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DKRathalos.9625

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Posts posted by DKRathalos.9625

  1. > @"Chaba.5410" said:

    > > @"Anchoku.8142" said:

    > > > @"Chaba.5410" said:

    > > > > @"Anchoku.8142" said:

    > > > > What has changed in the code to create such problems with lag?

    > > >

    > > > Considering that there hasn't been any announced performance and optimization passes to the new skills and traits introduced and old skills modified since the last time they've done it (after HoT), one could say everything's changed.

    > >

    > > Perhaps; there could have been server hardware and/or network connection changes, too. Cost reductions, including traffic prioritization changes could have happened. It would be a shame if a cost-saving choice resulted in reduced performance but it has been known to happen.

    >

    > You're right. There were those changes too when they moved to Amazon servers. I'm pretty sure they moved some time after the last major look at optimization. It's good they're looking into this again.

     

    In short the game almost unplayable now in WvW, everytime I meet zerg it's always skill lag so bad, VPN not helping and anet didn't do shit about this D:

  2. Warrior got so many issues which they can't change I think.

    There are a lot of weapon skill need to be tweaked/changed but they don't even do it.

    Utility skill mostly filled with mini boon and mini condi (compared to other class which can apply so much condition or spam the boon), when it comes to PvP or WvW there is not enough damaging skill.

  3. > @"Lan Deathrider.5910" said:

    > So with Fast Hands an effective CD of 5s? Why not just make it 5s then rather than 8s and remove the obvious need to take Discipline to maximize the core benefit of a separate trait line? Recharging on weapon swap wasn't inherently a bad idea mind you, it just pushes warriors back towards Discipline rather than towards more build diversity.

     

    I'll be glad if they make fast hand baseline but even without that, Discipline still a strong trait if we talk about dps.

    Able to remove immob on movement speed, giving burst more damage and burst recharge faster, since warrior playstyle is around burst discipline is really valuable.

  4. > @"Zhaid Zhem.6508" said:

    > The main reason people wipe over and over is that they don't want to adapt. They have their build, c/p from a website or not, and they think as it's "optimal" for 99% of situations there is no reason it can't work on this one.

    > Or they ask the fb / ren to adapt but themselves they don't care. And they repeat ... I've seen it multiple time with my FB.

    > Honor/virtues : Stab shout + stab ground + wall + renewed focus, everybody looks safe until I can't loop stab or a wall or/and they start running everywhere, diving in water, unable to cleave mobs, cleanse their own conditions ... and i'm alone trying to save 4 lost members in the 4 corners of the maps against 40 mobs, daze, wind ...

    > Where sometimes I just run wall+stab ground and everything is fine, because the ren also help, the DH also has stab/reflect, the berserker whirld in trashmobs and clean the boat, etc.

    >

    > How hard is it for a DH to take the wall + the stab field + why not renewed focus ? Or even switch to Fb and spam F1 and F3. For Sb, the stab stance + bear stance + stance share ? Holo, the arena + cleave/aoes ? Weaver can switch to tempest too, for warhon / magnetic aura, rebound ...

    > How hard is it to kill mobs sometimes rather than search for the boss wittingly ignoring mobs and aoes.

    >

    > All classes can have useful utilities for the group : stab, reflect, cleanse, aoe/cleave, boonstrip ... You don't necessarily to change all your build, but do a part of the job with 1-2 skills or traits. You don't care to lose >30% of your personal DPS if everybody survive this encounter.

    > If you die over and over in t2-t3 of this fractal, because you don't know the mechanics, your group is a bit bad ... okai.

    > T4, there is no excuse; yes this is a L2P issue, but this is T4 fractals, not your personal stance story. Adapt, collaborate.

     

    I agree with you, people rarely adapt to the situation they mostly sticking to the one build which they call meta. I mean I often saw alacren didn't take bubble for siren or taking demon for No Pain No Gain. Siren is not that bad if the Revenant and FB know what they are doing, when Rev on Kalla FB pop the reflect bubble f3, then when the F3 down, Rev should be already in centaur to bubble it, that relieves a lot of pressure.

    When I play Alacren I always change my 2nd legend depend on situation aside from Kalla.

  5. > @"Shade.8971" said:

    > Guard is the best in fractals. DH brings strong burst. Quickbrand for a dps support hybrid. HB the best healer for pugs. Druid/chrono in 2020 lol.

    >

    > Rev is nice for alac. The extra utility their forms have can be extremely OP and are useful in pugs. Most revs have no idea what their other utility skills are, sadly. Most will sit in Kalla anf Shiro thinking the measly DPS gain is it worth it. Heal rev is lol. 9 out of 10 times heal rev pugs have no idea what they are doing.

