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Posts posted by XenoSpyro.1780
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Make banner up-time shorter (15s), with short cooldown (20s). Let it cause AOE damage, and increase casting speed so it's not all drawn out and clunky. Leave Battle Standard as is though.
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Swap around Final Thrust and Flurry. Unroot Flurry. Make Final Thrust ALWAYS cause bleed. Give Savage Leap evade frames and Bleed. Change Impale to immediately cause 5 torment stacks to allow Rip to be used reliably. Make Rip unblockable and give some bleeds. Change Riposte to only and always strike at the end of the block cycle. Remove Adrenaline Rush and allow Riposte to give adrenaline with every block. Increase Riposte Power scaling from 1 to 1.5, and give some bleeds. Increase all sword base physical damage by 10-15%.
There, I just made sword Power capable without overshadowing Axe, and fixed Condi being underwhelming.
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Best non-pure-Zerk alternative is to run either part-Vita, or part-Tough, or an even split that DOESNT include Soldier gear. Don't touch Soldier with a 10 foot speargun.
Some combos to try out are: all Marauder gear, Mar armor + emerald (Knight exotic) or Captain (ascended only) trinkets, Zerk + Knight/Cap. If you're using an axe, traiting will make up for missing Ferocity and you should still have somewhere in the range of 190-210 crit damage.
You won't be an actual tank, but it's the difference between taking a bad hit and still standing, versus going down.
Dodges be damned, you are GOING to get hit sooner or later. Not having any damage reduction or extra health is antithetical to RPGs.
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Patch notes that state that overall damage/sustain, and active defenses has been scaled down and all classes have been balanced in all game modes.
On the next day, the post is removed.
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YES! Now louder for the people in the back.
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Define "low spec". I test ran this game on an i7 930, and it only ran slightly worse than on an overclocked 1700. You'll be fine.
Verdant Brink is the most draining area in the game with the LA crafting area being a close 2nd. If you can play through that, you can play through the rest of the game. Put everything at the lowest and call it a day.
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> @"Sylosi.6503" said:
> > @"zoopop.5630" said:
>GW2 is just a glorified tab-targeted game that aims for you, which is by far the most passive aspect of this game.
I'd agree with you, except click targeting and click untargeting is horribly unreliable and doesn't always register.
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"Guardian - Changed aegis affect from tiny blue shield to large white ring around the players feet. It is large enough to not obstruct the blue glow of the Courage Signet."
There I just fixed the game. Again. I'll take my royalties now.
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Trade 1200 range targeted Reveal for 900 range area Reveal. Done.
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The control layout isn't the problem. It's the responsiveness.
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Cut LF cooldown in half.
Give Chain Lighting more jumps and a damage boost.
Give all Staff Autos 20% speed
Make attunements pulse boons in combat.
Done.
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Have to? You could just not use it. That gives the same affect of it not being there at all, except the difference is that a dev didn't listen to your garbage suggestion that impacts everyone else.
So yeah. Don't like AH because 'muh diversity'? Just don't use Defense.
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The game is not optimized. /thread
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Non-glass conditions? Rabid and Traveler obviously.
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> @"ProverbsofHell.2307" said:
> I just want to play DPS Warrior and not feel like I have to bring these horrible banners.
Then run Physical.
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Actual cutscenes
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> @"Hoodie.1045" said:
> Then again, nobody liked the RNG aspect on Toss Elixir U either.
Say what you will about getting absorbs when you want a deflect, but projectile denial is still projectile denial.
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In my experience, Vsync in this game works in a window, but it might not for you. You could have even forced it off in your GPU control panel, which overrides game settings.
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> @"Peutrifectus.4830" said:
> Please stop calling to nerf things that the core engineer (or other specs that are outclassed by meta builds) desperately need to be viable.
Louder for everyone in the back.
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How to fix ele staff 101: Allow autoattack missiles to track targets, increase auto base speed 20%.
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By all six gods... what is that thing? It's huge!
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Eff the toys, give us MIDI input.
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> @"Muusic.2967" said:
> the 10 seconds it takes to actually recast them
Minion-based traits should give 1 second Quickness while summoning.
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For our lord, Gates, praise DX9. Amen.
condition builds require way more skill than cheesy power burst ones
in Player vs. Player
Posted
Dude has some points, but it doesn't matter if Power or Condi is OP. The problem is everyone is capable of doing just about everything, while still doing ridiculous damage because of Elite specs.