).

    >

    > Investing in toughness suffers diminishing returns: for each additional point of toughness you add to your build you get incrementally less and less reduction in damage. Direct damage continues to scale in a linear manner. The system was setup like this likely as a way to prevent a situation where a player could create an unkillable tank in pvp. (Sidenote: HoT especially took a massive dump on this system by adding flat percentage damage reduction modifiers and food to the game). Wastrel's Ruin has a +100% damage modifier if it hit you and you aren't using a skill at the time. If you were using a skill at the time he hit you, he would have crit you for 4,737 damage instead of 9,475.

    >

    > TLDR:

    > • Stacking toughness is not the best way to go

    > • The 9,475 damage hit you took is legit

     

    ah..diminishing returns

    is there a recommended armor level its suggested to stop at

     

  3. > @"akenoyuki.8210" said:

    > Hmm... Maybe there's more to it

    > I see you're on WvW mode, did you perhaps got attacked near enemy castle / keep?

    > I rarely go to WvW so I'm not really sure, but there are some boon you get if you're near the castle / keep such as the guild objective aura and presence of the keep right?

     

    you are correct, the buff gives +100 to all stats.

     

    but even that isn't enough to explain it

     

    plus, this was by a tier 1 supply camp.

  4. > @"akenoyuki.8210" said:

    > Toughness did work on the direct damage

    > (Direct damage = Damage inflicted by skills and/or traits directly, can crit, and is mitigated by the target's armor.)

    >

    > Basically this is the calculation:

    > `Damage you received = Enemy's Weapon strength * Enemy's Power * Enemy's skill-specific coefficient / Your Armor`

    >

    > Did you have vulnerability on you? Vulnerability increases condition damage and direct damage you received

    >

    > More on here:

    > https://wiki.guildwars2.com/wiki/Toughness

    > https://wiki.guildwars2.com/wiki/Damage#Direct_damage

    >

    > What kind of class / what skill do you get attacked with by the way? (Skill have a unique coefficient used to calculate damage inflicted)

     

    no vulnerability, had just used the Natural healing skill.

     

    got hit by this

    https://wiki.guildwars2.com/wiki/Wastrel%27s_Ruin

     

    which has a coefficient of 1.5

    plus 100% more dmg.

     

     

    but no matter how much i use the armor formula. i can't understand just how he got enough attack power/strength to hit a 3.5k armor warrior for 9.5k dmg

     

    assuming they have 2700 power. 1030 dagger. the 1.5x2 coeficient. that would only do 3k

    and then a crit for say 225%...and its still only 6750

  5. trying to choose between these 2 builds

     

    http://en.gw2skills.net/editor/?vNAQJARTnE8CN8itsA+rAUtgl8Ar5GM8OC5x357+dJAUAWbDYC-j1BBQBlUJIAeCA9RHAGV+hQ1fyjmgis/AA-w

     

    http://en.gw2skills.net/editor/?vNAQJARTnE8CN8itsA+rAUtgl8AbJAUAWbN3gh3RIP+Of3vDYC-jFCBABZq+DAPBguU61nOgtUGEpSwi2fIPNBAA-w

     

     

    but the big question i'm having is...does toughness work?

    https://i.imgur.com/Tik2NSg.jpg

     

    i got a ton of toughness here...and yet i take a 9.5k dmg hit with 3.5k toughness

    which makes me question if toughness works...or is worth having at all. do crits ignore or reduce armor? does it only reduce dmg by so much?

     

    and how did this do so much dmg....its an insane ammount...

  6. hm...this gives me an idea for an april fools trick

     

    a new siege that looks like a catapult or AC.

    that the enemy can use (It doesn't appear as hostile. but looks just like their own)

     

    and it has a 10% chance of backfiring, destroying the siege and launching the user back 500.

     

    only Guards can tell its fake, and if a guard attacks it, it shows up as enemy.

  7.  

    > @"Buy Some Apples.6390" said:

    > > @"Loosmaster.8263" said:

    > > •Reports of undead attacking travelers near major cities have increased.

    > >

    > > Edit: "Crickets"

    >

    > But that's PvE

    > But I guess those who are into WvW are really into PvE....