    >

    > Banners are nice but again in t4 daily pugs they dont realize they need to pick them up for the CDR and move them.

    >

    > DPS I find any class fine so long as they know what they are doing. I have gone into the ooze boss as a scourge knowing their dps is on the low end for a quick burn but somehow managed to outdps a power weaver.

     

    Yeah I regularly saw people playing rev didn't really know what is in their pocket. They don't even know how to bubble centaur in snowblind fractal or maybe switch to Demon when there is No Pain No Gain, or go dwarf for extra stab when fighting those last boss chaos since daze a lot.

  6. > @"Lan Deathrider.5910" said:

    > Well perhaps a constructive thread like this that gets reposted on the WvW and PvP forums will get some changes eh?

    Well we hope so but... I dunno man, I've seen many threads about how the 100B on warrior should be reworked/tweaked etc2 since like long time ago yet they didn't do something until this day. And that's only 1 skill lol, we asked for multiple :/

  7. Btw @"Lan Deathrider.5910" as usual another sad day. Skimmer going underwater is coming at the end of month, that is what community asking when it comes to PvE and they deliver it quite quick, but yeah for WvW and PvP it seems very small chance of ANet listening to the forum/playerbase.

  8. > @"Lan Deathrider.5910" said:

    > > @"Tycura.1982" said:

    > > Outrage gains 3 seconds of resistance while getting upped to a 30 second CD

    > Interesting.

    I TOTALLY Forgot mentioning this, outrage is just.... weird. You have to break stun in order to fully benefit from it extend 5 secs of zerkmode, but just that? In case we play wvw breaking stun then nothing you still can be CCed for the next 5 seconds which negate the extend duration. I feel like zerker need some good related elite spec utility for wvw purpose.

     

    Like let's talk about 6-0 skill healing utility and elite

    Firebrand: the meta on wvw consist of 3 related elite spec mantra (1 healing, 1 condi clear, 1 elite stab)

    Scourge: 3 Punishment (1 healing, 1 trail of anguish, 1 elite ghastly breach)

    Scrapper: 3 Gyro (Barrier, Cleanse and Sneak)

    Revenant: well revenant is a set so using herald automatically set the skill.

     

    If we play Berserker? At best the related spec skill we use is the healing one to refresh burst and deal more burst damage in short time. The other utility slot and elite is filled with core related stuffs. (note that this is from zerging standpoint)

  9. > @"Lan Deathrider.5910" said:

    > I don't think Warhorn needs more buffing at this point. I'd rather Roaring Reveille have given different boons than what they gave.

    What about the trait giving 2-3 stabs instead of Fury for Warhorn 4? I really want warrior can give stabs XD

    So the warhorn 4 gives stab, warhorn 5 gives resistance when traited.

     

     

  10. > @"Lan Deathrider.5910" said:

    > I was waiting for someone else to bring this up ty. Here I think that They'd probably have to rework the entire animation to unroot it, which may or may not be too heavy of a lift. If they simply cannot remove the self root due to programming issues/lack of engineering resources then I think reducing the channel time to 2.5s would be sufficient. If you cant get that last hit in, you where better off auto attacking, so as is right not the skill is too high risk for too little reward. At least reducing the channel time gives more of a chance to get that last hit in to make the skill worth using. What do you think?

    If the self root too complicated to be removed then yeah make it reduce channel time, it's crazy slow and people also complained they can revive people through hundred blades, it's supposed to be the super hard hitting move from GS.

     

     

    > Hmmm... Its more of the last hit that is still slow right? Or do you mean all of it?

    I mean the autoattack chain.

     

    > What about the cascading field mentioned above? That would keep the current animation in place, just change the implementation of it.

    Cascading field as in like CoR? hmmm I prefer kind of instant like hammer 3, so when we go to melee just aim the cone and we will be good. I mean with the current setting of wvw it's not like CC deals damage anyway so at least give it easy way to apply.

     

    > @"Smoosh.2718" said:

    > Other classes do self root as well, however they have defences attached to them, like distortion, evade or reflect.

    > I would like to include the ele's fire 5 skill... however they can use a teleport to take them out of harms way while in mid cast.

    OH yeah Smoosh you are correct, Mesmer Sword 2 is also self root but evade for the entire duration, good mention!

     

    >Rifle, change to shotgun. a mid range AOE weapon designed to do higher damage the closer the target is. ( it makes no sense that we have two ranged weapons currently that almost do the same thing. Yes you can argue that the bow is condi and the rifle is power. However the rifle is too clunky and very boring to actually use.

