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Posts posted by XenoSpyro.1780
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> @"Zalavaaris.5329" said:
> Gsync only functions below the monitors refresh rate or equal to it. Once you go over your refresh rate you still get tearing.
This is why Vsync exists. Gsync redundant.
> @"Malediktus.9250" said:
> better than vsync since that adds input lag and sometimes overshoots the refresh rate of the monitor introducing tearing again
Use a 59/119/143/164 FPS cap. Problem solved. Actually, at 120 hz and higher, the input lag is so miniscule, you can't even notice it anyway, because the delay is about as long as the frametime. 8ms
Also, this "overshoot" doesn't happen. Tearing is gone. Forever.
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I'll miss the wall, but the U change was a needed Core change. Everybody whining about it affecting Holo is insane. Holo was and is already too strong. Stop nerfing Core to nerf the Holo.
Now bring back Tintures pls, as well as everything else that was gutted in the last year.
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If anything, all of the story and the Joko fight should have been part of the open world meta, like LW1 and Scarlett.
Except unlike Kessex, Kourna is it's own zone, so they won't have to scrap the whole thing next LW. ¯\_(ツ)_/¯
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This is especially fun for me. When I drop, I get to play a coin toss drinking game of "Did my internet die again, or was the server tazed?"
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Just use it for the fields. Light blinding and chill is extremely useful.
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> @"Imperadordf.2687" said:
> 117 heal per second is underwhelming if you're not camping kits. And almost nobody camps kits anymore aside from 3-4 kit builds like Hoodie mentioned.
I saw someone suggest that Jugg should apply to all kits. Not only do I agree, it should be merged into Back Regen.
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> @"Icemanfrost.5428" said:
> I bought a 1080 ti video card just for this game.
You bought that for a game that still chugs on modern machines because of an outdated engine that still uses DirectX 9. I hope you're proud of yourself.
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> @"Iozeph.5617" said:
> You could keep juggernaut as is..... and just apply it to all kits.
Delicious. Finally some good effing food.
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Maybe if there was at least some traces of trinity in this game, everything wouldn't be so damagecreep. Make Toughness actually 1:1 useful against power + give Vita some reduced damage-Condi duration, and maybe these stats will actually be.. I don't know.. Good?
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My solution : Disable all Elite specs for PVP/WvW. Disable all amulets or reduce by a metric eff ton. (300/200 instead of 1200/900). Say goodbye to all damage creeps.
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I could name at least 6 core nerfs over the past year, half of which aren't even related to the root problem of Holo being too strong. There's even more nerfs to come that apparently someone asked for. But eff it. My voice falls on deaf ears.
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> @"Slyven.8637" said:
> "That was a mouthful"
That's an understatement. You're also forgetting about all these core nerfs over the past few months. There used to be that skill that gave Swiftness on Crit, which synergized nicely with Pack runes, as well as Vigor from Swiftness. Well RIP that. Experiments that make the class interesting keep getting sapped away.
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> @"Stand The Wall.6987" said:
> so basically everyone is saying
Nobody has said Engi is unplayable without Alchemy. Now it's pointless WITH it. No HGH Condi removal means you're forced to use Heal turret. Among other nerfs, base engineer is now even crappier than it already was.
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+1 jarated off at potion nerf, as if Elixir H wasn't weak enough already with low heal and RNG boons. RIP Rifle damage too.
Noob Question: Why do people hate flame throwers?
in Engineer
Posted
Couple of comments show some people know very little of what they're talking about. Flames auto is fairly solid. At 2500 Power, the damage listed is 2200 per cycle, not including Might and all the crit bonuses you gain. That's very nearly a Jump Shot every 3 seconds. Running any Quickness? Forget about it.