     

    is it wrong that i see the other 2 borderlands as "intelligent" as AIs?

    heck i treat WvW as i do farming xD

     

    Jade Quarry in tier 4.....its like PvE

  8. > @"Samnang.1879" said:

    > > @"arenta.2953" said:

    > > vendorable sure, agreed

    > >

    > > before i was working on ascended, this stuff flooded my inventory

    > >

    > > now that i working on ascended......i can't get enough. i'd kill people for it <.<

    >

    > my sugg to ppl gearing up for asc is... gear up your first set, but for extra sets, it's better to farm them from daily t4 fracs and raids. honestly after my first set, i never make asc gear myself, it costs way too much. raid for months and just buy them using mag shards, so much easier.

    >

    >

    > > @"MithranArkanere.8957" said:

    > > There's lots of uses for those items. If you do not like them, you could ask for more uses for them. Like a daily recipe to craft a 1-3 mystic coins out of a lesser vision crystal + gold ingots + silver ingots + any fine material, as gold and silver and some fine materials like fossils and could also use some sinks.

    > >

    > > And it's too easy to get tons of them to give them even a 1copper value. Any use of them needs to have caps, additional costs or other limtiations so it can't be abused.

    > >

    > > Removing them is definitely not an option, and some setting to not getting them would be used for too few people to justify wasting development time on such a thing.

    >

    > well i would take the mystic coin option, but anet isn't going to do that, they would have done that by now if they wanted to make that happen.

     

    sad thing for me is i trying to make sets for all my characters xD

     

    1 Necro-Marauder

    1 Thief-Marauder

    1 Ranger-Commander

    1 Engineer-Commander

    1 warrior

    1 ele

     

    and yeah xD

     

  9. my review of GW2.....

    to take AngryJoe's statement. this game has so much content for its price, that i actually wish the cash shop had more i could buy, because i'm so satisfied with how much content it gives me for just the base game.

    that was from the game's launch.

    since then, living story and events have continue quite nicely to keep the game alive. with MORE free content. an amazing value.

     

    while many games just copy WoW, and have little to no valuable endgame or incentive to be social.

    GW2 not only innovates heavily on the MMO formula to be one of the most revolutionary MMOs out there, but all its content can be considered endgame as the level scaling keeps you from being god mode in low level areas.

    Plus, no fighting over who gets the first hit on an enemy, in GW2 EVERYONE gets to be in the party.

     

    add to that other endgame such as WvW(which is insanely appealing, why have no other games tried this in recent years)

    Silverwastes (for those who want WvW but don't want to worry about pvp)

    Fractals (for those who like challenge and story)

    and more

     

     

    2 expansions, 3 living world seasons later. and the game continues to maintain that high "content to price" ratio. which so few games do.

     

    its as if the developers are force fed so much caffeine that they type at the speed of light to make new content. its nice.

     

     

    alot of other games could learn from GW2, specially in the current EA lootbox age......

    players want to play. not pay

    if a player is so happy playing that they then want to pay (like GW2), then you have a loyal player.

     

     

     

     

    oh yeah....GW2 has aged really well =D

     

  10. > @"Samnang.1879" said:

    > sugg: can we plz have the ability to not receive bloodstone dusts and the likes empyreal dragonite etc?

    > Or at least make them vendor-able so i can sell them as junk and not have to double click to destroy them

    >

    > getting really tired of having to destroy zillion stacks of them. as someone who plays every day, i get 2000 of them really fast like 1 or 2 days even the 2000 storage thing is not working for me... and having to destroy them is a nuisance and really mundane

     

    vendorable sure, agreed

     

    before i was working on ascended, this stuff flooded my inventory

     

    now that i working on ascended......i can't get enough. i'd kill people for it <.<

  11. > @"Drarnor Kunoram.5180" said:

    > > @"Crinn.7864" said:

    > > > @"vicious.5683" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"vicious.5683" said:

    > > > > > > @"arenta.2953" said:

    > > > > > > > @"vicious.5683" said:

    > > > > > > > > @"Crinn.7864" said:

    > > > > > > > > > @"vicious.5683" said:

    > > > > > > > > > > @"Crinn.7864" said:

    > > > > > > > > > > > @"vicious.5683" said:

    > > > > > > > > > > > > @"MyPuppy.8970" said:

    > > > > > > > > > > > > Well scourge was designed to be a support spec, so maybe just remove all the condies and damage, and buff healing/barrier/whatever else?

