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DKRathalos.9625

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Posts posted by DKRathalos.9625

  1. > @"Lan Deathrider.5910" said:

    >

    > Killing a foe outside of Berserk Mode automatically refreshes Berserk Mode, you'd still need the adrenaline though.

    > That alone would help in managing Berserk Mode. I mean **_thematically _** a berserker would be get their rage fueled as they kill things right and if they aren't raging then killing something would help get the rage going right? I'd also accept a flat CD reduction per foe killed though.

     

    As usual nice suggestion Lan but that quoted alone I think it's very good to be applied now, I really approve the idea of reducing Berserk mode CD if get kills outside berserk, not so much OP considering warrior have to get adrenaline for activating it.

  2. The issue now with berserker is... you need 30 f'in adrenaline to activate the mode and not to mention adrenaline decay very quick. Before that 30 adrenaline is up you can't even use burst. Here are the skill which can put insta 30 adrenaline, but not all of them are suitable for WvW

     

    Headbutt: Not a good option for WvW, super close range, not reliable on hitting, sure this is good at PvE because of CC breakbar and insta 30 adrenaline but forget using this on WvW.

    To the limit: Healing skill which can recharge full adrenaline but competing with Blood Reckoning, because now the meta is blood reckoning to reset burst and deal massive damage with arcdivider

    Signet of Fury: The only reliable for WvW but you must take this if you don't want to suffer gaining 30 adrenaline, the good thing is it gives good precision and ferocity when activated so assuming that you can arcdivider immediately it's gonna hit harder.

     

    I feel like they have to rework the entire spec which I doubt since they just rework berserker, most of the traits benefit when zerk in zerker mode while achieving zerker mode is not that easy, while like Reaper the trait is giving benefit for them even when they are not in death shroud.

  3. > @"senki.1046" said:

    > Can you please stop buffing necro in wvw? Like give other dps classes a chance to join a squad. Now wvw will be plagued with scourges all over the place. It will be an aoe boredom sneeze fest again in wvw, red circles everywhere with faster cooldowns. WVW is the only game mode i'm interested and why you devs don't know how to handle the classes properly in wvw? Come on please don't add the necro buffs in wvw. Make them for PVP and PVE only.

     

    The short answer? They can't stop, Necro is Anet's favourite class, they gotta make it very strong.

    About the devs don't know how to handle class properly in WvW because they have no idea and they don't play wvw much, they just assume.

  4. To be fair there is festival now so the people doing DC is less but you know DC map now is good gold source too so it won't be abandoned. Take a look at Silverwaste, it's another gold source map people still running it even when released quite long time ago.

    Just wait till festival end, I usually do DC too about once or twice per day, but because of festival I am not doing DC.

  5. > @"Astralporing.1957" said:

    > > @"Arcaniaxs.4519" said:

    > > Seriously is it this hard for u ppl to go raiding and find a training squad to teach you how to kill a boss? And then with Your LIs go find a strike

    > Apparently, yes. If you haven't noticed, that is even the primary reason behind why Strikes were even created. If raids were more popular, _they_ would be the content to be developed, and Devs would not feel the need to create "steping stones" to them. They definitely did not intend for raids to be stepping stones to strikes.

    >

    > So, something obviously went wrong. That part at least seems undeniable to me, even if we all are not in agreement on the precise details of that "something".

    >

    >

    >

     

    Agree with Arca, you forgot there are people who enjoy WvW and PvP more than Raiding for endgame content. Strike was meant to be like casual things I think for PvE to get some money or drop.

  6. > @"Asum.4960" said:

     

    > > @"DKRathalos.9625" said:

    > > I might be too late but what is LI? like what is the abbreviation?

    >

    > LI stands for Legendary Insight, which along with things like Legendary Divinations and Cosmic Essences has kind of become an umbrella term for and along with KP, meaning Kill Proofs, aka a unique currency you receive for beating difficult content (Raid Bosses, Fractal CM), which can then be used as proof of your capability to tackle endgame content.

     

    Waooo... Ok now that is not making any sense, I mean.... Strike was meant to be introduction to raid, why you need people to clear raid first before strike O_O

  7. > @"Lan Deathrider.5910" said:

    > > @"Rodrick.1942" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Rodrick.1942" said:

    > > > > You just need to learn when to use full counter on pve , and just remind you, a well-timing of FC on boss fight help you ignore mechanics, which is a dps buff too while others need to avoid being hit by it

    > > >

    > > > FYI This does not work on the Elemental boss in the Dredge Fractal. But for that guy just stay on his backside.

    > >

    > > Still can use full counter when ice spike is dropping, just cannot get hit by the ice shock wave in front of boss

    > >

    >

    > Yeah, its multiple hits and they hit before the evade frames kick in. Still best to stand behind him when you are dpsing hard. Even better is to just not run Spellbreaker.

