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Eekasqueak.7850

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Posts posted by Eekasqueak.7850

  1. > @"Sir Alymer.3406" said:

    > > @"Ubi.4136" said:

    > > The problem with Steve is two-fold. There are new people that think melee is a good choice, and veterans who have put on minimal dps gear or no accessories so that more people can tag the mobs. What you end up with is a squad of people who keep getting downed and have low dps.

    >

    > I feel like the solution is to go hybrid DPS/heals/support so the group does pretty low damage but has high sustain.

     

    This is what I do, I farm labyrinth with a healer firebrand build that has high defense stats too.

  2. > @"Mortifera.6138" said:

    > > @"Eekasqueak.7850" said:

    > > > @"Mortifera.6138" said:

    > > > No.... no more grind, _please_.

    > >

    > > You know you don't have to make new legendaries? They're there for people who want them.

    >

    > Oh, please. If it's the most prestigious item for X class, anyone without it will be made to feel inferior. Better not introducing it at all.

     

    I've never seen legendaries that way, they're a good long term goal for those who want them but I've never felt inferior for not having one. I'm sorry you feel obligated to get every new one that comes out but I think it's a bit selfish to demand they not be there at all.

  3. Scepter hasn't been given to an elite spec yet and it would fit Revenant imo. Given it's Cantha next it's possible the Legend will be a famous ritualist too. They've already given rev an off hand and a two handed too so a mainland weapon would work well. Though maybe they'll just give rev daggers or something.

  4. Honestly not sure how an Asura would burrow, dredge have teeth like naked mole rats use to burrow, actual moles use chunky claws. Asura have neither, I guess they'd stick to natural caverns. They don't really line up taxonomically with rodents regardless. They come off as similar to goblins, just no green skin or hook noses. Their feet are weird too, looking like the kind usually found on larger mammals.

  5. > @"Konig Des Todes.2086" said:

    > > @"Eekasqueak.7850" said:

    > > Asura aren't rodents, the teeth are all wrong. Skritt and Dredge might be closer.

    > Asura are called rodents several times in the game, particularly ever since Season 4. Albeit this is done in an insulting fashion so there is a chance is inaccurate. Their teeth are caused by their natural environment underground which consisted of eating tough mushrooms - an evolutionary effect on their environment, and has little do to with their biological tree.

    >

    > Dredge, as mentioned, are moles.

     

    No dredge are naked mole rats which are a type of rodent. Asura have no rodent features, it's definitely done as a derogative thing similar to Charr calling humans mice.

  6. > @"Konig Des Todes.2086" said:

    > > @"DaVid Darksoul.4985" said:

    > > Why do we see no hybrids such as a norn/charr or asuran/human? That would be awesome to have, although sylvaria would not be included since they don't reproduce sexually. It would be solely cosmetic since all races and classes have the same base stats, with the possibility of different elites. I also would really love to have split classes such as GW1 had, my toon was necro/ele, very strong. Different base stats system such as used by D&D games could also be applied to hybrids maybe? Would be a way to break the mundane. Sylvaria maybe could be included if a way to merge souls to create a lifeform was invented. Just rambling thoughts here ojn making GW2 more interesting.

    >

    > Unlike D&D, GW upholds the rationality of biology, and not "humans can mix with anything because reasons!" This means the only hybrids that will exist will be like mules or ligers - only possible through closely related species, and most (if not all) hybrids being sterile.

    >

    > Humans are aliens to the world. They're not closely related biologically to any species in Tyria. Even if norn look like "big humans", they're actually cousin species to either the jotun and ogres, or to the kodan (the lore isn't entirely clear) - if hybrids are possible, then between those species is the most likely. Asura are of the rodent genus, while charr of feline genus. So charr, norn, and asura - being basically cats, bears/giants, and mice, are too distant to be capable of producing hybrids.

    >

    > Though, perhaps, there's a close enough relation between asura and skritt - in a bit of irony.