    > > > > > > > > > > >

    > > > > > > > > > > > how about no?

    > > > > > > > > > >

    > > > > > > > > > > how about yes?

    > > > > > > > > > > Full Support is the only way you're ever going make a mass AoE spec not break the game.

    > > > > > > > > >

    > > > > > > > > > So, what should we do with eles in pve? Massive AOE DPS, we nerf them too?

    > > > > > > > > Ele has absolutely enormous cast times on their damage AoEs in addition to long cooldowns. Eles also don't spew debuffs everywhere

    > > > > > > > >

    > > > > > > >

    > > > > > > > Necro has absolutely no mobility, invulnerabilities, blocks, escapes. So they need damage to stay relevant. Beside, you just need to roll out of the shades to save yourself from all that damage and debuffing effects.

    > > > > > >

    > > > > > > ok....true.

    > > > > > > and...kinda true

    > > > > > >

    > > > > > > but there should be some form of defense vs conditions. similar to how armor reduces dmg from physical attacks.

    > > > > > >

    > > > > > > right now, the abilities that reduce conditon dmg are so rare. and conditions scourge puts down are applied so fast, that its really hard to cleanse them or defend against them.

    > > > > > >

    > > > > > > maybe the healing power also reduces condition dmg (not like many people use that attribute right now. would make it somewhat valuable)

    > > > > > >

    > > > > > > seriously....bit scary when Scourges are the most common class in WvW....

    > > > > >

    > > > > > It's nice to have a place at last. Necromancers have been excluded from any high end PVE content since the beginning.

    > > > > > Besides, scourges were nerfed recently, maybe it just need time to people to adapt.

    > > > >

    > > > > PvP has been in a Scourge meta since September. People _have_ adapted, or rather people realized that the most effective way to handle scourge is to bring your own scourge. There are only a few builds in the game that can 1v1 a scourge, and absolutely no build can counter a Scourge in a teamfight.

    > > > >

    > > > > Also Scourge has only really been nerfed once which was the October 17th patch that removed pulsing dhuumfire. The November 7th patch actually buffed scourge. The condi rework patch was a wash, given that Scourge lost some burst in place of higher sustain, and the barrier change was a flat buff to scourge's sustain capabilities.

    > > > >

    > > > >

    > > >

    > > > Several ranged build can deal with scourge 1v1. And the key word here is ranged because if you stay out of shades range, scourge is screwed.

    > > >

    > >

    > > And you know how often scourge does 1v1s?

    > >

    > > _Never_

    > >

    > > It's a teamfight class, and nothing is even a quarter as effective and efficient as Scourge in a teamfight.

    >

    > A number of ranged builds can still burst down a Scourge even through the protection of a Firebrand.

    >

    > If Scourges are actually that OP and meta-defining, you would think these hard counters would break into the meta. You complain and complain that "Double Scourge is unbeatable" but the builds that counter them"can't beat anything else."

    >

    > While the second part isn't true in the slightest, let's pretend it is. You sacrifice one team slot to hard counter two of theirs. Even if your Scourge Counter build loses to everything else on their team, you've effectively set up a 4v3 scenario.

    >

    > So, since people aren't doing this, it sounds more like Scourges aren't actually as big a problem as you make them out to be.

     

    have u seen WvW?

    scourges are the most used class due to how condition dmg ignores armor and applies so fast

  12. > @"Dahkeus.8243" said:

    > > @"arenta.2953" said:

    > > > @"Dahkeus.8243" said:

    > > > > @"arenta.2953" said:

    > > > > > @"Rhiannon.1726" said:

    > > > > > > @"arenta.2953" said:

    > > > > > >

    > > > > > > but GW2, i haven't seen that....all i've seen is people rage at eachother on the first wipe, rage quit, scream at new players to go watch youtube videos on it before kicking them (and keep in mind these groups didn't advertise that you needed to know what to do, they were pub groups that just asked for specific classes).