     

    Unless there is the freakin No Pain No Gain (I hate this) and your party happen to got no boonstrip. I mean even the life steal from boon removed is not that big but the buff is quite powerfull for enemy.

  8. Oh I also forgot something, I might suggest that the adrenaline didn't immediately decay after being out of combat, let's say even if out of combat we should can hold the adrenaline level for like 5-7 seconds before decay?

    Because I experience this situation in WvW, I play berserker and pop the precision signet for insta 30 adrenaline before engage, but since I am not in combat the adrenaline immediately decay by few points which screwing the berserk mode activation, if the adrenaline just stay max 5-7 secs before decay that will be helpful.

  9. > @"Ronan.9518" said:

    > I know they worked on all Icebrood Saga maps so far but every of this buffs start with

    >

    > **While in Bjora Marches:**

    >

    > so maybe it is intended that it doesn't work anymore (haven't tested myself)

     

    Yes it previously also work in DC map but here is when the thing got worse, after the 9th June it doesn't work in Bjora either sooo....

  10. So I experience that the Raven Sanctum Blessing is not working anymore since bug fixes for Drizzlewood Coast map on 9th June. Previously when we have Raven Sanctum buff grabbing 1 essence counted as 2 depend on the buff, but now even if we have Raven Sanctum buff grabbing 1 essence still count as 1 essence.

     

    There are 2 things comes in my mind what causing this, before 9th June, I haven't completely level my spirit nova to level 4, the 3 nova at level 3. Then after the 9th June I got enough mastery to level them all. Either

    1. The leveling up from nova lvl 3 to 4 causing it.

    2. The bug fix causes more bugs.

     

    Anyone experience the same thing?

  11. > @"Kurowolfe.7124" said:

    > Not much reason, I just got tired and bored with the current meta and playstyle, it's been a few months since the last major one. Well, notwithstanding the global pandemic anyways.

    > Though I do sincerely hope that the balance team members don't think that the current balance is the best they can come up with...

     

    Well first things first you have to realize that this is Anet we are talking about. If it is comes to PvE content they will work super hard and fast even overcoming the obstacle like pandemic, but when it comes to WvW? Don't expect anything come out fast and the pandemic happened to be a good excuse to "ignore wvw" for a moment.

  12. > @"bluberblasen.9684" said:

    > > @"DKRathalos.9625" said:

    > > Trust me Anet treats wvw player as ~~2nd~~ third class citizens.

    > ftfy

    >

    >

     

    Right... I forgot the 2nd is PvP. We the wvw players are the 3rd.

  13. > @"Lan Deathrider.5910" said:

    > > @"DKRathalos.9625" said:

    > > Should we turn spellbreaker into more bunkery with support purpose as in previously we can go GS/Hammer for dishing out damage but now most part of the hammer is getting damage nerfed because contained CC. Should we go into Sword/Warhorn + Hammer?

    >

    > Until they fix F1's to do the damage they are supposed to be doing now you should run GS. But, and this is for WvW, a Swrd/Horn + Hammer build will work fine. Run Str (take Merciless Hammer), Tactics (Phalanx Strenth), and boon removal on Spellbreaker. Run Aristrocracy Runes. Everytime you CC something you'll get 5 might on a 1s ICD, and 10 Adrenaline (no ICD). RedShark Posted a build a few threads down with the specifics.

     

    May I get the link to the thread btw? sorry I looked but I don't find it either I miss or I am bad at seeking.

  14. > @"phreeak.1023" said:

    > Already tired of this stupid new condi meta and nerfs. The biggest winner are the Arrow Cart users. 5 ACs can litteraly stop a 50s Squad at certain Towers/Keep because of the insane damage..

    >

    > New meta also means, make something T3 and put 30 Arrow Carts in it and it takes 2hrs get into Hills f.e

    >

    > Some servers already mastered this kitten meta.

     

    I agree about AC but it's not about insane damage because the healing got reduced everywhere so the AC's damage feels bigger.

    Well there is plus and minus on this patch actually. The fight could last longer but condi is really hurting, I think the balance patch didn't quite hit the mark yet.

  15. > @"RedShark.9548" said:

    > Spvp spellbreaker already didnt use defense, so why would they now? Even core didnt use it in spvp.

    >

    > For wvw you are talking roaming or zerging?

    >

    > In zergs im gonna use some variation of the build ive posted on here.

    >

    > For roaming, we will see, last stand still increases stance duration, still okey for that, if you like to run multiple of those.

     

    For zerging what do you suggest? Disc and spellbreaker I think for sure, 1 more is what Tactic? Strength?

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