    >

    > Outside of the lore, there's the cost for all the new models and the potential issues that may be born for armor or animation rigging.

    >

    > > @"DeanBB.4268" said:

    > > We have class merging already. It's called Elite Specializations. It turns an elementalist into a sword-wielding battlemage, for example.

    > >

    > > What you are asking for would be a re-do of the game systems, and I think it is far too late for any such considerations.

    >

    > Wouldn't be an entire re-do of the game systems to allow secondary professions. [They already set up a function emulating that for WvW events](https://wiki.guildwars2.com/wiki/WvW_Core_Swap).

    >

    > > @"Brimstone.3807" said:

    > > If you want to mix with Sylvari you gotta pollinate the Pale Tree with some kind of mammal dna which would be um weird. Sylvari anatomy does not have a reproductive function.

    > Not really. The Pale Tree was never "pollinated" by humans - the Pale Tree chose to use the humanoid shape and based their appearance off of what she saw. In theory, the Pale Tree could make sylvari look like anything, just as we had Blighting Trees in HoT producing mordrem that looked like wolves, trolls, raptors, colocals, etc.

    >

    > > @"Palador.2170" said:

    > > While it wasn't possible when the game started, it's TECHNICALLY possible now. The skyscale creation proved that if you get just the right things in the presence of just the right amount of magic (ie.: One kitten-load of), you can create something new based off of whatever the magic has to template off of. So a couple of, say, a charr and a human being together near enough magic could 'create' the baby in that way. However, that would require a LOT of research and work.

    > >

    > > Far, FAR simpler would be for someone to create a more advanced transformation potion and use that to turn the male of the two into the same species as the female. The child would be the mom's species, but still influenced by the father's attributes. In a M Charr/ F Human pair, the kid would be human but their hair might be the color of the charr's mane and they may be a bit sharp of tooth. You'd never notice that they're not baseline human from just meeting them on the street, though, so you could be walking past hybrids all the time and not know.

    > >

    > > (Also worthy of note is the fact that the potion idea would allow female/female to have a kid. Or even sylvari/non-sylvari.)

    >

    > That's not really hybrids really, the skyscales was the Mists creating something using Kralkatorrik as a template. This is the exact same thing as [Razah](https://wiki.guildwars.com/wiki/Razah) from GW1, and is really the same as Fractals except Fractals copy entire space-time events, and not simply using one individual or group of individuals in random creation.

    >

    > And it has nothing for "just the right amount of magic" - The Mists isn't made of magic, it's made of proto-matter. And isn't very controllable.

    >

    > > @"Xervite.5493" said:

    > > I think you are confusing the term race with species, idk why these tyrian categories are termed as races when it should be species.

    > GW2W does label them as species.

    >

    > > @"Tommo Chocolate.5870" said:

    > > A lot of the answers here focus on the lore reason behind this, and while they're interesting to read, I don't think it really answers the question – if the writers/designers had wanted to include hybrids, they would have changed the lore to accommodate that. As far as I know we don't have an official explanation as to why they decided to make the lore that way, so we can only speculate, really.

    > But the fact that ANet writers had established lore explaining why there's no hybrids, established that ANet has decided they don't want to accommodate the existence of hybrids.

    >

    > > No, I'd argue that 'race' is the correct word here. Races in fantasy are more closely connected to classes of mythological creatures than they are to species of animals, and the word 'race' has been used in that context (referring to the races of angels, demigods, giants, satyrs, etc.) continuously since the 16th century. Also bear in mind that "correct" English is determined by usage, and basically all fantasy literature uses 'race' rather than 'species'. In the case of Guild Wars specifically, the game itself uses the word 'race', for example, asking you to "select race" (rather than species) at character creation.

    > It'd be correct - to various degrees - for D&D, but not GW.

    >

     

    Asura aren't rodents, the teeth are all wrong. Skritt and Dredge might be closer.

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