    > > > > >

    > > > > > You just have to join the right groups. When a newbie joins a group that wanted an experienced player, of course they'll rage, because they want a kill and not train a newbie.

    > > > > >

    > > > > > I've been to a Deimos training run (with a raid training guild) and after 1,5 hours we got the kill. One got a dc just before the kill. As he still needed the heart, we all tried another 30min to repeat the kill just for him. Sadly it didn't work, but as far as I know he got it a few days later in another training run.

    > > > > >

    > > > > > There are training guilds and discord groups out there that teach newbies in a very friendly and helpful manner how to raid. **IMO this is the best way to start raiding.**

    > > > > >

    > > > >

    > > > > they should do a better job advertising for that then, and have these "experienced" groups point these newbies in their direction, rather than saying "go watch youtube"

    > > > >

    > > > > as the majority of people looking at raiding are not seeing the guilds dedicated to helping new player.

    > > > >

    > > > > but instead, most people just see the extremely toxic elitist groups.

    > > > >

    > > > > which leads to people having a negative opinion of it, and thus the population for raids being much diminished.

    > > >

    > > > The problem isn’t advertising. The problem is lack of supply of people willing to hold and teach raids.

    > > >

    > > > I don’t doubt that anyone who is willing to teach raids can fill their group (I’m teaching raids for my guild and it fills easily, even though raiding is not a focus of my guild at all).

    > > >

    > > > And there’s two parts two the supply problem: A group can be led by 1 experienced person, but the more newbies you have, the more patient everyone needs to be since it will take longer to get a kill. On the other hand, a geoup can have veterans helping out to make the teaching smoother, but not only do less people learn, but it’s harder to find vets who are willing to help.

    > > >

    > > >

    > > > But holding a teaching raid is tough. Running any raid is stressful enough, but a lot of people don’t take criticism well or just don’t want to compromise on their builds. Still, I wish more people would do it since it can also be really rewarding and can build some strong friendships.

    > >

    > > the same could be said of destiny 2's raid.

    > >

    > > or EVE Online in its entirety.

    > >

    > > this lack of willingness to be patient and bring people along (EVE Online tends to mix the vets with 1 newbie. or 1 vet with fleet of newbies. destiny 2 does 3:2 ratio) is what reinforces the point that Raids tend to be elitist.

    > >

    > > because thats the very thing that elitism means.

    > >

    > > lot of people want to try, but as long as the raid community maintains their reputation as elitist (even if not all are, enough are to give it that rep), few will try, and even fewer will stick around

    > >

    > > thus dooming raiding to die a long slow death of inbreeding between what members it has, while having little to no player retention for newcomers

    > >

    > >

    >

    > There’s truth in this, but there’s also truth missing. The raid community isn’t the only cause of the divide. There are also a lot of players with a sense of entitlement to both community and content who leave raiders feeling bitter towards newcomers.

    >

    > I don’t mean this as a stereotype towards newcomers because this doesn’t describe most non-raiders who want to try the content. However, it only takes a few bad apples.

    >

    >

     

    aye, your right as well.

     

    but in the end, the best thing to do is to ignore the entitled newcomers and keep optimistic for the true Newbros.

     

    in EVE, they got a simple solution for those entitled. its called the FC accidently called them priority target xD

    pitty we can't do that here

  13. > @"Dahkeus.8243" said:

    > > @"arenta.2953" said:

    > > > @"Rhiannon.1726" said:

    > > > > @"arenta.2953" said:

    > > > >

    > > > > but GW2, i haven't seen that....all i've seen is people rage at eachother on the first wipe, rage quit, scream at new players to go watch youtube videos on it before kicking them (and keep in mind these groups didn't advertise that you needed to know what to do, they were pub groups that just asked for specific classes).

    > > >

    > > > You just have to join the right groups. When a newbie joins a group that wanted an experienced player, of course they'll rage, because they want a kill and not train a newbie.

