Jump to content
  • Sign Up

XenoSpyro.1780

Members
  • Posts

    379
  • Joined

  • Last visited

Posts posted by XenoSpyro.1780

  1. Good. I'd rather see people contribute CC anyway, so rando-screamos can stop screaming "OMG NO ONE EVER BRINGS CC"

     

    > @"Atticus.7194" said:

    > Sooo basically we now have to have the dynamic gameplay of picking up and putting down banners every 60 seconds.

    With 80 as a base now, it says the pickup reduces BY 60, not TO. You literally get refunded the entire duration from a pickup. You will never have more than 20 seconds of downtime, whether you pick it up early or let it wear out.

  2. > @"Shala.8352" said:

    > The changes on banners look very interesting.

    This. If this allows them to be dropped more often, honestly all of them needs to cause a bit of AOE damage.

     

    > @"Cragga the Eighty Third.6015" said:

    > I can't tell you how grateful I will be not to accidentally be picking up those kitten banners every time I am trying to rez someone

    Welcome to the turret life.

     

     

  3. > @"ShiningSquirrel.3751" said:

    > when an event completer daily comes up and he attempts to do it, other players will helpfully post the location for the event or it will show on the map. By the time he runs to that location, the event is over

     

    Then its time to stop following the crowd and just roam on his own. It's not that hard to randomly bump into an event while wandering.

     

  4. More war, except conflict of interest causes the population to segregate into rivaling factions, mixed race versus extra big Seperatists/Renegades and more. The entire world will become Fields Of Ruin 2.5.

     

    Congratulations, I just pitched the plot to a potential guild wars 3, and it actually involves guilds warring.

  5. > @"Westenev.5289" said:

    > I just don't understand why he had to die...

    Plot logic.

    "I could continue to run with you, and help fight off the equally numerous army of zombies in front of us as there are behind us, but instead let's stop running for 10 seconds so I can monologue, and go die to save you 5 seconds of a zombie chase."

     

    Yeah no, the mentor deaths were just badly written. A freak accident, such as the gate being blown to pieces and collapsing at the last second, splitting up the mentors from the PC would make a lot more sense.

     

    > @"Chyanne Waters.8719" said:

    > he lost his left paw

    It's horribly mangled into a deformity, not completely missing.

  6. > @"Tails.9372" said:

    > The reason for that is the complete lack of synergy between the individual weapon skills which is rooted in how A-Net designed the "1h weapon combo system". Instead of looking at the weapon combo as a whole

    This reminds me of the first time I played the game. As a Warrior, I was using Sword Warhorn for a while during FtP, and then moved to dual Axe just before I bought HoT. Imagine my irritation when I saw instead of swinging both weapons in succession for Autos, you only swung using your right hand.

×
×
  • Create New...