    Hmmmm not really using rifle too much so I kind of neutral here but I agree with rifle kind of boring.

     

    >Warhorn 4, change this skill to provide superspeed.

    >Warhorn 5, change this skill to also provide protection.

    Warhorn 4 superspeed? it's nice but remove swiftness from it? since those 2 overlap maybe not good.

    Warhorn 5, I'd rather it provide stability like 2-3 stacks than protection. Warrior could use something to give stability aoe, what do you think?

  11. I just don't want any self root on warrior skill/burst I mean I don't think any other class has self root (so far I know, feel free to correct me) skill why warrior gotta have it? Banner changes are nice too.

     

    Edit, I forgot to mention.

    Greatsword

    Hundred Blades : remove self root, reduce cast time or rework it.

     

    Mace

    Increase speed for autoattack

    Tremor: I'd rather tremor have a cone AoE like hammer 3 but that's up to dev again.

  12. > @"Lighter.5631" said:

    > major problem right now with warrior is that, warrior is limited in skill numbers, but after the update,

    > *all warrior utilities now does 0 damage* except one skill from berserker that does a little damage.

    > warrior is probably the only class that has 0 damaging utility skills.

    >

    > on top of all, all CC from weapon does 0 damage as well.

    > it basically limited warrior's damage option by a ton, even tho warrior's damage option is already limited to begin with.

    >

    > Like engi can take defensive weapon set and rely on grenade utility for damage.

    > so now you need fast hand more then ever unless you want to lock in weapon set with 0 pressure output.

    >

    > the only builds that doesnt require fast hand is healbreaker, as it has another option from utility for it's prime purpose aka healing.

    > but for damage, there's no way to relie on any utility for damage, they only buff what's already doing damage..it doesnt give you more damage opportunity.

     

    Yeah I agree with you what they did is just lazy step, making all CC does super little damage is not a solution, not every CC is easy to land.

    I think warrior's damage got butchered a lot when they did the "CC does 0 damage" patch, and they didn't even give something back. Might as well try to look at warrior again to rework/rebalance if they keeping the CC does 0 damage.

  13. > @"Fish.2769" said:

    > 31st July is next re-link. It's every 2 months of un-even months now since it got pushed back over Xmas.

     

    I sometimes misstiming the relink, I thought it supposed to be 24th if counting 8 weeks from 29th May. How to calculate? is it 8 weeks or 9 weeks?

  14. I feel like if they want to change headbutt into like real Elite which has long CD they gotta revisit on how berserker mode works too. Since the idea is like low Cd so can be spammed with stunbreak from Outrage but... that is PvE story, PvP and WvW story nobody got slot for Outrage lol.

  15. > @"Lan Deathrider.5910" said:

    > > @"DKRathalos.9625" said:

    > > **Headbutt** : Berserker Elite for stun

    > > Weird... I mean yes of course nice for insta filled rage bar with low CD and followed with berserker activation mode.

    > > I dunno if someone at PvP use this

    > > WvW definitely a no no, zerg fighting and you wanna headbutt 1 people and selfstun yourself while removing stability from yourself? suicide

    > Nah. Use savage instinct. Use HB to charge gauge, F1 stun breaks and gives 2s of invulnerable while you Arc Divider spam the Zerg.

     

    But the thing with headbutt is... you know like as the other warrior movement, kind of clunky especially when your target move, and the range is not that far either, so sad. I just I dunno if they want to rework this headbutt they have to rework how the berserker function at the first place. I prefer like something giving big impact aoe rather than just single target suicide on WvW. On PvE maybe fine because you know... PvE enemy won't move that much.

  16. I'd say that Warrior need a better Elites? I dunno somehow Warrior's Elite aside from Wind of Disenchantment doesn't feel like Elite.

    **Elite Banner/Battle Standard** : Buff/Revival/Finish

    PvE wise no one ever use this the buff is already covered by other class.

    Not bad for finish in WvW but taken only by Berserker, Spellbreaker obviously use Wind of Disenchantment

     

    **Signet of Rage** : gaining Rage and buff

    Is there any good use of this? except for spellbreaker in fractal because they don't have other option.

     

    **Rampage** : Transformation Elite

    I heard it's good at PvP but yeah never saw it on WvW or PvE

     

    **Headbutt** : Berserker Elite for stun

    Weird... I mean yes of course nice for insta filled rage bar with low CD and followed with berserker activation mode.

    I dunno if someone at PvP use this

    WvW definitely a no no, zerg fighting and you wanna headbutt 1 people and selfstun yourself while removing stability from yourself? suicide

    PvE just need it because how the berserker designed, to prolong the zerk mode or just CC breakbar.

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