    > > >

    > > > I've been to a Deimos training run (with a raid training guild) and after 1,5 hours we got the kill. One got a dc just before the kill. As he still needed the heart, we all tried another 30min to repeat the kill just for him. Sadly it didn't work, but as far as I know he got it a few days later in another training run.

    > > >

    > > > There are training guilds and discord groups out there that teach newbies in a very friendly and helpful manner how to raid. **IMO this is the best way to start raiding.**

    > > >

    > >

    > > they should do a better job advertising for that then, and have these "experienced" groups point these newbies in their direction, rather than saying "go watch youtube"

    > >

    > > as the majority of people looking at raiding are not seeing the guilds dedicated to helping new player.

    > >

    > > but instead, most people just see the extremely toxic elitist groups.

    > >

    > > which leads to people having a negative opinion of it, and thus the population for raids being much diminished.

    >

    > The problem isn’t advertising. The problem is lack of supply of people willing to hold and teach raids.

    >

    > I don’t doubt that anyone who is willing to teach raids can fill their group (I’m teaching raids for my guild and it fills easily, even though raiding is not a focus of my guild at all).

    >

    > And there’s two parts two the supply problem: A group can be led by 1 experienced person, but the more newbies you have, the more patient everyone needs to be since it will take longer to get a kill. On the other hand, a geoup can have veterans helping out to make the teaching smoother, but not only do less people learn, but it’s harder to find vets who are willing to help.

    >

    >

    > But holding a teaching raid is tough. Running any raid is stressful enough, but a lot of people don’t take criticism well or just don’t want to compromise on their builds. Still, I wish more people would do it since it can also be really rewarding and can build some strong friendships.

     

    the same could be said of destiny 2's raid.

     

    or EVE Online in its entirety.

     

    this lack of willingness to be patient and bring people along (EVE Online tends to mix the vets with 1 newbie. or 1 vet with fleet of newbies. destiny 2 does 3:2 ratio) is what reinforces the point that Raids tend to be elitist.

     

    because thats the very thing that elitism means.

     

    lot of people want to try, but as long as the raid community maintains their reputation as elitist (even if not all are, enough are to give it that rep), few will try, and even fewer will stick around

     

    thus dooming raiding to die a long slow death of inbreeding between what members it has, while having little to no player retention for newcomers

     

     

  14. > @"Auri.1365" said:

    > > @"arenta.2953" said:

    >

    > > they should do a better job advertising for that then, and have these "experienced" groups point these newbies in their direction, rather than saying "go watch youtube"

    >

    > In every thread about raids being toxic and how hard it is to get into raids, ppl mention and post links of raid training guilds and discord groups and if someone in the aerodrom asks for advice he/she often gets the same advice.

    >

    >

    >

     

    didn't say threads, i said the people in game. not many people in game visit forums or reddit.

  15. > @"Rhiannon.1726" said:

    > > @"arenta.2953" said:

    > >

    > > but GW2, i haven't seen that....all i've seen is people rage at eachother on the first wipe, rage quit, scream at new players to go watch youtube videos on it before kicking them (and keep in mind these groups didn't advertise that you needed to know what to do, they were pub groups that just asked for specific classes).

    >

    > You just have to join the right groups. When a newbie joins a group that wanted an experienced player, of course they'll rage, because they want a kill and not train a newbie.

    >

    > I've been to a Deimos training run (with a raid training guild) and after 1,5 hours we got the kill. One got a dc just before the kill. As he still needed the heart, we all tried another 30min to repeat the kill just for him. Sadly it didn't work, but as far as I know he got it a few days later in another training run.

    >

    > There are training guilds and discord groups out there that teach newbies in a very friendly and helpful manner how to raid. **IMO this is the best way to start raiding.**

    >

     

    they should do a better job advertising for that then, and have these "experienced" groups point these newbies in their direction, rather than saying "go watch youtube"

     

    as the majority of people looking at raiding are not seeing the guilds dedicated to helping new player.

     

    but instead, most people just see the extremely toxic elitist groups.

     

    which leads to people having a negative opinion of it, and thus the population for raids being much diminished.

  16. > @"TheNecrosanct.4028" said:

    > Dancing mounts would make no sense. Most of the time when animals dance, it's a mating dance. And if you and your mount are the only ones around, well, I don't think you want it to dance for you. I certainly hope not. ;)

    >

     

    ........*looks at char riding a raptor*

    *looks at norn with wolf form riding a wolf*

     

    ............

    *looks at Sylvari ranger with Sylvari wolf*

     

    .....*looks at myself, a mad asuran scientist looking at these combos while looking for a new experiment for the snaff award*

     

    .....*pulls out sleeping dart gun*

  17. > @"Tyson.5160" said:

    > Been thinking about this topic a lot. What are some suggestions to get more people into the raiding game mode?

     

    > @"Dahkeus.8243" said:

    > More groups and guilds that teach raid content with a patient and laid back atmosphere. Raids have a pretty bad reputation for being full of elitist and people raging over wipes.

    >

    > Raids are difficult, but difficult content is fun if you have people that can roll with the punches.

     

    ^ what Dahkeus says

     

    just thinking about raids puts a sour taste in my mouth due to how elitist people are in my memories of it. (the fact that the groups only want specific classes is just icing on top......at least with dungeons and fractals you can bring any. which opens up to alot more players)

     

    if people were more laid back, open to teaching less knowledgeable people, more accepting of mistakes and focused on the appeal of social over speed.

     

    Destiny 2 for PC i have good memories of the raids, as the groups generally accept that your going to wipe a few times, and will walk people through what they need to do.

    When, not if, but when you wipe. people laugh it off, joke, and prepare to go again

     

     

    but GW2, i haven't seen that....all i've seen is people rage at eachother on the first wipe, rage quit, scream at new players to go watch youtube videos on it before kicking them (and keep in mind these groups didn't advertise that you needed to know what to do, they were pub groups that just asked for specific classes).

     

    when a community's response to new players is to kick them and tell them to go learn it on their own.....that really hurts the longevity of the content (hell not even EVE Online is that cruel. EVE values "Newbros" as celebrities, with entire corps of thousands dedicated to helping them learn and get involved)

     

    at this point, it might be to late for raids honestly. i think most people compare raids to elitism, so changing that opinion wont be easy.

  18. the janitor forgot to unlock the door when he went off for winter break.

     

    so all the developers have been sitting outside the door playing cards while they wait for the janitor to get back from using his 4 weeks of mandatory use vacation days.

     

    they've become so bored they drawing art on the door and walls, and they are eating the vending machine itself.

     

     

    did i mention the janitor not only forget to unlock the door to the development studio....

    but he also forgot to unlock the door to the building....so they stuck in the building.

     

    they could call a locksmith....but one of the developers thought they could construct a warp gate using the phone's parts. only to have it blow up (ironically, he was in charge of designing Asura)

  19. > @"vicious.5683" said:

    > > @"Crinn.7864" said:

    > > > @"vicious.5683" said:

    > > > > @"Crinn.7864" said:

    > > > > > @"vicious.5683" said:

    > > > > > > @"MyPuppy.8970" said:

    > > > > > > Well scourge was designed to be a support spec, so maybe just remove all the condies and damage, and buff healing/barrier/whatever else?

    > > > > >

    > > > > > how about no?

    > > > >

    > > > > how about yes?

    > > > > Full Support is the only way you're ever going make a mass AoE spec not break the game.

    > > >

    > > > So, what should we do with eles in pve? Massive AOE DPS, we nerf them too?

    > > Ele has absolutely enormous cast times on their damage AoEs in addition to long cooldowns. Eles also don't spew debuffs everywhere

    > >

    >

    > Necro has absolutely no mobility, invulnerabilities, blocks, escapes. So they need damage to stay relevant. Beside, you just need to roll out of the shades to save yourself from all that damage and debuffing effects.

     

    ok....true.

    and...kinda true

     

    but there should be some form of defense vs conditions. similar to how armor reduces dmg from physical attacks.

     

    right now, the abilities that reduce conditon dmg are so rare. and conditions scourge puts down are applied so fast, that its really hard to cleanse them or defend against them.

     

    maybe the healing power also reduces condition dmg (not like many people use that attribute right now. would make it somewhat valuable)

     

    seriously....bit scary when Scourges are the most common class in WvW....

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